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Posts posted by KamaKrazyWarBoy
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Although the Civ sheets specifically say that each Civ "starts" with an additional Scout/Army figure respectively, does that extend throughout the entire game (meaning the additional figures may be bought again after being disbanded for whatever reason)? Thematically I would argue it makes sense that the Russians would field a "larger" army, and the Spanish would have more scouts exploring the world, but the wording makes it seem pretty clear that it's a one time, start of game, buff. It could have made a huge difference in the last game my group played as both Civs disbanded the extra unit for a free tech and an additional city fairly early. But, if they had to be 'hoarded" in order to maintain the bonus, it would greatly impact our strategy in future games to come. Any clarification or house rules welcome, thanks!
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As far as my understanding goes:
1) On the last page of the rules clarification, it states that while barbarians are in a city-state, it cannot be attacked (page 15).
2) Landing on and killing the barbarian ends that units' turn so it cannot continue moving. Though if you have additional caravans they may complete their movements.
3) Yes, as long as there are no opponents' cities or control tokens/barbarians on that space.
4) You do lose the natural resource token, but it can be taken control of again on a later turn.
Granted, I've only played a couple of times so far so I may be wrong, but those are the conclusions my group came to and it seemed to work out pretty well for us.
Juan4aigle reacted to this -
I don't know who's idea it was to make Catherine de Medici the leader of the French, but after giving it some thought, I have some issues with it. She wasn't even French, she was Italian and she married into the French monarchy. She also didn't have much authority as queen and only ruled a Regent through her sons. If we are to believe that we're building the French empire anew in an alternate history, my train of thought gets derailed at Catherine de Medici. There are plenty of other options the developers could have chosen from. Like Vercingetorix, Charlemagne King of the Franks, Napoleon Bonaparte, Joan of Arc, maybe even Voltaire just to name a few. Don't get me wrong, the addition of Gilgamesh of the Sumerians gets high praises from me, and switching from Abraham Lincoln to Teddy Roosevelt is a nice touch, though I still think it should be George Washington for the Americans. But Catherine de Medici? She simply wasn't even half as influential as the individuals listed above. How do you put a mythical God King like Gilgamesh next to Catherine de Medici? It just seems like a brutal oversight to me. If anyone else has criticism of the current leader choices, I'd be interested to hear them. If we complain enough, the developers might just update them assuming there's an expansion in the works.
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I think the resolution would be the same as if they had attacked a reinforced control token, with the obvious exception being that you don't flip your capital over. You lose two trade tokens and the barbarian token is removed and returned to the pool awaiting the next star icon on the event dial. It would simulate your government bribing the foreign hordes to prevent continued invasion. At least that's how our group interpreted the rules. Also if you have the ancient wonder Petri, barbarians can't even touch any of your cities. But that's the only wonder I can think of that affects barbarians. Currency is another way of thematically bribing barbarians away from you instead of attacking them for the trade token. Barbarians can occupy City-States, and currency could be used to "liberate" them from barbarians, but I seriously doubt they can occupy your capital.
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Awesome dude, Thanks!
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So my friend bought this game and I don't have access to the rule book currently, but we we're playing last night (I'm using Mak, the bold renegade) and I was blasting away at this red Nexu and everything was going swell, till it wasn't and I had to fall back (incoming probe droids). So I disengaged (3 spaces) and on my activation hid behind a wall of solid red lines and rested. Here's where the actual question comes in, the Nexu on its next activation moved its 6 spaces and performed its leap action OVER the red lines to slash me. Does this mobile ability include attacks as well as movement? I wasn't arguing about his Nexus' ability to crawl over impassible terrain, rather to attack through it from three spaces away. This also brings up the line of sight issue as well. Also for future reference, if a Nexu moves through blue (difficult) terrain, will it's leap be reduced to two spaces instead of three? That situation didn't occur, but it might save me one day if that's the case. And finally, would a Nexu be able to leap over the dashed red lines to slash as well? Clarification will be much appreciated!
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That's excellent, I had no idea! Maybe we will get some NCR material after all. We only need one Ranger, wouldn't even have to feed 'em much!
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On 10/6/2017 at 11:51 AM, TechnoGolem said:Hope we start getting more info on the game soon. Curious if they have plans for the older stuff. Would love to see some NCR stuff or even pre-NCR.
Were the NCR mentioned in any of the installments prior to New Vegas? I never played FO1 or 2 but if I missed that in all the hours I played FO3 I think I'll be disappointed in myself. Personally I feel that if they include some NCR material, they'd be obligated to include Caesars Legion and Mr.House material as well. I'd hope they wouldn't make expansions for each and every faction separately. But the real issue with that is Obsidian developed New Vegas, not Bethesda. FFG might not even have any rights to the NCR material, or anything from New Vegas for that matter, which would be a real bummer.
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If I had to guess, the Red ones are standard Nuka-Cola caps and the Blue ones are probably Nuka-Cola "Quantum" caps. In the video game, the latter is a far more beneficial and likely an even more refreshing beverage than the standard Nuka-Cola. But I'm going to agree with Fnoffen about how in practice, they probably just have different values. If we're lucky, they'll put out some Sunset Sarsaparilla star caps eventually and really set things off!
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Excellent point! I suppose just for the sake of argument, Astrology seems to be an early era tech card, a time of human history when the sciences weren't as well defined as they are today. For example, Physics was known as Natural Philosophy during the life of Isaac Newton, and Astronomy wasn't much of a science at all until our buddy Galileo proved the Earth wasn't the center of the universe and brought the field some credibility. Point being, maybe the pseudoscientific aspect was exactly was the creators were going for, as it is a tech representing early human history, when man was swayed by mysticism more than evidence. Still, bravo on the distinction, you are absolutely right!
