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Sebmono

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  1. Like
    Sebmono reacted to ArbitraryNerd in Single Reactor Ignition   
    Based on the new article, it's clear they were worried about leader bloat as well - they set a cap on leader pools at 8 (and Imps have an action card for Motti & Jabba to bump it up to 9).
  2. Like
    Sebmono reacted to grisix in New player here, with a production calculator app   
    Hi folks
    I have become a big fan of this boardgame since I got it last Christmas. I am an old player of Freedom in the Galaxy and am so happy to find a Star Wars game that works so well with only two players!
    Anyway, I have built an app to calculate production and speed up this step, and wanted to check here if it was ok to share it with the community.
    Thanks for the input!
     

  3. Like
    Sebmono reacted to Bron Ander Haltern in Single Reactor Ignition   
    Ability of Exploit Weakness is basically "The Rebel player does not draw an objective card during the next Refresh Phase" (and you only draw 6-9? the entire game), everything else is secondary to that.
  4. Like
    Sebmono reacted to ArbitraryNerd in Single Reactor Ignition   
    No motivation to hunt it down now, but I'm pretty sure the article says that you'll still have the Superlaser Online card regardless of what deck you go with.
  5. Like
    Sebmono reacted to Bantha in Single Reactor Ignition   
    Yeah you are right about the new rules! But it seems like we are getting new infos every week now because of this twitter-thing!
     
    And i have to say i am very excited about this expansion right now. Looks really cool! Im also hoping for way to play both versions together, maybe just the missions for the new units and the Leaders.
     
    exploit weakness can be useful if played early maybe but I dont know...
    imperial might you are right but seems like you are getting more leaders anyway and then really cool!!
    Recon great
    Discredit Reb I'm not sure about the right timing to play this card and as a rebel I would always throw the dice if I had two or more sabotagemarker on the field, at least in theory. Oh ok at the end, if you need just one more round to destroy the base and there are no sabotagemarker on the field it sounds very useful! And i dont think this picture shows motti! Or is it just my bad monitor?
    we're the bait great card to empty the rebel base short befor you attack. And I dont think that the leader is liberated
    I like more leaders because sometimes as a rebel it becomes very annoying when one leader is captured, one is frozen, one is turned... and as imperial I always have problems in moving all the stuff AND resolve missions...
    secret mission you mean its to easy and without risk? I think you are right but i will really like to play it!
    prepare fpr battle what is the tactic deck? But sounds cool! Advanced tactic cards?
    Assault I never roll lightsabers when I need them...
    Single Reactor Ignition Here Im a little bit confused.. The part about the rebel base! If the base is on the planet, wouldn't it be more useful and glorious to blew up the hole thing? But of course its useful to destroy some rebel troops and speeders without destroying the hole planet. It depends on the number of copies of this card in the deck, as you said. The more the better...
     
    And I hope they will release the german version as soon as possible...
     
  6. Like
    Sebmono got a reaction from ThatJakeGuy in Idea for Emperor Palpatine   
    Or is he?

  7. Like
    Sebmono got a reaction from qwertyuiop in Idea for Emperor Palpatine   
    Or is he?

  8. Like
    Sebmono got a reaction from RedSkull in Soontir/Delta/Dark Curse/Zeta Leader; thoughts?   
    Interesting, I like this direction although I would probably go with keeping Wired on Zeta over crackshot. And If 99 isn't going to reliably get the initiative bid anyways, maybe it's worth it to go 100 and just keep Dark Curse over the BlackCrack? I really do love the survivability of Dark Curse, particularly given my local meta which relies a lot on dice altering and rerolls. Guess I'll have to do it the fun way and try both!
     
    Also, definitely didn't realize the true classic Soontir, waaaaay before my time, haha. I only started playing about 3 months ago
     
    I really like this list too and will give it a go, thanks! I don't have a SF Tie but just ordered one to try this out, gonna be a Sunday Funday this weekend
  9. Like
    Sebmono got a reaction from blade_mercurial in Soontir/Delta/Dark Curse/Zeta Leader; thoughts?   
    Interesting, I like this direction although I would probably go with keeping Wired on Zeta over crackshot. And If 99 isn't going to reliably get the initiative bid anyways, maybe it's worth it to go 100 and just keep Dark Curse over the BlackCrack? I really do love the survivability of Dark Curse, particularly given my local meta which relies a lot on dice altering and rerolls. Guess I'll have to do it the fun way and try both!
     
    Also, definitely didn't realize the true classic Soontir, waaaaay before my time, haha. I only started playing about 3 months ago
     
    I really like this list too and will give it a go, thanks! I don't have a SF Tie but just ordered one to try this out, gonna be a Sunday Funday this weekend
  10. Like
    Sebmono got a reaction from Conviction in Idea for Emperor Palpatine   
    Or is he?

  11. Like
    Sebmono got a reaction from subtrendy in Idea for Emperor Palpatine   
    Or is he?

  12. Like
    Sebmono got a reaction from Animewarsdude in Idea for Emperor Palpatine   
    Or is he?

  13. Like
    Sebmono got a reaction from subtrendy in Iron Man IA?   
    I was thinking that a different hero would take his spot, I think the game is max fun when all four heroes are playing so wouldn't ever recommend being down one.
     
    To each their own, whether or not to reduce XP is just a balancing thing at that point. As far as downside for the imperials, I don't think the idea of Iron Man is to make the game easier for the Rebels so again this would just be a matter of balancing the details to taste. There should be some kind of penalty to having a hero go down, that's kind of the whole point.
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