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ShoutingMan

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Posts posted by ShoutingMan


  1. On 3/20/2020 at 4:08 AM, Maturin said:

    Don't lose hope - I've just updated my old mac mini with the latest VASSAL module and can confirm that at some point in the past I deactivated enough keyboard shortcuts that ctrl-L/R arrow does indeed work.  It might be that I'm using a windows keyboard, but i don't think so (I remember using an apple keyboard last year...).

     

    However, I did it so long ago that I can't remember exactly what i did!  Sorry....I'll keep trying to remember!

    Thanks. Any tips are appreciated! Next weekend I expect to be digging into Vassal further and maybe even trying to play games (maybe sooner). Any tips on making it usable on a Mac would be helpful! Both my regular opponent and I are Mac users for home / fun use.


  2. 7 hours ago, Maturin said:

    When I played on my mac, I had to go into the Keyboard menu under General Settings....and deactivated most of the keyboard gestures/shortcuts there.

    I seem to recall that with those disabled, VASSAL was much happier with accepting Command keys, etc.

    I deactivated Ctrl Left Arrow, for example , which trigger Expose (window management) and enabled speed change or something like that.

    But I can't figure out how to get Nav Tool rotations to work from the keyboard.

    I'll try to dig around some more for other Mac commands that might be confusing the Vassal system.


  3. 6 minutes ago, Bertie Wooster said:

    I used to play it on Mac, but I don't anymore. I think a lot of the shortcuts just didn't work and had no alternative, unfortunately. Have you tried the "command" key instead of Ctrl? I remember trying that, can't remember if it worked or not. PC is just much easier, unfortunately. 

    I tried the Command and other modifier keys to no success. It's a bummer if they don't work. Not having quick access to navigation tool shortcuts will really slow the game down.


  4. Thanks. I'll delete that graphics pack.

    I followed the SWAE video 1 and got it installed, setup (ignoring all the stuff about using WINRAR to extract and add graphics packs and whatnot), running, and watched a minute of someone's game. I don't know what's changed, but it's already working much better than it did a year ago. No bugs or crashing with Vassal on my iMac. 

     

    Now to watch Video 2 to maybe learn the rudiments of setting up a game.


  5. I'm trying to install Vassal and the Armada module for the first time. What of these files do I need to download?

    • 3.12 Files
      • ArmadaModule_-_3.12.0.vmod
      • ArmadaExtension_AltMapSizesPack_2.5.1.vmdx
      • ArmadaExtension_MapPack_2.5.0.vmdx
    • 3.10 Files
      • Armada_graphics_pack_v3.10.0.zip

     

    Are there any other tutorials besides the SWAE videos? I've got that queued up. But maybe there's something written too?

     

    (I've tried to install Vassal on my Mac before with no success. Last time, Vassal itself was super buggy and issued errors after almost every mouse click. And I could never figure out how to get Armada on screen, much less start a game. But with corona virus social distancing and work slowdowns, my regular partner and I want to give this a go.)


  6. 8 hours ago, Nomemories said:

    My son runs  something similar but squadronless and it's a great list. You might consider swapping out the ISD II for a cymoon with intensify firepower, switch to Vader for your commander, drop the squads,  and add another Arq with Kalus on it enhanced armaments. 

    I only have two Arq’s currently. I’ll keep that three Arq version in mind for future purchases. :)


  7. Incorporated the feedback. Will probably fly this next time. These changes will give me some new tactics to work on :)

     

    https://armada.ryankingston.com/fleet/56273/

    Name: 2xArq Thrawn + ISD-II + Rogues v2
    Faction: Imperial
    Commander: Grand Admiral Thrawn

    Assault: Close-Range Intel Scan
    Defense: Planetary Ion Cannon
    Navigation: Solar Corona

    Arquitens Light Cruiser (54)
    • Grand Admiral Thrawn (32)
    • Captain Needa (2)
    • Turbolaser Reroute Circuits (7)
    = 95 Points

