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Galakk Fyyar

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  1. Like
    Galakk Fyyar reacted to Donovan Morningfire in Our GM has no Hope!   
    You ain't kidding about the Expanded Universe.
    I ran plenty of games that just completely ignored the bulk of events that took place after Return of the Jedi, with about the main things I kept being the Thrawn Trilogy, the X-Wing series (though only in broad strokes), and that Luke set up a Jedi training school on Yavin 4.  Just about everything else in terms of events from that time frame got tossed into the trash compactor, and everything from NJO onwards I happily just ignored.
    That said, the Star Wars Legends comic book series (set 130+ years after ANH) was rich with campaign ideas, and an old friend of mine even ran a very fun campaign in that era using WotC's Dawn of Defiance mega-campaign as a launching point that dropped Cade Skywalker (good riddance) entirely to ensure that our PCs were the ones that would be the principal heroes in the war against the Sith Empire.
  2. Like
    Galakk Fyyar got a reaction from DarthHammer in Our GM has no Hope!   
    I don't like Disney either, but it's not like the old Expanded Universe was perfect either. Surely he can be convinced to ignore the stuff he doesn't like and run his game in his Star Wars.
  3. Like
    Galakk Fyyar got a reaction from HappyDaze in How Corrupt Was Your Republic?   
    I follow the mindset of the Republic being a heavily corrupted entity in its own right, with Sidious being the lighter to a prefilled keg and the Empire being better in some ways, worse in others, and ultimately a positive by comparison. The Separatist movement and the rise of a New Order were natural reactions to what the Republic had become, and I think with or without Palpatine it wasn't going to last much longer than it already did. Yet, it's the one thing tying all three "overthrow" groups. The Confederacy, the Rebellion, the Empire; all were built on the idea of bringing back glory days that in reality never existed, but through the fantasy idea of a perfect government that everyone in the galaxy's happy with they all tried to make that reality themselves. Not that the Republic didn't have its good traits, though.
  4. Like
    Galakk Fyyar got a reaction from Donovan Morningfire in Our GM has no Hope!   
    I don't like Disney either, but it's not like the old Expanded Universe was perfect either. Surely he can be convinced to ignore the stuff he doesn't like and run his game in his Star Wars.
  5. Like
    Galakk Fyyar reacted to themensch in Imperial Navy Core Rulebook?   
    Surely a splatbook would sell like hotcakes, although I question whether we need a full core rulebook for such purposes.  Either way it would be a fine addition to the line.
  6. Like
    Galakk Fyyar reacted to Lagspike in Imperial Navy Core Rulebook?   
    I think you might be interested in my fan created module, Imperial Storm Commando. 
     
    Imperial Storm Commando
     
  7. Like
    Galakk Fyyar reacted to Kestin in An Imperial Core Rulebook?   
    Strictly speaking, no. AoR and Force and Destiny brought new and unique core mechanics to the table - Duty and Morality - and necessitated 6 new careers with 3 specs each (and a promised sourcebook for each career). As well, significant sections of new information had to be added: how to handle the military, more organizational material, whole sections of the galaxy that are more relevant, new enemies and equipment, etc. And they had to reprint all the core roles and basic equipment because each of the three core products is a totally different way to play the game. Yes, the products interact and cross-game parties are common, but a player of Age of Rebellion is not guaranteed to want anything to do with Edge of the Empire, etc.
     
    Now, I'm not sure a "Nexus of Power" or "Lords of Nal-Hutta" sized book would be enough material to provide an Imperial "re-skin", but a whole Core book is unnecessary. Anyone wanting to play an Imperial campaign has a vested interest in Age of Rebellion, and much of the material in that book is exactly what is already needed, so reprinted the dice mechanics and basic items is absurd. That book already has stats for much of the Imperial and Rebel vehicles and adversaries; AoR doesn't even go so far as to say who is "good" and "bad", so you can't argue that an ideological flip-flop would need to happen to get the adversaries and vehicle sections up to par. The equipment all has a military focus, and wouldn't be much different. The worlds focused on by AoR's Core book are also of interest to Imperial players and GMs. And, unpopular as it might be among some circles, I agree that many of AoRs specs are identical to what an Imperial character would use. A Scout Trooper is no more or less a Sharpshooter than Rebel sniper. A Stormtrooper sergeant is no more or less a Tactician than a Rebel sergeant (except that the former would probably use Field Commander to order his troops "to their death" while the latter might order his troops "into cover"). A medic is a Medic, a Quartermaster a Quartermaster. The differences are largely ideological.
     
