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Galakk Fyyar

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About Galakk Fyyar

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  1. Galakk Fyyar

    World War feel

    The idea of the war itself should be a big factor. If you're using too easy of combat scenarios and/or making all the Rebel and Imperial characters un-interactable redshirts and statblocks, that would be the problem. It isn't as difficult as you might think to make a dire tone of things. Music, ambient sounds, and visual references for wartorn cityscapes can really nail it.
  2. Galakk Fyyar

    Imperial Navy Core Rulebook?

    To be entirely honest, all of that seems like your own point of view and preferences, which shouldn't be expressed as the ultimatum of what everyone else should view and experience Star Wars as. Whether you're correct, incorrect, or in-between about the topic is irrelevant to the point that other players may want a book for their own games and own experiences, which if they differ from yours does not make them wrong in the way they enjoy or look at Star Wars, and to be clear neither are you wrong yourself for the same reasons.
  3. Galakk Fyyar

    Imperial Navy Core Rulebook?

    This is how I see it. I feel like the folks saying that something like this shouldn't be done because of politics are seriously simplifying what in actuality is a pretty complex, dense conflict. If you think every Imperial is a moustache-twisting supervillain and every Rebel is a shining virtuous superhero, that's just not how it is. There are heroes and villains on both sides. With that said I do understand the people saying Disney wouldn't let it fly given the possibility of a bad reaction in a knee-jerk climate. When there are people who will genuinely call you an evil monster for having political disagreements and become vocally outraged over it for example, as a company it's an unfortunate necessity to be careful with what you do. It isn't right, but it's reality.
  4. Galakk Fyyar

    Rise of the Separtist's release date?

    On one hand I'm hyped for the release, but I'm also worried about the upcoming release schedule. I know that the RPG line hasn't been nearly as profitable as Armada, X-Wing, and Legion, and I know that, if I were in charge of a company and wanted to make a profit, working more on the unprofitable line wouldn't be what I'd do, even if said RPG line is better than any for the genre that came before it. Profitability of the product > quality of the product.
  5. Galakk Fyyar

    Imperial Navy Core Rulebook?

    To each their own I suppose. I just think a book like that should be made regardless of politics.
  6. Galakk Fyyar

    Imperial Navy Core Rulebook?

    Personal politics, whatever yours may be, don't really matter in this case. It's a game. Play it however, and play whomever, you want.
  7. Galakk Fyyar

    Rise of the Separatists Era Book

    It's unfortunate, but it's not like we don't have the framework to make droid characters. Rolling up a droid and giving them a military career is all you gotta do for a typical CIS soldier, or a soldier or EotE character who supports the Confederacy. Still a little disappointing, but it looks good otherwise.
  8. Galakk Fyyar

    Imperial Navy Core Rulebook?

    I think it'd be a good seller, but like others have said I don't know if it'd be all that necessary. The core rules can easily be repurposed for Imperial games already, and even before Rise of the Separatists people have used AoR for Clone Wars games too. Still, the more splats the better. The Imperial side of things getting equally fleshed out would be nice.
  9. Galakk Fyyar

    Our GM has no Hope!

    I don't like Disney either, but it's not like the old Expanded Universe was perfect either. Surely he can be convinced to ignore the stuff he doesn't like and run his game in his Star Wars.
  10. Galakk Fyyar

    How Corrupt Was Your Republic?

    I follow the mindset of the Republic being a heavily corrupted entity in its own right, with Sidious being the lighter to a prefilled keg and the Empire being better in some ways, worse in others, and ultimately a positive by comparison. The Separatist movement and the rise of a New Order were natural reactions to what the Republic had become, and I think with or without Palpatine it wasn't going to last much longer than it already did. Yet, it's the one thing tying all three "overthrow" groups. The Confederacy, the Rebellion, the Empire; all were built on the idea of bringing back glory days that in reality never existed, but through the fantasy idea of a perfect government that everyone in the galaxy's happy with they all tried to make that reality themselves. Not that the Republic didn't have its good traits, though.
  11. Galakk Fyyar

    Battlemaps

    I managed to grab the Whisper Base map in question. Needed some photoshop touch-up, but it works fine. True though, it's a system where you don't necessarily need maps.
  12. Galakk Fyyar

    An Imperial Core Rulebook?

    Don't see the third issue there, but the first one is easily solved. Give some reason as to why the Empire isn't using its military might. Strong as it is they still know restraint, and they also can't be everywhere at once in the big, big, big galaxy. There's no reason a few regiments and an ISD flotilla would be out in the middle of nowhere, but maybe there's a reason an Imperial party would be. Your second point is good though. Honestly, AoR works fine for Imperial games, and there's even an Imperial Duty chart out there. Personally, on what's honestly personal bias, Fantasy Flight's moved on to the Disney iteration of canon, which I'm not very much interested in, so I'm fine with the old mateiral.
  13. Galakk Fyyar

    Battlemaps

    Anyone got a good source of Star Wars battlemaps? Some have been posted around here that I can't find anymore, like Whisper Base, and with Pinterest being possibly the clunkiest thing ever made, it's really tough to find maps that aren't very low-res.
  14. Galakk Fyyar

    Alternative Auto Fire suggestion

    A lot of people forget the Auto-Fire problem goes both ways. It almost feels like a necessity to houserule on it, either because one of your players is taking down multiple minion groups a turn or because your minions are instantly killing players on a single good roll with Auto-Fire. Before I started houseruling on it I was terrified of giving any NPCs Auto-Fire weapons. It's no fun for the GM to have all his combat encounters get rolled over and it's definitely no fun for the party when they get TPK'd because a group of pirates happened to bring their automatic weapons that day.
  15. Galakk Fyyar

    Dawn of Rebellion Sourcebook

    Agreed. I've been wanting more love for the generic specializations for some time now.
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