    Arquitens Light Cruiser (54)
    • Turbolaser Reroute Circuits (7)
    = 61 Points

    Imperial II (120)
    • Skilled First Officer (1)
    • Gunnery Team (7)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • Relentless (3)
    = 142 Points

    Squadrons:
    • Boba Fett (26)
    • Morna Kee (27)
    • Bossk (23)
    • VT-49 Decimator (22)
    = 98 Points

    Total Points: 396


  8. Great ideas to try! I’ve been playing against squadronless fleets lately, so Decimator is better than Bossk against ships, i think. But for potential scatter aces to jam up my rogues, I like the idea of Bossk a lot.

     

    I could trade leading shots in for SW7. That was fun to try, but didn’t bring a lot of hits to the table.

     

    I’ve tried Gunnery Teams and had mixed results. But I could give it another go. I’ve been using this fleet to help improve my deployment and navigation approaches. 

     

    Regarding objectives: I take your point though I’ve got some leeway here. I play against a friend, and I know he’s bringing minimal squadrons. I’m playing off his “meta” and vice versa. So I knew that I wouldn’t get snookered by a 130 pt bomber fleet. I do normally bring Planetary Ion Cannons and Solar Corona. This fleet I wanted a point-generating objective I could potentially play to. And I’ve not really liked Solar Corona. But after this last game I think I see how I’ve been playing it poorly. 

     

    Thanks for the ideas!


  9. This has been a fun fleet to play with, particularly to fly some Arquitens and Decimators. But I’m sure there are some interesting variations I haven’t thought of. Keeping with an ISD and two Arquitens, what might you change for different tactics or improve on this fleet’s inefficiencies? Thanks  :)

     

    https://armada.ryankingston.com/fleet/52334/

    Name: 2xArq Thrawn + ISD-II + Rogues
    Faction: Imperial
    Commander: Grand Admiral Thrawn

    Assault: Close-Range Intel Scan
    Defense: Fighter Ambush
    Navigation: Superior Positions

    Arquitens Light Cruiser (54)
    • Grand Admiral Thrawn (32)
    • Captain Needa (2)
    • Turbolaser Reroute Circuits (7)
    = 95 Points

    Arquitens Light Cruiser (54)
    • Turbolaser Reroute Circuits (7)
    = 61 Points

    Imperial II (120)
    • Skilled First Officer (1)
    • Electronic Countermeasures (7)
    • SW-7 Ion Batteries (5)
    • XI7 Turbolasers (6)
    • Relentless (3)
    = 142 Points

    Squadrons:
    • Boba Fett (26)
    • Morna Kee (27)
    • 2 x VT-49 Decimator (44)
    = 97 Points

    Total Points: 395


  10. I don’t care about the SSD. $200 expansion good for only one side is a non-starter. Hopefully the wiki has good images of the cards so I can proxy them.

     

    But I am excited about the surprise announcement of the two new ships! And the implication that they’re bringing new rules and mechanics to Armada: these feel like the big deal to me.


  11. The fan-made armada wiki is a fantastic resource. But the quality of its graphics is scattershot, not infrequently using whatever random, low-res sneak pic somewhat grabbed from a video preview stream. If FFG is going to abdicate their responsibility to fans, it would be great if they provided high-quality graphics and reference material to the fans to use. :)


  12. 3 minutes ago, TheBigLev said:

    It does seem like a crowning piece that completes the game and a full collection. That said, it is also a perfect piece to end one era one, as they said they will be launching a Clone Wars era for the game. This could take the form of a 2.0 base system, or could just slot into the existing framework. The length of time this is taking is a bit painful and absurd, but at least we know they plan on doing more. (Cynically one can say that is no guarantee, and fair enough, but I don't see why they would leave money on the table so I will hope for the best)

      

    I too suffer from the frustration!

    I guess. 

