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  1. Hey guys! I mentioned this group in another post but after playing Kindred Fire 10+ times as well as now playing the delve, this is the most Broken party I've come up with. I encourage you to try it in your sessions because I've had incredible success with it. Jaes the EXILE, Battlemage/Berserker: Jaes has an impressive 12 health to start and although she only has 3 Stamina, her Stamina increases with every rune you equip. This pairs very well with [ Ruinic Weave ] which let's her dual wield Runes. Berserker gives her a red/blue weapon from the jump. Using her first XP for [brute] grants her another +4 health meaning she has 16 health against act 1 monsters which is almost impossible for them to chew through. Next you want to grab [Planar weapon] for 1 XP which lets her dual wield runes, followed by runic weave for 2 XP which gives her +2 health for each rune equipped. I've had game sphere her health was up to 22 or more. Her final XP points are best spent on counter attack (since [ Planar weapon] has her attacking in melee) and either [charge] or [whirlwind], [whirlwind] allowing her to attack ALL adjacent targets with one action and [charge] allowing her to move and attack in the same activation. She very quickly becomes an unkillable tank simply by virtue of her enormous HP pool. Corbin- Skirmisher Corbin is incredible because every time he gets hit for more than 1 damage he suffers 1 less damage. This is, in my opinion, one of the most efficient hero abilities in the game. He may only have 3 speed but he makes up for it with 5 Stamina and 12 health, and the Skirmisher Class really needs a lot of Stamina. Depending on whether or not you aquire a weapon with Pierce early on you may want to spend your first XP on [keen edge] This gives him an automatic Pierce 1 whenever he uses an axe or blade and when paired with anything that has Pierce already the automatic Pierce stacking really cuts foes apart. Another option is foregoing [keen edge] and saving that XP for [unrelenting]. [unrelenting] is one of the most bananas abilities in the game. It allows Corbin to exhaust it and FOR FREE (1 stamina) attack with another 1 hand weapon after resolving an attack with his other 1 hander. Once you've got two really good weapons equipped he is absolutely devastating because he's consistently attacking three times per turn. The final piece of the puzzle is the 3 XP skill [unstoppable]. You gain 1 Stamina (giving him six) and whenever you gain one of those frustrating blue die misses you can simply change the result to WHATEVER YOU WANT. This means Corbin is attacking three times per turn via [unrelenting] and doing so with a zero percent chance of missing. Typically you'll have something with Pierce at this point and are stacking it with [keen edge] for guaranteed Pierce and consistent damage. Using this build with Dawn blade in the kindred fire campaign is just disgusting. Lindel- Monk Now typically I use apothecarys for my healers but I've opted for Monk here because this group is so overpowered and Tanky that you reach a point pretty early on where the need for a red die heal is extremely rare. Jaes has so much health and Corbin takes so little damage that they simply don't require heals very much. Lindel has the benefit of rolling two grey die for stat checks and having 3 for all of his stats. Say goodbye to annoying situations where you can't beat a level due to a certain obnoxious stat check. This group has stat checks covered given that Jaes has 4 lore, Corbin has 5 strength and Lindel will pass almost every stat check. Lindel also has five speed and five Stamina. Your first XP should be spent on [Cleansing Touch]. This makes it so that those annoying status effects which can cripple a party get removed whenever he uses Prayer of Healing. I recommend saving your next 3 XP in order to purchase [Vow of Freedom] by this point you want Lindel equipped with a good exotic weapon because VOF allows him to change any blue X result to a result of his choice. Since Corbin has [unstoppable] you've now got two characters incapable of missing with attacks. Next I usually take [inner Balance] because it's another way to remove status effects and I find myself resting fairly often with Lindel due to stamina moving etc. His final skill is the 2xp [Divine Fury] whenever he heals someone their next attack adds a yellow die and this pairs very well with the huge attacks dealt by Corbin. I tried this as a four person group with an apothecary to main heal and the monk to secondary heal but it was really unnecessary. I have yet to find a more effective group. let me know what you guys think.
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