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deDios

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About deDios

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  1. deDios

    How Far Do You Travel for Tournaments?

    Nearest known active armada community is 5-6 hours (8 in bad weather last time). Also have to make a border crossing every time, but I'm getting used to the sour look of the officer when when we say our business in their country is playing with plastic space ships. Next closest tournament is 8 hours drive. Flying is expensive in our neck of the woods, but we've debated a 1000mile round trip on the railroad tracks. Good news is we are just recently having enough locals to do 4 or 6 person informal 'tournaments' for bragging rights. Are we all crazy?
  2. deDios

    Best Armada Moment from this year

    1. Winnipeg regionals. Argued with my lone ND partner about my list on the way there for 5 hours. Played a different list at the tourney than I had practiced and had a blast trying to adapt. If only Luke and Dodonna hadn't done 5 damage on the first die roll of one game.... I wouldn't have laughed near as hard. Did surprisingly well for practicing in a meta of two. 2. Fargo regionals (RIP Fargo Regionals): Had one game where the two of us (SD guys are so fun) had like 13-14 activations between us (and I had Madine). We laughed so loud and hard at the ridiculous maneuvers on both sides that other guys kept coming over to check on us during that game. Merry Christmas guys and here's to many more memories!
  3. Since someone brought this post out of the archives, I wanted to say thanks to the OP for your insights. I’m considering using a modified version of a campaign list around once. It was easier to do with 500 points than 400. Any comments appreciated. The Jonas/warlord combo may be overpriced but should be another headache for the opponent to deal with. Ruthless Gladivictor (400/400) Empire - Author: deDios - Aaron Commander: Grand Admiral Thrawn Objectives: Fighter Ambush, Superior Positions, Precision Strike [flagship] Victory II-class Star Destroyer (85) - Grand Admiral Thrawn (32) - Warlord (8) - Electronic Counter Measures (7) - SW-7 Ion Batteries (5) - Disposable Capacitors (3) - Minister Tua (2) - Quad Turbolaser Cannons (10) - Ruthless Strategists (4) = 156 total points Gladiator II-class Star Destroyer (62) - Skilled First Officer (1) - Assault Proton Torpedoes (5) - Ruthless Strategists (4) = 72 total points Gladiator II-class Star Destroyer (62) - Demolisher (10) - Skilled First Officer (1) - Assault Proton Torpedoes (5) - Ruthless Strategists (4) = 82 total points Squadrons (90/134): 1x Captain Jonus TIE Bomber Squadron (16) 1x Gamma Squadron TIE Bomber Squadron (10) 3x Tie Bomber Squadron (27) 1x Tempest Squadron TIE Advanced Squadron (13) 1x Tie Advanced Squadron (12) 1x JumpMaster 5000 (12)
  4. I keep watching for a weekend to trip over there, but I have to find both a Fri night and Sat morning that are free to make the trek. You last regional was a lot of fun for me. Thanks for hosting a great community. See you again whenever it works out.
  5. This sounds like a blast, unfortunately my weekends are chewed up bad enough that even when it settles out, it will take me a month to recover. If by miracle I’m available – I would gladly trip over there.
  6. deDios

    Valuable Payload Battle Reports

    Another Mon Cal training exercise between Madine's (drive it like you stole it) Battle Cruiser80 @deDios and an Expanded Launcher Ordnance75 @jp82729. Great opponent and a very interesting matchup - I likened it to playing with snakes. The result should be deDios victor with an 8-3 MOV79. The result was calculated in chat as 68-0, but we forgot an A-wing so it should have been 50+18+11=79. Madine broke form to drop to speed 1 on approach and the O-cruiser used its support fleet to open up turn 3 with a hefty double arc shot. Mon Karren had compartment fires and both red brace tokens that never readied again. MK returned effective fire and moved away, hoping that spinals could do a significant parting shot as it moved on to retrieve the valuable cargo. Aspiration moved away without giving that opportunity. Tycho and a pair of unmarked a-wings dueled for supremacy among the ships and later around the station with one a-wing dropping in the last round and the other two at 1 hull each in a Mexican stand-off on the station. Both ships looped back toward one another with the Battle Cruiser strapping on more hull plating at the station on it's way around. Turn 6 left the onlookers wondering how much more the Karren could take (but it still managed to claim a flotilla of transports in the last turn). One more turn would have easily finished it off, but the merciful MC75 crew looked at their brethren through the bulkheads and decided blue milk would be better than destroying a cruiser. On with the tourney! I'm so excited to actually have time to jump in. The format is limited in opportunities to flank and synergize, but a great to stay in practice and learn vassal.
  7. deDios