    But I'm not "collecting". I'm buying a game to play. I don't need a "crowning piece". I want good, affordable expansions for both factions.


  13. On 7/10/2019 at 6:19 AM, UberMunchkin said:

    Yeah, I have no plans to buy the SSD expansion, it's too expensive and only usable in certain very specific game types.  It may as well not exist as far as the game is concerned.  Which means it will be over two years since we had any kind of new release for this game.  It's a total fail by FFG.  At least I can keep playing with my one friend who does play the game as we've got a complete set of waves so far.

    This.

     

    I'm worried that it will be another two years for the next normal Armada expansion...making it four years without an actual Armada upgrade. There's no way I'm buying a $200 SSD expansion. And even if I did, what's my Rebel Scum gaming partner going to get? He's stuck back at Wave 7, and looking at a third year without expansions.

     

    The SSD for me is lousy for Armada. :( The game is expensive enough as is. Give me more, affordable upgrades. A $200 ship every couple years for one faction is not appealing.


  14. On 7/1/2019 at 9:26 AM, JauntyChapeau said:

    I'd like to see a points limit for how many unique squadrons you can take.  Something like 'No more than half of the maximum squadron value may be unique squadrons'.  Maybe I'm salty because I play Rebels, but I'm very tired of almost every Imperial fleet running MMJ and 3-4 scatter aces, because why wouldn't you be doing that? 

    What's "MMJ"? I'm an imperial player, and I'm wondering what I'm missing out on.


  15. The issue isn't whether Vader should get scatter per se. It's that he's Vader and he's not played as a squadron circa Wave 7. It would be great if FFG fixed him.

     

    Maybe that's issue Vader v2.0 and VSD v2.0 and etc, which are all new kits with slight tweaked models and all new cards so they can charge us all the monies for a newly balanced game. Maybe that would work? :)


  16. 10 hours ago, IronNerd said:

    You're absolutely correct that FFG has acted differently than other companies, but it's still not far enough in my opinion. Corellian Conflict was a solid start, but it didn't revive old content as much as replace it. It brought in some Aces and some objectives that replaced others, but it didn't take unused ships (or objectives, for that matter) and make them better. I feel that the future of Armada lives or dies on the content within RitR, but even then we aren't talking about the same thing. A title that makes the Neb B better doesn't actually change what's wrong with the Neb B, it just gives you a workaround. What I'd love to see, and what I got the impression @ShoutingMan was talking about, is a rules/card pack that comes out saying "Listen, we know some things got out of whack over the years. This is just a re-balance." Not version 2.0, just tweaks to bring all the content in-line.

    Yes. Re-balance Armada. Not just add new upgrades to patch over problems, but address the underlying problems. Make Vader a scatter ace. Re-price VSD and maybe change its Nav chart  to be usable with Wave 7. Etc.

     

    I can’t speak to the economics of this compared to just issuing another Wave. But I’ll conjecture that a $50 rule book can sell more products long term. If a new player takes up Armada, is anyone really telling them to buy a couple of VSDs and an Interdictor and more than one Gladiator? If the game was re-harmonized, all the unusable-in-Wave-7 ships can be again sold with aplomb to new buyers. 

     

    But yeah, it’s a idealistic daydream. If Armada were digital, it would be doable. For a physical game, it quite hard.  :)


  17. I don’t know if I want new ships or old ships tuned more. I like playing, and have spent more money than I should. But I still only get to play about once a month. It’s tough carving out time for a four hour game, plus the prep time it requires making a fleet. And competitions are somehow always on weekends when I’ve got plans already made. 

     

    But seven waves in, I’d just as soon have my wave one and two ships and squadrons and upgrades brought into harmony. That would be a whole new game for me, and give me a lot more replay value than a single new ship for my side. 

     

    I don’t know how thats done. I’m a video gamer and eurogamer where these are either solved issues digitally or no issues because games don’t expand year after year.

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