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Nightmonkey

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About Nightmonkey

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  1. Awesome ! Thanks everyone. The only dumb questions are the ones you don't ask, right ? Right ? Er...don't answer that.
  2. I need your help and please forgive me for it potentially being a very stupid question. Anyways...I thought I read somewhere that a Yaw Value of " - " CANNOT be increased to a Yaw Value of " I " via the use of Navigate Command. This doesn't seem right to me, but I'm pretty sure I read it somewhere. I just can't find it anywhere. Where would this idea come from ? Am I wrong ? Am I right ? Am I crazy ? Thanks, anyone and everyone.
  3. I have a small group (6 currently playing in our Corellian Conflict campaign) in Visalia, California. Thinking of doing tournaments at some point. How hard is it run them ?
  4. Howdy and thanks for your help clearing this up for me: For Diplomat, Spynet and Skilled Spacer tokens, it says that unused tokens "are returned to the supply." What does this mean. exactly ? Does it mean the team gets to bank their tokens and save them in their "supply" for next round ? Or does it mean they go back to the "supply" in the box and are handed out again next round ? And if you can bank a Spynet token, can you use more than one before a battle to move multiple ships ? Thanks for you help on this.
  5. Thanks guys. I appreciate your knowledge and feedback. Okay. I'll rework that list..
  6. Howdy. I need help with a certain rule and I haven't been able to find it anywhere else: I am running a list with Admiral Ackbar as my commander. Included with the list is an MC30 Torpedo Frigate with Turbolaser Reroute Circuits. Here's my question/concern: 1.I know that GR75's do not benefit from Ackbar because they do not have attack dice in their side arcs. 2. The Torpedo Frigates have no red dice in their side arcs. They only have Blue and Black. Can they benefit from Ackbar and attack at long range, if they choose to do so only from their side arcs ? 3. I currently think they can because Ackbars' text states that a ship must decide "before a friendly ship's attack step" if it wants to benefit from from Ackbar's commander ability. This means to me that it gets the dice BEFORE it has to begin the attack steps (measuring range) and thus can attack at long range with the bonus two dice. Thanks in advance for helping me out on this and clarifying where and how I am right or wrong. I'm trying to save a few points here, otherwise I would've used the Scout Frigate variant and not worried about it at all.
  7. Thanks for the advice ! Huge help. You're absolutely right that when I reread my post it was a tad contradictory. If I ever show up at a competitive setting, I just don't want to get blown out of the water completely, I guess, and maximize my dollar spent. I will still buy ships that look cool even if they're not totally awesome, but I'd just like to know if I'm going to get some bang for my buck...If that makes any sense. Again, thanks.
  8. Howdy. I've been playing Armada for a few years now (non-competitively with my friends) and have been thinking about getting into X-Wing. I really enjoy the fleet-sized battles of Armada, but there are a few things about X-Wing that appeal to me. But before I make the investment and diversify my gaming dollar, I have a few comments and questions. I'd really appreciate the feedback and any answers or insight you X-Wing players have. Thanks ! Here are a few reasons I was thinking about X-Wing- 1. Smaller table size. Setting up on a 3' x 3' mat is easier and quicker. I like the idea of being able to travel and set-up and X-Wing game with a smaller footprint (I already have two FFG mats anyway) 2. Reduced play time. I've heard that the play time for a game of X-Wing is less than Armada. Is it ? By how much time for a standard or a small game ? 3. More players. I see a lot more X-Wing players and tournaments for X-Wing than Armada where I live (Central California, United States) and meeting new people to play might be nice. 4. I don't really care that much about "tournament scenes" or "the meta". I play non-competitively even when I play in competitive settings and I only want to buy ships that are in movies or maybe the TV shows. What ships in that group are pretty good (on both sides) for a new player to get a pretty good (i.e. fun to play) Imperial and Rebel squadron together ? How many ships will I need ? Thanks again for your feedback and help, everyone.
  9. Howdy. I've been playing Armada for a few years now (non-competitively with my friends) and have been thinking about getting into X-Wing. I really enjoy the fleet-sized battles of Armada, but there are a few things about X-Wing that appeal to me. But before I make the investment and diversify my gaming dollar, I have a few comments and questions. I'd really appreciate the feedback and any answers or insight you X-Wing players have. Thanks ! Here are a few reasons I was thinking about X-Wing- 1. Smaller table size. Setting up on a 3' x 3' mat is easier and quicker. I like the idea of being able to travel and set-up and X-Wing game with a smaller footprint (I already have two FFG mats anyway) 2. Reduced play time. I've heard that the play time for a game of X-Wing is less than Armada. Is it ? By how much time for a standard or a small game ? 3. More players. I see a lot more X-Wing players and tournaments for X-Wing than Armada where I live (Central California, United States) and meeting new people to play might be nice. 4. I don't really care that much about "tournament scenes" or "the meta". I play non-competitively even when I play in competitive settings and I only want to buy ships that are in movies or maybe the TV shows. What ships in that group are pretty good (on both sides) for a new player to get a pretty good (i.e. fun to play) Imperial and Rebel squadron together ? How many ships will I need ? Thanks again for your feedback and help, everyone.
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