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Wussypillow

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  1. Like
    Wussypillow got a reaction from claes in Don't bother with the "Scale" rules   
    First off, SO excited they are bringing this back, even though I technically don't need it (have a copy of the original Rulebook, plus a PDF of the Sourcebook). 
    Second, if they either release any further supplements (which seems unlikely but particularly the Rules Companion), I would say: Ignore the "Scale" rules (i.e. Capital, Fighter, Walker, Speeder, etc.). They're among the least-elegant additions to the rules. Your PCs will *never* command a capital ship (or, at least, if they do, don't try to map out the precise roll-by-roll rules for it). If they need to attack a Star Destroyer as part of a bunch of fighters, have them just make some extra Starship Piloting checks to avoid screening fire, then a moderate Gunnery check to, say, take out the shield generator. *That* is a better way to work out fighter-vs-capital combat than is trying to cram them into the same rules environment.
     
  2. Like
    Wussypillow reacted to Ogrebear in Question/Idea: The Wookiee space fleet?   
    There are Wookiee Colony Worlds- some taken by the Empire; what’s not to say there is a hidden set of colonies down a deliberately forgotten space lane with their own fleet to protect them? 
    Sorta like the Lesat from Rebels, but better. 
  3. Like
    Wussypillow reacted to Darth Revenant in Question/Idea: The Wookiee space fleet?   
    In our game the GM added in a Herglic exile fleet with huge super star destroyer sized world ships. Since the Herglics had a trade empire and explorer fleets all over the place that made sense. Wookies could have something similair, although they kind of seem less interested in colonization and exploration.
  4. Like
    Wussypillow got a reaction from Ogrebear in Question/Idea: The Wookiee space fleet?   
    Right, but despite their large and seemingly 'barbarian' nature, the Wookiees are both a.) quite sociable and capable of cooperation among themselves and b.) fully conversant with 'modern' technology (remember Han's "Wow" from Force Awakens? Think about it: they developed, all on their own, something slightly *better* than blaster weapons).  
    This to me militates in favor of a Wookiee star fleet of some kind. Now, I'm fully willing to believe they weren't centrally organized enough to have some huge military presence--the Mon Cala *barely* had that and they were as centralized as you come. I think of the individual members of the Old Republic as being like the individual members of NATO *other* than the U.S. and sort of Britain: This one nation has a HUGE military, so everyone else has, over time, sort of under-invested in their own militaries. 
    But, as I say, I like the idea of the Wookiees having at least one absolutely kick-*** destroyer that slips away during the initial Imperial takeover. Since we never heard about it during the 'canonical' history of the Rebellion, I like to think of it as being like a Wookiee Nautilus: This lone avenger-ship that prowls the spaceways, a shadowy threat to the Empire who seldom leaves anyone alive to describe it.
  5. Like
    Wussypillow got a reaction from Ogrebear in Question/Idea: The Wookiee space fleet?   
    So here's a question/speculative exercise: What happened to the Wookiee space fleet? Presumably they had one: Despite their reputation as brutes, the Wookiees are supposedly quite technologically advanced ("Space" level in the old planetary ranking system from the D6 days). Presumably they had lots of good space ships.
    Now maybe the Empire knew what a threat the Wookiees could be and so devoted extraordinary resources to pacifying Kashyyyk and so most of the more-impressive Wookiee ships were destroyed (or perhaps they were lost during the Clone Wars). Still, be interesting to think about what even a severely reduced Wookiee space fleet would could be like. Like, maybe just *one* Wookiee capital ship managed to slip away and eventually joined up with the Alliance fleet . . .
  6. Like
    Wussypillow reacted to SEApocalypse in EotE New Party: Just 5 Wookiees. Can we just talk normal?   
    Not being able to speak basic is one of the reasons they were categorized as non-sentient species by the senate and thus ended up as slave race for the empire and others. Got to be difficult for them as  a species is a real understatement.
    Now at the other hand this is as well one of reasons why understanding wookie is one of the classic languages together with Huttese … at least for people in the criminal underground. The Huts often will not speak basic because of prestige and the wookies just can't, but getting on good terms with both groups is usually helpful, so people learn those languages. 
  7. Like
    Wussypillow reacted to JorArns in EotE New Party: Just 5 Wookiees. Can we just talk normal?   
    Also in Battlefront 2, an Aqualish named Gleb wears a translator unit around her(?) neck.
  8. Like
    Wussypillow reacted to damnkid3 in EotE New Party: Just 5 Wookiees. Can we just talk normal?   
    This is great for how you want it to work.  You can have most people they meet speak Wookie or have a translator droid. Then to mess with them you can have them run   into a group that doesnt speak it or can't translate.  Or have a person know the some of the wookie language but misunderstand them and get offended.
    Run this mechanic how it fits your story best.  
  9. Like
    Wussypillow reacted to Norr-Saba in EotE New Party: Just 5 Wookiees. Can we just talk normal?   
    Ahh, well that has got to be difficult for them as a species then. 
    The wearkng the protocol droid head on their chest is probably the best thing then
  10. Like
    Wussypillow reacted to Norr-Saba in EotE New Party: Just 5 Wookiees. Can we just talk normal?   
    In the old eu there was a Wilkie that could only speak basic, which was stated to be from a birth defect that prevented him from speaking whatever the Wookiee language is, so theoretically there is no reason why a Wookiee shouldn’t be able to speak basic. 
  11. Like
    Wussypillow reacted to EliasWindrider in EotE New Party: Just 5 Wookiees. Can we just talk normal?   
    I  made the same mistake until Donovan Morningfire corrected me and I looked it up.  It was in the original thrawn trilogy and the Wookiee had a speech impediment that humans found easier to understand but he did NOT speak basic.
  12. Like
    Wussypillow reacted to RogueCorona in Question/Idea: The Wookiee space fleet?   
    We know the Trandoshans have definitely had space capability for a very long time because Subpro was founded by Trandoshan shipwrights
  13. Like
    Wussypillow reacted to LithiumBlossom in Question/Idea: The Wookiee space fleet?   
    Kashyyk has kings, clans and chieftains. Never been clarified if it's unified or not. Go with what's best for your campaign. 
  14. Like
    Wussypillow reacted to TheShard in Question/Idea: The Wookiee space fleet?   
    I think the Wookiees would treat tribes much like local councils that would just be extensions of bigger councils and so on till you got a ruling council. So yes i think to be spacefaring you'd have to have a form of centralization.
  15. Like
    Wussypillow reacted to BipolarJuice in Question/Idea: The Wookiee space fleet?   
    In the (now) Legends: It was heavily implied that the Wookiees and Trandoshans have both been a spacefaring species for millennia, both because they've been fighting each other for centuries, but also because Wookiee explorers have access to secret hyperspace routes which the Seperatists coveted (the original reason for the [cringe] droid attack on the wookiees). Secret routes which it would seem they mapped out themselves. Though, I have my doubts that Kashyyyk has any form of central government (please correct me if I am wrong), thus probably never really had any sort of centralised fleet.
  16. Like
    Wussypillow reacted to Nytwyng in EotE New Party: Just 5 Wookiees. Can we just talk normal?   
    Lowbacca in the Young Jedi Knights books had one on his belt, too.
  17. Like
    Wussypillow reacted to JorArns in EotE New Party: Just 5 Wookiees. Can we just talk normal?   
    In the old republic mmo, one of the npcs has a protocol droid strapped to his chest. You might consider something like that just for narrative.

