ShoutingMan

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About ShoutingMan

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  1. Taskforce Armada Format! 200 pt 3x3 area

    Been playing Taskforce as default lately (since a normal game still takes me ~4 hrs versus 90 min for TF). Last week I fielded: Taskforce - Quasar Bombers + BCC Author: ShoutingMan Faction: Galactic Empire Points: 194/200 Commander: Admiral Motti Assault Objective: Precision Strike Defense Objective: Planetary Ion Cannon Navigation Objective: Superior Positions [ flagship ] Quasar Fire II-class Cruiser-Carrier (61 points) - Admiral Motti ( 24 points) - Pursuant ( 2 points) - Flight Commander ( 3 points) - Boosted Comms ( 4 points) = 94 total ship cost Gozanti-class Assault Carriers (28 points) - Bomber Command Center ( 8 points) = 36 total ship cost 1 Tempest Squadron ( 13 points) 1 TIE Advanced Squadron ( 12 points) 3 TIE Bomber Squadrons ( 27 points) 1 JumpMaster 5000 ( 12 points) = 64 total squadron cost My opponent had a Madine MC75 loaded with everything and Bright Hope. I won bid and took second. He chose Superior Positions. I lost by one point. One better roll and I would have one the game. So, interesting and a fun chance to experiment anew with Bombers. This week I'm flying Sloane for the first time. Which is why I like TF, easier to experiment by building a simple fleet focused on a game concept. Taskforce - Quasar Sloane +2 Faction: Imperial Commander: Admiral Sloane Assault: Targeting Beacons Defense: Planetary Ion Cannon Navigation: Superior Positions Quasar Fire I (54) • Admiral Sloane (24) • Boosted Comms (4) • Disposable Capacitors (3) • Pursuant (2) = 87 Points Gozanti Cruisers (23) • Comms Net (2) = 23 Points Gozanti Cruisers (23) = 23 Points Squadrons: • 6 x TIE Fighter Squadron (48) • JumpMaster 5000 (12) = 60 Points Total Points: 195
  2. He's got a bad case of the VTs

    How do they compare to straight bombers, which are about 1/3 the cost? Is the Rogue flexibility the payoff?
  3. New Relay

    Thanks. The talk of "chaining" implied relay was a tied to activation. That was the only way I could see how relay-chaining might possible work.
  4. New Relay

    Does a "Relay" shuttle have to be activated to use its Relay effect? Is Relay is consequence of being activated?
  5. Strategic Advisor

    It wasn't obvious to me so I double-checked: It uses "turn" and not "round". The Learn to Play guide defines turns as: Ship Phase: Players take turns attacking withand moving each of their ships. So if a ship had previously been activated in a round, then on a current turn, the ship could not activate a second time and Strategic Adviser cannot be used subsequently. So the FAQ prevents SA from being used on ships already activated in a round, in addition to ships off the board due to e.g. Raddus or Hyperspace Assault.
  6. Faq is up

    I had the some uncertainty. But the text says (emphasis added): It uses "turn" and not "round". The Learn to Play guide defines turns as: Ship Phase: Players take turns attacking withand moving each of their ships. So if a ship has previously been activated in a round, then on a current turn, the ship could not activate a second time and Strategic Adviser cannot be used subsequently. So the FAQ prevents SA from being used on ships already activated in a round and as ships off the board due to e.g. Raddus or Hyperspace Assault.
  7. Taskforce Armada Format! 200 pt 3x3 area

    Re: Dangerous Territory. We misread in our haste. That makes more sense. The Big Ship effect I'm not sure how I feel about it. When I play an ISD-centric fleet, I'm competitive against my regular opponent. When I play anything else, I'm getting clobbered by his Big Ship fleet. For now, I'll keep mixing it up and try to learn small / medium ship mechanics better.
  8. Taskforce Armada Format! 200 pt 3x3 area

    Though it's more points than the original 180 Core game, after playing 400pts for a couple years, 200 pts feels light. It's faster to build a fleet, faster to setup for the game, faster to play, faster to pack up. It's promising as a "sandbox" to play with ship builds, deployment and maneuvering mechanics. It's possible it allows for more unbalanced scenarios than from the Core set: An MC75 Madine monster owns a major portion of the board compared to a VSD, and compared to a 400pt setup. And there may be other builds that are especially "swingy" (like a BT Avenger fleet, or a Quasar Bomber fleet) against an opponent's build not set to counter those specific threats. So, we'll see. My one frustration so far in building is that it motivates cheaper Admirals. I'd like to experiment with Vader or Thrawn, but 30+ points in a 200 pt fleet is a big bite. That's the one aspect I find Taskforce doesn't promote playfulness with. I'm also hoping the game might be fast enough that sometimes, instead of doing a full 400 pt game even when there's time, I might do a pair of Taskforce games. A way to get more variety and experimentation into a session.
  9. Taskforce Armada Format! 200 pt 3x3 area

    My fleet was: Author: ShoutingMan Faction: Galactic Empire Points: 199/200 Commander: Moff Jerjerrod Assault Objective: Advanced Gunnery Defense Objective: Planetary Ion Cannon Navigation Objective: Dangerous Territory [ flagship ] Victory II-Class Star Destroyer (85 points) - Moff Jerjerrod ( 23 points) - Disposable Capacitors ( 3 points) - Leading Shots ( 4 points) = 115 total ship cost Arquitens-class Command Cruiser (59 points) - Captain Needa ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 68 total ship cost 2 TIE Fighter Squadrons ( 16 points) = 16 total squadron cost His fleet was (going from memory) MC75, Madine, Strategic Advisor, Hardened Bulkheads, H9, ECM, and some other odds and ends for 175 points GR75, Bright Hope, Comms Net, and Leia, 25 points. I won bid, took 2nd player. Dangerous Territory was chosen. I lost. Madine grossly outmaneuvered my VSD and I lost it in Round 4. I conceded at that point. My only gripe was I didn't get to use DCaps. We went from outside Long to inside Medium in one move so I didn't have a chance to try that upgrade out.
  10. Taskforce Armada Format! 200 pt 3x3 area

    And a question: We played Dangerous Territory as Objective. The card says to place all obstacles distance 5 from sides. That clumped everything in the middle of the board. Is that the Taskforce interpretation?
  11. Taskforce Armada Format! 200 pt 3x3 area

    Played Taskforce today. Really liked the condensed format. Playing a 400pt game takes all afternoon typically. This let us get a game in with setup in under 90 minutes. This might let us start doing a weeknight game a bit more regularly than we can get to weekend tournament-size games.
  12. Taskforce Armada Format! 200 pt 3x3 area

    Thanks. Sent it off. Have a look, and if you like it post it too.
  13. Taskforce Armada Format! 200 pt 3x3 area

    What I meant, but was overly terse, is that I now realize that thebiglev was the right person to contact. But I missed the obvious until you pointed it out. I'll have to look at my services; I don't know if I have any suitable online storage.
  14. Heavy Ion Emplacements says the defender "loses 1 shield" and not "suffers damage" (as for ACM). That means, that if there no shields left on an affected Hull Zone, no damaged is suffered from HIE in that particular hull? HIE, having done its job to strip shields, never deals damage cards? Thanks
  15. Taskforce Armada Format! 200 pt 3x3 area

    Right, I see that on the PDF.