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Oloh

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  1. Like
    Oloh got a reaction from Leowulf in So this is a thing   
    All games are just boxes with cardboard and plastic inside.  Don't be discouraged by what you see in the unboxing.
    To me, the "fun" is driving to work, thinking about whether to use upgrade X or Y, how to counter Z meta list, and scouring the internet for the clues on what is to come.  Communities like these, that speculate and complain and fanboy it up are part of the fun.  Communities like the tournament scene where you can buy a guy you never met a beer and talk about his army.
    In short, this game, like all others, will be made not by the contents of the box but by the community that supports it.  So, post on! 
  2. Like
    Oloh got a reaction from Elrad in So this is a thing   
    All games are just boxes with cardboard and plastic inside.  Don't be discouraged by what you see in the unboxing.
    To me, the "fun" is driving to work, thinking about whether to use upgrade X or Y, how to counter Z meta list, and scouring the internet for the clues on what is to come.  Communities like these, that speculate and complain and fanboy it up are part of the fun.  Communities like the tournament scene where you can buy a guy you never met a beer and talk about his army.
    In short, this game, like all others, will be made not by the contents of the box but by the community that supports it.  So, post on! 
  3. Like
    Oloh got a reaction from Elliphino in So this is a thing   
    All games are just boxes with cardboard and plastic inside.  Don't be discouraged by what you see in the unboxing.
    To me, the "fun" is driving to work, thinking about whether to use upgrade X or Y, how to counter Z meta list, and scouring the internet for the clues on what is to come.  Communities like these, that speculate and complain and fanboy it up are part of the fun.  Communities like the tournament scene where you can buy a guy you never met a beer and talk about his army.
    In short, this game, like all others, will be made not by the contents of the box but by the community that supports it.  So, post on! 
  4. Like
    Oloh got a reaction from Taki in Expansions announced   
    My guess is that there will be an elves vs uthuk "expansion" core set that has elves, uthuk, the non-faction specific upgrade cards that are in the human v undead set, and then faction specific cards to replace the faction specific ones in the human undead set...together with all dice, templates, etc. 
    I just don't see FFG: (a) requiring everyone to buy humans and waiquar to get the templates and base cards, even if they want to play elves or uthuak, or (b) selling the cardboard tokens/cards/templates/terrain, etc. in a pack that isn't in a "game" format.  
    Given all we know (GenCon models/product codes/release poster/Kari card/first wave of expansions), I would be pretty surprised if the release schedule doesn't look something very similar to this:
    Q1 - Core Set Humans v Waiquar
    Q2 - Human/Undead Command (new) / Calvary/Archers (in core)
    Q3 - Voresh/Hawthorne (new) / Human/Undead Infantry (in core)
    Q4 - Core Set Elves v Uthuk (new) /  Golem/Carrion Lancer (in core) 
    After that, my guess is that they fill in Elves and Uthuk in a similar release schedule as the first core expansions and add new stuff that fills in obvious gaps like Daqan Calvary command, etc.
  5. Like
    Oloh got a reaction from Elrad in Expansions announced   
    My guess is that there will be an elves vs uthuk "expansion" core set that has elves, uthuk, the non-faction specific upgrade cards that are in the human v undead set, and then faction specific cards to replace the faction specific ones in the human undead set...together with all dice, templates, etc. 
    I just don't see FFG: (a) requiring everyone to buy humans and waiquar to get the templates and base cards, even if they want to play elves or uthuak, or (b) selling the cardboard tokens/cards/templates/terrain, etc. in a pack that isn't in a "game" format.  
    Given all we know (GenCon models/product codes/release poster/Kari card/first wave of expansions), I would be pretty surprised if the release schedule doesn't look something very similar to this:
