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Galakk Fyyar

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  1. Like
    Galakk Fyyar reacted to Ahrimon in Imperial Navy Core Rulebook?   
    So has every other army in history, including America and it's allies.  There is no clear black and white unless you want to put blinders on.
  2. Like
    Galakk Fyyar got a reaction from Count Cenex de Solaan in Imperial Navy Core Rulebook?   
    I get what you're saying though I disagree, but this isn't the place for a debate on that. If someone would take offense or not enjoy an Imperial-sided game book, they're not forced to buy it or read it, but that possibility is more likely than not the reason we won't get a book like that in the first place.
  3. Thanks
    Galakk Fyyar got a reaction from Gallandro in Imperial Navy Core Rulebook?   
    I understand that, and I think it's most likely why we've not got and probably never will get any such book. People can and will look for and find absolutely any reason to get offended.
  4. Like
    Galakk Fyyar got a reaction from P-47 Thunderbolt in Imperial Navy Core Rulebook?   
    I understand that, and I think it's most likely why we've not got and probably never will get any such book. People can and will look for and find absolutely any reason to get offended.
  5. Like
    Galakk Fyyar reacted to kmanweiss in Imperial Navy Core Rulebook?   
    Reading a book, watching a movie, reading a comic, or even playing a board/card/dice game from an Imperial perspective is explicitly different from asking people to actively play the role of a bad guy in an RPG.  An RPG opens up a wide range of possible experiences, experiences that the publisher can't control.  That lack of control is scary for a big name like Disney.
    If some kids, with the content currently released, played an Imperial campaign and dabbled in ideas of slavery, fascism, genocide, etc and a parent found out.  That parent could make a big stink about it, and it could turn into a media storm.  But, Disney would have plausible deniability in stating that the game is designed for players to be playing the good guys, the rebels, the Luke Skywalkers, the Han Solos, the Jedi that fight against that.  Once they put the game in the player's hands, it's no longer in their control.
    If they release a Imperial Source Book they risk losing that plausible deniability.  Now the mom can hold up the 'fascist guidebook' in front of the local TV news station cameras who are desperate for literally anything they can get their hands on.
    The last thing Disney wants to do is have an 80's style anti-RPG war with overly concerned moms forming some new BADD group.  In today's political sphere, releasing a source book for a pro-fascist faction could ignite something even more upsetting than a new age BADD if they suddenly attracted a very vocal crowd of people as new players.
    Disney is much more concerned about their image than Lucas Arts was.  I doubt in today's day and age that Disney would be willing to do a KOTOR that allows you to swing to the evil side, or a SWTOR that allows you to play evil characters, have slaves, and even torture them.  Heck, I doubt we'd even see a Star Wars: First Order TIE Fighter game.  All of those muddy the waters a little to much for a franchise where Disney wants to make sure you know who to root for.
    It's not a matter of interest, or sales projections, or how dark the material would need to be (or conversely how thoroughly scrubbed of any offensive material you could make it).  It's a matter of how much Disney is willing to risk any crazy story popping up that could put them in a negative light.  Disney is VERY concerned about their public image, and very controlling of any PR.  No doubt share holders, lawyers, or PR managers have likely said that a book that encourages players to take on the role of fascist bad guys may not be the best idea.
    The thing is, it's not Disney's fault.  It's reactionary to how people perceive things.  The general public understands that a book is just a story.  A movie can just be for entertainment.  They understand that pushing plastic toys around on a table is not an emulation of the beliefs that the characters in those IPs held.  They even, for the most part, comprehend that a video game is just entertainment.  But few people, in the grand scheme of things, understand RPGs.  They don't understand playing the role of a character that isn't you, doesn't have your beliefs, morals, or ethics.  There is still a sizable portion of the population that think playing D&D is a direct path to evil, committing sins, and going to ****.