  18. Like
    Wussypillow reacted to LithiumBlossom in Question/Idea: The Wookiee space fleet?   
    They appear in the novels and Rebels very briefly. I hope their stats will be in Dawn of Rebellion. 
    http://starwars.wikia.com/wiki/Auzituck_anti-slaver_gunship
  19. Like
    Wussypillow reacted to Rosco74 in Question/Idea: The Wookiee space fleet?   
    I never heard of a Wookiee space fleet. They sure have a great land army as we can see in the movies but a space fleet? maybe the comics refered it?
  20. Like
    Wussypillow reacted to LithiumBlossom in Question/Idea: The Wookiee space fleet?   
    Most Wookiees on Kashyyk were enslaved by the Empire or escaped into the forests. After the rise of the Empire the Wookiee fleet scattered across the Galaxy. They prioritised fighting slavers and raiding facilities using slaves. The Empire marked them as high priority targets so few lasted until the Galactic Civil War. Some survived by pretending to be civilian freighters. They were unable to deploy more than a few gunships at the Liberation of Kashyyk. 
  21. Like
    Wussypillow reacted to Nytwyng in EotE New Party: Just 5 Wookiees. Can we just talk normal?   
    Even if the whole party weren’t, you could. The assumption is that the party understands one another.
    Back in the old D6 days, there was a rule that Wookiee PC’s had to growl unless at least one member of the party understood them, at which point it was assumed they were translating for the rest when necessary. Which can still be a fun optional rule.
  22. Like
    Wussypillow reacted to Stan Fresh in Ghosts of Dathomir is too busy   
    Have you watched The Clone Wars or Rebels? This portrayal of Dathomir is based on material from the shows that superseded the "crashed mining ship" setting.
  23. Like
    Wussypillow reacted to Vondy in Ghosts of Dathomir is too busy   
    I get the impression the writers are trying to make sure, even though this is a FaD product, it could be used with EotE and AoR, too. The imperial angle is more suitable for Rebellion characters and the smugglers/pirates/heist stuff is more in line with EotE. Streamlining it for whichever line your characters are suited to is essential.
  24. Like
    Wussypillow reacted to JorArns in Ghosts of Dathomir is too busy   
    It certainly suffers from over complication. Most of the other adventures follow a similar structure: Act 1 takes place on a different planet from Act 2 which takes place on yet a different planet from both previous acts. Jewel of Yavin is the only published adventure module I'm aware of that breaks this mold: all of it takes place on Bespin in Cloud City.
    Ghosts of Dathomir would have benefited greatly from following that single-planet structure as it would have offered more of what brought me to it in the first place: Dathomir. 
    I'm not upset too much as far as the lack of nightsisters in this module. The Clone Wars show makes it seem as if the nightsisters are destroyed, so I understand why they went that direction. What I don't like is the side-bar telling you how to deal with them. It reminds me too much of Escape from Glare Peak's treatment of Darth Vader. Removal of player agency if poor game design in my opinion.
    After I got over my expectations of what I wanted the module to be, it's not that bad. It could just be so much better.
    I like some of your ideas on making it less complex and will probably use a few when I run this in our game.
  25. Like
    Wussypillow reacted to Stan Fresh in Ghosts of Dathomir is too busy   
    With the exception of Ventress they're not involved in galactic affairs, are they? Why devote resources to their extermination or containment and risk the situation getting out of hand?
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