    Q1 - Core Set Humans v Waiquar
    Q2 - Human/Undead Command (new) / Calvary/Archers (in core)
    Q3 - Voresh/Hawthorne (new) / Human/Undead Infantry (in core)
    Q4 - Core Set Elves v Uthuk (new) /  Golem/Carrion Lancer (in core) 
    After that, my guess is that they fill in Elves and Uthuk in a similar release schedule as the first core expansions and add new stuff that fills in obvious gaps like Daqan Calvary command, etc.
  6. Like
    Oloh got a reaction from Orcdruid in Expansions announced   
    My guess is that there will be an elves vs uthuk "expansion" core set that has elves, uthuk, the non-faction specific upgrade cards that are in the human v undead set, and then faction specific cards to replace the faction specific ones in the human undead set...together with all dice, templates, etc. 
    I just don't see FFG: (a) requiring everyone to buy humans and waiquar to get the templates and base cards, even if they want to play elves or uthuak, or (b) selling the cardboard tokens/cards/templates/terrain, etc. in a pack that isn't in a "game" format.  
    Given all we know (GenCon models/product codes/release poster/Kari card/first wave of expansions), I would be pretty surprised if the release schedule doesn't look something very similar to this:
    Q1 - Core Set Humans v Waiquar
    Q2 - Human/Undead Command (new) / Calvary/Archers (in core)
    Q3 - Voresh/Hawthorne (new) / Human/Undead Infantry (in core)
    Q4 - Core Set Elves v Uthuk (new) /  Golem/Carrion Lancer (in core) 
    After that, my guess is that they fill in Elves and Uthuk in a similar release schedule as the first core expansions and add new stuff that fills in obvious gaps like Daqan Calvary command, etc.
  7. Like
    Oloh got a reaction from Hidatom in Expansions announced   
    In fairness, in a world with Rune Golems, Skeleton Warriors and Archers, Carrion Lancers, and duel wielding, bow wielding lightly armored, nimble elf loving warrioresses with 3x the armor and 4x the wounds as the aforementioned heavily armored Spearmen, sometimes you just gotta suspend your disbelief.  The Spearmen, although modeled to look like an organized, trained ,fighting force (and their abilities match) are the Daqan "light infantry".  They have one wound like almost every light infantry in every miniature game ever made.  I'm sure we will see heavy infantry, and I'm sure their armor will look much more bulky.  
    So, I understand and agree with the fact that it is "unrealistic" to have shielded, armored warriors with the same armor and wound count as leather wearing archers.  That said, I think the Spearmen/Daqan archer problem has to get in a long line behind all of the other "unrealistic" stuff that is routinely abstracted in our toys for the sake of having the models look cool while still having the desired gameplay.  
    I am not saying your pet peeve is irrational by the way.  I have my own.  Why does the normal rank and file troops apparently have blue lacquered and gold gilded armor as standard issue.  Lacquered armor was made by processing poison, was extremely expensive, and took tons of time to create.  Gold gilding, in addition to needing GOLD, was done by processing deadly mercury.  Very few people that did it, did it very long before dying to Mercury toxicity.  Only the most rich and important would have access to true colored armor like they show in the pictures, and it probably meant a couple people died making it.  This has been bothering me since the day the game was announced.  I am toying with using with color schemes where at least all of the normal rank and file armor is silver, with blue/yellow cloaks to keep the same general look and feel but make it look at least a little bit more realistic.  
    Just pointing this out because I am not minimizing your concern on the spearman/archer thing...i get it...but sometimes looking cool is better than looking realistic.
  8. Like
    Oloh got a reaction from Disgruntled in Who else is probably starting with two Core Sets?   
    I want to add a couple thoughts to the multiple core set crowd.  First, in full disclosure, I pre-ordered 3 cores from my FLGS, so I have already made my decision, but I wanted to point out a few thoughts that might make you say "hmm." 
     
