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sasska

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  1. I tried it out with Flight Controllers as well, and while they indeed added a few dice, (which helped to shoot down Marek) I like to issue squad commands with the pelta. I'm not a big fan of Gunnery teams either. I was wondering with what I could replace FC and Paragon came into my mind. A double-arc hurts with QBT, so make it a little more devastating. I was thinking about some kind of defensive retrofit too.
  2. Sounds like a good battle! I really like the idea of this fleet, can't wait to try it out by myself.
  3. Are you sure about that Dangerous Territory? Wouldn't be a Navigational Hazards better? Because for me it would be the to-go objective if I end up going first.
  4. Hi! I'm in trouble with painting my squadrons. I wanted insignias/emblems on their fuselage, and their wings. I would like to paint a balkenkreuz on some of them, but I have no idea how to make them. With hands only it proved to be very difficult for me. What would you advise? Are stickers out there? Or should I use templates? Any idea would be great.
  5. Hi! I made this list to see how could Garm work. I love the Nebs thats why I'm taking them and I wanted a fair ammount squadrons. I'd like to play generic ones, I get enough of ace balls, because usually no one runs them here. However I have no clue if this build is playable or not. Not sure about the blue, yellow objectives too. The plan could be just slow rolling forward and fire/regen shields while using the squads to strike them, or to set back the hostile ones. Name: Liberty, Yavaris, Salvation Faction: Rebel Commander: Garm Bel Iblis Assault: Most Wanted Defense: Planetary Ion Cannon Navigation: Dangerous Territory MC80 Star Cruiser (96) • Garm Bel Iblis (25) • Toryn Farr (7) • Gunnery Team (7) • Nav Team (4) • SW-7 Ion Batteries (5) • Quad Battery Turrets (5) • Liberty (3) = 152 Points Nebulon-B Escort Frigate (57) • Dual Turbolaser Turrets (5) • Yavaris (5) = 67 Points Nebulon-B Support Refit (51) • Hondo Ohnaka (2) • Dual Turbolaser Turrets (5) • Salvation (7) = 65 Points GR-75 Medium Transports (18) • Ahsoka Tano (2) = 20 Points Squadrons: • 2 x A-wing Squadron (22) • 2 x X-wing Squadron (26) • 2 x B-wing Squadron (28) • 2 x Y-wing Squadron (20) = 96 Points Total Points: 400 Any advise/note would be great.
  6. Hi, If I have an Acm and an XX-9 epuipped, can I deal the Acm cards faceup? Let's assume that I didn't break through the defending hull zone 's shield. (In case if I managed to get through the adjacent shields of course, and let's assume I have fire control team or what equipped too)
  7. Agree, I would drop flechette and/or Draven. Don't think they add too much value. Draven is only useful against Sloane aces in my opinion. But this is meta dependent. If you face a lot Sloane lists you should keep him on board maybe. One source of flak usually does not enough. But it's up to you. But really like the idea of Garm and nebulons. Good luck!
  8. Thank you guys! I'll try all three commanders and then select the best one. Actually I've never flew Garm, but I usually like to play less mainstream things so I'll give him a try. As for dropping the Pelta and the Assault Frigate for an MC75, it seems intresting. And yes Tycho is awesome with him, I've already tried him.
  9. Thanks man! I think you really got the point. I include this many X-wings because I really fear admiral Sloane. But you are right, that BCC is essential. Now I have 7 pts, which I will invest into a Toryn/ECM. Swapped slaved turrets on Salvation for one more point. Not sure what to out tere though. DTT and QBT comes into my mind... Here is the revised list: Night Witches Author: sasska Faction: Rebel Alliance Points: 393/400 Commander: Commander Sato Assault Objective: Precision Strike Defense Objective: Fighter Ambush Navigation Objective: Superior Positions [ flagship ] Assault Frigate Mark II B (72 points) - Commander Sato ( 32 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) = 115 total ship cost GR-75 Medium Transports (18 points) - Bomber Command Center ( 8 points) = 26 total ship cost Modified Pelta-class Command Ship (60 points) - Boosted Comms ( 4 points) - All Fighters, Follow Me! ( 5 points) = 69 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Quad Battery Turrets ( 5 points) = 63 total ship cost 3 X-Wing Squadrons ( 39 points) 1 Norra Wexley ( 17 points) 4 Y-Wing Squadrons ( 40 points) 2 HWK-290s ( 24 points) = 120 total squadron cost
  10. Hi guys! I want to learn and play Sato, but i don't know how to do it. I made that list but I don't know whether this list will be able earn me some wins or not. I really want that Sato+Salvation combo work. Night Witches Author: sasska Faction: Rebel Alliance Points: 400/400 Commander: Commander Sato Assault Objective: Precision Strike Defense Objective: Fleet Ambush Navigation Objective: Superior Positions [ flagship ] Assault Frigate Mark II B (72 points) - Commander Sato ( 32 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) = 115 total ship cost Modified Pelta-class Command Ship (60 points) - Expanded Hangar Bay ( 5 points) - All Fighters, Follow Me! ( 5 points) = 70 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Slaved Turrets ( 6 points) = 64 total ship cost GR-75 Medium Transports (18 points) = 18 total ship cost 2 HWK-290s ( 24 points) 4 X-Wing Squadrons ( 52 points) 1 Norra Wexley ( 17 points) 4 Y-Wing Squadrons ( 40 points) = 133 total squadron cost I'm thinking of somehow putting in Toryn and an ECM on the flagship would be cool, but i dont know how to do it. I include the Pelta because it is the cheapest carrier and can push 4 squads. So I would really appreciate some thoughts on this whole thing.
  11. Nice one. I guess 8 YTs can provide enough AA. Maybe you are right and it worth to swap Madine to Cracken, but I want to see that guy flying and winning. By the way I lost with my list yesterday, but the performance of my fleet was good, I just made some bad decisions. Anyway I shall give a chance to Craken as well.
  12. Thank you guys! Actually I haven't read this article before, but now I revised my list and dropped one ETRC90 (haven't heard this before, but I love this name) and add in two GR-75 for more activation and change the A - wings for 2 X - wing squads, Biggs and I take the Moldy Crow for more defense. Yes @BrobaFett, you are right with that EWS thing. I hope I can successfully dodge it and hit a different hull zone... As for the Cymoons I'll try to avoid their front hull zone, and force them turning and hope they'll end up some kind of bad position. Also I have a sufficient bid at 15 pts which should be enough for being first player so if one of my ships ends up in bad position maybe I can save her next turn before it gets destroyed. My real fear is a Slone fleet. Most imperial squads have at least speed 4 she usually uses (thinking of all the TIEs). And speed 4 is high enough to catch my ships.
  13. Hi guys! I just made that list and Im really curious wheter its going to work or not. The core idea is turn, turn and more turn. With ET and Madine a Cr90 can turn 180° which is quite a lot. So let me know what do you think about that. CR90 Corvette A Crix Madine (30) Turbolaser Reroute Circuits (7) Engine Techs (8) Reinforced Blastdoors (5) = 94 CR90 Corvette A Turbolaser Reroute Circuits (7) Engine Techs (8) = 59 CR90 Corvette A Turbolaser Reroute Circuits (7) Engine Techs (8) = 59 CR90 Corvette A Turbolaser Reroute Circuits (7) Engine Techs (8) = 59 MC30c Torpedo Frigate Ordnance Experts (4) Assault Proton Torpedoes (5) = 72 4x A - Wing Squadron = 44 Total: 387
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