Jump to content


  • Content Count

  • Joined

  • Last visited

About Hellvlad

  • Rank
  • Birthday

Recent Profile Visitors

295 profile views
  1. Hellvlad

    The Pinnacle of Power

    Or allowing scorpion to go to -10 XD
  2. Hellvlad

    What will Wizards Do?

    Seeing the success of Gwent from Witcher 3 and Cyberpunk being in production by CDPR, I would not be surprised if WOTC plans to release a digital version of Netrunner to go with the game. These things happening now seem to be too much of a coincidence, and it would make sense business-wise. But there was nothing announced hinting this so this is pure speculation.
  3. Hellvlad

    How's your local LCG scene?

    In the times of the Lotus edition, old 5R was structured without an influence system. The conflict (former fate) deck was made up with mostly unaligned action cards and even if you could very well play out-of-clan personalities you would pay them more to bring them up to the table. As a result, it was quite unusual to see someone pulling a card out of faction. I don't think LCGs could attract way more people than they currently do. LCGs is a niche product and people really interested in these kind of games will drop the money. Most of us were groomed by CCGs in the past 2 decades and LCGs in comparison look way cheaper. I agree it's still a huge entry cost, but getting rid of the frustration CCGs bringing with the sealed booster packs is worth it into many's opinion. I've seen this influence system being mostly used into FFG's LCGs because they want to make sure every single card will be relevant to you, regardless of what you chose to play. This way, any product released will be relevant to you. They have a limited consumer base, they made sure it will stay loyal as much as possible and buy every single product. From a business perceptive it's perfectly understandable. Look at A:NR: the game is fully asymmetric and none of the cards used by the Corp player have any use for the Runner. You are interested in only playing the corp? Well, you still need to buy all the packs, and if you wanted to get into official tournaments, you better got yourself a runner deck as well. This decision was clearly deliberate to max out the sales and avoid imbalances into the community with a majority of players playing only one side of the game. Now all context put aside, I agree with you that it would be nice to have a game with factions that stay true to themselves and do not blend. But realistically, unless a game will be a MAJOR hit, like MTG level of hit, going this path is unwise business-wise in my opinion.
  4. Hellvlad

    What is the point of this game being "unique"?

    Yeah thanks for reading...
  5. Hellvlad

    How can I trust reviews?

    I think you can trust the reviews to be more accurate for unique games than for legacy games. ELgacy games will be dramatically different in their core game play for each player group. If game reviewers were able to to come up with a valid reveiw for Pandemic Legacy, I think they should be able to handle Discover.
  6. Hellvlad

    What is the point of this game being "unique"?

    Truly my problem here is the following (because the game it self, outside the unique stuff looks great): Let's say I buy the game, love it play the heck out of it and want bring some novelty into it, so I can keep playing. On a traditional format, this is what expansions would be for. Here however, my option would be to buy a new game box. 60€. And this is where the "gambling" starts. By design as each box is unique, I WILL have some new components. But how many? If I'm lucky, the new box could be 100% different, and in that case be a fantastic addition to what I already have,. But it could go the other way and see myself burning 60€ for maybe 1 extra character and 2 new items. So yes I could try to look for people ready to exhange parts and bits of components between them, but I really don;t have neither the time or the energy to do so because real life and my hobby time being limited. This is exactly where this model fails for me. And I'm not really convinced that his plus sides are making up for this.. For me at least
  7. Hellvlad

    How's your local LCG scene?

    Your suggestions here requires a change in the way the LCGs are currently designed. You cannot separate clans/ factions so abruptly. There is influence allowing you to use out of faction cards in most LCGs and this is not just for minor tinkering, but actual core deck mechanics will come from there. So even if you segregate cards by factions and sell them separately, players will still need to buy all of them. To my opinion, the online card games have taken away from the hobby the most casual players in average. The remaining core will be people who enjoy specifically the physical support. People who like to collect, who are completionnists and have pleasure to play with actual cards, interacting with a real human being in real life rather than clicking on stuff behind a screen. This is the same thing that happened to pen and paper RPGs , abandoned by so many player who found it easier to get their fix from a MMORPG, on their computer. Board-gaming is a niche hobby, and LCGs are only getting a small fraction of boardgamers interested anyway. Like it or not, LCGs are made for a niche audience and the variety of available hobbies has developed so much since the 90's you will see less and less people drawn to it. Starting from there, it seems natural to me that FFG as an editor will balance their business model with this in mind. And on a separated note, to answer the topic, in the northern part of the Republic of Ireland, I know 2 players for ANR and 2 for L5R. That would be my wife and myself. Closest FLGS is in Dublin more than 1h driving away. Not really an option to be a place to go to multiple times per month
  8. If it wasn't working they would not do it since like ... 2011??
  9. Hellvlad