    Three sets gives you a max tray version of Reanimate Archers and Reanimates.  It gives you either a full tray of Spearmen (with 3 trays left over) or 2 separate six tray units and a six tray unit of cavalry.  The point is that all of the units will be very "usable" and will *most likely* (see next point) provide value down the road if you intend on using Daqan or Undead as one of your main armies.  The expansions will allow you further flexibility, but building the same number of units using expansions will definitely cost you a lot more.
    If the *most likely* above doesn't come true, and the meta develops such that you never really see "game" value out of having the full regiments of figures above, you can still get "hobby" value from the figures you don't use, if you are in to that kind of thing.  For example:
    For the Waiqar, you can cut the skeletons in half and have them coming out of the ground, or make them missing an arm, or substituting different weapons to give your army more variety other than the 4 basic sculpts that come with the core.  Additionally, one awesome touch is to have some of your skeletons painted in tattered blue and gold armor, with Daqan shields and fill your ranks with them when you have a necromancer in your unit raising undead.  It adds a whole level of street cred to your army :). For Daqan, you can paint some figures that you might not use every day in the colors of different Baronies, so that you can have more variety to the look of your army that might fit whatever campaign or theme you have.  Taking a group of Oathsworn Cavalry that you might have laying in a Ziplock bag somewhere and painting them all with Lord Hawthorne's symbol on white horses, you could create an elite "lucky" force that you only break out if Lord Hawthorne is in your group. Finally, for both armies, one of the things that excites me about the card based upgrade system is that you can model the upgrades.  I am already thinking of what different weapon color scheme I can think of to make my "Tempered Steel" upgraded units.  Perhaps the tempered steel has a slight blueish hue that is much more bright (or dark).  Perhaps a Rune Golem that used as an upgrade (and therefor doesn't actually attack itself) carries 1 banner in each of its arms to inspire the troops around it to give the benefits it has. The same is true for the heroes.  While Kari Wraithstalker might be used as plain old Kari in your games, having an unpainted version in your drawer ready to be painted up with differently so that the amazing "Bloodthirsty Blade" upgrade that came out with Wave 4 and works perfect with Kari can be perfectly represented with, well....a bloody blade. The above is not meant to advocate for buying more core sets (or anything for that matter), but for me part of the joy of a miniature game is really taking it to the next level in terms of lore and hobbycraft.  Once you start treating your army as a creative outlet to entertain both yourself and the people you play against, you get much more joy out of the game, such that it really transitions to a hobby.  
    Anyway, just wanted to add my two cents to the equation and share my thoughts in the hope it might inspire some folks to think a little differently about their toy soldiers.
  9. Like
    Oloh got a reaction from Muz333 in Expansions announced   
    In fairness, in a world with Rune Golems, Skeleton Warriors and Archers, Carrion Lancers, and duel wielding, bow wielding lightly armored, nimble elf loving warrioresses with 3x the armor and 4x the wounds as the aforementioned heavily armored Spearmen, sometimes you just gotta suspend your disbelief.  The Spearmen, although modeled to look like an organized, trained ,fighting force (and their abilities match) are the Daqan "light infantry".  They have one wound like almost every light infantry in every miniature game ever made.  I'm sure we will see heavy infantry, and I'm sure their armor will look much more bulky.  
    So, I understand and agree with the fact that it is "unrealistic" to have shielded, armored warriors with the same armor and wound count as leather wearing archers.  That said, I think the Spearmen/Daqan archer problem has to get in a long line behind all of the other "unrealistic" stuff that is routinely abstracted in our toys for the sake of having the models look cool while still having the desired gameplay.  
    I am not saying your pet peeve is irrational by the way.  I have my own.  Why does the normal rank and file troops apparently have blue lacquered and gold gilded armor as standard issue.  Lacquered armor was made by processing poison, was extremely expensive, and took tons of time to create.  Gold gilding, in addition to needing GOLD, was done by processing deadly mercury.  Very few people that did it, did it very long before dying to Mercury toxicity.  Only the most rich and important would have access to true colored armor like they show in the pictures, and it probably meant a couple people died making it.  This has been bothering me since the day the game was announced.  I am toying with using with color schemes where at least all of the normal rank and file armor is silver, with blue/yellow cloaks to keep the same general look and feel but make it look at least a little bit more realistic.  
    Just pointing this out because I am not minimizing your concern on the spearman/archer thing...i get it...but sometimes looking cool is better than looking realistic.
  10. Like
    Oloh got a reaction from Elrad in Expansions announced   
    In fairness, in a world with Rune Golems, Skeleton Warriors and Archers, Carrion Lancers, and duel wielding, bow wielding lightly armored, nimble elf loving warrioresses with 3x the armor and 4x the wounds as the aforementioned heavily armored Spearmen, sometimes you just gotta suspend your disbelief.  The Spearmen, although modeled to look like an organized, trained ,fighting force (and their abilities match) are the Daqan "light infantry".  They have one wound like almost every light infantry in every miniature game ever made.  I'm sure we will see heavy infantry, and I'm sure their armor will look much more bulky.  
    So, I understand and agree with the fact that it is "unrealistic" to have shielded, armored warriors with the same armor and wound count as leather wearing archers.  That said, I think the Spearmen/Daqan archer problem has to get in a long line behind all of the other "unrealistic" stuff that is routinely abstracted in our toys for the sake of having the models look cool while still having the desired gameplay.  
    I am not saying your pet peeve is irrational by the way.  I have my own.  Why does the normal rank and file troops apparently have blue lacquered and gold gilded armor as standard issue.  Lacquered armor was made by processing poison, was extremely expensive, and took tons of time to create.  Gold gilding, in addition to needing GOLD, was done by processing deadly mercury.  Very few people that did it, did it very long before dying to Mercury toxicity.  Only the most rich and important would have access to true colored armor like they show in the pictures, and it probably meant a couple people died making it.  This has been bothering me since the day the game was announced.  I am toying with using with color schemes where at least all of the normal rank and file armor is silver, with blue/yellow cloaks to keep the same general look and feel but make it look at least a little bit more realistic.  
