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ShoutingMan

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  1. Like
    ShoutingMan reacted to Green Knight in Star Wars: Armada - Vassal module version 3.13.0   
    Mac can be a hassle. But you can turn off most of the default Mac shortcuts.
    I've been able to make the maneuver tool shortcuts work. But it's been years since I tired it.
  2. Like
    ShoutingMan reacted to Maturin in Star Wars: Armada - Vassal module version 3.13.0   
    When I played on my mac, I had to go into the Keyboard menu under General Settings....and deactivated most of the keyboard gestures/shortcuts there.
    I seem to recall that with those disabled, VASSAL was much happier with accepting Command keys, etc.
  3. Sad
    ShoutingMan got a reaction from Bertie Wooster in Star Wars: Armada - Vassal module version 3.13.0   
    I tried the Command and other modifier keys to no success. It's a bummer if they don't work. Not having quick access to navigation tool shortcuts will really slow the game down.
  4. Like
    ShoutingMan reacted to Bertie Wooster in Star Wars: Armada - Vassal module version 3.13.0   
    I used to play it on Mac, but I don't anymore. I think a lot of the shortcuts just didn't work and had no alternative, unfortunately. Have you tried the "command" key instead of Ctrl? I remember trying that, can't remember if it worked or not. PC is just much easier, unfortunately. 
  5. Like
    ShoutingMan reacted to Grumbleduke in Star Wars: Armada - Vassal module version 3.13.0   
    You need the 3.12.0.vmod - that is the actual Vassal Module. Without that you don't have anything but the Vassal system. To get that to install you get into the Vassal launcher and go File->Open Module (or maybe File->Import Module) and give it a while to load.
    The MapPack_2.5.0 is an extension, it contains a bunch of extra backgrounds with pretty pictures. To add that, you right-click on the module in the launcher, select "Add Extension" and go through there. When you next launch the module it will take a while to load. You'll also see a little button next to the module which expands the library list, showing what extensions are added to each module.
    The AltMapSizesPack_2.5.1 is another extension, so same installation as the MapPack. It contains exactly what it says; backgrounds for non 3x6 playing areas (3x3, 6x4, 8x4, 9x3).
    The graphics_pack you don't need any more. It is now included in the module itself.
  6. Like
    ShoutingMan reacted to Thrindal in 2xArq Thrawn + ISD-II + Rogues   
    I came up with a Tarkin list right after the Cymoon dropped a year and a half ago.  I have been playing with it and I think I can switch it to a JJ list now.  One key for my list is ET or Arq Command Cruisers.  Combo that with JJ and you have an incredibly mobile list.
    This list uses RitR cards and I haven't played it yet but the Arq's should each have a Nav Token every turn and can run C.F. almost every turn.  Still a lot of play testing needed.
    Name: JJ Arqs
    Faction: Imperial
    Commander: Moff Jerjerrod
    Assault: Suprise Attack
    Defense: Rift Ambush
    Navigation: Volatile Deposits
    Arquitens Command Cruiser (59)
    • Wulff Yularen (7)
    • Engine Techs (8)
    • Dual Turbolaser Turrets (5)
    = 79 Points
    Arquitens Command Cruiser (59)
    • Commander Vanto (7)
    • Engine Techs (8)
    • Dual Turbolaser Turrets (5)
    = 79 Points
    Imperial II (120)
    • Moff Jerjerrod (23)
    • Emperor Palpatine (3)
    • Gunnery Team (7)
    • Reinforced Blast Doors (5)
    • Leading Shots (4)
    • XI7 Turbolasers (6)
    • Avenger (5)
    = 173 Points
    Squadrons:
    • Bossk (23)
    • Colonel Jendon (20)
    • Maarek Stele (21)
    = 64 Points
    Total Points: 395
     
    This is my original Tarquitens list.  It did very well for me for a bit until folks caught on to it.  Some folks are surprised when you suddenly have super mobile Arq's.
     