    Upcoming L5R products

    Terminal directive was a sort of legacy campaign applied to ANR, making you have multiple matches against the same opponent ( between 6 up to 13 if my memory is correct) . The outcome of each game was advancing the story-line and unlocking new cards that could be used only in the campaign context or modifying these cards with stickers. After a certain number of games won one of the 2 factions ( either corp or runner) was reaching the conclusion of the narrative campaign and was instructed it won. Even if it was designed as a legacy game with stickers and instructions to rip stuff apart, you could easily accommodate the whole thing to be able to replay it as much as you liked. but it relied entirely on 2 players. no more and no solo possibility.
  10. Hellvlad

    Gambling Loot Box - FFG the new EA - Part 2

    Sending your games through post without tracking? You must be joking right? I don't know where you live, but that's not an option, and it's not 5€ 😆
  11. Hellvlad

    Will FFG debut a new LCG at Gen Con 2018?

    If this is the case, I am SO happy I bought in in 4 of them. All these games will retire eventually and I will have the pleasure to have full sets for all these games and play whatever format I want in the many ears to come. CCGs will have no appeal for me in any way On the side let's not forget that FFG was not the only editor to support this distribution model. Ashes, and Epic are also sold in the same way with non randomized content. If FFG drops this model, other will pick it up for sure. The main pain point of the LCG model was the long term attrition of the players being difficult to offset with new blood due to the high entry cost. I think adjustments can be made on the frequency and quantity of packs FFG was releasing the more expansions you brin out the harder it is for new players to get in. Drastically curating the quality of the cards you put in your packs to avoid to have half of them be unplayable and never leave the binder could help.
  12. Hellvlad

    How is uniqueness guaranteed?

    If they were able to do this for Keyforge, by not allowing decks with "half-combo" cards, they will be able to do the same here. THat's just logic rules implementation in an algorithm, nothing technically too complicated if you carefully plan in advance for each component of your game.
  13. Hellvlad

    Gambling Loot Box - FFG the new EA - Part 2

    This argument starts really to be annoying. Not everyone lives in a big city with a sprawling gaming community. Trading boxes and games is not an option for lots of gamers. And traveling has a cost. If you pay already 20-30 EUR just to trade your game, you better order a brand new one from Amazon.
  14. Hellvlad

    What is the point of this game being "unique"?

    Here is exactly the comparaison I was making with Descent. Of course a single 600 USD box is crazy and nearly no one will buy it. But a base game, + expansions it's exactly what has beeen done for ears and it works. IF you can spread the same 600 USD over 1 or 2 years? that sound way more approachable. What FFG tries here is to replace base game + expansions business model by unique game business model. For those who never bothered with expnsions and were fine with the base game this makes little difference. But for all the others it's a big loss
  15. It is a struggle for coop games to be able to keep things fresh after a few playthroughs because you play to defeat a system Once you understand the system the game loses a lot of its charm and you are left with a few options: - Different difficulty settings. This will keep up the challenge but it does not solve the problem that players will know more and more the system they face and it ends up in a pure puzzle / numeric problem they will try to beat by min/maxing their abilities. - A legacy system. Like Pandemic did, keeps it all fresh but has 0 replay value unless you re-buy a full box. - Randomness. This guarantees you will never face the 2 same situations. However, the game can feel artificial and bland at times because some combinations will feel weird or make no sense and brake the sense of immersion the theme of the game tries to put. This is the part that puts you off of it if I understood well. - Script. This works really good but requires a LOT of work. Gloomhaven or Arkham LCG do that, or even before these we had the "choose your own adventure" type of books. The scripts are designed to replace a game master, or another actual opponent / narrator you will be put against. This can be done through multiple ways some clunkier than others (remember Atmosfear) ? The problem with Scripts is that replayability is low and once you know what you go against, there is little incentive to go on. Gloomhaven fixes that by the gigantic amount of scenario and the 100+ hours campaign. - Player choice: Having the player to choose between multiple different characters or abilities that all work with entirely different mechanics will allow replayability as you will have to solve known puzzles with new unknown tools. This is why having alts in an MMO is so appealing. - Have an app/computer software be the opponent and design it to be the less obvious possible about the process he follows to take its decisions. It's the whole principle of video games and applies usually poorly to board games - Put a real time pressure on the players to prevent them to think and weight all the possible options and push them to react more instinctively to the situation the game presents them. That's about all the solutions I see, Most games will tend to combine 2-3 of these rather than sticking to one. But on the long term randomness is the best value proposition for long term replayability that will not require a crazy amount of work. You can always replace it with scripting, but you will turn any "regular" 50/60 USD product in to a monster-game like Gloomhaven and given the budget you cannot target the same audience.