-
Content Count
33 -
Joined
-
Last visited
Posts posted by NewKevlar
-
-
Unrelenting - Exhaust this card after resolving an attack with a Melee weapon with 1 hand icon. Perform an attack that targets one of the same monsters with a different Melee weapon with 1 hand icon.
CCRG - The monster targeted with Unrelenting must have been a target of the attack used to trigger Unrelenting.
When the initial attack is from 2 spaces away with a 1 hand weapon with reach, is it allowable to hit the same monster with a different weapon that doesn't have reach for the Unrelenting strike?
I am assuming no, otherwise the wording could be manipulated to say the range on the second strike is irrelevant altogether since it doesn't indicate positioning at all. Or are skirmishers so unrelenting that they can hit anywhere with this ability? I am just thinking if there are cards that allow monsters to move after a strike resolves that might come into play also. Dunno if those exist.
-
Thank you for talking through this and finding that response from Nathan. This cleared my questions up perfectly.
-
14 minutes ago, Felin said:By rules an OL card can't be played twice with the same trigger. More over (cf p39 "Trigger" on the CRRG) " effects may be triggered only once by the other effect per timing instance". So these type of loops are not possible !
Correct me if I am wrong, but this doesn't seem like a situation of an infinite loop, nor an effect triggering another effect, at least not like the Word of Misery example in the CRRG. The carddraw cards themselves (Bloodlust and Unholy Ritual) already got nerfed so you can only keep 2, presumably to limit this kind of thing from happening, among other potential imbalances. He may have had a little luck, and with a little more luck, he would have gotten all 15 cards in his hand. Especially if he had 12 Kobolds on the board. It is really only broken with Kobolds, maybe Reanimates is unbalanced slightly, but the point is, it seems like he found some strong synergy between Kobolds and Unholy Ritual on that particular quest. It wasn't unbeatable at first, we just didn't make the connection until it was too late. As for the other rules...
The CRRG says, "Two Overlord cards with the same name cannot be played on the same target in response to the same triggering condition." (bold is in original text)
I thought of this rule when it first happened, and this was the specific line we referenced. Since there is no target, we all felt there was nothing in this ruling to disallow playing two Unholy Rituals. If there is another ruling somewhere else, perhaps that would clarify things. If there is some stretch where you could say the Kobolds were all being targeted, then there doesn't seem to be anything prohibiting using Unholy Ritual on a second monster group at the start of the turn. That not being the issue at hand, I don't know that it is going to help clarify this specific question. If this rule applies to cards that do not target a figure, then this rule is worded very poorly in my opinion.
-
Unholy Ritual
Play this card at the start of you turn. Choose one of your monster groups and draw Overlord cards equal to the number of figures from that group on the map. Choose and keep 2 cards and discard the rest. Each monster in that group performs 1 less action during this turn.
Played The Overlord Revealed recently, one of the monster groups was Kobolds. OL had 8 on the map before their portal closed and they were more or less out of the way down the red corridor. He had 2 Unholy Rituals in his hand and 2 other cards, which led to the following Unholy Combo. He was at the end of his deck, played UR, which brought about shuffling the deck of 11 cards. Looked at 8. Kept 2. Discarded 6. 5 left, played UR again on Kobolds. Drew 8 after shuffling the discard, grabbed another UR as one of his 2 choices. Player UR on Kobolds again, didn't get a UR that time, so the combo stopped. (He did it again the next 2 turns, similar to that, playing 3 UR on Kobolds each time).
Can you play UR twice (or more) on the same monster group, since they aren't being targeted?
Can you play it even when there are no more actions to lose for that group?
When drawing, you just keep perpetually shuffling so you can draw enough, right? I.e. 4 cards in draw stack, 4 in discard, just draw them all?
This seemed legitimate, we just simply weren't in a position to mess with Kobolds and help reduce his card draw. It was a sick strategy and quickly turned the quest around and kept all the heroes perpetually dead.
-
Right, thank you for clarifying, and I should have remembered that. >.<
-
I don't think that ruling implied you could use a fortune token to reroll a fortune token. The specific card that brought about my knowledge of that ruling was in reference to playing 2 befuddled (incorrectly). A lucky charm, then a befuddle, then fortune, then another players fortune, then another player's and so on, for sure, but two of the same response to the same trigger by the same player seems to be what was suggested as rule breaking. Still uncertain about 2 fortune though.
-
That brings up a question (in my weird brain). I was recently reminded that you cannot play the same card twice off the same trigger, however, what about fortune tokens? If you reroll an X, can you reroll again, assuming you had 2 tokens?
I would guess yes, but it is that kind of one-way thinking that gets me confused on target and affected stuff i.e. stun propogates on sweep, conditions propogate on surges on blast, and I assume fire breath, cry of havoc etc, however, shield of zoreks favor doesnt? Defend, protect? Seems like the defensive side of things is TOO consistent, and never says affected, so it ends up not getting rulings in favor because it is too clear.