    Just pointing this out because I am not minimizing your concern on the spearman/archer thing...i get it...but sometimes looking cool is better than looking realistic.
  11. Like
    Oloh got a reaction from Taki in Expansions announced   
    In fairness, in a world with Rune Golems, Skeleton Warriors and Archers, Carrion Lancers, and duel wielding, bow wielding lightly armored, nimble elf loving warrioresses with 3x the armor and 4x the wounds as the aforementioned heavily armored Spearmen, sometimes you just gotta suspend your disbelief.  The Spearmen, although modeled to look like an organized, trained ,fighting force (and their abilities match) are the Daqan "light infantry".  They have one wound like almost every light infantry in every miniature game ever made.  I'm sure we will see heavy infantry, and I'm sure their armor will look much more bulky.  
    So, I understand and agree with the fact that it is "unrealistic" to have shielded, armored warriors with the same armor and wound count as leather wearing archers.  That said, I think the Spearmen/Daqan archer problem has to get in a long line behind all of the other "unrealistic" stuff that is routinely abstracted in our toys for the sake of having the models look cool while still having the desired gameplay.  
    I am not saying your pet peeve is irrational by the way.  I have my own.  Why does the normal rank and file troops apparently have blue lacquered and gold gilded armor as standard issue.  Lacquered armor was made by processing poison, was extremely expensive, and took tons of time to create.  Gold gilding, in addition to needing GOLD, was done by processing deadly mercury.  Very few people that did it, did it very long before dying to Mercury toxicity.  Only the most rich and important would have access to true colored armor like they show in the pictures, and it probably meant a couple people died making it.  This has been bothering me since the day the game was announced.  I am toying with using with color schemes where at least all of the normal rank and file armor is silver, with blue/yellow cloaks to keep the same general look and feel but make it look at least a little bit more realistic.  
    Just pointing this out because I am not minimizing your concern on the spearman/archer thing...i get it...but sometimes looking cool is better than looking realistic.
  12. Like
    Oloh got a reaction from maxam in Expansions announced   
    In fairness, in a world with Rune Golems, Skeleton Warriors and Archers, Carrion Lancers, and duel wielding, bow wielding lightly armored, nimble elf loving warrioresses with 3x the armor and 4x the wounds as the aforementioned heavily armored Spearmen, sometimes you just gotta suspend your disbelief.  The Spearmen, although modeled to look like an organized, trained ,fighting force (and their abilities match) are the Daqan "light infantry".  They have one wound like almost every light infantry in every miniature game ever made.  I'm sure we will see heavy infantry, and I'm sure their armor will look much more bulky.  
    So, I understand and agree with the fact that it is "unrealistic" to have shielded, armored warriors with the same armor and wound count as leather wearing archers.  That said, I think the Spearmen/Daqan archer problem has to get in a long line behind all of the other "unrealistic" stuff that is routinely abstracted in our toys for the sake of having the models look cool while still having the desired gameplay.  
    I am not saying your pet peeve is irrational by the way.  I have my own.  Why does the normal rank and file troops apparently have blue lacquered and gold gilded armor as standard issue.  Lacquered armor was made by processing poison, was extremely expensive, and took tons of time to create.  Gold gilding, in addition to needing GOLD, was done by processing deadly mercury.  Very few people that did it, did it very long before dying to Mercury toxicity.  Only the most rich and important would have access to true colored armor like they show in the pictures, and it probably meant a couple people died making it.  This has been bothering me since the day the game was announced.  I am toying with using with color schemes where at least all of the normal rank and file armor is silver, with blue/yellow cloaks to keep the same general look and feel but make it look at least a little bit more realistic.  
    Just pointing this out because I am not minimizing your concern on the spearman/archer thing...i get it...but sometimes looking cool is better than looking realistic.
  13. Like
    Oloh got a reaction from Budgernaut in Expansions announced   
    In fairness, in a world with Rune Golems, Skeleton Warriors and Archers, Carrion Lancers, and duel wielding, bow wielding lightly armored, nimble elf loving warrioresses with 3x the armor and 4x the wounds as the aforementioned heavily armored Spearmen, sometimes you just gotta suspend your disbelief.  The Spearmen, although modeled to look like an organized, trained ,fighting force (and their abilities match) are the Daqan "light infantry".  They have one wound like almost every light infantry in every miniature game ever made.  I'm sure we will see heavy infantry, and I'm sure their armor will look much more bulky.  
    So, I understand and agree with the fact that it is "unrealistic" to have shielded, armored warriors with the same armor and wound count as leather wearing archers.  That said, I think the Spearmen/Daqan archer problem has to get in a long line behind all of the other "unrealistic" stuff that is routinely abstracted in our toys for the sake of having the models look cool while still having the desired gameplay.  
    I am not saying your pet peeve is irrational by the way.  I have my own.  Why does the normal rank and file troops apparently have blue lacquered and gold gilded armor as standard issue.  Lacquered armor was made by processing poison, was extremely expensive, and took tons of time to create.  Gold gilding, in addition to needing GOLD, was done by processing deadly mercury.  Very few people that did it, did it very long before dying to Mercury toxicity.  Only the most rich and important would have access to true colored armor like they show in the pictures, and it probably meant a couple people died making it.  This has been bothering me since the day the game was announced.  I am toying with using with color schemes where at least all of the normal rank and file armor is silver, with blue/yellow cloaks to keep the same general look and feel but make it look at least a little bit more realistic.  
    Just pointing this out because I am not minimizing your concern on the spearman/archer thing...i get it...but sometimes looking cool is better than looking realistic.
  14. Like
    Oloh got a reaction from Elrad in We are on the boat! Woo Hoo!   
    Governments only control a very limited amount of the "water space" that they have off their coastline.  The rest of the ocean is so called "International Waters."  No states have sovereignty over international waters. Anyone has the freedom of: fishing, navigation, overflight, laying cables and pipelines, research, and transporting toy soldiers.
    More information: https://en.wikipedia.org/wiki/International_waters
  15. Like
    Oloh got a reaction from Iceeagle85 in Unpainted Models   
    I came across this video that is not in English but shows, by far, the best up close video of the models painted.  It's good to determine whether the quality is up to your standards.  Enjoy!
     
