Jump to content

EmperorJay03

Members
  • Content Count

    41
  • Joined

  • Last visited

About EmperorJay03

  • Rank
    Member

Recent Profile Visitors

309 profile views
  1. I think you've done a fantastic job of exploration and the contributions have been amazing! I think one of the offensive retrofit slots needs to be replaced with a fleet command slot asap. This is a command ship after all. FFG could make one version like the Cymoon ISD with crazy offensive capabilities and then a command ship version with a fleet command slot and maybe a support team slot? Just my thoughts but for now this thing wants fleet command slot in the worst way.
  2. I could drop a TIE fighter and add Flechette Torps to the Raider and Assault Proton Torps to Demo too.
  3. Hi folks, Variation on a theme but what would be a more utilitarian force for someone who is thinking about their first tourney and doesn't know the meta of the Michigan areas... asking for a friend I'd like to stick with Devastator or Avenger. Leaning towards Devastator for the tactical thrill and for experience. I'd like a decent bid for first, especially with Devastator. Thoughts, fellows? Squads Faction: Galactic Empire Points: 386/400 Commander: Moff Jerjerrod Assault Objective: Targeting Beacons Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Raider-I Class Corvette (44 points) - Ordnance Experts ( 4 points) - Flechette Torpedoes ( 3 points) = 51 total ship cost Imperial II-Class Star Destroyer (120 points) - Devastator ( 10 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 161 total ship cost [ flagship ] Gladiator I-Class Star Destroyer(56 points) - Moff Jerjerrod ( 23 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) = 93 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 7 TIE Fighter Squadrons ( 56 points) AND Activations Faction: Galactic Empire Points: 384/400 Commander: Moff Jerjerrod Assault Objective: Targeting Beacons Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Raider-I Class Corvette (44 points) - Ordnance Experts ( 4 points) = 48 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Imperial II-Class Star Destroyer (120 points) - Devastator ( 10 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 161 total ship cost [ flagship ] Gladiator I-Class Star Destroyer(56 points) - Moff Jerjerrod ( 23 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) = 93 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 4 TIE Fighter Squadrons ( 32 points) Any pointers would be appreciated!
  4. Revised list: I could add D-Caps to another Goz but a 13 pt bid may be best rather than a 10 pt bid. Especially, when visiting a new gaming store and you're not aware of the meta of the area that the store is in... Rolling Thunder 1.6 Faction: Galactic Empire Points: 387/400 Commander: Moff Jerjerrod Assault Objective: Targeting Beacons Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Imperial II-Class Star Destroyer (120 points) - Devastator ( 10 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - SW 7 Ion Batteries ( 5 points) = 162 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost [ flagship ] Gladiator I-Class Star Destroyer (56 points) - Moff Jerjerrod ( 23 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 98 total ship cost Gozanti-class Cruisers (23 points) - Disposable Capacitors ( 3 points) - Jamming Field ( 2 points) = 28 total ship cost 3 TIE Interceptor Squadrons ( 33 points) 1 "Howlrunner" ( 16 points)
  5. Good catch. The Assualt Carriers were supposed to be Cruisers in 1.4 and 1.5. I'll revise that and after that revision could add the D-Caps you both spoke of. Again, good catch!
  6. Or this alternate version with 2 fewer squads however, with an added Goz with a Jamming Field to slow the squad game a bit. Squints would still throw 4 blue dice around Howlrunner however would send a X-Wing to 3 blue dice instead of 4. Could swap Jamming Field for another Comms Net and have mega command token action? Maintaining a 12 point bid with this list too. Thoughts? Rolling Thunder 1.5 Faction: Galactic Empire Points: 388/400 Commander: Moff Jerjerrod Assault Objective: Targeting Beacons Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Gozanti-class Assault Carriers (28 points) - Comms Net ( 2 points) = 30 total ship cost Imperial II-Class Star Destroyer (120 points) - Devastator ( 10 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 161 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost [ flagship ] Gladiator I-Class Star Destroyer(56 points) - Moff Jerjerrod ( 23 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 98 total ship cost Gozanti-class Cruisers (23 points) - Jamming Field ( 2 points) = 25 total ship cost 1 "Howlrunner" ( 16 points) 3 TIE Interceptor Squadrons ( 33 points)
