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Dupy

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About Dupy

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  1. I'd have to go with option number one. The raiders still offer solid aa fire. And vader! For option 2, the vt's don't seem the way to go. Heavy doesn't protect your ships and the 3 blues aren't a huge anti ship threat. For anti squad, you could swap those out for 2 aggressors and 2 ties. Anti ship wise, 2 firesprays with bomber are a bigger threat, imo, than two vt's. Otherwise, very solid.
  2. I'm partial to Jer Jerrod for MSU's. A raider can flank and cut in hard for the attack run, or at speed 4 U turn to get outta dodge. I find him a little more useful than ozzel. I mean, speed 4 with 6 clicks of yaw after a nav command. Ship placement is so easy. Darth Vader as a boarding team is essential. Plug him onto a raider. You lose the oe re rolls. But, you roll in last, then first remove that critical upgrade from an enemy before unloading and running. Bye bye admonition, now eat this apt/acm. Bye yavaris. Oh, goodbye Demo, goodluck killing anything. Best 3 points ever. 5, if you include hondo for the anytime token so you don't waste a dial triggering Vader.
  3. All small ship bases get displaced like a squadron getting overlapped😀
  4. Wish you brought a bigger gun. Sigh. Then look forward to the next tournament😀
  5. @CaribbeanNinja was a great opponent and played a great game for the consolation prize in our bracket. That Mothma really hurt my limited anti ship firepower. Thank you. I wish @mhdand @JJs Juggernaut good luck in the coming round! To the dust bin with this fleet! Or, perhaps make em y wings instead of z's. I'm sure a y wing swarm hasn't been tried before.
  6. Not the best of games. @mhd, this is one best forgotten.
  7. Ahhh, yes. The diving board on Ancient Art. It was the drops on both sides that get you. Good times.
  8. @JJs Juggernaut played an awesome game. He managed to radus drop well in spite of my squad picket. And held the profundity drop to get it just right and finish the liberty. Just a pleasure to not get tabled!
  9. @JJs Juggernaut vs. Dupy is scheduled at 7am Central. In 4 hours. Now if i could get back to sleep, I'd be happy.
  10. I submitted, and submitted again. Question is if I'll submit again. The ticking clock leads to poor decisions.
  11. I agree with dropping the scout to a torpedo mc30. Bright hope is good. But, for slicing, quantum storm can really reach out and touch someone. Those two changes net you 5 more points to play with. Perhaps get those h-9s and guarantee an acc on every shot from the torp. Hondo can get you that squad token for Cham without sacrificing a dial.
  12. I agree with @Hawkwing. I've run a similar list to his. It maneuvers well and is fun to fly.
  13. How important do you find the affm? Have you found it critical for maneuvering the z's? I've been tossing this around and picturing a couple Flotilla, a cr90 jainas light boat, and either 2 nebs, or a liberty-liberty. Those ships might help survivability, especially the light life boat. I've got mine built with Hera, but am not sure if she would be worth more than 4 more z's or jan to lend some braces to the z's.
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