Not an easy question, and probably the most difficult/confusing topic in Descent, afaik.
Not trying to rant, I hope to help with the clarity by asking questions that expose one more dusty corner of the room.
-
I see. Thanks for the response. I was thinking more along the lines of the crowd control of a Blizzard (WoW) mage "sheeping" somebody. I tend to have that problem until things are explained.
-
I didn't see anything in the CRRG about this card.
Play this card after a hero searches. That hero tests
. If he passes, draw 1 Overlord card.
If he fails, he becomes a monkey until the end of his next turn. Take 1 of his hero tokens as a reminder.
Monkeys cannot roll defense dice (except to test an attribute), have a Speed of 5, and cannot attack for any reason.I recently bought this and have yet to use it. I intend to use it on Trenloe and Logan. I am wondering if their hero abilities are still usable. I assume both of their heroic feats are nullified by the last phrase.
Basically it seems to come down to whether the text on the card is indicating what the hero can do, or what he can't do. "becomes a monkey" seems quite unique, but if there is anything to which to compare it, I am very interested.
REALLY it boils down to... can I finally immobilize Logan!? Oh man, I just want to see the look on my buddy's face...
-
I read the CRRG and that combined with your explanation of UP clarified everything. I was not aware of the 2 cards of the same name same target same trigger ruling, or I let it slip my mind as I do vaguely recall knowing that in the past. Thank you both for your help. I always enjoy your rule clarifications to tie up some of the loose ends dangling around upstairs.
-
OL for Shadow Rune is using Basic II, and we are needing some clarification on the surge dynamic for both Shadow and Uncontrolled Power, because when used together, the wording is messy enough that we can't reason through what might be intended.
Uncontrolled Power let's the OL choose how surges are spent, after an attribute fail, Shadow requires adjacent character to spend a surge to attack.
The wording we are confused about is what Shadow requires the surge to be spent on.
1. The way we are playing is the hero needs an extra surge that is then lost when attacking a Shadow Dragon, i.e. 1 surge rolled means no surge spent and the attack is not a miss. 2 surges rolled, 1 allows the attack to continue, one can be used as normal.
2. The wording on Shadow just says attacker must spend a surge or the attack is a miss, so does the hero get to still spend all his surges on abilities?
3. The issue with Uncontrolled Power is the OL is cancelling attacks to Shadow Dragons because he is choosing to spend surges on 1 fatigue from the card, then any various other surges, but NOT the surge that lets the attack hit.
4. If the attack is a miss, he can't make the hero spend a surge to suffer a fatigue, right? I am sure that is right, but definitely didn't think about that last night while we were playing.
Anything I am missing here?
The worst one was when Tahlia (me) spent Heroic Feat (attack activating monster) and Dual Strike, then suffer fatigue to make yellow a red die (skirmirsher), so I am down 3 fatigue already on a big attack, then he Uncontolled Power, I passed, and two befuddles later it all got cancelled. Truly left me befuddled by power that is, I think, even more uncontrolled than intended.
-
Another question along these lines: I know if a rumor quest is skipped, the OL claims the reward. At the end of Acts 1 and 2, when the 2 available quests that were not played are no longer in play are are an assumed OL victory, does the OL immediately reap the rewards? This is to the tune of a couple XP or Relics in Act 1 and potentially 4 XP or a couple relics in Act 2. Is that a thing? Is that a thing in other campaigns, or does this only factor in to rumor quests?
-
I read it a few times and did catch some wording I had missed, and more importantly, noticed more clearly what was never there.
So, to clarify, perhaps for anyone like myself who played Heirs of Blood first, TSR appears to allow any kind of order for Act 1 and 2 quests. I.e. all 5 quests are available to choose at any time in Act 1, and 5 quests contingent on Act 1 victories, or the quest being skipped (OL is assumed to win), are also available in Act 2, in any order.
I haven't read through the flavor text to see if this has some kind of impact on storyline ...
Am I getting this all correctly?
-
I can't find anything about this on the forums or the books I have, so I have either overlooked something or am missing some physical content, not sure.
I understand there must be only 3 of the 5 act 1 and 2 quests played each, but is there any rule to the order?
1. Can we play a fat goblin, castle daerion and the cardinals plight then move to interlude?
2. Can we play fat goblin, masquerade ball, and death on the wing, then move to interlude?
3. Can the order be mixed up, i.e. death on the wing, cardinals plight, then a fat goblin?
Rumors may or may not be interspersed at random, of course...
Any other insight is welcome!
-
Your suggestions and warnings are taken to heart, I really appreciate how well thought out they are.
We were intending to significantly change the game, and I think the assertion that the game is now slightly less random and more strategic is at least what we hoped would happen, and so far, feel we have accomplished.
