Thormind

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About Thormind

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  1. I read this and somehow i've got the feeling the movie is good (im only going monday). We probably did not see the same Gardians of the Galaxy 2 because i remember people at the theatre laughing hard on multiple occasions. And the ending was quite emotional because it contrasted with the overall movie mood. So many supposedly "hardcore" Star Wars fan dished TFA yet it was a really good movie. Especially compared to the crap we had with the previous 3 ones. IGN gave 97% to TLJ. I would be incredibly surprised if it turns out as bad as you make it sound. It's at 86% on Metacritic at the moment. I really mean no offense here but in regard to movies and TV shows, most overly critical persons i've met in recent years have become overfed by having too much to watch (tks to services like Netflix, torrent downloads or free streaming websites). Even the most delicious meals can become tedious if you eat them again and again... Food for thought :-)
  2. 625 × 468 - quickmeme.com
  3. It looks like a good idea. You dont want to hit on your 1st attack with gunner. Might as well get an evade token wile missing. If you combine that evade with Lowrisk, you get a stressbug that super hard to take down. I like it.
  4. Your definition of a best ship/pilot is one that can outrun another ship and play with the clock? Sure then Kylo might win. Both ships need their crew slots for other options. And you are not bringing them just to add inspiring recruit, thats 100% for sure. Of the 2 ships only the decimator is a decent partner for Kylo. You already sacrifice a lot on RAC to have enough pts for Kylo. Also Inspiring recruit would require Kylo to fly at range 1-2 of RAC (or Whisper), not something you do that often with a 2 ship build... What people meant is we dont have something like a Gunship, a bug, an attack shuttle, a Kwing, a Scurrg, etc. that is low cost enough to bring a low impact situational crew without building a whole squad around a specific ship or loosing much effectiveness.
  5. Merci!
  6. Poe would move after Kylo. Try it with a friend... Its actually the opposite. Vs higher ps and regen, Kylo doesnt stand a chance. The problem with the stressbug is the protection he can get from lowrisk. It's almost impossible to focus it down fast enough to limit the kind of dmg he can do to imperial lists. Oh and it has a rear arc just to make sur it can stress as much as possible. Im not a bad player at all and i got screwed by double stress in most matches i played. I played half of my matches with double defenders and the other half with RAC as partners. Blackout+RAC vs stressbug is not fun at all. IMO nothing beats ptl+advanced sensor on Kylo. R2 or BB8 Poe both wins vs Kylo :-) Dont know, im more scared when facing 4x Gunship flying in formation with that crazy 180d arc than i am when facing triple HLC gunboat. At least vs the gunboat if you play your approach carefully you can get into the range 1 bubble of at least 1 or 2 ships (3 if you are lucky). To me playing vs triple HLC Gunboat is a bit like playing vs 4xTLTs. Its scary until you figure out how to correctly plan the 1st engagement. I think 4x TLT aggressors are actually better than 3xHLCboat. With a better dial (kturn + white 4 speed) and barrel roll, they are impressive when flying into obstacles. I've surprised more than 1 opponent by flying through a thigh asteroid field instead of going around it... Especially when comming out of that field in an almost perfect formation :-)
  7. I think hes being sarcastic...
  8. Yeah as expected Lowrisk+Stress bug is a major pain. I was comparing the Gunship and the Gunboat. One of them falls short. Gunship: 3reds, 180 arc, 1 green + 1 free evade, 9 hull+shield, wookie commando 25 pts Gunboat: 3reds with 1 crit switch (mangler), 2 greens, 7 hull+shield, Linked battery 25pts In term of defense the Gunship is vastly supperior, no contest. In term of offense they are comparable but that 180arc favors the Gunship. That was 1 wave prior to the Gunboat. Why cant FFG make ships that are balanced?? How hard is it to compare 2 ships and see imbalance like that? The Gunboat is missing 1 thing to make it as good as current meta defining ships: being able to use deadeye with the title. Just that would have made the ship top 10 worthy without being overpowered. They had to make that TL restriction in the title. Why dont they do the same thing when they design ships for the other factions?? Same thing with the new stressbug. Its far above anything else in the wave. It appears as a clear top 10 ships even before having a chance to test it. On release night in my local area, more than half of the players were using some form of Gunship+Bug combo. The Silencer was really shining with all the stressbugs running around... Other example: Poe Dameron (PS9) — T-70 X-Wing 33 Veteran Instincts 1 R2-D2 4 Advanced Optics 2 Autothrusters 2 Black One 1 Ship Total: 43 Kylo Ren (TIE Silencer) — TIE Silencer 35 Push the Limit 3 Advanced Sensors 3 Autothrusters 2 First Order Vanguard 2 Ship Total: 45 yeah, balance... Edit: I bought the Silencer and sold it at the end of the night. Morning after i announced on Facebook that i was selling all my Xwing collection. If it does not sell locally, it's going to be on ebay in 1 or 2 weeks at a really good price. If anyone is interested im selling averything at less than 1/2 price. For example all my large ships except the Ghost are 15$ Canadian each (around 12$ US!)... Im only selling in one big lot.
  9. Another question about jam this time. I use jamming canon on a ship and it does not receive any other token for the turn. Will the jam token remain on it for the following turn(s) until it has a focus/evade/TL to remove?
  10. So basically advanced SLAM is not really the best option for him and linked battery is almost a must?
  11. Can he perform a SLAM, do his free action and then get the stress to remove the weapon disabled?
  12. When evaluating an upgrade for a specific ship, you have to take into account all other aspect of your build. Unfortunatly for us the Silencer is a bit on the overcosted side and it still needs some strong partners to work. You want to make sure that you dont put too much points in there or else you sacrifice a lot on your other ships. Your 3 points are not going to do much vs any builds that dont include an higher ps pilot. Thats a big chunk of the meta at the moment. Now think about your past experience. How many time did you play against an higher ps pilot where a boost or barrel roll would have put you out of his arc? Substract to that numbers the time where that roll would also have made that ship out of your arc. Do you get a high number? Im not saying having an extra action that "might" be good once in a while is not something desirable. There is just no place for that option on the Silencer. Now if you can find a build where those 3 points for TT would be your best investment choice, go for it. Chances are you will need those pts to add a more needed option to your other ships (better pilot, better ship, better upgrade, etc).
  13. KO RAC: Rear Admiral Chiraneau — VT-49 Decimator 46 Veteran Instincts 1 Kylo Ren 3 Rebel Captive 3 Intelligence Agent 1 Engine Upgrade 4 Ship Total: 58 Test Pilot "Blackout" — TIE Silencer 31 Push the Limit 3 Advanced Sensors 3 Autothrusters 2 First Order Vanguard 2 Ship Total: 41
  14. Its not garanteed you will be out of arc after your boost/barrel roll. Its a 3 pts investment for a situation that is not bound to happen that often. IMO best way to deal with higher ps is to have an intel agent somewhere in the rest of your squad. That or using kylo crew to lower them to ps0 Thats one of the reason why i think Blackout+RAC (or KO RAC) has a lot of potential.
  15. Why isnt Rey/Poe a thing? Because she's already with Finn...