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  1. This is how they lost the rights to Dust 1947. The Dust designers had to take their game away from FF because of just this sort of thing.
  2. I have done the "try it out by proxy to see if I like it" before. Especially if it is a more expensive model/unit. But if I found I liked it (note I said liked it rather than it was effective because I'm the guy who plays stuff I think is cool or looks nice even though it may be considered a "trash unit"), THEN, I would go and buy/paint it up. When it was out of my price range or when I could convert something to look cooler, I would use the actual model or my cooler conversion. I am usually fairly careful when I make such posts as this because my stating that I thought the rule of cool should go for conversions and that the fun was more important than the win or loss got me banned from Portent/warseer/dakkadakka lol.
  3. For intro games (of any wargaming), I always try to concentrate on the basic mechanics that are used most often first. 1. A commander type that is basic and usually always a requirement. not one with a lot of fancy special rules but a basic one. Get to the fancy stuff later after the mechanics are down. 2. Troops... same as above. 3. Vehicles, I try to not include them for the first game at the very least. Thats a whole block of rules that can be addressed after the basics are down. 4. Try to use units that you have painted. Nice painted models always help with the imagery and keeping folks attention. Makes it more interesting and enticing. 5. Scenery, Try to use very basic stuff without special rules for now but like with the models, try to make sure its painted and looks nice. 6. try to stick with a theme. Just makes it look nicer and more professional. Hope this helps.
  4. They did this with the DUST1947 game and it worked very well until they lost the contract with that game's designers. Since then, Dust has kept those starter sets and they are still a hit. I'm actually surprised that FF did not do it with this game as well as it could earn them a higher profit margin and draw in more players.
  5. I started in rogue trader and did not get into the tourney scene till a later edition. That was when I came into the wysiwyg thing. I like doing it because of the challenge but I also realize the cost of doing it and how that can put many players at a disadvantage. I can understand wysiwyg because it DOES make it easier and makes it less to keep track of and I like the ability to magnatize (after I learned how to do it well, I went nuts with it and think it is cool to switch stuff about). Not everyone has that level of skill or the cash to buy extra models and there is always gonna be "that guy" who will abuse it to gain advantage over those less skilled or fortunate. To me, the game and the hobby itself is more important than the immediate win. I even enjoyed using models from wargames as my D&D and rpg characters and magnatize them. I really like that this game evidently does not force it on us leaving it optional.
  6. I dont know the official ruling but the ones ive seen make sense. I never was a fan of forcing folks into wysiwyg. To be, its a jerk move. If I can look at your list or your cards, I know what you have (just dont be a jerk and not remind me if I lose track in game absently thinking it is what is modeled because that also would be a jerk move). I prefer the "rule of cool". I would never force an opponant into it even in a tourney. That being said, I have always understood that for many, the win is more important than the fun and always done my best to wysiwyg on my own models just to cover my butt in tourneys.
  7. Check out the dark eldar skiffs from 40k. From the looks of them, they are modeled after Jabbas skiff. kitbashing one of those with legion could be interesting.
  8. I thought this sort of question only came up in in 40k.
  9. I see nothing wrong with putting out an expansion set for the units in a generic pose with the interchangable hands so you could pop on or off what you needed (different heavy weapon options, hand held gear or hand held controls for large weapons like the eweb). Would be much better than having the expansions the way they currently are.
  10. I meant excited in a negative way as in coming in and trolling/insulting us for having the discussion.
  11. This is all just speculation and ideas. Fans of the movies/books and wargaming talking about what could be done and what could make sense. Confirmed or not, we have seen what is said in live streams and what actually happens do not always match. No need to get overly excited one way or the other.
  12. Could also include cards in the set for current bounty hunters or put in an addendum saying which ones could be in scum. maybe even give them variant items or rules when working with scum as imperials might normally frown upon some tactics or illegal items.
  13. I wouldnt put jabba in a starter set. I would do him as an expansion for folks who want to have him or for battles in his area. BUT, his would definately be a faction I would include in a starter. You could look through the fluff to find one of his commanders to flesh out or create one for him. Possibly upgrade one of the guys in the movies that you see and does not have a backstory for.
  14. If they are smart, they will. It would not only be a huge draw to current players to start new armies but a huge draw to bring in new players altogether.
  15. I might have you beat. I had a concrete lawn gargoyle painted up and gave him chaos tattoos. I remember lifting it up onto my old table for such games as it matched my chaos army. Just to show players the hobby aspect in making your table themed to your army. I find that these things (as I am sure you have too) not only helps players be interested in the hobby aspect but to spark the desire for such things in them.
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