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Juan8173

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  1. Ahhh.... I just want to add that the less mobility, the harder to get glory kills and it's rewards.
  2. Depending on the scenario you'll need firepower or mobility.... Having the big guns is not enough if the enemy shoots and gets out of the way. Whith the SS an HAR combo you're a sitting duck in a maze scenario... If you have big halls and lots of squares of clean LOS you'll need more range and dice power than mobility.... Regards from Buenos Aires, Juan.
  3. Last weekend I played the invaders in the "Molten Retrieve" scenario and wipe their marine asses pretty bad... They said it was balanced in my favor..... So, you have to know your troops, take advantage of mobility and numbers, stall the game as much as you can (in this scenario at least) and "concentrate" fire on 1/2 marine max each turn.
  4. Some months ago, about playing the invader, i posted: f you are playing infestation mode, you don't have much options. In the other play modes, your better strategy is to stall de the game and have the rounds pass without engaging, That allows you to you build a big argent pool and gain threat tokens. When you finally engage in combat you'll have a 5:1 shooting ratio. In mission 2 i let the marines gaint the first token unchecked. They never got their hands on the second. (2 marines play). Remember that time it's on your side. Stun a marine whenever posible (cacodemon ability is great for that). Use the cards "Crippling blow" "Ferocity" "Darkness" "Ambush" "Onslaught" and my favourite "execution". Glory kill a marine with 8 damage and the'll start to respect you! Get at least 2 argent power every round. Shoot and run with the imps. Overwatch with possesed soldiers. Go to melee atack with cacodemons (2 cacodemos with 1 ferocity card and 2 argent alows you to 1"normal 2 black 1 red atack and 2 stuned attacks). The homing rocket argent ability is great too. Today i still think its vital not to rush into de fight (only fools rush in says an old VH song), build a big pool of argent power and summon as much figures as you can before you unleash hell.... it's important not no aloud the marines to activate de portals, they gain a lot of options for re spawn.... better if they are forced to move to the actual fighting position from the back, they'll be more spread and you can focus your fire on less figures... making it easier to fragg them.... and not risking retalliation... My two cents... Regards from Buenos Aires, Juan Pablo.
  5. They look great, and will add a lot to your games! I liked the imps very much, (the "3 clans" aproach is great) and the ravenant too... Great ideas for my painting, too (just starting with the imps) Regards from Buenos Aires, Juan.
  6. Love your post man.... Great work... And nothing put fear in the marines soul like seeing a buddy fragged with a execution card... Regards from Buenos Aires, Juan.
  7. A human player is a much tougher opposition than an app. You just need to find a brilliant, cold, cruel and mercyless bastard to make your road to hell much more painfull (and interesting). Regards from Buenos Aires, Juan Pablo.
  8. Shoot and take cover. Lure the marines to a kill zone. They are guerrilla warfare units, not head on melee brawlers. Regards from Buenos Aires, Juan Pablo.
  9. If you are playing infestation mode, you don't have much options. In the other play modes, your better strategy is to stall de the game and have the rounds pass without engaging, That allows you to you build a big argent pool and gain threat tokens. When you finally engage in combat you'll have a 5:1 shooting ratio. In mission 2 i let the marines gaint the first token unchecked. They never gottheir hands on the second. (2 marines play). Remember that time it's on your side. Stun a marine whenever posible (cacodemon ability is great for that) Use the cards "Crippling blow" "Ferocity" "Darkness" "Ambush" "Onslaught" and my favourite "execution". Glory kill a marine with 8 damage and the'll start to respect you! Get at least 2 argent power every round. Shoot and run with the imps. Overwatch with possesed soldiers. Go to melee atack with cacodemons (2 cacodemos with 1 ferocity card and 2 argent alows you to 1"normal 2 black 1 red atack and 2 stuned attacks). The homing rocket argent ability is great too. Regards from Buenos Aires, Juan Pablo.
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