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Everything posted by Basylle

  1. Thank you! Yeah, Luke and the figures to the right have yet to be highlighted and based. That's my plan for the next time I get a chance to paint. Looking forward to getting back to it.
  2. I've only painted a couple of minis before Legion, but thought I'd claim a thread of my own to share my progress. Here's my current WIP of the core box rebels. I'll post better pics when I get them done.
  3. Basylle


    I'm using Martian Ironearth for my bases and glued them on before applying the base material just to be sure they would stick. Even if they should be fine, I just didn't want to risk it.
  4. If no Impact: both cover and armor would cancel the hit. If Impact and no cover: Impact turns the hit to a crit which bypasses the armor. If Impact and cover: cover removes the hit before Impact can convert it to a crit.
  5. Also, plans change. They've said they have about two years worth of content planned. Let's say for the sake of argument that the end of that two years is releasing clones and droids. Is it really in their best interest to announce that now? What happens if they need to change their plans? I'm sure the internet would be very understanding.
  6. That is a very reasonable way to interpret what was written and probably what was intended. But it is not actually what was written as it doesn't say it is the only time the movement tool can be used. It says it is the only time the movement tool can be used against a unit leader's base. Subtle difference, but it leaves it open to interpretation and can easily be cleared up.
  7. @Weatsop, suppression is per unit, not miniature. That changes a couple of things in your post.
  8. I get where everyone is coming from and not saying I disagree, but the rule is poorly worded. As written, I can use the range ruler whenever I want. I cannot place the movement tools against a unit's leader unless that unit is activating. It is ambiguous as to whether or not I can hold the movement tool over the table at other times. A little grammar would fix that right up.
  9. I think this is very cool and would be great if you add some of the interesting moments that happen in your gameplay to their story as a developing epic of sorts.
  10. You should probably resolve Legion conflict through a game of Destiny rather than rolling dice. ... oh, wait.
  11. Yep... Details in the linked thread.
  12. I've never played a miniature wargame in my life. (I've played X-Wing, but let's agree that's different.) The first thing I did when I heard about this game was to go out and by a few IA miniatures, a half-dozen paints and a brush. I decided it was worth a small investment to find out if I "could stomach" the painting before I got into this game. Turns out I really liked it and I'm now more interested in the painting than the game - which I am still really excited about. Now that may not be the way you feel about it and that's fine. But that is what this game is. If this is not the game you're looking for, I hope you find one that works out better for you. But there is definitely a group of people that are very excited for the market that Legion hits. And we're most certainly not all "40k snobs."
  13. Thanks everyone for the assistance. It was all greatly appreciated and helpful. In case anyone is interested, I thought I'd share the color scheme I am currently planning on using and the result I got. I'm still new to mini painting (I think this one makes nine completed,) so hopefully my technique will continue getting better as I go. If you have suggestions to improve the colors, I'd love to hear your thoughts. Anyways, here is the "recipe" I used (all GW colors): Pants/Pack/Hat: (Base) Castellan Green, (Wash) Athonian Camoshade, (Highlight) Loren Forest, (Highlight) Straken Green Vest/Hat Ring: (B) Khorne Red, (W) Agrax Earthshade, (H) Doombull Brown, (H) Tuskogor Fur Shirt/Gloves: (B) Zandari Dust, (W) Seraphim Sepia, (H) Talarn Sand, (H) Karak Stone Jacket: (B) Gorthor Brown, (W) Agrax Earthshade, (H) Baneblade Brown, (H) Talarn Sand Boots/Leather: (B) Rhinox Hide, (W) Agrax Earthshade, (H) Mournfang Brown, (H) Skrag Brown And the results:
  14. I'm fairly confident it has all three weapons. Edit: I double checked the Rebel core box article and it mentions all three weapons as available. https://www.fantasyflightgames.com/en/news/2018/2/2/rebel-recruits/
  15. AT-RT is a support unit which has a limit of 3 - same as the speeder bikes. AT-ST and T47 are heavy units which have a limit of 2.
  16. They are from the Battle Kiwi KickStarter. I would assume they will be available from them once the KS orders have been fulfilled.
  17. Here you go... https://community.fantasyflightgames.com/topic/268716-prediction-for-wave-2/
  18. True. But if you are a content provider who is getting preferential treatment and early access from a company that increases your visitors, are you willing to risk that relationship?
  19. Except Impact Grenades are range 1 and HH12 is range 2-4. Does give you the ability to effectively cover range 1-4 with black dice and impact, though.
  20. I'm trying to figure out how to get something close to the red color on the rebel trooper hat on the box art. So far, the things I have tried either end up too bright red or not red enough. I primarily use Citadel colors, so paints in that line would be more helpful. Thanks in advance.
  21. I did the same. So far I'm using it mostly for priming and vanishing, but I'm looking forward to learning more about how to use it.
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