    What would be needed in an "Imperial Sourcebook/Core" is expanded information about Imperial military structure/goals like we have to the Rebels in AoR Core, potentially a new Spec for each career that really brings the Imperial flavor, an expanded GM section, and - most importantly - advice on running and playing as the Empire. Official starting boons for an Imperial campaign (I can tell you now that it's most likely a sanctioned Lambda, a few TIE Aggressors or Bombers refitted to have 2 crew, or assignment on a base), advice on how to reskin the AoR Specs as well as a short write-up on adjusting flavor for those careers from Rebel to Imperial, a quick note on using Duty as an Imperial, perhaps a short chart of new motivations/duties, and a new set of... what is it, 9 backgrounds? Maybe some notes on what a campaign from an Imperial perspective could look like. At most, that's halfway between a Core and a Sourcebook. 
     
    All in my opinion, of course.
  8. Like
    Galakk Fyyar reacted to Richard_Thomas_ in An Imperial Core Rulebook?   
    I'm sure this must have been asked before but I couldn't find a thread so apologies, but have there ever been any rumours or pointers that FFG would consider an Imperial Core Rulebook?
    It seems like such a no brainer to me. Other than another lovely thick Core Book (it's a blue grey colour in my mind) full of lovely art who wouldn't want information on how to play Imperial Officers, ISB Agents or different types of Stormtroopers etc?
    Are there reasons why this wouldn't work? I know I'd definitely be there on day 1 for a copy.
  9. Like
    Galakk Fyyar reacted to Mychal'el in Heroes of the Empire - PbP OOC   
    Heroes of the Empire
    What if Star Wars was told from the other side's perspective?
    ...What Battlefront II should have been, in my opinion:
     
    The Imperials would be played straight as the good guys of Star Wars. Any bad things the Empire does would be thoroughly justified as acts of war, fake news, peace keeping, or blunders of disgraced officers. For example, Alderaan would be the equivalent to Heroshima & Nagasaki, and The Rebel Alliance would be portrayed as terrorist actors equivalent to the Taliban or Isis.
    Any knowledge of the Jedi Order would be similar to the real-world player viewpoint of the Templars from the Assassin's Creed series. The Sith would be completly obscured from history. Current Characters with Force abilities would be analogous to the Inhumans from Marvel's Agents of S.H.I.E.L.D., which I feel like the show's basic premise could be an appropriate model for this campaign. Probably taking place during the events of Rebels, Solo, Rogue One and A New Hope.
     
    The PCs would have unwavering Duty to the Galactic Empire. The party would be a special unit comprised of PCs that have been cherrypicked from different Emperial units and/or Civilian Assets, all of whom have diverse backgrounds and training. Maybe some extra starting XP should be given to reflect this?
     
