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ShoutingMan

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  1. Like
    ShoutingMan got a reaction from ovinomanc3r in Strategic Advisor   
    It wasn't obvious to me so I double-checked:
    It uses "turn" and not "round". The Learn to Play guide defines turns as:
    Ship Phase: Players take turns attacking withand moving each of their ships.
    So if a ship had previously been activated in a round, then on a current turn, the ship could not activate a second time and Strategic Adviser cannot be used subsequently. So the FAQ prevents SA from being used on ships already activated in a round, in addition to ships off the board due to e.g. Raddus or Hyperspace Assault.
  2. Like
    ShoutingMan got a reaction from DR4CO in Faq is up   
    I had the some uncertainty. But the text says (emphasis added):
    It uses "turn" and not "round". The Learn to Play guide defines turns as:
    Ship Phase: Players take turns attacking withand moving each of their ships.
    So if a ship has previously been activated in a round, then on a current turn, the ship could not activate a second time and Strategic Adviser cannot be used subsequently. So the FAQ prevents SA from being used on ships already activated in a round and as ships off the board due to e.g. Raddus or Hyperspace Assault.
  3. Like
    ShoutingMan got a reaction from noggin in Faq is up   
    I had the some uncertainty. But the text says (emphasis added):
    It uses "turn" and not "round". The Learn to Play guide defines turns as:
    Ship Phase: Players take turns attacking withand moving each of their ships.
    So if a ship has previously been activated in a round, then on a current turn, the ship could not activate a second time and Strategic Adviser cannot be used subsequently. So the FAQ prevents SA from being used on ships already activated in a round and as ships off the board due to e.g. Raddus or Hyperspace Assault.
  4. Like
    ShoutingMan reacted to Lord Tareq in Will it be possible to build a Relay-Chain?   
    It makes sense thematically, so yes.
    Rules-wise no though, as it mentions needing to be in range of the friendly ship resolving the squadron command
  5. Like
    ShoutingMan reacted to Drasnighta in Faq is up   
    In essence:

    The ONLY question is:  CAN THE SHIP WITH STRATEGIC ADVISOR ACTIVATE ?
    (IE, is it legal to activate it RIGHT NOW?)
    If YES, IE, it is ON the Board, it is your chance to activate, and it is a LEGAL target for activation...    YOU MAY USE STRATEGIC ADVISOR.
     
    If the ship that Strategic Advisor is NOT a legal choice to Activate...  Because:

    1) The ship is not on the Board.
    2) The ship has already activated.
    3) It is not your chance to activate.
    4) Some other rule says a different ship must be activated.
     
    THEN YOU CANNOT USE STRATEGIC ADVISOR.
     
    Turn and Round are completely and utterly irrelevant, because if it is prevented from activating EITHER in the ROUND or the TURN, then its being prevented from being activated and Strategic Advisor CANNOT be used.
     
     
    THE INTERDICTOR TITLE is different.  Why?  Because it gives a Specific Trigger.....   WHEN A SHIP ACTIVATES.  It can be Any Ship.  Even an Enemy ship when its not your Turn.
    STRATEGIC ADVISOR IS DIFFERENT.
    Its Trigger involves "YOU".  THIS SHIP.  THIS SHIP.  THIS SHIP.
    THE INTERDICTOR DOES NOT SAY "YOU" or "THIS SHIP" in the Trigger.
    It says ANY SHIP.
     
    THATS WHY YOU CANNOT USE STRATEGIC ADVISOR LIKE THE INTERDICTOR TITLE.
     
     
    NOTHING IN THE RULES prevents you from using Upgrade Cards on ships that are not Activating...  
    THE TRIGGERS ON THOSE UPGRADE CARDS STOP IT.
    The Trigger on Strategic Advisor stops it.