  16. Like
    Oloh got a reaction from Tvayumat in Unpainted Models   
    I came across this video that is not in English but shows, by far, the best up close video of the models painted.  It's good to determine whether the quality is up to your standards.  Enjoy!
     
  17. Like
    Oloh got a reaction from Elrad in Unpainted Models   
    I came across this video that is not in English but shows, by far, the best up close video of the models painted.  It's good to determine whether the quality is up to your standards.  Enjoy!
     
  18. Like
    Oloh got a reaction from Budgernaut in Unpainted Models   
    I came across this video that is not in English but shows, by far, the best up close video of the models painted.  It's good to determine whether the quality is up to your standards.  Enjoy!
     
  19. Like
    Oloh reacted to Obscene in Meta-Analysis: TLDR   
    So, I made a pretty big spreadsheet and plugged in just about every unit value. Did just about every calculation imaginable, average dmg, max dmg, point per model, point per wound, point per effective wounds, etc. Found out some really cool things and correlations. I've never straight up tried to analyze a game quantitatively before so my formulas, observations, and even my base knowledge of the game could all be wrong but I wanted to go through the mental exercise. 
    Dice:
    Red Die: Are the most damage oriented die, while their damage on averages isn't insanely higher their ability to *yahtzee* big rolls is. One of the most extreme examples is in a max formation squad of rune golems, if you flank and choose a red bonus die, your maximum output increase by 5 damage while your average only increases by 1.25  compared to choosing a blue die. Hits scale really well threat.
    Blue Die: Give surge and accuracy, especially surge, and if you have surge abilities on items or on your unit that you want to trigger this is what you want.
    White Die: Are the love child of combing blue and red, expect to get a damage and something to go along with it. Not quite as good as blue die for triggering surge.
    Rerolls: Because of the variability in red die, the double blanks, I'm going to put these guys as pretty strong because it was naturally increase your average damage roll just because you won't get stuck with the 2 in 8 blank as often. If rerolls allow you selectively reroll one die in a group, instead of just all of them, they will be very strong.
    Formations: The primary reason I started doing this was because I wanted to know how much value their was to running multiple small units compared to large formations. Early data suggests that units are better in smaller groups as far as damage per point spent goes. However units in small formations can lose their threat bonus very quickly which greatly reduces their damage by half, and with the variability of red die having a reroll seems pretty necessary. One thing that scales quite well is effective hp(Armor x HP) per point, some unit. Looking at hit averages across the board 3 armor is a good value, while being able to boost to two on a rank and file is really valuable. Another thing to suggest MSU is not the definitive way to build armies(even though perhaps some units will function pretty well at it.) is upgrades. Upgrades from the few that we have seen are extremely strong. Tempered steel(as seen in the reanimate box) is one of the most cost effective sources of damage in the game. If your threat is 2 you are pay 1.5 points for a point of damage, and if it is 3 you are paying 1 point per a point. To put this into perspective the best deals in units tends be 5 points, and the average 8-11 points. Another strong example is a max rank unit of Daqan Spearmen go from one of the least cost effective units for damage per a point spent, to once you equip them with a front line rune golem to one of the most. So units are definitely priced at certain tiers where more upgrades become unlocked. 

    Daqan Units:
    Kari: The single most effective source of damage in the game if I calculated it correctly. The cavaet is that her damage is better on a target that she is not engaged with, while being engaged with something else. *_*. It will be interesting to see what type of upgrades she can get to increase her surge fr equency/amount.

    Rune Golem: This bad boy over here tends to be above average in almost all of his stats for point spent at small unit sizes and large unit sizes. His Yahtzee roll is the highest in the game(except for front line spearmen who tie.)while his average is pretty damn good. Can also achieve the highest block of effective health in the game by a large margin in melee and close to it when not in melee. In groups of one or two are extremely effective flankers, if a bit unwieldy, however a main battle line of 6 could be absolutely devastating. Their effective HP is also greater than most in practicality because of the thresh hold function in armor. Small units can't touch em and it would take a unit with an extremely large threat bonus to begin even scratching them. They are slow and cumbersome, so don't allow their above average stats to actually distract you from that difficulty in the field of battle. The scariest thing about running 6 of them is they are extremely vulnerable to carrion lancers and Ardus if they are blighted. 

    Oathsworn Calvary: At their smallest formation they are one of the most cost effective sources of damage with high mobility and the ability to armor up any given turn. However, they are pretty frail to reanimate archers and I would use the armor ability any time they are subject to being attacked from reanimate archers, potentially even when in combat or having them go for the archers first. Even though groups of 2 trays are extremely cost effective on averages(volatility of red die) and because  of their frailty I would run them in their second formation. Their cost effectiveness vanishes in the third formation, I can only assume this is some hidden cost associated with an upgrade or that rerolls are that strong. If I would run them in the 2 by 3 formation, I would rather just spend more points and get them to the awesome 3 threat. I have not really mentioned the prospect of flanking yet, but if you do their damage goes up considerably. One extremely interesting thing about them is their ability to generate inspiration tokens isn't far fetched so I could see some scenario of being able to use an upgrade card turn after turn, especially if you can flank and get a blue die. 

    Spearmen: Great effective wounds at range because of the +armor on march. The white skill will probably always be useful, and the ability to generate a guaranteed hit off their dial is extremely strong, especially with how easy it is to get their threat to 3.  Really good generalist rank and file, I'd probably run them in their 3 by 2 formation in groups of 2(especially once their command squad comes out), but their max formation with front line rune golem is absolutely terrifying damage wise and doesn't reduce the groups toughness in the long run, and can help keep their damage relevant even when he is the only model still left in the squad, which is quite the accomplishment for rank and file.