    I've never actually met anyone that thinks rock and roll is evil, or that reading Harry Potter is evil, or thinks we should ban or destroy certain books.  I occasionally hear about some fringe lunatic with one of those beliefs, but I've never actually met one.  Heck, I can't even think of a single person that I've met in person that has tried to blame the evils of the world on video games despite the popularity of that idea in the media.  However, I've actually heard people, in person, question the safety of role playing games more times than I can count.
    Could they release an Imperial source book?  Sure.  Will they?  Who knows.  Is it understandable if such a book never sees the light of day?  Absolutely.  Are some of those concerns based on pretty shaky ground? Ayup.
    I doubt anyone here would have a problem with such a book.  I doubt anyone here actually opposes such a book being published.  Trying to convince me, or others they SHOULD publish such a book is pointless, because I'd pre-order that book as soon as it was possible.  All I'm trying to explain is a valid reason why such a book may never be released.
  6. Thanks
    Galakk Fyyar reacted to Count Cenex de Solaan in Imperial Navy Core Rulebook?   
    I'm sorry to (hopefully only) briefly sidetrack the thread here, but IME this particular statement is flat out false, and typically voiced by people who weren't a part of the hobby during the times they refer to.  Yes, the old RPG community was for the most parts consisting of a fairly small and relatively homogeneous group of people within various local communities.  But in my experience, most of these communities were not hostile to people that didn't look like themselves.  Rather the opposite, because it was typically a pretty nice thing to find someone new to be able to talk to the hobby about, without being immediately labled as a nerd/geek/wierdo, and this common ground typically overcame any difference in genetic differences or sexual preferanced between the individuals in question.  The fact that few people from outside of this stereotypical group of geeky/nerdy white males played RPG games at the time, had more to do with a variety of other factors, than with hostility against "outsiders" amongst the playerbase.
    As for your comment on White Wolf and their games Spartancfos, I'll restrain my comment here to saying that I strongly disagree with you on this on every level I can think of right now.  But this is not the place for a more detailed debate on that subject. 
    If anyone should feel the irresistable urge to throw napalm or similar after me for this comment, pls. do it in a PM, rather than in this thread.
  7. Thanks
    Galakk Fyyar got a reaction from Count Cenex de Solaan in Imperial Navy Core Rulebook?   
    Modern politics shouldn't dictate entertainment and hobbies.
    There was a time, not that long ago, that RPG writers didn't care who they offended or why because it's entertainment. If you don't like it, don't partake in it. That was how the story went and to me it's sad that we've gone away from that.
    That hasn't happened at all, and even if it did, why do you care what someone else's politics are in the sense of playing RPGs? When I play I don't care if the person at my table is a Republican or a Democrat or Left or Right or Center or any of that. If nobody's bluntly forcing their beliefs on you, I don't see the problem. RPGs are not about politics and politics of real-world sorts don't have any business at a gaming table, unless you yourself want to include them. They shouldn't be the norm and they shouldn't be a basis for what games get a pass and what games shouldn't be allowed. I'd say the majority of people who play RPGs have at least some expectation of getting away from real world concerns, whatever they may be.
  8. Like
    Galakk Fyyar got a reaction from WolfRider in Imperial Navy Core Rulebook?   
    Equally nonsense that characters and games have to inherently deal with or address problems. Thieves don't have to have monologues about why stealing is bad and why crime is a problem in our world. Barbarians don't have to act as a message about violence and bloodshed. Lawful Paladins don't need to talk about real-world legal corruption. Those saying you can't do an Imperial game unless it specifically addresses that the Empire is bad would seem then to want those sorts of things. You don't need to address political or any kind of real world issues when you play a game if you don't want to. Want to run a game where the Imperial party is heroic and the Imperials are good? Go right ahead. I seriously don't get why this even has to be said. Even if you were to decide to do bad things, how is that any different from doing bad things in another game? Even the same game if you play as Rebels and choose to do bad things? By doing something evil in a game you're not endorsing it in the real world, and there isn't some kind of expectation that you'll use a game specifically to soap-box about real-world issues otherwise you shouldn't run it. I haven't seen that type of argument for a Star Wars game before but I've seen it for a few other systems and it's equally nonsense to me. It's a game. Run it, play it, enjoy it. If you don't enjoy it, find a game you do. If you want to talk about real politics or issues in it, go right ahead, but don't act like everyone has to as well or else they're doing something wrong.