    The Trigger on Interdictor Allows it.
  6. Like
    ShoutingMan got a reaction from Green Knight in Strategic Advisor   
    It wasn't obvious to me so I double-checked:
    It uses "turn" and not "round". The Learn to Play guide defines turns as:
    Ship Phase: Players take turns attacking withand moving each of their ships.
    So if a ship had previously been activated in a round, then on a current turn, the ship could not activate a second time and Strategic Adviser cannot be used subsequently. So the FAQ prevents SA from being used on ships already activated in a round, in addition to ships off the board due to e.g. Raddus or Hyperspace Assault.
  7. Like
    ShoutingMan reacted to Blail Blerg in Taskforce Armada Format! 200 pt 3x3 area   
    I'm not really fond of the big ship effect right now either. I did not feel like Motti ISD + Firesprays was unbeatable in wave 2-5. I'm not sure why suddenly it seems so, perhaps everyone has gotten much better at large ships (including myself). However, without a hair of a doubt, those two things are the MOST powerful things you can get in Armada in the standard game right now. Only 20% of people take mass squads, but they win at 56% with an increasing line of success all the way through the top 4 and 8. That's more than 275% efficacy. Almost all modern fleets are 1 large ship + either flots and squads or 2 large ships. Regardless, they ALL contain 1 large ship, which is a massive skew in where the game used to be in terms of large ships used. 
    Basically, its not you ShoutingMan, I cant get non-large fleets to work against single large fleets and mass squad fleets at either 200pts or 400pts. 
    When it comes to Taskforce, through waves2-6, it literally reflects what the game feels like at 400 points. This might be because we got some serious activation control for larges only, AND we got a high level of quality-drastic-increasing upgrade combinations. First we also got the Cymoon, which is a BIG upgrade for long range, cheaper and 5 dice than the 120pt isd. 
  8. Like
    ShoutingMan got a reaction from FrightfulCommand in Taskforce Armada Format! 200 pt 3x3 area   
    Re: Dangerous Territory. We misread in our haste. That makes more sense.
     
    The Big Ship effect I'm not sure how I feel about it. When I play an ISD-centric fleet, I'm competitive against my regular opponent. When I play anything else, I'm getting clobbered by his Big Ship fleet. For now, I'll keep mixing it up and try to learn small / medium ship mechanics better.
  9. Like
    ShoutingMan got a reaction from starbat861 in Taskforce Armada Format! 200 pt 3x3 area   
    Though it's more points than the original 180 Core game, after playing 400pts for a couple years, 200 pts feels light. It's faster to build a fleet, faster to setup for the game, faster to play, faster to pack up. It's promising as a "sandbox" to play with ship builds, deployment and maneuvering mechanics.

    It's possible it allows for more unbalanced scenarios than from the Core set: An MC75 Madine monster owns a major portion of the board compared to a VSD, and compared to a 400pt setup. And there may be other builds that are especially "swingy" (like a BT Avenger fleet, or a Quasar Bomber fleet) against an opponent's build not set to counter those specific threats. So, we'll see.
     
    My one frustration so far in building is that it motivates cheaper Admirals. I'd like to experiment with Vader or Thrawn, but 30+ points in a 200 pt fleet is a big bite. That's the one aspect I find Taskforce doesn't promote playfulness with.
     
    I'm also hoping the game might be fast enough that sometimes, instead of doing a full 400 pt game even when there's time, I might do a pair of Taskforce games. A way to get more variety and experimentation into a session.
  10. Like
    ShoutingMan got a reaction from racknut in Taskforce Armada Format! 200 pt 3x3 area   
    My fleet was:
    Author: ShoutingMan
    Faction: Galactic Empire 
    Points: 199/200 
    Commander: Moff Jerjerrod
    Assault Objective: Advanced Gunnery 
    Defense Objective: Planetary Ion Cannon 
    Navigation Objective: Dangerous Territory
    [ flagship ] Victory II-Class Star Destroyer (85 points)
    -  Moff Jerjerrod  ( 23  points) 
    -  Disposable Capacitors  ( 3  points) 
    -  Leading Shots  ( 4  points) 
    = 115 total ship cost
    Arquitens-class Command Cruiser (59 points)
    -  Captain Needa  ( 2  points) 
    -  Turbolaser Reroute Circuits  ( 7  points) 
    = 68 total ship cost
    2 TIE Fighter Squadrons ( 16 points) 
    = 16 total squadron cost
     
     
    His fleet was (going from memory)
    MC75, Madine, Strategic Advisor, Hardened Bulkheads, H9, ECM, and some other odds and ends for 175 points
    GR75, Bright Hope, Comms Net, and Leia, 25 points.
     
    I won bid, took 2nd player. Dangerous Territory was chosen.
    I lost. Madine grossly outmaneuvered my VSD and I lost it in Round 4. I conceded at that point.
     