    Looking for fellow players and an experienced GM.
  10. Like
    Galakk Fyyar got a reaction from twincast in Bothans possibly marked as non-canon.   
    This is disappointing if it's true. It's easy enough to ignore if you're not set on strictly following the new line of canon for your games, but it's still a disappointment if Bothans are getting removed or reworked from the ground up. They're quite iconic and played such a big role in many stories, and if they're reprinting new books to cut them out then it's all the more worth it to hold on to the old copies. I'm a little curious too what they'll replace them with or turn them into.
  11. Like
    Galakk Fyyar got a reaction from Degenerate Mind in Bothans possibly marked as non-canon.   
    This is disappointing if it's true. It's easy enough to ignore if you're not set on strictly following the new line of canon for your games, but it's still a disappointment if Bothans are getting removed or reworked from the ground up. They're quite iconic and played such a big role in many stories, and if they're reprinting new books to cut them out then it's all the more worth it to hold on to the old copies. I'm a little curious too what they'll replace them with or turn them into.
  12. Like
    Galakk Fyyar reacted to HappyDaze in Dawn of Rebellion Sourcebook   
    Since this is for all three lines, it would be a wonderful place for a few Universal Specializations to appear. I know nothing about this product, but this would be my hope.
  13. Like
    Galakk Fyyar got a reaction from Vestij Jai Galaar in Trends, Statistics, and Predictions!   
    So is Fantasy Flight definitely sticking to the new line of canon for the rest of their books? If so, I gotta admit that it's a shame. I like how the books we've got don't really go one way or the other in regards to Legends or Canon. I guess you can always pick anyway, but it was still nice.
  14. Like
    Galakk Fyyar got a reaction from SavageBob in Dawn of Rebellion Sourcebook   
    Personally I'm not all that interested in the show and I doubt I'd ever include anything related to it in my games, and I've never been in a game that's done so either. New content is nice but I feel like they could've done a lot more on this with a more generalized approach. This just feels... a little too niche, or too focused, to me. I dunno, I guess I just expected more. It seems to do what it says on the tin though.
  15. Like
    Galakk Fyyar got a reaction from SavageBob in Force positive, not a Jedi.   
    It can be fun to make up or let players create their own Force traditions and beliefs that they follow. It's a big world after all and I'm sure there's stuff out there that nothing's ever covered, so creativity can run free. FaD I believe does already have information on playing a non-Jedi Force user as well as a Dark Force user, so all you've got to do is fit that around the character however way you like.
  16. Like
    Galakk Fyyar got a reaction from Harlock999 in Trends, Statistics, and Predictions!   
    So is Fantasy Flight definitely sticking to the new line of canon for the rest of their books? If so, I gotta admit that it's a shame. I like how the books we've got don't really go one way or the other in regards to Legends or Canon. I guess you can always pick anyway, but it was still nice.
  17. Like
    Galakk Fyyar reacted to Stan Fresh in Frustration   
    Assuming you're right that they're lopsided, can you explain why the value of these should be consistent across different situations, instead of being dependent on the circumstances?
    To me, when I'm fighting off a knife-wielding attacker in a dark alley, "despair" means something very different then when I'm trying to flirt with the cute person next in line at the supermarket. Why should it be different in the game?
  18. Like
    Galakk Fyyar reacted to Benjan Meruna in A helpful guide to playing in the Neo-Empire era [SPOILERS!!!!]   
    There's a few ways to run an Imperial campaign pre-Endor, but it's certainly a lot easier post!  Also, love the forum name, been a long time since I played that game...
  19. Like
    Galakk Fyyar got a reaction from Benjan Meruna in A helpful guide to playing in the Neo-Empire era [SPOILERS!!!!]   
    It's the post-Endor era that tends to be the most interesting setting for Imperial campaigns, and one of the more interesting ones for campaigns in general. Imperial campaigns can still be intriguing before Endor, but up until then the Empire had such a conventional advantage over the Rebellion that getting into an open fight was a pretty dumb idea. You wouldn't be hurting for resources, reinforcements, or war material. You'd have a big advantage compared to the more supply-struggling Rebel side of the campaign. Post-Endor is what flips that upside down: suddenly you have Warlords vying for power and splitting the Empire apart, a stronger Rebellion, and a situation that becomes more and more dire for an Imperial party. It's a shame that all of that got retconned, but it does mean that if you choose to play by the new canon you can take some liberties in filling in the gaps left behind, liberties that can still lead to exciting stories no matter which side of the conflict your party falls under, if they even choose a side at all.
  20. Like
    Galakk Fyyar got a reaction from atruefool in A helpful guide to playing in the Neo-Empire era [SPOILERS!!!!]   
    I'm not a fan in all honesty that the war ended so quickly after Palpatine. I liked the idea of the Imperial Warlords and the war continuing, long and brutal. The Empire collapsing just a year after Endor doesn't sit well with me. I'm not sure how it would even be feasible.
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