  9. Like
    Galakk Fyyar got a reaction from Nytwyng in Imperial Navy Core Rulebook?   
    Equally nonsense that characters and games have to inherently deal with or address problems. Thieves don't have to have monologues about why stealing is bad and why crime is a problem in our world. Barbarians don't have to act as a message about violence and bloodshed. Lawful Paladins don't need to talk about real-world legal corruption. Those saying you can't do an Imperial game unless it specifically addresses that the Empire is bad would seem then to want those sorts of things. You don't need to address political or any kind of real world issues when you play a game if you don't want to. Want to run a game where the Imperial party is heroic and the Imperials are good? Go right ahead. I seriously don't get why this even has to be said. Even if you were to decide to do bad things, how is that any different from doing bad things in another game? Even the same game if you play as Rebels and choose to do bad things? By doing something evil in a game you're not endorsing it in the real world, and there isn't some kind of expectation that you'll use a game specifically to soap-box about real-world issues otherwise you shouldn't run it. I haven't seen that type of argument for a Star Wars game before but I've seen it for a few other systems and it's equally nonsense to me. It's a game. Run it, play it, enjoy it. If you don't enjoy it, find a game you do. If you want to talk about real politics or issues in it, go right ahead, but don't act like everyone has to as well or else they're doing something wrong.
  10. Like
    Galakk Fyyar got a reaction from P-47 Thunderbolt in Imperial Navy Core Rulebook?   
    Equally nonsense that characters and games have to inherently deal with or address problems. Thieves don't have to have monologues about why stealing is bad and why crime is a problem in our world. Barbarians don't have to act as a message about violence and bloodshed. Lawful Paladins don't need to talk about real-world legal corruption. Those saying you can't do an Imperial game unless it specifically addresses that the Empire is bad would seem then to want those sorts of things. You don't need to address political or any kind of real world issues when you play a game if you don't want to. Want to run a game where the Imperial party is heroic and the Imperials are good? Go right ahead. I seriously don't get why this even has to be said. Even if you were to decide to do bad things, how is that any different from doing bad things in another game? Even the same game if you play as Rebels and choose to do bad things? By doing something evil in a game you're not endorsing it in the real world, and there isn't some kind of expectation that you'll use a game specifically to soap-box about real-world issues otherwise you shouldn't run it. I haven't seen that type of argument for a Star Wars game before but I've seen it for a few other systems and it's equally nonsense to me. It's a game. Run it, play it, enjoy it. If you don't enjoy it, find a game you do. If you want to talk about real politics or issues in it, go right ahead, but don't act like everyone has to as well or else they're doing something wrong.
  11. Like
    Galakk Fyyar got a reaction from Daeglan in Imperial Navy Core Rulebook?   
    Equally nonsense that characters and games have to inherently deal with or address problems. Thieves don't have to have monologues about why stealing is bad and why crime is a problem in our world. Barbarians don't have to act as a message about violence and bloodshed. Lawful Paladins don't need to talk about real-world legal corruption. Those saying you can't do an Imperial game unless it specifically addresses that the Empire is bad would seem then to want those sorts of things. You don't need to address political or any kind of real world issues when you play a game if you don't want to. Want to run a game where the Imperial party is heroic and the Imperials are good? Go right ahead. I seriously don't get why this even has to be said. Even if you were to decide to do bad things, how is that any different from doing bad things in another game? Even the same game if you play as Rebels and choose to do bad things? By doing something evil in a game you're not endorsing it in the real world, and there isn't some kind of expectation that you'll use a game specifically to soap-box about real-world issues otherwise you shouldn't run it. I haven't seen that type of argument for a Star Wars game before but I've seen it for a few other systems and it's equally nonsense to me. It's a game. Run it, play it, enjoy it. If you don't enjoy it, find a game you do. If you want to talk about real politics or issues in it, go right ahead, but don't act like everyone has to as well or else they're doing something wrong.
