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ShoutingMan

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About ShoutingMan

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  1. My non-expert, non-competitive experience is that 200pts favors large ships with red dice control, like a Cymoon. From mid-field they threaten almost side to side, so nothing can skate past them. Put in a flotilla that feeds tokens, and stays safely in its shadow buffed by scatter. Add SA to get a good three activations. Playing say MSU Sloane, I can win on points, but it's tough and the Quasar is highly threatened while going after the flotilla to get a kill for the winning points. A misstep or few bad rolls and the Quasar is dead the game is lost and the Cymoon is barely scathed.
  2. I tried another symmetric Tri-Cy fleet. It went...poorly... Name: 3Cy Motti IF DTT HTT Faction: Imperial Commander: Admiral Motti Assault: Blockade Run Defense: Planetary Ion Cannon Navigation: Solar Corona ISD Cymoon 1 Refit (112) • Admiral Motti (24) • Intensify Firepower! (6) • Dual Turbolaser Turrets (5) • Heavy Turbolaser Turrets (6) = 153 Points ISD Cymoon 1 Refit (112) • Dual Turbolaser Turrets (5) • Heavy Turbolaser Turrets (6) = 123 Points ISD Cymoon 1 Refit (112) • Heavy Turbolaser Turrets (6) • Dual Turbolaser Turrets (5) = 123 Points Squadrons: = 0 Points Total Points: 399 Combat Report here:
  3. Commentary: My goal was a simple, symmetric Tri-Cy fleet. The fleet was "self consistent", in that the few upgrades went together. Gunnery Teams, first time to use them for me, was successful in that I was getting multiple targets from front hulls. However, the lack of dice control was my downfall. The best example was the early roll of five red at long distance resulting in four blanks and a critical. Had that roll had an accuracy and even one more hit, the game might have changed. I had similarly swingy rolls throughout; another roll with Con Fire at Medium resulting in eight dice producing about four damage. Slightly better dice could taken out both the Hammerhead and GR75 earlier and changed the game for me. Contra-that, the black dice control on the Rebel allowed for tremendous surge damage, making Motti irrelevant. Sato's ability to toss a few black dice from long range coupled with Ordnance Experts also allowed for the plinking of a few extra damage more consistently than my larger pool of red dice allowed. What I would do differently: Solar Corona is a bad Objective for this fleet. It's basically moot, even working against me, reducing my second player benefits. Dangerous Territory would be a better choice for big-ship combat. I've been flying the ISD slow: the idea that I need to keep at long range to maximize Red dice and Front Arc. Plus flying an ISD fast is an easy way to unintentionally exit the combat or even the game board. But flying slow is what a black-dice fleet wants. And despite Motti's hull, uncontrolled red dice can't slug it out with black dice big ships. In all, it was a fun game. In the context of what I was trying to do, i was happy with my fleet, deployment, and flying. But strategically, I would make a few changes to composition and flying style if I try the Tri-Cy again.
  4. Round 2 1 2 (Front attack by Cymoon rolls four blanks and a critical onto a GR75. Sigh.) 3 4 5 6 7 Squads Fleets
  5. Round 1 Activations 1-2 Activation 3 Activation 4 Activation 5 Activation 6 Activation 7 Squadrons Commands and Fleet Status
  6. Motti won bid, chose second player. Sato chose Solar Corona as Objective. Solar Corona is right side of board. Deployment:
  7. 1L Star Wars Armada Feb 17, 2019 My fleet: Name: 3Cy Motti IF DTT HTT Faction: Imperial Commander: Admiral Motti Assault: Blockade Run Defense: Planetary Ion Cannon Navigation: Solar Corona ISD Cymoon 1 Refit (112) • Admiral Motti (24) • Intensify Firepower! (6) • Dual Turbolaser Turrets (5) • Heavy Turbolaser Turrets (6) = 153 Points ISD Cymoon 1 Refit (112) • Dual Turbolaser Turrets (5) • Heavy Turbolaser Turrets (6) = 123 Points ISD Cymoon 1 Refit (112) • Heavy Turbolaser Turrets (6) • Dual Turbolaser Turrets (5) = 123 Points Squadrons: = 0 Points Total Points: 399 @racknut's fleet: (reserved)
  8. BBCode it is! Hmmm...Maybe it's not a change in IMGUR links. Photos are now missing from my collections.
  9. IMGUR seems to have again changed their interface. Above embeds are now broken. And I can't find a JPG link option from IMGUR. Let's try this again: Collection link: https://imgur.com/a/WQOkE8s Simple link from image: https://imgur.com/CQZ0z1p Share link: https://imgur.com/CQZ0z1p Embed in HTML: <blockquote class="imgur-embed-pub" lang="en" data-id="CQZ0z1p"><a href="//imgur.com/CQZ0z1p">View post on imgur.com</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> BBCode: Markdown: [Imgur](https://i.imgur.com/CQZ0z1p.jpg)
  10. I suggest you more explicitly state what the proposed rule change is. I’m unfamiliar with “Large-ship-lower-half-hull-scoring rule“ and am uncertain what rule is proposed. Thanks
  11. When ISD were on sale for $13, I went to buy one. Somehow, I bought a third VSD for $13 by acccident. So...what do I do with three VSD’s? I don’t even use one these days. Thinking about flying a triple VSD just as a lark (and somewhat mocking my recent failures with triple Cymoon). But if someone wants a cheap VSD in NoVA, let me know. I’ve got one I can part with cheap.
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