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kiramode

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About kiramode

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  1. I'm personally okay with children since the cards aren't coasters. But there's definitely a number of cards that small stat boosts would mean the world. Personally I would prefer that when new mechanics get brought into a game they be on the conservative side initially and boosted up in later development than busted out of the gate and forced to get an errata.
  2. Quick note: this is from a Keyforge podcast where Tyler is asked to discuss different design challenges. With that said, there ends up being more discussion of L5R than Keyforge in this episode and gives a good look into Tyler's general wordview. https://anchor.fm/kiramode/episodes/28-Banter-Session-Card-Game-Design-Insights-with-Tyler-Parrott-e42s41
  3. Simple question: does the number on the bid dial change the result of the duel? If my dishonored 4 base guy duels an honored 3 base guy and bids go 1-5 respectively, does the guy with 4 always win?
  4. New episode of Bouncing Deathquark is up. In this episode we talk about the different ways to win a game and how to organize them into a hierarchy. You can find us on Twitter @deathquark to always know when an episode drops. You can also join our Facebook page wich is also @deathquark. Our hosting site is Anchor. You can listen on that platform, but we are also available on many other platforms including Google Podcasts, Apple Podcasts, and Spotify. Enjoy the episode and let us know what you think!
  5. Ive noticed there's a bit of a delay in between posting the episode and it being available on other platforms. On Anchor(our site where we host from) it's available instantly; but on Spotify it shows up in 10-15 minutes. Not sure about all the other platforms, but I would expect similar delays. In any case it shouldnt take more than an hour for any given platform to have a new episode when it drops.
  6. New episode of Bouncing Deathquark is up. In this episode we talk about the different ways to play Keyforge in a organized environment. You can find us on Twitter @deathquark to always know when an episode drops. Our hosting site is Anchor. You can listen on that platform, but we are also available on many other platforms including Google Podcasts, Apple Podcasts, and Spotify. Enjoy the episode and let us know what you think!
  7. Basic question: if I have 3 of these in my hand can I play 3 non logos cards? Also, does sequencing matter? If I play two of them in a row could i then play back to back non logos; or would I have to go phase shift then non logos then play another phase shift?
  8. New episode of Boucning Deathquark is up. We go over how to evaluate card draw within the context of Keyforge. Our current base website is https://anchor.fm/kiramode You can find us on Twitter @deathquark https://twitter.com/deathquark Let us know what you think!
  9. Third in a series of questions aimed at getting an official ruling to prevent people from gaming the system. Or at the very least, getting everyone on the same page. Question here is: how do players deal with ties? So the standard answer given for a card like Three Fates is that if there is a tie the active player decides. So if there are two 6 power creatures and three 5 power creatures, the 6 powers die and the active player selects one of the three 5 powered creatures to get destroyed. However, for the Horsemen it's unclear how to resolve ties. If the lowest power is tied between multiple creatures does the active player choose 1 to die or do all of them die?
  10. Second in a series of questions aimed at getting an official ruling to prevent people from gaming the system. Or at the very least, getting everyone on the same page. Does the "do as much as you can" rule apply to specific number targets? The words "up to" show up on a lot of cards. And then there are cards that omit that language. Players in my community are under the impression that the "do as much as you can rule" effectively adds the "up to" wording in front of every number. IE, they believe they can play 3 Fates if there are only 2 creatures on the board. Moreover, players believe that Lost in the Woods can be triggered if you have 0-1 creatures and they have 2+. Or that you could trigger Lost in the Woods to do a 1 for 1 trade. As for Old Bruno, his text is being treated as capture up to 3 if they have 1-2 amber. Would like an official ruling on whether cards that have exact numbers in their textbox must adhere to those numbers or if "up to" can effectively be added in front of all the numbers.
  11. First in a series of questions aimed at getting an official ruling to prevent people from gaming the system. Or at the very least, getting everyone on the same page. This question is simple: can cards be played if they have no ability to change the board state? Easy example, can a player play this card if there are no creatures on the board? In every card game I've ever played(FFG or otherwise) the answer is a resounding no. But players in my community are under the impression they can. Would like an official ruling. Note that this is a much different case. A pulse effect like Gateway to Dis doesn't need targets and can always be played for the pulse effect and presumably get you amber. But Punch is a card that should not work on an empty board.
  12. Myself and my co-host CoDameron are starting a Keyforge podcast called Bouncing Deathquark. We're new to the podcasting game, but we want to get some content out there for people to listen to. The scope of the podcast will mostly be competitive play. In the first episode we talk about why people should play the game and we introduce ourselves. The base location of our podcast is currently at https://anchor.fm/kiramode. In due time we will have our own website. We also have a Twitter, the account is Bouncing Deathquark @deathquark. We currently are using Anchor and Spotify for podcast hosting, but as we get more experience we will branch out to other platforms as well. Take a listen, and let us know what you think! https://anchor.fm/kiramode/episodes/Why-Keyforge-and-why-Bouncing-Deathquark-e2kljm/a-a6l86r
  13. This card is broke AF. It's a 4/4 for 2 via conflict as long as it's not nuetral
  14. I personally don't love the idea of a restricted list because there's very few card combinations that are truly problematic. Kanjo District with Satoshi and Charge with Iron Mine/Reprieve/FGG are the only actual problems of card iterations that I can think of. But there's a lot of cards that are unhealthy for the game and need either a ban or errata. Miromoto's Fury, Charge, Rap Battle, Forged Edict, and AFWTD need to be looked at first. Dynasty card and Provinces can also be looked at, but conflict decks are where most people's complaints lie.
  15. Against the Waves is already one of the dumbest cards printed. That alone makes the stronghold OP. But as more spells come out that design decision will keep getting worse.
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