  12. Like
    Galakk Fyyar reacted to NanashiAnon in Imperial Navy Core Rulebook?   
    The idea that every character someone plays has to endorse all their values becomes complete nonsense the second it looks at fantasy (you know, the most common and iconic type of RPG). Very little of modern world endorses concepts like caste system (which commons/nobility/royalty is a form of), serfdom, or churches with hard political power, yet every single one of those things is considered normal by the majority of RPG characters. Indeed, some of these are even explicit laws of physics in the setting: Kings are descended from gods, and the church doesn't just get approval from their deity (who is very much a real, provable, thing), but get divine power to influence government. Roleplaying is about not being you.
  13. Like
    Galakk Fyyar reacted to P-47 Thunderbolt in Imperial Navy Core Rulebook?   
    All I did was talk about top-down governments! Why is it that when ever I walk into a room we start talking politics?
    *sigh* this is why we can't have nice things.
  14. Thanks
    Galakk Fyyar got a reaction from P-47 Thunderbolt in Imperial Navy Core Rulebook?   
    You know what? Agree to disagree. I'm sick of modern politics being forced into games. If you're of the mentality that that's inevitable as part of the nature of RPGs or should even be encouraged as a good thing, we're so far to a point of not seeing eye to eye that talking about it isn't going to be worth anyone's time. Nobody was talking about politics at all until the last two pages or so, nobody was talking about Nazis or Trump or the Electoral College or whatever, but now it's all gone off the rails and I don't think it's salvageable.
  15. Like
    Galakk Fyyar got a reaction from P-47 Thunderbolt in Imperial Navy Core Rulebook?   
    I think no one's "ashamed" because most people don't really care about politics as far as roleplaying games go. You play a role in a game for entertainment. Politics aren't relevant.
  16. Like
    Galakk Fyyar got a reaction from P-47 Thunderbolt in Imperial Navy Core Rulebook?   
    That's their fault though, not the people dressing up.
  17. Like
    Galakk Fyyar got a reaction from Demon4x4 in Imperial Navy Core Rulebook?   
    I think no one's "ashamed" because most people don't really care about politics as far as roleplaying games go. You play a role in a game for entertainment. Politics aren't relevant.
  18. Like
    Galakk Fyyar got a reaction from Demon4x4 in Imperial Navy Core Rulebook?   
    That's their fault though, not the people dressing up.
  19. Like
    Galakk Fyyar reacted to P-47 Thunderbolt in Imperial Navy Core Rulebook?   
    I agree with pretty much everything you said there.
    However, I believe that @Ghostofman's point was not that we should avoid offending people, just that we don't want to give someone the wrong impression.
    Also, anyone who would actually be offended is overreacting. There is no reason to be offended by this, however, I have seen article(s) (can't give a source, sorry it's been a while) calling people who dress up in Stormtrooper gear tantamount to wearing the Nazi uniform, so I understand the concern.
  20. Like
    Galakk Fyyar reacted to P-47 Thunderbolt in Imperial Navy Core Rulebook?   
    I mostly agree, but this is a game with broad appeal, so it makes sense for the company to not want to release a space nazis sourcebook. If the Empire wasn't so directly analogous I would probably think differently.
    With smaller games and companies, controversy can really only help them, regardless of their intentions.
    And I can certainly see @Ghostofman not wanting a casual passerby or onlooker to get the wrong impression. I think you can run your game however you want, and if you want to run an Imperial campaign at a con, go for it, but I can understand people not wanting to.
  21. Like
    Galakk Fyyar got a reaction from P-47 Thunderbolt in Imperial Navy Core Rulebook?   
    Modern politics shouldn't dictate entertainment and hobbies.
    There was a time, not that long ago, that RPG writers didn't care who they offended or why because it's entertainment. If you don't like it, don't partake in it. That was how the story went and to me it's sad that we've gone away from that.
