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Darthain

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Everything posted by Darthain

  1. She's hands down the better of the 2
  2. Darthain

    Melee and facing

    Cool, for those edge case side to side conflicts. Makes the shift charge of leonx/Aliana more interesting.
  3. Darthain

    Melee and facing

    If your front is to others side you are flanking and get and extra die. If you are attacking from your side or rear, you do not get any rerolls. Threat is equal to contacted trays, so may vary on facing, latest faq has good images.
  4. It is looking great, but if I could make one request, can the formation selected (2-3-4-6-9, etc) be shown on the unit in your army, opposed to just the block cost?
  5. Darthain

    Roadrunner v Coyote

    Alternate list title: Darthain's Deafening Defeat Detachment.
  6. Played my first 2 games against Uthuk tonight, fielding the elves, and that's about how I feel. ****, those guys are fast. I kept finding myself out of position with my cavalry, and closed on too soon with my archers. I just couldn't make it work for me,, as they were always a bit further out than I thought they should, by any right, be. The Uthuk are so much faster than waiqur or even humans, with such bountiful stacks of panic tokens I was getting blown out left right and center. How has your first experiences with the Uthuk been? I'm back to the drawing board as they require an entirely different approach to combat than anything else on the board right now. They are also particularly good at systematic dismemberment. Ravos is a scary bastard.
  7. Darthain

    Runewars Players Global Map

    easy to do, you just report it and ask.
  8. Darthain

    1 done, 31 to go

    3/16 x 3/64 there abouts. Tenth of an inch? Not a measurement you'll run into often in trade, nowadays (yes it did have some previous niche use though) . Now if we could all come into the past and use the metric system
  9. I looked at this differently and here's why. Steadfast happens during the test (see while), it increases the cost, so yes 3 would be 4. Fear incarnate happens after the test is complete (see after) steadfast is no longer in effect, as we are not completing a morale test at this time. Ergo, card does damage for symbols as written. Steadfast is no longer active while fear incarnate is referencing the card. We could go into further details with steadfast and 'treated as' vs combat ingenuity 'reduced by' steadfast is not increased by, therefore it has no tangible effect other than the interim. Less solid than the timing gates above albeit.
  10. Darthain

    Entry advice

    1 of each expansion and 2 cores is more than sufficient for all core expansions (exception reanimates), I have 3 crossbow expansions though.
  11. Darthain

    What I want from L5R Rune Wars.

    There are only 3 runes, the issue is more the characters slugging it out isn't even close to the interesting part of L5R. The back and forth, dichotomy of conflict, and tug of war nature would not be captured here. Needless to say you would be stripping it down, and by doing so would undo a lot of what is really working in L5R, which is extremely distinct clan identity for each of the 7 we have already. The open framework of cards is helping a tonne there. Not to mention it is one of the heaviest dueling style card games in the market, to translate that adequately would be a heck of a bloated mess of a game. ASL anyone?
  12. Darthain

    What I want from L5R Rune Wars.

    I really fail to see how this could capture what makes l5r interesting. Completely different animals.
  13. Aetheriac's last one was a bit of a stetch, I'll give it that
  14. Otherwise they might have a bone to pick with us?
  15. Darthain

    Overgrowth combos

    So far we have 2 mobile armies, elves who are the faster wide movement and Uthuk who are probably the fastest in your face movement. Overgrowth removes the elves key advantage by telegraphing your movement, and tying you to locations. As such, I rather dislike it. If you are sitting by terrain, you are not moving wide to outflank.
  16. They were dying to get one.
  17. You don't double the dice, you double the multiply the hits by threat during the damage pool phase. Surges and mortal strikes are spent prior, morale after (none of these icons multiply).
  18. Darthain

    Runewars Players Global Map

    first post for Toronto .... hah
  19. Darthain

    Playmat Options -- What's best?

    I tend to like the double 3x3, but as the FFG grassy mat was not at all available in stores I bought a deepcut studios mat, and it is really top quality.
  20. Darthain

    Roadrunner v Coyote

    Storm sorceress is not an attack, it is a skill that causes a die roll and a result. Fire rune is a skill that causes a ranged attack. Precise gives rerolls during an attack, but sorceress cannot benefit because it isn't one. So yeah, you get to ReRoll the rune, but not the sorceress.
  21. Darthain

    Roadrunner v Coyote

    Storm is 1-3, so not terribly compatible but a good upgrade I often use. The lack of ReRoll makes it casino though, as it is 3/8 chance of doing anything.
  22. Darthain

    Roadrunner v Coyote

    exactly, I've had those games where the fire rune literally does nothing. Or minimal, 2-3 rounds with only 2 runes, and they let you down real freaking hard. Consistency is king, when it comes to serious play.
  23. Darthain

    Roadrunner v Coyote

    The problem with fire runes is they only work 50% of your games. Some games they are awesome, others they do nothing.
  24. Darthain

    Roadrunner v Coyote

    Thankfully the Elves cannot tarpit to save their lives, literally, yet. I know what I would do if I had my Daqan, but I didn't have them there
  25. Sorry, I will not be. I generally don't buy games to paint.
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