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On 8/11/2017 at 2:17 PM, Iceeagle85 said:I also think we won't see the graphical violence of the videogames, combat will probably done with some dice tests so you just kill the enemies without seeing the effect. A mission might have some graphic description of violence but I doubt it. Slavery might be mentioned but I doubt you will be able to engage in it, drugs could very well be a thing. And I'm quite sure you won't be able to do really bad things like killing children or doing canibalism (all of which you can do in the videogames).
Although killing children is completely impossible in the Fallout series (sadly enough, I sure tried), with the correct perks, not only can one engage in cannibalism but eating human flesh actually heals you! It's considered a crime against nature if you're caught, but extreme Taboos aren't exactly forbidden in the Fallout universe.
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Squee, indeed! I'm somewhat disappointed that Napoleon Bonaparte isn't the leader for the French though. And I echo the sentiment that I think that the art for the original looked better, but hexes are going to be a massive game changer. I liked where they were going with the square blocks from the original, but the hexagonal format is simply superior, in my opinion.
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Just take my money already FFG! I truly hope they capture the charm of using your S.P.E.C.I.A.L. stats in social encounters and that there is some version of V.A.T.S. for combat. Not like there's a single deal breaker about Fallout, so much potential. Here's rooting for 5 and 6 player variants as well!
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You could try playing the 6 player variant and control multiple houses, that might work for a two player game. i.e Baratheons, Tyrells, and Starks vs the Dornish, Greyjoys, and Lannisters. I've never tried it myself but would be interested to see if it works. Thematically it makes a bit of sense, since the game takes place during the War of the Five Kings, and both Baratheons and Tyrells vouched for Stark support, and Tyrion attempted to marry Myrcella off to a Dornish Prince while the Greyjoys went after the Starks. All in all if you get the game, I doubt you'll be disappointed. It's an excellent substitute for Risk.
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I'd be interested to learn how your "Honeypot" player gets multiple boost die for her attacks. Do the PC's spend advantage and collectively give her all the boost die? Or does she have some talents or abilities that stack and provide it? I was under the impression only things like taking aim, assistance from other PC's, or perhaps a superior firing position grant a boost die.
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My PC's utterly failed Debts to Pay, they never even found the droids and couldn't have cared less about the miners. They found the money under the desk and hightailed it out of there. Its important to note that they have no intention of returning the money to Bargos the Hutt either, and this is the second time they've insulted him. The Master Bounty Hunter card is in their future I fear.
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I don't think defying the Jedi council made Qui-Gon or Obi-Wan any less of a candidate for an ideal Jedi, quite the contrary it may make them even better Jedi. That's tantamount to saying that if you disagree with Congress you're a bad American, which is obviously wrong. Also if Yoda isn't an ideal Jedi, who is? When 900 years old I reach, look as good, I will not.
Donovan Morningfire reacted to this -
I had to look that up to believe it, it does mean second to last, that's pretty funny. I did mean it as if he was a rival to the best, which I thought was just covering my tracks for Jedi from the extended canon I'm unfamiliar with. I stand by the statement that Anakin and Luke lost limbs wielding blue sabers, and that Obi-Wan died wielding a blue saber, which I think might lead to a subconscious animosity towards blue sabers. The original trilogy depicted stronger Jedi and Sith as wielding colors other than blue, so when people say "Blue is for p***ies", its just a reaction to the Hero's they love getting the axe sporting a blue light saber or dying out-right not even fighting with one. The latter of which is definitely a great scene and plot mechanic, but the blue saber lost to the red saber and that's what people see, not that Obi-Wan chose a more powerful form.
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Members of the Skywalker family all seem to lose limbs when they have blue sabers. Anakin faired much better with a red saber as Darth Vader, and Luke faired much better with a green saber as Master Skywalker. Poor Obi-Wan stuck with blue till the very end though, but I'd like to think if he wasn't in hiding he'd have upgraded his crystals, maybe not though. He was the penultimate example of the Guardian class Jedi.
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I just realized that on the PC character sheets, there is a subsection called Custom Skills, with appropriate places to upgrade ranks in them as well. Were these built in as a contingency for future updates to the system, or could I have let my PC's imaginations run wild with it as long as they paid the appropriate non-career cost of the upgrades? Honestly, I don't know how that didn't catch my glance earlier, or any of my PC's for that matter.
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Right on, solid advice all around. Thanks!
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Oh wow, that gives Utinni! the possibility of being a much stronger ability than I realized. So to specify, since they're still doing EotE campaigns and are in the Outer Rim, my Outlaw Tech PC could theoretically make a Daunting or Formidable Mechanics Check, use the two ranks of Utinni! to remove two setback, making a Daunting check more like a Hard check with setback, maybe even use Utility Belt when he upgrades his talent tree and flip a destiny point over to just whip up cybernetics all willy-nilly? In addition, he chose a Medic droid as his companion and has the Speaks Binary talent. Would he be able to add a boost die to the Medic Droid and have the medic droid assist their Colonist Doctor with said boost die during the transplant procedure? I fear abuse, but we're new to the system so I really don't know how it'd play out.
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I would like to add to the initial question: Can Uttini! work for ultra rare items like cybernetics? Nothing specifically has happened with my group, but My Outlaw tech asked a session or two ago about wanting Cybernetic Eyes enhancements and whether he could fashion them himself if he found the parts with Uttini! He's only rolling YYG right now so I told him I doubt it, but eventually, could it work like that?

New SW Board Game Announced
in Star Wars: Outer Rim
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I've got my fingers crossed for Dash Rendar! It's unlikely, but a mans got to have a dream.