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About Dupy

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  1. @sasska. I can see not equipping OE when using Ackbar as you are trying to use your reds. But, why not gunny teams and LTT's to get a reroll on each side shot? How does the rest of your fleet look?
  2. I'd like to hear how it goes. Good luck.
  3. I don't know if this would be any good. Salvation could be swapped for a bare bones potato, maybe not the threat, but more durable? Picturing the mc30's in the lead with yavaris , bees, and salvation following for clean up. Lots of threats. Antilles to cloak bees. Twins (28/397/400) ================== Nebulon-B Support Refit (51 + 52: 103) · Mon Mothma (30) · Raymus Antilles (7) · Auxiliary Shields Team (3) · Quad Battery Turrets (5) · Salvation (7) MC30c Torpedo Frigate (63 + 22: 85) · Expert Shield Tech (5) · Ordnance Experts (4) · Assault Proton Torpedoes (5) · Admonition (8) MC30c Torpedo Frigate (63 + 22: 85) · Expert Shield Tech (5) · Ordnance Experts (4) · Assault Proton Torpedoes (5) · Foresight (8) Nebulon-B Escort Frigate (57 + 15: 72) · Flight Commander (3) · Fighter Coordination Team (3) · Heavy Fire Zone (4) · Yavaris (5) GR-75 Medium Transports (18 + 6: 24) · Wedge Antilles (4) · Comms Net (2) 2 x B-wing Squadron (2 x 14)
  4. @Herr Style, I've been trying to craft a similar Mothma list with both Admonition, Foresight, and Expert shield techs. It seems like a tanky combo. I just can't figure out what to pair with the twins. Mothma Foresight rocks! Nothing better than having Demo rush in, get two crits and have to re-roll them out of crits.
  5. The command kittens with ET are hard to pin down. I do think Jer Jerod makes for a better commander for them than ramodi. Throw in redundant shields and you can Jerry turn at will and CF for a constant 4 dice out the side.
  6. @Cael fyi, my coms gozzy was popped in my fight against @OutboundFlight
  7. The 69 pt cheap arquittens was sacrificed. Outboundflight played a great game! I underestimated the power of Sloan MJ and friends. I started by mixing up my move order to begin with and got Ozzel Arquittens shot up by squads. But Squall ended up moving into red range of ozzel. I saw my chance and accelerated my school of kittens to attack. I was able to cripple Squall turn 2. Needa finished it off turn 3 and ran away with his hair on fire after some ISD and MJ love. The angry ISD charged my tightly packed fleet, but, without any squad commands queued up, his fighters were on time out. My fleet didn't skatter in time and Blue arquitten just barely got popped. Ramodi slipped out of the ISd front arc for a last first activation. Turn 4, Needa was just barely double arced by ISD so had to shoot and scoot. Fleet preservation was more important than putting more fire into ISD. My coms net was caught flat footed speed 1 having just been passing repair tokens to everyone. There was chasing, there was shooting. And that was that. Thank you @OutboundFlight for the challenging game. Thank you @Cael for setting up the tournament!
  8. How scarred are the scarred ships?
  9. Do I get the bye next round for eliminating someone?👼
  10. Thank's! I love the Arquitens, even with the messed up navigation chart. First time using ET's, and I am hooked.
  11. GNIP played a great game. Tua on his own, diverted a whole lot of GNOP's fleet from engaging my fleet. In the end his ISD just didn't have enough hull/shields to stay alive in the kill box of 4 Kittens. Thank you for the good game and patience, sir. Have a great night.
  12. Questionable. But submitted
  13. I'll be down for this. It has been a while, but, mhd talked me into it.
  14. I'd have to go with option number one. The raiders still offer solid aa fire. And vader! For option 2, the vt's don't seem the way to go. Heavy doesn't protect your ships and the 3 blues aren't a huge anti ship threat. For anti squad, you could swap those out for 2 aggressors and 2 ties. Anti ship wise, 2 firesprays with bomber are a bigger threat, imo, than two vt's. Otherwise, very solid.
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