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Scott Karch

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About Scott Karch

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  1. Republic and Rebel May try Resistance.
  2. What does well against a beefy list? Ordinance? Bombs? 4 to 5 i4 to i5 ships that can out position and have enough guns to ps kill enough ships? I mean, aside from me flying them
  3. I'd like to hear other people's opinions on Beefy mini-swarms vs acey lists. Some ace players and podcasts mentioning frustration with the number of turns played.... especially vs some rebel and now Republic lists with a lot to chew throug. ( 34 health on an Arc + 5 Torrents etc ) Between having more ships and hull to chew through, there will also be less time because I have more dials to deal with than they do. ( 6 dials vs 3 dials will nearly always take longer.. and then movement too. ) It's my opinion that these lists help throttle back i6 or i6/i5 ace lists with large bids. I've played some i4 and i5 lists and was beaten handily by i5/i6 lists because they could either get me in arc at will, or get out of my arcs with reposititons.. And if they happen to get ahead, just run away until the end of the game. IMO, those are frustrating and boring. One option is to play that game.. take high initiative repositioning ships and a large bid to be the last player to move and pounce on other ships often without return fire. I guess it may be fun to be that player. I realize that those ships are vulnerable and one mistake can cost you the game. I'm not saying it's easy to play I have a theory that going down the ace road leads to fewer ships, fewer engagements and a real weakness of firepower. Vader Soontir + other vs Sinker in an Arc and 5 torrents can really struggle. So many arcs to dodge.. free mods to everyone in arc of Sinker. The ace player needs to be way more aggressive than usual because they have a lot of ships/points to kill fewer turns because of added dial and movement time. little likelyhood of getting ahead early and running away ( this may not be a common thing, but I hear of it and have seen it ) I'm curious what people think of this style of play to counter aces lists? It seems that a good counter to the swarmy list is 4-5 mid init aces... the kind of list that does not do well vs i6 lists. If you think that my list type ruins the game, I'd love to hear it as well... along with why. No attacks on anyone please.. .keep it civil.
  4. not sure how I managed that... I'll leave it for posteity.
  5. I'm having fun with 8 Torrents ( no success but fun ) But I'm having great success with Sinker and 5 Torrents and just last week Sinker, Padme and 4 torrents. So full swarm and a couple mini swarms. I've been a 4 ship rebel player for a couple years. Going from 4 to 6-8 caused me some serious issues with bumping but its gotten better and I enjoy it. I don't know how my brain would handle a 6 game day.. but I was exhaused with 4 ships. I doubt it will be worse. I played 8 torrents vs 8 vulture droids. It was fun... not boring at all. I'm having fun with 8 Torrents ( no success but fun ) But I'm having great success with Sinker and 5 Torrents and just last week Sinker, Padme and 4 torrents. So full swarm and a couple mini swarms. I've been a 4 ship rebel player for a couple years. Going from 4 to 6-8 caused me some serious issues with bumping but its gotten better and I enjoy it. I don't know how my brain would handle a 6 game day.. but I was exhaused with 4 ships. I doubt it will be worse. I played 8 torrents vs 8 vulture droids. It was fun... not boring at all.
  6. Makes me want to try and make it work, though. Great article BTW 2A and 2U Afterburners on the Auzitucks 4 straight and boost after getting a focus coordinated by the U wings. Or all 4 white stop. I'd love to make the 180 degree firing arc work.
  7. I have a site with printable generic proxies. Pilot, ship token and dial. Download and print on cardstock at 100% and they should work for you. https://proxy.karchfamily.com/ Direct link to the printable sheets HERE
  8. Leia will be all over the place at 2 points. B-Wings will see more play I'll be playing more Gold squadron with double tap ion cannon turret instead of grey squadron. Seeing E-wings will be great.
  9. and they explained failed actions on page 11 FAIL Some effects can fail, which means the effect did not resolve as intended and instead is resolved in a default way. • A ship can fail when it barrel rolls, boosts coordinates, decloaks, deploys, jams, locks, or SLAMs. • An effect that fails does not trigger any effects that would occur after a ship resolves that effect. • If an action fails, the player does not choose a different action to perform and cannot choose to resolve the effect in a different way. • If an action fails, since the action was not completed, that ship cannot perform a linked action. • If a red action fails, the ship does not gain a stress token.
  10. I can't find anything about failing actions ( barrel roll not fitting or failing a target lock ) Do any of the other descriptions of actions cover that?
  11. Hmm can't upload them all .. .here are some links to printable PDFs They are The Force Awakens damage cards.. I can make original core set if you want. Stay On Target : https://drive.google.com/file/d/0B28QOLOYmaWfNzNvVU9iVDNjekE/view?usp=sharing Scum And Villainy : https://drive.google.com/file/d/0B28QOLOYmaWfbGxKd3g0dWxUems/view?usp=sharing Mynock Squadron : https://drive.google.com/file/d/0B28QOLOYmaWfbW1FcmRjV0s1TDQ/view?usp=sharing Carolina Krayts : https://drive.google.com/file/d/0B28QOLOYmaWfNENPOTh0WTUwX1U/view?usp=sharing Ill get other podcasts made as I get time.
  12. If you have access to a color printer and don't mind cutting, folding and sleeving a damage deck. I've been working on custom damage deck art. I'll have to do one sheet per post.. This one is for fans of S&V Damage SV2.pdf
  13. Here you go... exported it out of a database I made. Let me know if that helps. Or if there is a mistake.. I'll fix it. XWing Reference.pdf
  14. Can you post a pic or link to one?
  15. I'd laugh if the millionth post would be 1) a post talking about the millionth post 2) a random rage quit post
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