    My only gripe was I didn't get to use DCaps. We went from outside Long to inside Medium in one move so I didn't have a chance to try that upgrade out.
  11. Like
    ShoutingMan got a reaction from Blail Blerg in Taskforce Armada Format! 200 pt 3x3 area   
    Played Taskforce today. Really liked the condensed format. Playing a 400pt game takes all afternoon typically. This let us get a game in with setup in under 90 minutes. This might let us start doing a weeknight game a bit more regularly than we can get to weekend tournament-size games.
  12. Like
    ShoutingMan reacted to TheBigLev in Taskforce Armada Format! 200 pt 3x3 area   
    https://drive.google.com/open?id=1-BjUS9VA1uU_9IX6QsyrNGDRxPLoRwIe

    This is the new and improved PDF from ShoutingMan. I recommend it 100% as its nice and condensed from my old huge bloatey beast.
  13. Like
    ShoutingMan got a reaction from Flengin in Heavy Ion Emplacements: lose shields no suffer damage?   
    Heavy Ion Emplacements says the defender "loses 1 shield" and not "suffers damage" (as for ACM). That means, that if there no shields left on an affected Hull Zone, no damaged is suffered from HIE in that particular hull? HIE, having done its job to strip shields, never deals damage cards?
     
    Thanks  
  14. Like
    ShoutingMan got a reaction from themightyhedgehog in Best Aftermarket Ruler Set?   
    I’ve got th Litko rulers. They’re nice. But I made the mistake of ordering both sets in the same color. That’s very confusing since range and distance look very similar. 
  15. Like
    ShoutingMan reacted to Cavkov in So where is the new announcement for ships!   
    That is why x wing is so unbalanced while Armada is a much more playable game. I dont mind slower pace.
    Remember, quality > quantity
  16. Like
  17. Like
    ShoutingMan reacted to Blail Blerg in Taskforce Armada Format! 200 pt 3x3 area   
    Actually @TheBigLev did it! We just posted on his google drive 
  18. Like
    ShoutingMan got a reaction from Blail Blerg in Taskforce Armada Format! 200 pt 3x3 area   
    @Blail Blerg
    Thanks for work on this variant and the PDF! I'm playing my first Taskforce game this weekend.
     
    Your PDF is over 50MB in size. I pressed my wife, a graphic designer, into service and she did a quick weight-loss on the PDF to create a 1MB version for me. Better to store in my Dropbox folder with my other Armada rules and FAQs. The images are lower resolution than your original and your fancy Star Wars-themed fonts got lost. But it looks nearly identical, and might be better for folks with limited bandwidth or less storage space.
     
    I don't have any where to post it for distro. I'd be glad to email it to you (or do a dropbox shared folder, etc.) if you're interested in putting it as an option with your original, high-quaility PDF.
  19. Like
    ShoutingMan reacted to racknut in Thrawn I guess I'll start   
    Yup, I had no problem with it. It all made sense and seemed logical and legal to me....even though I lost the match. LOL
  20. Like
    ShoutingMan got a reaction from racknut in Thrawn I guess I'll start   
    Yes, I declared what / how I was doing during the reveal command step. We took a minute to discuss if it was reasonable, and felt it was probably ok. 
  21. Like
    ShoutingMan reacted to Drasnighta in Thrawn I guess I'll start   
    Yes.
    as long as it was declared as so.
    only the Ship dial can be made a token.  The Thrawn dial cannot.
  22. Like
    ShoutingMan reacted to Belegon in Thrawn I guess I'll start   
    Perfectly legal
  23. Like
    ShoutingMan reacted to TallGiraffe in First Fleet with Wave 7 components   
    I feel like Quad Turbolaser Cannons is too expensive. I see what you are trying to do with Close-Range Intel but still. Most Wanted is by far the best objective if you have a flotilla in the fleet for Red.
    You can take both of those off and go with XI-7 instead then add in Intensify Firepower! to increase your damage output on the Cymoon as Red dice are Fickle.
     
  24. Like
    ShoutingMan reacted to Tokra in Do Raid tokens prevent discarding tokens for upgrade activation?   
    No on all special effects.
    All the raid token is doing is preventing the command from being resolved (the command, and only the command). If the Avenger has a squadron raid token, it cannot resolve a squadron command. But it is allowed to spend the token for anything else. 
  25. Like
    ShoutingMan reacted to Tokra in Sovereign   
    Sovereign:
    "At the start of Ship Phase, you may exhaust this card to discard 1 command token from up to 3 friendly ships at distance 1-5. If you do, each of those ships may gain 1 command token of any type."
    Each ship is friendly to itself. Unless the word "other" is there, the Sovereign can use the effect on the own ship.
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