    Waiqar:
    Ardus:  This guy has a lot of hidden power and it will be interesting to see how he develops. He is inherently less cost effective than Kari, but if a carrion lancer is near him, and his targeted is blighted, he will kill whatever he needs to.(Especially if mortal strike damage can be increased by threat.) Don't let him touch your rune golems, you will be upset. Try and set a unit of oathsworn calvary up to intercept him, because I doubt the enemy player is going to walk him into your spearmen. 

    Carrion Lancer: Is kind of similar to the Spearmen in how tactically flexible it is. Has several movement options, one of them at speed 3 makes it interestingly enough good at blocking charge lanes.(Thanks Kris!) It's ability to blight something and then move is very strong. It will be interesting to see what other cards play off blight tokens, as of right now being able to bypass armor on average once per a turn is pretty strong and with some *yahtzee*rolls or rerolls you can do a lot better than that. He will eat your rune golems for breakfast and his 3 health and 3 armor make him extremely durable.  His damage output while cost effective against non high armor targets is a bit less then stellar until he gets to higher formation levels. I expect his access to the morale modifier on his melee attack to make up for this.

    Reanimate Archers: Are really good, high damage out put in their smallest formation for their cost. The variability of the red die leaves me wanting rerolls though, so I'd probably take them in their max formation for 3 threat which does boost their damage considerably. Allowing them to take out a trays worth of armored horse men per a turn. The tempered steel upgrade turns them into absolute damage monsters even if you never refresh the upgrade. This is especially devastating with the accuracy modifier on the dial, almost assuring you get to *snipe* an opponents command model. Hell I'd run 2 units of max formation if I could screen them well enough.  

    Reanimates: Excellent wounds per cost, damage gets less effective as the unit gains in size as they don't have an in built hit icon to take advantage of their threat bonus that can reach up to 4. They are a tarpit from hell though. Their morale modifier I am sure will come in handy with their poor damage scaling. All I can say is, if your going to try and kill this unit, kill it quickly. Or ignore for as long as possibe, it's just not an effective way to earn victory points. I'm sorry if your opponent makes this their bounty unit in their objective mission. In their max formation, each one is worth approximately 1.33 points. Putting Ardus in side them might be worth it in a max formation unit, 3 die a ton of wounds and threat 4? Okay. Gives them some real teeth at that point. Real slow, real cumbersome, but just so efficient for a tar pit. 


    One again, all of these units effectiveness could change tremendously once we see the upgrade cards. The few that I have ran the numbers on have proven to be extremely effective at boosting a units power level.  So all of this is just a first blush assessment with no table time.  

    PS: One thing I forgot to mention is how powerful a *hit* effect on a dial is. A unit with one of these on their dial tend to be very cost efficient damage wise as their size goes up because of its interaction with threat value.  
  20. Like
    Oloh got a reaction from drkpnthr in Who else is probably starting with two Core Sets?   
    I want to add a couple thoughts to the multiple core set crowd.  First, in full disclosure, I pre-ordered 3 cores from my FLGS, so I have already made my decision, but I wanted to point out a few thoughts that might make you say "hmm." 
     
    Three sets gives you a max tray version of Reanimate Archers and Reanimates.  It gives you either a full tray of Spearmen (with 3 trays left over) or 2 separate six tray units and a six tray unit of cavalry.  The point is that all of the units will be very "usable" and will *most likely* (see next point) provide value down the road if you intend on using Daqan or Undead as one of your main armies.  The expansions will allow you further flexibility, but building the same number of units using expansions will definitely cost you a lot more.
    If the *most likely* above doesn't come true, and the meta develops such that you never really see "game" value out of having the full regiments of figures above, you can still get "hobby" value from the figures you don't use, if you are in to that kind of thing.  For example:
    For the Waiqar, you can cut the skeletons in half and have them coming out of the ground, or make them missing an arm, or substituting different weapons to give your army more variety other than the 4 basic sculpts that come with the core.  Additionally, one awesome touch is to have some of your skeletons painted in tattered blue and gold armor, with Daqan shields and fill your ranks with them when you have a necromancer in your unit raising undead.  It adds a whole level of street cred to your army :). For Daqan, you can paint some figures that you might not use every day in the colors of different Baronies, so that you can have more variety to the look of your army that might fit whatever campaign or theme you have.  Taking a group of Oathsworn Cavalry that you might have laying in a Ziplock bag somewhere and painting them all with Lord Hawthorne's symbol on white horses, you could create an elite "lucky" force that you only break out if Lord Hawthorne is in your group. Finally, for both armies, one of the things that excites me about the card based upgrade system is that you can model the upgrades.  I am already thinking of what different weapon color scheme I can think of to make my "Tempered Steel" upgraded units.  Perhaps the tempered steel has a slight blueish hue that is much more bright (or dark).  Perhaps a Rune Golem that used as an upgrade (and therefor doesn't actually attack itself) carries 1 banner in each of its arms to inspire the troops around it to give the benefits it has. The same is true for the heroes.  While Kari Wraithstalker might be used as plain old Kari in your games, having an unpainted version in your drawer ready to be painted up with differently so that the amazing "Bloodthirsty Blade" upgrade that came out with Wave 4 and works perfect with Kari can be perfectly represented with, well....a bloody blade. The above is not meant to advocate for buying more core sets (or anything for that matter), but for me part of the joy of a miniature game is really taking it to the next level in terms of lore and hobbycraft.  Once you start treating your army as a creative outlet to entertain both yourself and the people you play against, you get much more joy out of the game, such that it really transitions to a hobby.  
    Anyway, just wanted to add my two cents to the equation and share my thoughts in the hope it might inspire some folks to think a little differently about their toy soldiers.
  21. Like
    Oloh got a reaction from tkundnobody in Who else is probably starting with two Core Sets?   
    I want to add a couple thoughts to the multiple core set crowd.  First, in full disclosure, I pre-ordered 3 cores from my FLGS, so I have already made my decision, but I wanted to point out a few thoughts that might make you say "hmm." 
     
