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xerpo

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Everything posted by xerpo

  1. Giving him a pierce 1 or extra survibability with a defense surge, wich im still surprised he didn't get it at fisrt place, does not pair him with luke or vader at all.
  2. Well at least I started a healthy discussion around here. A discussion you just enriched with "a lot whole of nothing" usefull at all, thanks for comming around.
  3. That is not true as I just demonstrated on the OP. I dont want a jedi wookie, that would be nice though there is some racial issues in SW Universe ?, but either a pierce 1 in the melee atack pool or a defensive surge to convert the saves to fives and sixes not just sixes would be much better and balanced imo. Armada forums is filled with people like you, you should go around there some times youll feel just like home.
  4. Exactly, in a melee vacuum actually chewie gets better than he should. If he gets to strike first means he is enraged, meaning that he is not 12 health anymore, he is 8 health in the best of cases, must probably way lower, to catch that many points in a so weak plataform in the open is a sweet present for the enemy.
  5. Then, why design chewie in that way and empower his skills to melee combat (+1 dice, enrage charge) if the best way to use him is to stay in cover and use the crossbow, and pray that your white defense dice is enough to keep you alive? If he cant even melee out properly the cheapest unit in the empire? Again I feel like ffg designers are sometimes high on something when they sketch new units.
  6. If you cared to read the original post, even if chewie striked first, wich is likely to happen, he would kill 1 trooper and a half average. Taking in account that troopers will likely have tokens of their own the odds still the same. Chewie rolls 4 dice naked. Troopers save at 50%. No pierce here buddy.
  7. The point is that chewie is way less effective in melee than regular storm troopers.
  8. So, looking and looking again up to the Chewie stats card I saw that terrible white defense dice. Any rebel player who has run an AT-RT a couple of times knows what that means, they last one or two blows depending on what hits them, now im terrified about Chewie because unlike the AT-RT, he does not have armor. So he will save with natural sixes from every hit, it doesen`t matter his life he will go down crazy fast. I made a very simple comparison in a melee combat, where Chewie si supposed to excel, between Chewie and a single stormtrooper unit with 6 soldiers. Bare in mind how expensive Chewie is in comparison with that unit. Chewie: 4 red dice means 3,5 wounds per blow with a 87,5% chances to hit and an offensive surge. From wich the ST unit will take 1,75 wounds in that attack due to their 50% red dice save. Chewie will do 1,75 wounds to a STunit, not very impressive. STunit: 6 black dice means 3,75 wounds per blow with a 62,5% chances to hit and an offensive surge. From wich Chewie will take 3,121 wounds in that attack due to his 16,6% white dice save. STunit will do 3,121 wounds to Chewie. Quite impressive.
  9. Seriously, the imperial player in this example must be a brainless. Got to love ffg articles.
  10. I'm really surprised noone here mentioned Darth Maul. That guy is everywhere, at every era, legged or not.
  11. Hope not, it will mean they ran out of ideas and they will be following the community line of thoughts in marketing terms, instead of their own balanced game schedule.
  12. That makes no sense, if proven that trooper spam in the future is completely broken in terms of activation and achiveing victory through mission objectives that is something they should start adressing and fixing NOW, not in 4 waves to come. Have they learn anything from armada?
  13. Dont waste your money here. You did well by quitting before the HH you dodged that bullet. Armada tabletop game has developed to an Imperial fanboy community lurking into new strategies to blow rebel scum up with the support of developers. Now they know is completely dead and release that super stupid broken thing for 200 knowing the 80% of the community, the imperial community, will buy it handsfull. Not only 1 but also 2 or 3 of them each, so they can retire and close armada for good. Put your money in Legion while is playble, we still have chances on the ground.
  14. A whole article just to see the sniper rifle heavy upgrade.
  15. I honestly will play it the way the card shows it should be played. Until ffg releases some new faq content.
  16. Problem is again the defense dice, there is a huge imbalance between them. The white die with a surge is a 33% chance to save while the red die is a straight 50% natural save. A unit with a white defense surge and no attack surge vs a unit with a natural red defense die and atack surge. The second unit is waaaay more cost efficient and balanced than the second. T-47 is an awesome mini but terribly designed for actual gameplay. It reminds me the Neb-B's from armada.
  17. Moving that AT-RT with a partial move at 9:33, im pretty sure you must end the movement with some part of the rule in the back groove of the mini's base.
  18. In melee those are terrible when charging with the head, besides, if you put a soldier with a grenade launcher on it it can be something more than just a scout unit.
  19. I own myself jyn erso and casian andor from these guys. They are both well scaled but jyn is a bit skinny, wich makes sense to me since she is a pretty small woman in the movies. The details are amazing and the "open" poses makes them very easy to paint. They have some new cool products such as a downed rebel pilot as an objective token.
  20. You should check the Rogue One crew aswell from sun and skull studios. https://www.shapeways.com/shops/sun-and-skull-studios
  21. What happens when you deal with a couple of AT-ST?
  22. Tauntauns, 3 per squad, 2 wounds, 2 morale, 3 speed, possible fourth mini with heavy weapon. Most probably we will see the wookies, even though we did not see any other wookie besides chewie during the galactic civil war... Im so tired of wookies. I'd rather have 15 minis of ewoks. It would be much more fun and lore friendly. Setting traps around the battlefield... Even the imps would have fun shooting at those little bastards.
  23. That Chewie partner is too much Guardians of the Galaxy stuff... not sure if I like it.
  24. I can give you a glimpse of what I faced, I ended 12 out of 23-24 cant remember. Tabled the first one 10-1, he did not bring squadrons. AvengerBT doped. Demolisher doped. Raider anti-squadron doped. 2 gozantis. Motti. Played my solar corona. Second game I saved the 10-1 loss with a 7-4 loss killing another Beast avengerBT with a 50% roll of my VCX in turn 6. I mean, that avenger was 176 points. Similar list to the one above, no squadrons. ABT, demolisher, 2 external racks raiders, 1 gozanti. This player was more skilled though, and JJ gave him the game. Played my solar corona. Third game 7-4 loss against MC30 torpedo foresight, xi7, apt's, oe, rbd... and 5 transports. Yeah... 5, one of them with bcc, bright hope and boosted comms. Then Luke, Biggs, 5 xwings, 1 hawk and shara bey. Mon mothma. Played my most wanted. My list: Rebels 399 Most wanted, fire lanes, solar corona. -AFMKB Ackbar ECM FCT -AFMKB GT ECM -CR90A Jainas light TRC -Medium transport Bright hope Slicer tools -Medium transports Leia organa Comms net Jan ors VCX-100 x2 YT-1300 x2 Gold Squadron My big problem was on the solar corona, should have picked sensor net probably.
  25. Yeah, Im going to declare my flat as an independent coutry itself, because I hate taxes you know, who cares about laws anymore?
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