    That hasn't happened at all, and even if it did, why do you care what someone else's politics are in the sense of playing RPGs? When I play I don't care if the person at my table is a Republican or a Democrat or Left or Right or Center or any of that. If nobody's bluntly forcing their beliefs on you, I don't see the problem. RPGs are not about politics and politics of real-world sorts don't have any business at a gaming table, unless you yourself want to include them. They shouldn't be the norm and they shouldn't be a basis for what games get a pass and what games shouldn't be allowed. I'd say the majority of people who play RPGs have at least some expectation of getting away from real world concerns, whatever they may be.
  22. Like
    Galakk Fyyar reacted to copperbell in Imperial Navy Core Rulebook?   
    I don't want to be rude but its YOUR campaign how why and where the Empire does what it does or the Emperor's motivations are yours to decide not anyone else!
    The Star Wars game I've been playing in for years my GM chose Luke to join Darth Vader at the end of ESB instead of what happened in the movie so seriously does it matter how your campaign unfolds as long as you and your players are having fun?
    Maybe the Emperor was possessed by Darth Sidious prior to the events of the The Phantom Menace or maybe everything you know about the Jedi is a complete pile of BS that even its members don't know about that Dooku was actually representing the true Jedi Order rather than Mace & Co because the Jedi Council wasn't considered "fit" to know the truth!
    There are literally dozens of ways this could be resolved and you're bickering over an Imperial Campaign?
    Sorry, but Biggs was a former Imperial, isn't Wedge Antilles also one now courtesy of Star Wars Rebels?
    If Disney can do this so can you, it just won't be canon except to you.
    Go forth and most importantly enjoy yourselves!
  23. Like
    Galakk Fyyar got a reaction from Demon4x4 in Imperial Navy Core Rulebook?   
    I do get what you're saying but there's a misunderstanding here that the Empire and the people in it are either evil as a default or will inevitably be evil, which I don't think is true. PCs in AoR campaigns as Rebels can do some very nasty things if they choose to. Putting on a Rebel uniform doesn't mean you're automatically a good person, nor does putting on the armor of an Imperial Stormtrooper. There's arguments to be made about the overarching morality, but I think it's not really debatable that the soldiers serving either side are automatically morally good or morally bad.
    I really don't like the idea of limiting what options can be explored for an RPG on account of the modern political atmosphere and the worry someone will get offended.
  24. Like
    Galakk Fyyar reacted to WolfRider in Imperial Navy Core Rulebook?   
    Why for you a imperial soldier must be duped, I mean being a supoter of Empire discovering how evil is the Empire ? Why not just being someone who doesn't give a **** about politics, doesn't care about the Empire's evilness, and is here for personal reasons ?
    I've ran an AR campaign with all characters were near-human or human stormtroopers. Not a single one was a supporter of the Empire because they believed the Empire was the good guys. In fact no players <were interested about this good guy versuss bad guy stupid **** or to play the over-abused tropein RPG of good versus evil.
    I know the Star Wars canon says it's a Good / Light versus Evil / Darkness fight and the Good / Light must prevail at the end. That's fine for telling a story in movies. That isn't as fine for telling a story through an RPG. Mudding the waters, adding shades of grey, having  players and non-players characters with a flexible morality alongside purely good and purely evil characters. All of that make a lot more interesting story and, imo the most important things in an RPG, make for more roleplaying by the players.
  25. Like
    Galakk Fyyar got a reaction from Archlyte in Screen Wipes   
    I've really never found a time or place when a "screen wipe" worked. It just feels jarring to me, like something that works well on screen but is awkward and clunky on paper when you're encouraged to describe it to the players. That being said pacing is a difficult issue, especially if you're playing online. You really need to pick up on tones or facial expressions to tell when your players just want things to move along. However, making everything too fast can be just as bad, confusing the players and making them feel rushed. Gauge how your players feel about a scene as best as you can. Lots of pauses and "umm"s usually means you need to get things moving. If they're engrossed in roleplay and talking and laughing, let them. You may even get ideas on the fly from how they interact with the scene and each other to make it deeper and more interesting than you first planned!
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