Jump to content


  • Content Count

  • Joined

  • Last visited

1 Follower

About Ajones47

  • Rank

Contact Methods

  • Website URL

Recent Profile Visitors

931 profile views
  1. Neat idea! Better hope the winner isn't in some distant land, though... The shipping will probably come out to more than the decks. ?
  2. I like Dis and Untamed together. Nice combo. Mine was: "The Duke that knows sympathy." Sanctum, Brobnar, Logos. I mean, 'knows no sympathy' would have been cooler, but I kind of like the ring of it.
  3. Ajones47

    The app?

    I think what the other user meant is that the fixed deck cards are different to their random deck versions. If you compare ‘Terms of Redress (227)’ from the starter and another deck, you’ll see that the former has a wall of reminder text, while the latter does not.
  4. Until this happens, abuse your local library and their printing services. You can have the whole book in full colour for about 30c a page.
  5. I think there is room for confusion in the wording of heal. The RRG (p.10) defines healing as: That can be read either way. If an ability heals a creature, remove the specified amount of damage - reading it backwards, and inferring the negative, if no damage is removed, then you have not healed. That feels intuitively correct, but it requires a greater interpretation of the rules as written by the user. Because heal doesn’t define a value, it is logical to assume that any value is valid. The amount specified therefore might be zero, and the removed damage equal to zero. As such, by ‘healing for zero,’ and removing zero tokens, you’ve technically still fulfilled the condition for heal. A purely RAW interpretation, but it’s technically supported. I feel like the first interpretation is correct, but I don’t think it can be proved beyond reasonable doubt going by what’s written. We’ll need to wait for the FAQ to be totally sure.
  6. I opened a deck tonight with the Four Horseman + Time Traveler. I didn't know the special rares could come together. It's totally going to get chained.
  7. I’m hunting for a deck with 12 x Bait and Switch. It’s technically possible, even if I have to open 104,000,000,000... decks to find it!
  8. I feel like Keyforge has some glancing similarities to 'Smash Up' if you're looking for something else to play. Even the art feels a little reminiscent. Like Keyforge the focus isn't on beating your opponent to death with monsters and fireballs, but instead on carefully building your board in such a way that you'll be able to tip the scales of the game into your favour at a crucial moment, while trying to frustrate your opponent's ability to do the same. Keyforge is a little more 'Magic-y' in the sense of how its combat between players works, but overall the game feels similar.
  9. Just because I'm one those guys, here's the actual entry from the Rules Reference Guide, just in case anyone's looking for extra clarification (or needs to prove it to someone else in the future) the following appears on Page 7, under the heading Card Abilities: So this absolutely makes it clear that 'Terms of Redress' allows one to capture Amber with any friendly creature (the chosen creature card may belong to any house.) The first dot-point covers interrelated card effects. To discover if the clause is a 'requirement' of using the card, check its language - generally, 'to' means that you must do it (exhaust this creature to gain one Amber - you must exhaust the creature) while 'and' means to do it if possible (exhaust a creature and gain one Amber - you must exhaust a creature if you can, but your ability to do so does not impact you gaining the Amber.) Amanal's answer was already sufficient, I just wanted to post the rules. ?
  10. People seem to forget that there’s an internal balancing mechanism to help counteract this. If a bunch of ‘whales’ want to buy the best decks off eBay, that’s fine, let them. They can struggle through the early game with four chains each while Johnny NewPlayer plays his fresh deck and trounces them.
  11. FFG isn't Disney (yet) but I agree, the rework you did looks better and fits with Poe's card. That's a darn shame. I wonder what reasoning they might have had? As someone whose work often involves commissioning artists (and recutting their work for the product) they must have had some reason for making the change.
  12. You mean the bit labelled 'Dice Symbols' on this image, right? It exists so that you know which faces exist on the associated die, as others have mentioned. Why is it there? What function does it fulfill? Mostly it means in-game, when you are prompted to change a die to a different side, you won't need to pick up the die and physically flip it around to remind yourself what sides it has (and in the process, forget which side it was on originally, disrupting the game if you decide not to change it after all). In practice, the latter happens anyway.
  13. Assuming you want to play at home using the proper rules, you need two copies of every starter you intend to buy. Each starter contains a 20 card deck, and the two-player game contains two 20-card decks. For full decks, you need two copies of each starter, so that you can cull your 40 cards into a playable 30-card deck. Further, each of the hero starters has one elite character and one non-elite character, and each villain starter has the same except the second character is generic. The two-player game has four non-elite characters. To get all your characters elite (two dice), you need two copies. Unfortunately a Destiny starter is not as good a value as, say, Magic Planeswalker precons. It’s designed so that you’ll buy a starter and a few boosters to get your 30-cards. If you do elect to buy two copies of every starter, I’ve found them to be fairly well balanced against each other, but only when you’ve combined the two copies of your starter into a single well thought-out deck. Single starter 20-card decks tend to favour the heroes, while the two-player 20-card Villain deck is very strong. You don’t need the older starters, but it’s always fun to have the variety. There’s a set out now/soon (region dependent) called ‘Rivals’ which is also worth picking up for its characters and upgrades. I haven’t experimented, but I have a feeling you might be able to use the cards in Rivals to help pad out a starter and keep it interesting. If you buy your starters from an established gaming store, you could also ask them if they have a ‘chaff’ box you could pick from... I know at my LGS there are about 500 commons from all three sets in an old box, and whenever a new player comes in we drown them in these old, unwanted cards. Look for a few clutch commons like ‘Doubt’, ‘He Doesn’t Like You...’ and ‘Manipulate’ for villains, ‘Destiny’, ‘Lightsaber Pull’ and ‘Field Medic’ for hero. And anything Neutral that takes your fancy. Use these to pad out your starter decks for free. Hope this poorly formatted and rambling explanation helps!
  14. I like the idea of eKallus/Jango for some quick, hard-hitting plays.
  15. I believe promos are printed ‘in-house’ by FFG - either on a card printer they own, or one they rent locally. As such, the cardstock and quality are different from the actual cards, which are printed in China. The colours are usually a little bit different on FFG in-house cards, but it’s a subtle difference. Apart from the feel, that’s the only noticeable difference between the two. If it feels wrong - too similar to a normal card - and the colours on the back are identical, you may have a fake. But as far as I know there’s no reliable blue-filament test for Destiny cards.
  • Create New...