    Name: Tarkin Sovereign (2018 Regionals)
    Faction: Imperial
    Commander: Grand Moff Tarkin
    Assault: Station Assault
    Defense: Contested Outpost
    Navigation: Dangerous Territory
    ISD Cymoon 1 Refit (112)
    • Grand Moff Tarkin (38)
    • Strategic Adviser (4)
    • Intensify Firepower! (6)
    • Gunnery Team (7)
    • XI7 Turbolasers (6)
    • Quad Battery Turrets (5)
    • Sovereign (4)
    = 182 Points
    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points
    Arquitens Command Cruiser (59)
    • Engine Techs (8)
    • Quad Battery Turrets (5)
    = 72 Points
    Arquitens Command Cruiser (59)
    • Engine Techs (8)
    • Quad Battery Turrets (5)
    = 72 Points
    Squadrons:
    • Ciena Ree (17)
    • Valen Rudor (13)
    • Mauler Mithel (15)
    = 45 Points
    Total Points: 396
     
    Either way it's a super fun list to run.
    Good luck!
  7. Like
    ShoutingMan reacted to Nomemories in 2xArq Thrawn + ISD-II + Rogues   
    My son runs  something similar but squadronless and it's a great list. You might consider swapping out the ISD II for a cymoon with intensify firepower, switch to Vader for your commander, drop the squads,  and add another Arq with Kalus on it enhanced armaments. 
  8. Like
    ShoutingMan reacted to XR8rGREAT in 200pt Task force event   
    Just got home from running a task force event in Wellington NZ
    - 200pts Fleets.
    - 67pts max squadrons (1/3pts)
    - No Admirals.
    - 4 games (1hour 15mins each)
    Thank you for everyone who attended today. Good to see an even split of 4 Imperial and 4 Rebel fleets and not an ISD in sight. not much in the way of squads. Most people just taking 1-3  squads. All played on 3x3 tables.
    Congrats on the place getters.
    1st Shane Fletcher, 27pts, 348MoV, 2x Gladiator (no demo title)
    2nd Christopher Nicol, 25pts, 283MoV, 2x Nebulon-B.
    3rd Iain Campbell, 24pts, 116MoV, Victory, Arquitens, Gladiator (no demo title).
    4th Mathew Collett, 23pts, 99MoV, Victory, Raider, Arquitens.
    5th Michael Strudwick 22pts, 133MoV, 2x Victory’s.
    6th Joel Hague, 20pts, 102MoV, MC80 Liberty, CR90.
    7th John Fletcher, 19pts, 91MoV, 2x MC30.
    8th John Howell, 16pts, 0MoV, 2x Nebulon-B, (only played 2 games)
     
    We used the Valuable  payload mission for every game.







  9. Like
    ShoutingMan reacted to The Jabbawookie in 2xArq Thrawn + ISD-II + Rogues   
    I’d swap a deci for Bossk for sure.  Maybe drop XI7s all together because you have squads and the Arqs putting out enough damage for them to get use out of redirects anyway.  And Leading Shots irons out red dice as well as blue.
  10. Like
    ShoutingMan got a reaction from coastcityo in Is SSD a turning point for Armada?   
    I don’t care about the SSD. $200 expansion good for only one side is a non-starter. Hopefully the wiki has good images of the cards so I can proxy them.
     
    But I am excited about the surprise announcement of the two new ships! And the implication that they’re bringing new rules and mechanics to Armada: these feel like the big deal to me.
  11. Like
    ShoutingMan got a reaction from Triangular in Why doesn't Armada have a living rulebook?   
    The fan-made armada wiki is a fantastic resource. But the quality of its graphics is scattershot, not infrequently using whatever random, low-res sneak pic somewhat grabbed from a video preview stream. If FFG is going to abdicate their responsibility to fans, it would be great if they provided high-quality graphics and reference material to the fans to use.
  12. Like
    ShoutingMan got a reaction from racknut in Getting frustrated by lack of progress/updates on the SSD   
    I guess. 
    But I'm not "collecting". I'm buying a game to play. I don't need a "crowning piece". I want good, affordable expansions for both factions.
  13. Like
    ShoutingMan got a reaction from racknut in Getting frustrated by lack of progress/updates on the SSD   
    This.
     
    I'm worried that it will be another two years for the next normal Armada expansion...making it four years without an actual Armada upgrade. There's no way I'm buying a $200 SSD expansion. And even if I did, what's my Rebel Scum gaming partner going to get? He's stuck back at Wave 7, and looking at a third year without expansions.
     
    The SSD for me is lousy for Armada.  The game is expensive enough as is. Give me more, affordable upgrades. A $200 ship every couple years for one faction is not appealing.
  14. Like
    ShoutingMan reacted to UberMunchkin in Getting frustrated by lack of progress/updates on the SSD   
    Yeah, I have no plans to buy the SSD expansion, it's too expensive and only usable in certain very specific game types.  It may as well not exist as far as the game is concerned.  Which means it will be over two years since we had any kind of new release for this game.  It's a total fail by FFG.  At least I can keep playing with my one friend who does play the game as we've got a complete set of waves so far.
  15. Like
    ShoutingMan reacted to Drasnighta in Squadron line of sight to ship rules?   
    It does have LOS to the Front of the Corvette.
    To your other Questions - No.
    The "LOS Dot" of a Squadron is the Closest point of the Squadron base to the Target Arc.  You draw from there (not from the Center post, its never directly the center post) to the LOS dot of the Target Hull Zone.
    As long as you can do that without crossing the Hull Zone lines as per usual for an LOS measurement, you can fire on that zone.
     