    Three sets gives you a max tray version of Reanimate Archers and Reanimates.  It gives you either a full tray of Spearmen (with 3 trays left over) or 2 separate six tray units and a six tray unit of cavalry.  The point is that all of the units will be very "usable" and will *most likely* (see next point) provide value down the road if you intend on using Daqan or Undead as one of your main armies.  The expansions will allow you further flexibility, but building the same number of units using expansions will definitely cost you a lot more.
    If the *most likely* above doesn't come true, and the meta develops such that you never really see "game" value out of having the full regiments of figures above, you can still get "hobby" value from the figures you don't use, if you are in to that kind of thing.  For example:
    For the Waiqar, you can cut the skeletons in half and have them coming out of the ground, or make them missing an arm, or substituting different weapons to give your army more variety other than the 4 basic sculpts that come with the core.  Additionally, one awesome touch is to have some of your skeletons painted in tattered blue and gold armor, with Daqan shields and fill your ranks with them when you have a necromancer in your unit raising undead.  It adds a whole level of street cred to your army :). For Daqan, you can paint some figures that you might not use every day in the colors of different Baronies, so that you can have more variety to the look of your army that might fit whatever campaign or theme you have.  Taking a group of Oathsworn Cavalry that you might have laying in a Ziplock bag somewhere and painting them all with Lord Hawthorne's symbol on white horses, you could create an elite "lucky" force that you only break out if Lord Hawthorne is in your group. Finally, for both armies, one of the things that excites me about the card based upgrade system is that you can model the upgrades.  I am already thinking of what different weapon color scheme I can think of to make my "Tempered Steel" upgraded units.  Perhaps the tempered steel has a slight blueish hue that is much more bright (or dark).  Perhaps a Rune Golem that used as an upgrade (and therefor doesn't actually attack itself) carries 1 banner in each of its arms to inspire the troops around it to give the benefits it has. The same is true for the heroes.  While Kari Wraithstalker might be used as plain old Kari in your games, having an unpainted version in your drawer ready to be painted up with differently so that the amazing "Bloodthirsty Blade" upgrade that came out with Wave 4 and works perfect with Kari can be perfectly represented with, well....a bloody blade. The above is not meant to advocate for buying more core sets (or anything for that matter), but for me part of the joy of a miniature game is really taking it to the next level in terms of lore and hobbycraft.  Once you start treating your army as a creative outlet to entertain both yourself and the people you play against, you get much more joy out of the game, such that it really transitions to a hobby.  
    Anyway, just wanted to add my two cents to the equation and share my thoughts in the hope it might inspire some folks to think a little differently about their toy soldiers.
  22. Like
    Oloh got a reaction from Elrad in Unpainted Models   
    The first time, I'd start with the lowest setting and keep it a half of arms length away, then move it a bit closer and closer until the plastic feels softer.  If you get too close and it still doesn't really melt, turn the setting up and then repeat.  Once it works, you will know what it takes to get the job done and you can just do it at that setting from that distance.  Rule of thumb: better to use less heat than risk melting the detail away from your toys.
  23. Like
    Oloh got a reaction from Taki in Who else is probably starting with two Core Sets?   
    I want to add a couple thoughts to the multiple core set crowd.  First, in full disclosure, I pre-ordered 3 cores from my FLGS, so I have already made my decision, but I wanted to point out a few thoughts that might make you say "hmm." 
     