  7. Thanks! How does a 12 point bid sound? I could drop the TIE/n and go with another squint squad but that would drop my bid down to 9 and 12 is better than 9 New version crafted with your thoughts in mind @thecactusman17 and @Mad Cat: If the fighters stay close to the fleet or just to Devastator really, Dev can activate 4 + 1 with a squad token. Unleashing 4 squints with 5 blue die each and some TIE/ns with 4 blue die and all being able to reroll at least 1 die + the squints have 2 blue counter even if they perish. Rebel Ace or not, that is a serious threat, wouldn't you think? Rolling Thunder 1.4 Faction: Galactic Empire Points: 388/400 Commander: Moff Jerjerrod Assault Objective: Targeting Beacons Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Gozanti-class Assault Carriers (28 points) - Comms Net ( 2 points) = 30 total ship cost Imperial II-Class Star Destroyer (120 points) - Devastator ( 10 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 161 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost [ flagship ] Gladiator II-Class Star Destroyer (62 points) - Moff Jerjerrod ( 23 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 104 total ship cost 1 "Howlrunner" ( 16 points) 4 TIE Interceptor Squadrons ( 44 points) 1 TIE Fighter Squadron ( 8 points)
  8. Great video @thecactusman17. Thank you for sharing it. I have made some tweeks to the list for consideration. @thecactusman17, @Mad Cat? I must admit, I am having a hard time processing pulling JJ off Devastator just due to keeping him alive long enough to help out as much as possible. However, if I do move him, he's headed for Demolisher. I removed the Gozanti that had Suppressor and Slicer Tools on it because I'm thinking I need a more utilitarian ship (and something more survivable) to assist my limited fighters and provide some cover fire for Devastator and Demo. This is where I brought in the Raider. Having done this, this would eliminate my potential of going first however... Rolling Thunder 1.3 Faction: Galactic Empire Points: 400/400 Commander: Moff Jerjerrod Assault Objective: Targeting Beacons Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Skilled First Officer ( 1 points) - Ordnance Experts ( 4 points) = 71 total ship cost [ flagship ] Imperial II-Class Star Destroyer (120 points) - Moff Jerjerrod ( 23 points) - Devastator ( 10 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 184 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Raider-I Class Corvette (44 points) - Ordnance Experts ( 4 points) = 48 total ship cost 1 "Howlrunner" ( 16 points) 2 TIE Interceptor Squadrons ( 22 points) 1 Black Squadron ( 9 points)
  9. I'm glad to meet someone that has an affinity for the Devastator. I like using the other two ISD Title Cards and haven't really tried Devastator out yet but thought it could be fun, supported in the right way of course. Going first would be important, I can certainly see that. What would you strip from this list to get to a fair bid for first? 15 to 20 point bid? I like the IO on the Demolisher however, being a newer player, I am a little hesitant on taking out Engineering Captain for a little assurance after I strip 2-3 by round 3 and possibly up to 4 tokens by round 6 tokens from Devastator. Thoughts on an insurance policy? Thanks for the link to your article, @thecactusman17! I will have a gander at it and let you know my thoughts!
  10. Did some tweeking on the first list to create this V1.1: Rolling Thunder 1.1 Faction: Galactic Empire Points: 400/400 Commander: Moff Jerjerrod Assault Objective: Targeting Beacons Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Gozanti-class Assault Carriers (28 points) - Suppressor ( 4 points) - Minister Tua ( 2 points) - Electronic Countermeasures ( 7 points) - Slicer Tools ( 7 points) = 48 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) - Medical Team ( 1 points) - Assault Proton Torpedoes ( 5 points) = 79 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost [ flagship ] Imperial II-Class Star Destroyer(120 points) - Moff Jerjerrod ( 23 points) - Avenger ( 5 points) - Defense Liaison ( 3 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 175 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 4 TIE Fighter Squadrons ( 32 points) 1 "Howlrunner" ( 16 points) I also created this V2.0: Rolling Thunder V2.0 Author: EmperorDrewek03 Faction: Galactic Empire Points: 400/400 Commander: Admiral Motti Assault