KamaKrazyWarBoy

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About KamaKrazyWarBoy

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  1. I don't think defying the Jedi council made Qui-Gon or Obi-Wan any less of a candidate for an ideal Jedi, quite the contrary it may make them even better Jedi. That's tantamount to saying that if you disagree with Congress you're a bad American, which is obviously wrong. Also if Yoda isn't an ideal Jedi, who is? When 900 years old I reach, look as good, I will not.
  2. I had to look that up to believe it, it does mean second to last, that's pretty funny. I did mean it as if he was a rival to the best, which I thought was just covering my tracks for Jedi from the extended canon I'm unfamiliar with. I stand by the statement that Anakin and Luke lost limbs wielding blue sabers, and that Obi-Wan died wielding a blue saber, which I think might lead to a subconscious animosity towards blue sabers. The original trilogy depicted stronger Jedi and Sith as wielding colors other than blue, so when people say "Blue is for p***ies", its just a reaction to the Hero's they love getting the axe sporting a blue light saber or dying out-right not even fighting with one. The latter of which is definitely a great scene and plot mechanic, but the blue saber lost to the red saber and that's what people see, not that Obi-Wan chose a more powerful form.
  3. Members of the Skywalker family all seem to lose limbs when they have blue sabers. Anakin faired much better with a red saber as Darth Vader, and Luke faired much better with a green saber as Master Skywalker. Poor Obi-Wan stuck with blue till the very end though, but I'd like to think if he wasn't in hiding he'd have upgraded his crystals, maybe not though. He was the penultimate example of the Guardian class Jedi.
  4. I just realized that on the PC character sheets, there is a subsection called Custom Skills, with appropriate places to upgrade ranks in them as well. Were these built in as a contingency for future updates to the system, or could I have let my PC's imaginations run wild with it as long as they paid the appropriate non-career cost of the upgrades? Honestly, I don't know how that didn't catch my glance earlier, or any of my PC's for that matter.
  5. Right on, solid advice all around. Thanks!
  6. Oh wow, that gives Utinni! the possibility of being a much stronger ability than I realized. So to specify, since they're still doing EotE campaigns and are in the Outer Rim, my Outlaw Tech PC could theoretically make a Daunting or Formidable Mechanics Check, use the two ranks of Utinni! to remove two setback, making a Daunting check more like a Hard check with setback, maybe even use Utility Belt when he upgrades his talent tree and flip a destiny point over to just whip up cybernetics all willy-nilly? In addition, he chose a Medic droid as his companion and has the Speaks Binary talent. Would he be able to add a boost die to the Medic Droid and have the medic droid assist their Colonist Doctor with said boost die during the transplant procedure? I fear abuse, but we're new to the system so I really don't know how it'd play out.
  7. I would like to add to the initial question: Can Uttini! work for ultra rare items like cybernetics? Nothing specifically has happened with my group, but My Outlaw tech asked a session or two ago about wanting Cybernetic Eyes enhancements and whether he could fashion them himself if he found the parts with Uttini! He's only rolling YYG right now so I told him I doubt it, but eventually, could it work like that?
  8. My penny to the Wishing Well would be the game Cevasse as a miniatures game as described throughout A Storm of Swords-A Dance of Dragons. Maybe with expansions to include specific characters from the extended canon like Balaerion the Dread for different Dragon pieces, or the Golden Company or Second Sons as infantry pieces, Knights of the Vale/Stormlands for Calvary etc. etc. The list really could go on for 6000 pages just like the books.
  9. Har! I would be interested to learn how such a silly weapon worked out! Like a Darth Maul double bladed weapon with one end as a vibroblade and the other end a lightsaber? Or would the lightsaber come out the same end as the vibrosword, and make a light spear of sorts? If it feels wrong its because it sounds absolutely ridiculous.
  10. Har! Souvenir of Cloud City Casino Bespin, that's hilarious! I'd feel like Lando Calrissian with a Colt-45, or a DL-44-45 in the Star Wars cannon. I'll have to look that up, I work in an office so I can get The Man to spot me the ink.
