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  1. Not really. You start at a lower fate generation than any other stronghold, and have to work to get above the standard threshold. Plus, your stronghold is essentially blank. It's definitely a good card, but I don't expect it to be broken. In fact, I expect many Unicorns will stick with HMT.
  2. Combined with Combat Pheromones, the threat of this card amplifies greatly. Incubation Chamber will allow you to archive the card. (Can’t quote properly on mobile, sorry) Neither of these points are correct. The Pheremones only allow you to use cards, not play them. The Chamber only archives Mars creatures. I appreciate this level of thought and detail being put into a card analysis. It gives me hope for the caliber of the competitive environment going forward.
  3. The difference between leaving with or without concession is that if you don't concede, I might waste my time waiting for you to reconnect. So if your enemy is wasted time, it does make a difference. More generally, if you enter intending not to finish and your opponents enters expecting a full game, you aren't playing the same game. We're playing different games with lots of overlapping rules. But there's a disconnect (pun not intended) there that's not resolvable unless you and your opponent are both on the same page. So either way, you need to communicate your intentions. And because the vast majority of players are expecting a full game, it's especially important to communicate if you're looking for a different experience. Even more generally, rudeness is a function of etiquette, and etiquette is a more communal than individual function. If the group you're in thinks something is rude, it's rude. It doesn't matter if you're intending to be rude or not. So yes, quitting games in the Crucible would generally be considered rude. However, I think it's something where an individual's desires or needs might make it worthwhile. So by all means, feel free to duck out of a game early. I've done it myself a few times. But do so with the knowledge that the person on the other side of the screen, who you have inconvenienced, is likely to consider you rude for doing so.
  4. Nice succinct read. However, if Drumble and Burn the Stockpile make the cut, why don't Gatekeeper and Lomir Flamefist?
  5. Aramoro needs to dishonor himself to use his ability, so if they bring him in with Into the Shadows he's just a body (barring "remove status token" or honor effects).
  6. You can only use their ability once per round, and while it’ll be Crane’s first non-unique 5 coster, Lion and Unicorn got/get theirs earlier in the cycle. The Tengu is super strong, but it’d probably be stronger if it were unique. Not being able to add extra fate from dupes is rough, and it’s more vulnerable to effects like Isawa Uona and Maze of Illusion. It’s certainly strong, but I don’t think the possibility to hand two out at once makes up for the drawbacks of being non-unique.
  7. I don't know which Raleigh/Durham/Cary store will end up with the biggest community, but I do know that the intention for Atomic Empire is to run a monthly league in lieu of GNK tourneys, at least at this time. Source: http://z6.invisionfree.com/Scifi_Genre_Forums/index.php?showtopic=14236
  8. I got in for Friday but not Thursday at 50 in line.
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