    Valuable Payload - Vassal Mini Event

    Another Mon Cal training exercise between Madine's (drive it like you stole it) Battle Cruiser80 @deDios and an Expanded Launcher Ordnance75 @jp82729. Great opponent and a very interesting matchup - I likened it to playing with snakes. The result should be deDios victor with an 8-3 MOV79. The result was calculated in chat as 68-0, but we forgot an A-wing so it should have been 50+18+11=79.
  8. deDios

    Valuable Payload - Vassal Mini Event

    Mon Cala training exercise has concluded with 50-16 (7-4), in favor of deDios vs. Quadro. After the Quadro’s MC 75 craftily maneuvered (as 1st player) to deliver it’s ordinance into Madines MC80. Madine disengaged his remaining one hull point and panicking crew to grab the token, land on the station twice, and do a miraculous turn to avoid leaving the exercise area. Tycho was lost delaying a hungry fighter screen, and the MC75 just missed grabbing its cargo on turn 6. Nice to meet @Quadro28, and enjoyed the banter/game.
  9. deDios

    Valuable Payload - Vassal Mini Event

    I dropped in a fleet (past the deadline). Put me in if it gives you an even number of players, don't put me in if it causes a 'bye'.
  10. deDios

    FAQ drop before worlds confirmed

    This thought isn't helpful, but as long as we're sounding off, again.... I'm ok with flotillas in general, but try not to use them because I feel they are too easy of an answer and I like exploring options. One thought that would be interesting for future waves/updates is make each unit of the same type cost increasingly more than the last. First flotilla naked costs 17, second costs 19, third costs 22, fourth is 26.... Same could be used with other small base ships. I always thought that would encourage diversity without preventing spam if someone has a fun idea. That probably wouldn't boost sales of multiple packs, however.
  11. deDios

    Raddus Odds of survival

    For the MC80L, I too like the Star Cruiser for head-on and side-on attacks (especially for the more stable dice and lower cost). However, if you are going to chase as 2nd player, the Battle Cruiser with Caitken & Shollan and Spinals (+Ion/Turbo's to taste) has not disappointed me. I hated losing Gunnery Teams, but once you are safely behind the battle lines, nothing at speed 3 can clear your red range (even without using ETechs). I felt terrible for a newer tournament player that ended up in that situation with me because he was utterly powerless to stop the damage. Also, you can wait on that MC80L activation until it is convenient for you, but they need to move their prey ASAP to avoid the extra blue dice. For the record, I still like to hyper in to make a crossed-T and turn hard into the pursuit, but it just keeps hitting afterward even when they are speed 3.
  12. deDios

    Hammerhead Swarm

    With Mon Mothma I think solar corona is boring, but a very good choice to keep those evades in play. With careful deployment I was able to go into the outside 1 foot of the table and produce a firing line coming straight out of the Corona at your opponent.
  13. I would add it with the recent rash of Leia lists. I lost track of how many Shields it regenerated with one (expensive) command dial - maybe 6 or 7 per turn during the first rounds of engagement, and the dice were uncannily accurate with CF dial and token going nearly every activation. Another version had one less HH and took QBTs, and Toryn Farr to hand out speeding tickets, and various unique rebel officers to personalize the hammerheads. Antilles Maneuver (400/400) Rebels Commander: Commander Leia Organa Objectives: Solar Corona, Opening Salvo, Contested Outpost [flagship] Modified Pelta-class Command Ship (60) - Commander Leia Organa (38) - Phoenix Home (3) - Shields to Maximum! (6) - Disposable Capacitors (3) - Ray Antilles (7) - Lando Calrissian (4) - Projection Experts (6) = 127 total points Hammerhead Scout Corvette (41) - Task Force Antilles (3) - Cham Syndulla (5) = 49 total points Hammerhead Scout Corvette (41) - Task Force Antilles (3) - Jyn Erso (4) = 48 total points Hammerhead Scout Corvette (41) - Task Force Antilles (3) = 44 total points Hammerhead Scout Corvette (41) - Task Force Antilles (3) = 44 total points Hammerhead Scout Corvette (41) - Task Force Antilles (3) = 44 total points Hammerhead Scout Corvette (41) - Task Force Antilles (3) = 44 total points
  14. deDios

    GAMA Trade Show starts today!

    Never gets old guys. The tag team is even more classic.
  15. We were just talking about how nice it would be to do something in Dickinson. Most everyone there would have to drive 100-300 miles, but it would cover a 'region' that doesn't have a lot of Armada options (Minot, Bismarck, Colstrip, Rapid City). It's too bad the store closed down. This conversation may not produce any concrete events, but I'm glad y'all responded so we have an idea of who is playing around here. It's kind of my playstyle to create options. If we keep finding a couple of guys each week on this conversation, it'll be worth annoying the rest of the forum from more civilized parts of the galaxy.
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