    The easiest thing to do is maintain in your head the "LOS dot to LOS dot" ruling as per normal...   Just ignore the Arc requirement as they have a 360 arc, and their "DOT" is the closest point to the Target.
    Boom.
     
  16. Like
    ShoutingMan reacted to Drasnighta in Does Jendon need to be able to attack?   
    You can use Bomber Command once on each attack by a bomber, not once per activation or anything more limited than that... 
    Each attack made is a Separate attack, unless you're specifically told otherwise.
    So it doesn't matter how the Bomber is attacking, Bomber Command can apply.
     
    As soon as you choose to use Colonel Jendon's ability, its important to note that, for all intents and purposes, Colonel Jendon is not attacking.  Its not a surrogate attack or anything like that, the nominated Squadron is attacking, and all of the rules that apply to its attack, apply...  Rather than rules that could and or would apply to Jendons attack.
    This is important to note, in the case of say, Flight Controllers...  Because although Flight Controllers would apply to Jendon's attack (as he is the one activating), the Squadron nominated by his ability is not, and thus, woul dnot gain the bonus.
  17. Like
    ShoutingMan reacted to Drasnighta in Mending the Gap (Ace vs. Generic Squadrons)   
    Morna - Maarek - Jendon
     

  18. Like
    ShoutingMan reacted to thestag in Getting frustrated by lack of progress/updates on the SSD   
    No.
    And that's the biggest issue with the core box as it sits. The corvette is the only ship that will see general use. Neb only hits the board with Yavaris, and a handful of squadrons. VSD should never see a game once an ISD is purchased. Either fix those ships (and so many others from early waves) or offer a different core box offering.
  19. Like
    ShoutingMan got a reaction from racknut in Getting frustrated by lack of progress/updates on the SSD   
    Yes. Re-balance Armada. Not just add new upgrades to patch over problems, but address the underlying problems. Make Vader a scatter ace. Re-price VSD and maybe change its Nav chart  to be usable with Wave 7. Etc.
     
    I can’t speak to the economics of this compared to just issuing another Wave. But I’ll conjecture that a $50 rule book can sell more products long term. If a new player takes up Armada, is anyone really telling them to buy a couple of VSDs and an Interdictor and more than one Gladiator? If the game was re-harmonized, all the unusable-in-Wave-7 ships can be again sold with aplomb to new buyers. 
     
    But yeah, it’s a idealistic daydream. If Armada were digital, it would be doable. For a physical game, it quite hard.  
  20. Like
    ShoutingMan got a reaction from thestag in Getting frustrated by lack of progress/updates on the SSD   
    Yes. Re-balance Armada. Not just add new upgrades to patch over problems, but address the underlying problems. Make Vader a scatter ace. Re-price VSD and maybe change its Nav chart  to be usable with Wave 7. Etc.
     
    I can’t speak to the economics of this compared to just issuing another Wave. But I’ll conjecture that a $50 rule book can sell more products long term. If a new player takes up Armada, is anyone really telling them to buy a couple of VSDs and an Interdictor and more than one Gladiator? If the game was re-harmonized, all the unusable-in-Wave-7 ships can be again sold with aplomb to new buyers. 
     
    But yeah, it’s a idealistic daydream. If Armada were digital, it would be doable. For a physical game, it quite hard.  
  21. Like
    ShoutingMan reacted to IronNerd in Getting frustrated by lack of progress/updates on the SSD   
    You're absolutely correct that FFG has acted differently than other companies, but it's still not far enough in my opinion. Corellian Conflict was a solid start, but it didn't revive old content as much as replace it. It brought in some Aces and some objectives that replaced others, but it didn't take unused ships (or objectives, for that matter) and make them better. I feel that the future of Armada lives or dies on the content within RitR, but even then we aren't talking about the same thing. A title that makes the Neb B better doesn't actually change what's wrong with the Neb B, it just gives you a workaround. What I'd love to see, and what I got the impression @ShoutingMan was talking about, is a rules/card pack that comes out saying "Listen, we know some things got out of whack over the years. This is just a re-balance." Not version 2.0, just tweaks to bring all the content in-line.
  22. Like
    ShoutingMan got a reaction from racknut in Screed vs Riekeen   
    My fleet was Dual Kuat + 2 with Screed and HIE / ACM / FCT
    https://armada.ryankingston.com/fleet/48640/
     
    @racknut had Rieeken four ship. Crucially, he used DCO which totally borked my plan.
     