  11. That's a great idea, thanks Oden! Maybe start out no stakes while in hyperspace en route, flesh out the system more, then work their way up when its not just a half brained pursuit. I figured, generally, the PC's would have the advantage no matter what because of destiny points, even with the Sabaac shift. My main concern is when they get to the tables on Nal Hutta, and I throw out the Dandy Gamblers and their "All the Luck in the Galaxy" ability, where two force points is equivalent to a despair. Too many Sabaac shifts could easily ruin the game and alienate the crew.
  12. Oh wow, that's a great link, thanks! I'll definitely keep that in mind. Also they stole their current ship, I'm sure they'd just steal another one, pretty sure I even have an adventure book for it.
  13. So I've been working up a little scheme for my PC's. Since they're such a wretched hive of scum and villainy, and I'm such a gambling man, I've thought about putting the two together and giving them a chance to get there hands on some serious loot, or lose it all of course. I think Sabaac is perfect for this scenario but I don't want the card play to overshadow the dice mechanic. A little summary of the Sabaac rules is there are two pots the Sabaac pot and the Main pot. Intially everyone antes into the Sabaac pot and the Main pot after which two cards are dealt and another phase of betting begins. Before betting a player may draw/dismiss a card, or place a card face up in their disruptor field. The Sabaac pot in now closed and all future bets go in to the Main pot. After each round of betting, there is a chance for a "Sabaac Shift" to occur where the values of all cards not in a disruptor field are changed. After 4 rounds of betting (the building phase) the pot can be called. Winning conditions are having the total value of the cards in your hand equal 23 or -23 which is known as a "pure Sabaac" which wins both the Main pot and the Sabaac pot, or with an "Idiots Array" which is having the "idiot" card (value of zero) a 2 of any suit and a 3 of any suit (making it 023). The "Idiots Array" trumps the "Pure Sabaac" and also wins both pots. If no one has a Pure Sabaac or an Idiots Array, the player with the hand closest to 23 or -23 wins the main pot and game play continues. So my idea so far is this: 1) Build a Sabaac deck with two standard poker decks (jokers removed) making for a total of 104 cards, then remove 32 cards at random and place 4 jokers back in to the deck (the "idiot" cards) for a total of 76. With spades and clubs as negative values, and diamonds and hearts as positive values, and jokers being zero. 2) Make the buy in for the Sabaac pot their most valuable asset (their ship). 3) Have the GM (me) roll a Despair dice after each round of betting with Despair meaning a "Sabaac shift" occurs and they draw new cards from the deck for all cards not in the disruptor field. 4) Have them play against a Hutt crime boss, a Black Sun Vigo, and a couple Dandy gamblers, with opposed Charm, Deceit, maybe even intimidation checks when the PC's try to raise/bluff against the other players. 5) The PC's may spend Destiny points to draw new cards or perhaps even use them to cheat (a couple idiot cards up their sleeves with appropriate stealth checks i.e.) 6) Force sensitive players may use the force die to mind trick opponents to believe the card values are different than they really are. ( i.e. the two light points roll would Add two points to the "perceived" value of any card, dark side rolls would Subtract from it) 7) Figure out what to do if my PC's go in to their normal murderous "Terms of En-rampage-ment" mode, and try to blast there way out with the money. If anyone has actually run a Sabaac game, I'd be very interested to hear how it was done. All advice is welcome. Thanks!
  14. The current one is pretty awesome as it is. But hell yeah I want a new one! A six player variant would be incredible, and I wouldn't mind being able to separate the artillery from infantry, to be able to support my infantry with said artillery. I would also welcome the addition of roads and naval units with more aquatic tiles. The current versions already come with hundreds of pieces, what's a couple more?
  15. I believe that Trandoshans aren't force sensitive, using something like the force (which is independent from their smell, sight and hearing etc.) would be considered cowardice for a Trandoshan, and the successful hunt of a Jedi is considered to be worth a great many points to the Scorekeeper, the deity of the Trandoshan. That's my current understanding from the limited extended bits of canon I've read. I think there's one sentence in the EotE book that says there was a Trandoshan Jedi Master once, but I chalk that up to legend. That's what I told my Trandoshan player, at least, and he loved the idea.