I am definitely going to look up the references to things we may have broken and explain to the heroes the impacts, but I doubt we would change anything at this point in the campaign.
It sounds like you are implying the heroes have more advantage from this ruling than the OL, correct? I realize their swings are bigger and more likely to have an impact on an X, but I roll a lot more Xs than they do, and I am dealing over all the same amount of damage to them that they deal to me over the course of a quest, or so it seems. In other words, even if I do 4 or 5 heart over 4 or 5 attacks on X rolls over the course of the quest, they will probably do the same amount over 1 or 2 X rolls in the same quest. I will keep track our next quest to see if that is accurate, but that example doesn't seem imbalanced to me.
-
Right. Is it true that it is possible to play a campaign where those abilities, cards, effects are never used? I dont recall anything in the OL cards I have relating to an X, and Mok Bard, Astarra Runemaster, Trenloe Knight, and Logan Treasure Hunter all seem untouched by the ruling. I will certianly explain to my group the issue of making it a universal house rule spanning campaigns.
Like I said, it seems like a wash in our situation, but there is a lot of content of which I remain unfamiliar. Are there ever quest rules that say anything about a miss?
-
I don't know the kind of scenarios that might break our house rule, so that is good to know about wildlander, and we only just started Act 2 for the first time. One of the concerns I had is a mage with Trueshot, but I wasn't sure if it was going to be a big deal. I love the suggestion of adding dice instead of shields. That seems to scale better, and it makes the whole thing a lot riskier, which was our intention to begin with; possible, but increasingly risky for the attacker. Thanks for the suggestion!
-
Hmm, that is a fair point, and maybe the reason it has worked so well for us is because we haven't got any heroes with stuff that trigger off the X. Obviously, either they won't get picked in future campaigns (plenty of choices anyhow) or we will just revert back.
4/5 probably it is still a miss, but just the odds of it not being autofail boosted morale significantly.
I couldn't say whether the OL or heroes got any advantage, we all assume it is a complete wash, just seems to move the game along ever-so-slightly faster.
Not offended and highly respect your opinion. I am here to learn.
-
A friend who plays DM, GM, etc. for several gaming groups at his college suggested this house rule for me to try, and I have found it fits theme and game play to add another layer of strategy to the skirmish. My group immediately adopted it and we haven't had a single second of LoS frustration since.
Instead of figures being able to hide behind other figures, we add 1 shield to the defense roll per space occupied by an enemy figure on the LoS path. So shooting through a large monster could still be done, but at the cost of 1 or 2 added shields.
I am sure this ruling isn't going to appeal to everyone, but maybe it is just what you were looking for!
-
I have a friend who worked in the game industry in Sweden for a decade or so, and said he heard this house rule from a friend at FFG. I have suggested it to my game group and they loved it immediately. No more frustration over misses. What do we do? Instead of interpreting the X as a miss, we use it as a multiplier.
We felt it worked well without altering present mechanics or theme. The defender doubles their shields rolled when the attacker rolls an X. Pierce is counted only after shields are doubled. If a poorly executed attack comes against and equally poorly made block, someone could still get hurt ...
In 3 or 4 quests played this way, I think damage has been dealt on X's 5 or 6 times, and on one particular roll, a full health monster, a minion zombie, was killed with an X roll. Even the OL felt like the zombie deserved it after the power dice were rolled so well.
-
Rules Question:
In From the Wreckage, when OL begins with Eliza adjacent to decoy, does he choose the order that the three potential start of turn events take place? Can OL reinforce the Merriod group, end the ruse and relocate Eliza/remove the locked door, and then gain 1 fatigue?Hi Kevin,
Because each of those rules has the same timing, the overlord would get to choose the order of their resolution.
Thanks,
Nathan Hajek
-
Is it normal to have a week elapse before a question is fielded by FFG? Just wondering how long I should sit tight until asking again for good measure. First time jitters, ya know...
-
I don't know if your starred word was intended or if that is some expletive or other automatically starred by the forum... I will assume you said "sna-tch"... (edit, yes, confirmed, forum does not like this word, and I am too sheltered to understand why).
Anyway, your point 2 seems to contradict itself.
What I thought you were trying to say (minus your 3rd sentence under #2) is that the token the OL looks at remains hidden and the revealed token remains revealed whether he trades tokens or not. In this situation, a trade does not necessarily waste an action for the heroes, but it does delay getting a blue token equipped (if that is what they used an action to reveal), and they would have to use an action to reveal the new token next to them. Further, if it was the green token, it seems that a LT could then pick it up.
Is this something anyone out there has played and can comment on the balance of their interpretation?
-
Thank you, Sadgit, that is what I needed! Is that part of the CRRG? I don't remember coming across anything in there about multiple targets for the Infection tokens.

Unrelenting and Reach
in Descent: Journeys in the Dark
Posted
Surge on a Trident, gain 2 move points, can they be used before the Unrelenting strike?