    Three sets gives you a max tray version of Reanimate Archers and Reanimates.  It gives you either a full tray of Spearmen (with 3 trays left over) or 2 separate six tray units and a six tray unit of cavalry.  The point is that all of the units will be very "usable" and will *most likely* (see next point) provide value down the road if you intend on using Daqan or Undead as one of your main armies.  The expansions will allow you further flexibility, but building the same number of units using expansions will definitely cost you a lot more.
    If the *most likely* above doesn't come true, and the meta develops such that you never really see "game" value out of having the full regiments of figures above, you can still get "hobby" value from the figures you don't use, if you are in to that kind of thing.  For example:
    For the Waiqar, you can cut the skeletons in half and have them coming out of the ground, or make them missing an arm, or substituting different weapons to give your army more variety other than the 4 basic sculpts that come with the core.  Additionally, one awesome touch is to have some of your skeletons painted in tattered blue and gold armor, with Daqan shields and fill your ranks with them when you have a necromancer in your unit raising undead.  It adds a whole level of street cred to your army :). For Daqan, you can paint some figures that you might not use every day in the colors of different Baronies, so that you can have more variety to the look of your army that might fit whatever campaign or theme you have.  Taking a group of Oathsworn Cavalry that you might have laying in a Ziplock bag somewhere and painting them all with Lord Hawthorne's symbol on white horses, you could create an elite "lucky" force that you only break out if Lord Hawthorne is in your group. Finally, for both armies, one of the things that excites me about the card based upgrade system is that you can model the upgrades.  I am already thinking of what different weapon color scheme I can think of to make my "Tempered Steel" upgraded units.  Perhaps the tempered steel has a slight blueish hue that is much more bright (or dark).  Perhaps a Rune Golem that used as an upgrade (and therefor doesn't actually attack itself) carries 1 banner in each of its arms to inspire the troops around it to give the benefits it has. The same is true for the heroes.  While Kari Wraithstalker might be used as plain old Kari in your games, having an unpainted version in your drawer ready to be painted up with differently so that the amazing "Bloodthirsty Blade" upgrade that came out with Wave 4 and works perfect with Kari can be perfectly represented with, well....a bloody blade. The above is not meant to advocate for buying more core sets (or anything for that matter), but for me part of the joy of a miniature game is really taking it to the next level in terms of lore and hobbycraft.  Once you start treating your army as a creative outlet to entertain both yourself and the people you play against, you get much more joy out of the game, such that it really transitions to a hobby.  
    Anyway, just wanted to add my two cents to the equation and share my thoughts in the hope it might inspire some folks to think a little differently about their toy soldiers.
  24. Like
    Oloh got a reaction from Parakitor in Who else is probably starting with two Core Sets?   
    I want to add a couple thoughts to the multiple core set crowd.  First, in full disclosure, I pre-ordered 3 cores from my FLGS, so I have already made my decision, but I wanted to point out a few thoughts that might make you say "hmm." 
     
    Three sets gives you a max tray version of Reanimate Archers and Reanimates.  It gives you either a full tray of Spearmen (with 3 trays left over) or 2 separate six tray units and a six tray unit of cavalry.  The point is that all of the units will be very "usable" and will *most likely* (see next point) provide value down the road if you intend on using Daqan or Undead as one of your main armies.  The expansions will allow you further flexibility, but building the same number of units using expansions will definitely cost you a lot more.
    If the *most likely* above doesn't come true, and the meta develops such that you never really see "game" value out of having the full regiments of figures above, you can still get "hobby" value from the figures you don't use, if you are in to that kind of thing.  For example:
    For the Waiqar, you can cut the skeletons in half and have them coming out of the ground, or make them missing an arm, or substituting different weapons to give your army more variety other than the 4 basic sculpts that come with the core.  Additionally, one awesome touch is to have some of your skeletons painted in tattered blue and gold armor, with Daqan shields and fill your ranks with them when you have a necromancer in your unit raising undead.  It adds a whole level of street cred to your army :). For Daqan, you can paint some figures that you might not use every day in the colors of different Baronies, so that you can have more variety to the look of your army that might fit whatever campaign or theme you have.  Taking a group of Oathsworn Cavalry that you might have laying in a Ziplock bag somewhere and painting them all with Lord Hawthorne's symbol on white horses, you could create an elite "lucky" force that you only break out if Lord Hawthorne is in your group. Finally, for both armies, one of the things that excites me about the card based upgrade system is that you can model the upgrades.  I am already thinking of what different weapon color scheme I can think of to make my "Tempered Steel" upgraded units.  Perhaps the tempered steel has a slight blueish hue that is much more bright (or dark).  Perhaps a Rune Golem that used as an upgrade (and therefor doesn't actually attack itself) carries 1 banner in each of its arms to inspire the troops around it to give the benefits it has. The same is true for the heroes.  While Kari Wraithstalker might be used as plain old Kari in your games, having an unpainted version in your drawer ready to be painted up with differently so that the amazing "Bloodthirsty Blade" upgrade that came out with Wave 4 and works perfect with Kari can be perfectly represented with, well....a bloody blade. The above is not meant to advocate for buying more core sets (or anything for that matter), but for me part of the joy of a miniature game is really taking it to the next level in terms of lore and hobbycraft.  Once you start treating your army as a creative outlet to entertain both yourself and the people you play against, you get much more joy out of the game, such that it really transitions to a hobby.  
    Anyway, just wanted to add my two cents to the equation and share my thoughts in the hope it might inspire some folks to think a little differently about their toy soldiers.
  25. Like
    Oloh got a reaction from Muz333 in Unpainted Models   
    The first time, I'd start with the lowest setting and keep it a half of arms length away, then move it a bit closer and closer until the plastic feels softer.  If you get too close and it still doesn't really melt, turn the setting up and then repeat.  Once it works, you will know what it takes to get the job done and you can just do it at that setting from that distance.  Rule of thumb: better to use less heat than risk melting the detail away from your toys.
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