    Here’s the IMGUR link with the end of round pics  
    https://imgur.com/a/w0aF3P5
     
    I won bid 396 to 399. I had SA so took first, hoping to get a good Last/First. I chose Solar Corona. I went with a neutral deployment. Maybe is should have put the Goz interior instead of exterior, but that aspect played out ok. He took advantage of my deployment to set the Corona side and come in from opposite direction, while having Rieeken in a safe location.
     
    We were trading shots in the second round. My weakness was I built the fleet around critical and those were nullified by DCO and ECM. And I foolishly allowed flagship to get trapped again at close range. Racknut recurrently outmaneuvers me in this way. But I used SA and Kuat’s raw power as best possible.
     
    And seeing my flagship was likely ultimately lost, I first killed the Hammerhead. In hindsight, and appreciating Riekeen better, I'm not sure that was the best strategic choice.  But I think it was. And my two squadrons having nothing to screen got a few hits in too.
     
    I killed his Hammerhead in Round 3. He killed my Flagship next in round 3. I had decent but imperfect setup and pounded on his MC75 getting it to 8 of 9 Hull damage with my other Kuat. Had I not lost Screed, I could have killed it there in Round 4. He exited at speed 3 and landed on the station, getting to 7/9 Hull. I squadronated with my Goz, and got one hit from the two Aces, getting him back to 8/9 Hull damage. 
     
    Which meant round 5 it came down to a single red die. He’d lost a Hammerhead.id lost a flagship. My remaining Kuat was just in Long range side arc to his MC75 side arc with 0 Hull. He’d tossed the redirect in Round 4. And his side was outside the Station, unobstructed. I was first player, so I could make this one attack with a red die.
     
    And I rolled a hit! For once, the dice demons were on my side!
     
    final score, 173 (Kuat) to 186 (Hammerhead & MC75). A single pip eked it out for me on points. 
     
    It it was a nail biter. And his fleet we well tuned to combat mine. A little bit here or there and he’d have won with a big margin. 
     
    While I like my fleet, against DCO it isn’t a good build. So I’ll have to cook up something suitable for next week’s game. 
  23. Like
    ShoutingMan got a reaction from thestag in Getting frustrated by lack of progress/updates on the SSD   
    I don’t know if I want new ships or old ships tuned more. I like playing, and have spent more money than I should. But I still only get to play about once a month. It’s tough carving out time for a four hour game, plus the prep time it requires making a fleet. And competitions are somehow always on weekends when I’ve got plans already made. 
     
    But seven waves in, I’d just as soon have my wave one and two ships and squadrons and upgrades brought into harmony. That would be a whole new game for me, and give me a lot more replay value than a single new ship for my side. 
     
    I don’t know how thats done. I’m a video gamer and eurogamer where these are either solved issues digitally or no issues because games don’t expand year after year.
  24. Like
    ShoutingMan got a reaction from starbat861 in Taskforce Armada Format! 200 pt 3x3 area   
    Though it's more points than the original 180 Core game, after playing 400pts for a couple years, 200 pts feels light. It's faster to build a fleet, faster to setup for the game, faster to play, faster to pack up. It's promising as a "sandbox" to play with ship builds, deployment and maneuvering mechanics.

    It's possible it allows for more unbalanced scenarios than from the Core set: An MC75 Madine monster owns a major portion of the board compared to a VSD, and compared to a 400pt setup. And there may be other builds that are especially "swingy" (like a BT Avenger fleet, or a Quasar Bomber fleet) against an opponent's build not set to counter those specific threats. So, we'll see.
     
    My one frustration so far in building is that it motivates cheaper Admirals. I'd like to experiment with Vader or Thrawn, but 30+ points in a 200 pt fleet is a big bite. That's the one aspect I find Taskforce doesn't promote playfulness with.
     
    I'm also hoping the game might be fast enough that sometimes, instead of doing a full 400 pt game even when there's time, I might do a pair of Taskforce games. A way to get more variety and experimentation into a session.
  25. Like
    ShoutingMan reacted to The Jabbawookie in Optimal BT Avenger setup   
    External Racks compensates for the active redirect, which is better than your opponent keeping those side shields anyway.  From there, as Cleto0 says, it's raw damage.
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