Objective: Targeting Beacons Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Gozanti-class Assault Carriers (28 points) - Suppressor ( 4 points) - Minister Tua ( 2 points) - Electronic Countermeasures ( 7 points) - Slicer Tools ( 7 points) = 48 total ship cost [ flagship ] Imperial II-Class Star Destroyer(120 points) - Admiral Motti ( 24 points) - Devastator ( 10 points) - Engineering Captain ( 6 points) - Gunnery Team ( 7 points) - Quad Laser Turrets ( 5 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 189 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 78 total ship cost 1 "Howlrunner" ( 16 points) 4 TIE Interceptor Squadrons ( 44 points) Probably have a little more tweeking on the fighters but getting better.
  11. Good points on the Glad. I haven't tried Devastator yet but have been wanting to tinker with it. I don't disagree with the single tractor beam but I was thinking that it might make some ships slow just in time to hit them again before they pass the front hull zone. I do like the savings on the ships to get more TIEs into the mix. I'll tinker with this list some more. Thanks for your thoughts @Mad Cat!
  12. Hey folks, a comment that I seem to typically get on my listed fleets is that they need more activations. So, to try to boost some activations (from my 3 to 5), I have created this monster. No Vader Commander but JJ to direct the cannons. Howlrunner and her TIE escorts may not last long but should fight valiantly until the bitter end. I feel that Rebel bombers would pose a pretty serious threat. The thought of downgrading the Glad has crossed my mind to get some more TIEs in here... Thoughts? Rolling Thunder Faction: Galactic Empire Points: 400/400 Commander: Moff Jerjerrod Assault Objective: Targeting Beacons Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Gozanti-class Assault Carriers (28 points) - Suppressor ( 4 points) - Minister Tua ( 2 points) - Electronic Countermeasures ( 7 points) - Slicer Tools ( 7 points) = 48 total ship cost Gladiator II-Class Star Destroyer (62 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) - Rapid Reload ( 8 points) = 84 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost [ flagship ] Imperial II-Class Star Destroyer(120 points) - Moff Jerjerrod ( 23 points) - Devastator ( 10 points) - Defense Liaison ( 3 points) - Gunnery Team ( 7 points) - Phylon Q7 Tractor Beams ( 6 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 186 total ship cost 1 "Howlrunner" ( 16 points) 2 TIE Fighter Squadrons ( 16 points)
  13. Did some tweeking: thoughts? I am tempted to lose a few upgrades on some of the ships to get a few more squads into the mix... Sloane's Gambit V2.0 Author: EmperorDrewek03 Faction: Galactic Empire Points: 400/400 Commander: Admiral Sloane Assault Objective: Station Assault Defense Objective: Fighter Ambush Navigation Objective: Dangerous Territory [ flagship ] Imperial I-Class Star Destroyer (110 points) - Admiral Sloane ( 24 points) - Avenger ( 5 points) - Captain Needa ( 2 points) - Gunnery Team ( 7 points) - Spinal Armament ( 9 points) - Leading Shots ( 4 points) = 161 total ship cost Quasar Fire II-class Cruiser-Carrier (61 points) - Stronghold ( 5 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) = 77 total ship cost Gozanti-class Cruisers (23 points) - Suppressor ( 4 points) - Minister Tua ( 2 points) - Electronic Countermeasures ( 7 points) - Slicer Tools ( 7 points) = 43 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 6 TIE Interceptor Squadrons ( 66 points) 1 "Howlrunner" ( 16 points) 1 Saber Squadron ( 12 points)
  14. I thought about dropping the Glad for some Gozes or Kittens and some Imperial Aces (Howlrunner and maybe Soontier Fel).
  15. I have been messing around with altering my Sloane Fleet with some heavy hitters while keeping the swarm game strong. 10 pt bid for first. Thoughts? Sloane's Gambit V2.0 Faction: Galactic Empire Points: 390/400 Commander: Admiral Sloane Assault Objective: Station Assault Defense Objective: Fighter Ambush Navigation Objective: Dangerous Territory [ flagship ] Imperial I-Class Star Destroyer (110 points) - Admiral Sloane ( 24 points) - Avenger ( 5 points) - Minister Tua ( 2 points) - Gunnery Team ( 7 points) - Reinforced Blast Doors ( 5 points) - Spinal Armament ( 9 points) - Leading Shots ( 4 points) = 166 total ship cost Quasar Fire II-class Cruiser-Carrier (61 points) - Stronghold ( 5 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) = 77 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) = 70 total ship cost 7 TIE Interceptor Squadrons ( 77 points)
×
×
  • Create New...