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About DaMonkMan

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  1. So version 1.9 kept getting bigger and bigger. I didn't keep track of everything small little change but I can give some highlights: Custom Skills are now available. Custom Gear (Armour, Weapons, Force fields, Cybernetics, Other), Weapon and Armour Upgrades I decided to shift to 1.10 I redid the skills page layout I added better support for Custom Talents I made changes to be up to date with the errata I added the shop and autocompleting equipment page (including working armour and weapon upgrades, if they modify the stats it actually does it, it calculates strength bonus and crushing blow or mighty shot. I don't believe it has support for 2x strength bonus items yet though so keep that in mind) There is more but those are the core changes https://docs.google.com/spreadsheets/d/1_wQmRNmZbN8Z_BgsAJj31IOFDWt5wKUEsqf7vy0Ovd4/edit?usp=sharing
  2. Sorry I got so little response from initial posting that I stopped updating the public version. When I get home today I will format the latest version for public release. It has working a working shop, including cybernetics, armour upgrades and weapon customization. Custom weapons have to be manually calculated currently but I am planning on editing the backend to allow entering the default stats of a custom weapon so the automatic weapon customization system works with weapons and armour you add to the list of options. I can't remember if I released the version with the complete homeworld options but that is also included. I do apologize for the delay. I haven't worked on it much as I only update it when something breaks or I get a new idea to add. And for the most part the only time I find when things break is when I use them so it's very slow to bug fix. I need to update a lot of things now because I just read the Errata a couple days ago so I gotta go make corrections to everything. I know I said I would post it when I got home but might have to wait a couple days now since I am excited to work on it again. Also I am on Ordo Discordia. Under DaMonkMan so contact me there for faster responses. Update: July 3, I have gotten a little carried away with new things. Custom Item support now works. This means you can add custom Weapons, Armour (Any armour with "Power Armour" in it's name will automatically apply the Unnatural Strength (1)), Forcefield, Cybernetic, or general item (ammo, tool, gear etc.). Custom weapon and armour mods are in the works now. I also have to completely scrap my old method for doing Peer and Enemy since they now have an X factor to them.
  3. Its been a while but Version 1.8 is released. Version 1.9 is underway which includes the Armory stuff.
  4. You have to input manually on version changes, I may end up writing a script to do it automatically but I gotta learn the scripting language first. I just started it today to make a Reset script as part of 1.7 which redoes skill and talent selection to fix that dropdown bug and other changes to enable resetting of the sheet. The unnatural traits good point, they are a recent addition and I forgot to integrate them into the carry formula. I fixed this in 1.7 for carry and movement skills. I added all the non specialist skills to show up on the Character sheet. Fixed rites of banishment typo The sheet format is designed so that when you first open it you basically go from left to right to create your character. You can then move the sheets around if its more convenient for you. But the master sheet is formatted to facilitate character creation. I did move information to the end with the rest of the reference material. Editing first post with release of 1.7. Going to make sure the previous issues from 1.6 got fixed on 1.7 and not just on the public release version of 1.6. EDIT: I actually did write the transfer script. Also RMcD you are a big help so thanks for all the feedback. Thinking of doing the alternate homeworlds next unless there's something else that you want added. Wow just noticed some homeworlds don't work. Will fix it next session.
  5. Drop down problem: Will look into it. I have a feeling I know whats wrong but been busy last couple days with school. Sister problem: It was checking wrong aptitude for those talents, thanks for the spot fixed now. Duplicate problem: Whoops fixed. Thanks Cybernetics and gear in general is manual. So you have to manually add the armour change and unnatural bonus. I added the carry lift push table to equipment, will address that in more later. Other ideas: Will look into it, not a bad idea to highlight the ones you can afford and or meet the prerequisites for. Talent sheet, I will double check to make sure everything I have it correct. Might help with NPC index, not sure till I get more into it, thanks though. Version dates, for the most part the versions were for me to know which features the sheet have as I update which version our characters were using. Now that I have gone public I should probably keep track of the dates yeah so future public releases will have a published date and a last updated date. Currently its on change log page. Hopefully somebody else gives it a try so I can get more feedback Thanks.
  6. You have to manually add the exp difference. I am not even sure how I would even start solving that. If you can think of a way I will be more than happy to implement it. Thanks for the typo ^^ (That must've been there for months) I am currently working on an NPC print out for the sheet. My GM wants to have a bestiary for reference with printouts for all book NPCs and any he creates. I have the print out formatted I just have to data entry it all (fun). I have also had somebody talk to me about adding a shop but my response to that is: Custom gear. There are spreadsheets that already contain the entire armory. Use them or the books for reference and manually enter the weapons information. Its a lot of work for little gain. Thanks for feedback though and anything you want to see it do let me know (except the retroactive thing unless you figure that out cause just no).
  7. So for DH1, RT, DW and such we had Memetix's Excel Character Sheet. I see somebody is starting to work on something for DH2 so I will just post what I made for my group based off Memetix's sheet. I usually end up building characters for some of the group so I built it in google sheets so Its easy to edit and keep track without trying to manage files. I pretty much learned as I went and a lot of it is brute force solutions. Here is the public release of version 1.9 https://docs.google.com/spreadsheets/d/1_wQmRNmZbN8Z_BgsAJj31IOFDWt5wKUEsqf7vy0Ovd4/edit?usp=sharing I will not say its elegant or streamlined at this point but it is functional. Feedback and issues would be nice I don't make use out of all the features yet and I don't have the time to rigorously test everything. The general format of the Character Generation, Advancement, Equipment and ModernCS are from Memetix's Excel Character Sheet. The actual functionality and everything I did. Current update plans include: -Custom Weapon and Armour modifications -Custom Roles, Backgrounds, and Homeworlds (Custom Character creation) -Any ideas somebody pitches to me that sounds cool. Feel free to give bug reports or feedback on features you want. If I like them I will add support for it. Also first time sharing something so if there's any problems let me know 1.9 Is life with tons of new stuff.
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