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mcintma

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Everything posted by mcintma

  1. mcintma

    The Hyenas

    404 with adv protons is 6 red dice, often double-modded as mentioned above, with a crit, and reloadable!
  2. Thanks very much for the fast replies folks!
  3. If Ello does a 3 straight and then SLAM 3-tallons, is it considered white? Similarly, for a generic T70 pilot doing the same, can Resistance Leia turn the 3-tallon white? The 'reveal dial' timing makes me wonder, Thanks!
  4. That's a good question, though I believe the acting player controls the timing, and since all 3 cards are at the same timing, 'after dial is revealed'. If so, the acting player can decide to do: 1 Kaydel - 2 Seasoned - 3 Leia, which makes the revealed white maneuver: red - still red - white
  5. I dunno this community is pretty impressive - I remember when last points change landed people were immediately posting their Drea + Lok, Yion lists and also Imperial players were giggling that Quad Phantoms made it thru losing just 1 Juke. People (including me) were immediately using Leia the day after points drop bc we knew it was bonkers, as well as Braylen/Ten. So I'd say like ~50% of the meta was nailed by the community days after points-drop, with the rest being surprises (Handbrake Han, Hatchetman, ...)
  6. I lean more towards this POV. Desperate to get firepower I tend to overextend to try and nail the bullseye, and pay for it. CLT Init 5 Obi or Plo get killed fast by Init 6 like Vader or Wedge, have to really watch out for bad match ups.
  7. I'm pretty confident Empire will top this meta. Just got murdered last night by Hatchetman, which didn't get invalidated by the points update, despite winning at least 1 System Open IIRC. A lot of great rebates on Empire stuff (even Sloane!), whereas Rebels were pushed back, I would argue, to a worse spot in points-costs than at 2.0 release - and Rebels were last (of 3) in that meta. Scum did not do well in this points-update either, further opening the door for Empire. Resistance could be a thing, as mentioned above, with the new cards. CIS, FO, and republic are all pretty balanced, and I don't see the smaller factions having the options yet to rule the meta, but it's possible CIS (nantex) or republic (N1's) could sneak a winning list in. But my money's on Empire.
  8. As mentioned above, launch prox mine with fuse, fly through it, then (higher init) enemy ship comes in & gets smoked. Prox mines are nastier than buzz droids but IMO harder to land (until now?)
  9. What a strange title! Totally unexpected. Ep 9 being a conclusion of the Skywalker saga, 'Rise of S" seems strange. Assuming they have a good reason and don't Rian Johnson another one!
  10. This has been my experience, vultures are very variance dependent, and not just dice luck: crit draws are huge. And Kraken has been easily the best relay for me.
  11. I think 2 points would have been more appropriate (possibly 1, although that's less obvious), -1 point makes a big diff in list-building with these swarmers. I've had 2 types of games with vultures so far: they either pop like fizz candy where I'm losing one+ every round (lose), or they're surprising me with their resilience (win) ... just madly subject to dice variance and crit draws. I can play better for sure, but I suspect that feeling won't go away.
  12. Epic will be the new home of campaigns/scenarios. Let us hope they lean heavily into this!
  13. My Hyper lists that I re-created AFTER the deletion event just disappeared again, they were there this morning ...
  14. This stream, around 22:30, a vulture lands on the buzz droid swarm (BDS) - there was some debate as to whether BDS should then blow up. I think they played it right ("no"), since the BDS text "you cannot overlap an object this way" only takes effect when triggered by the prior sentence "If an enemy ship moves through you ..." IMO Thoughts? https://www.youtube.com/watch?v=QsKQxwAf4cc
  15. Seems to be a hyperspace problem? My Saved Hyper lists are gone ...
  16. As expected, the Rep ARC is more aggressively priced on release, shades of the RZ-2 situation. I don't think it's a big deal, but these Rep ARCs look priced to play.
  17. OMG they added maneuvers int the top bar - yay!
  18. Range 0 does not appear on the range ruler, but is used for describing the range of objects that are physically touching. After a ship partially executes a maneuver, it is at range 0 of the last ship it overlapped. An object is at range 0 of an obstacle or device if it is physically on top of it. Unfortunately it appears not
  19. Kylo was full health and would have been in no trouble at all if that nib hadn't existed, I moved there with a plan But your point is taken for sure. It was (obviously) too risky. I was thinking, guides could be inset into the plastic base like a 0.5mm slot you could fit the maneuver template in. Get rid of the nasty ugly in-the-way nibs LOL. An idea for 3.0
  20. I should specify for posterity that the rulesy term is "Guides"
  21. No shade at all on my opponent, I was just wondering if the nibs had been a problem for others ‘commonly’, and venting my personal angst that that seems an awful huge swing for just a nib. If I ran FFG I might change that rule (obv would run it thru playtesters 1st) but that’s just my opinion.
  22. OMG you have my axe!
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