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AlexGamz

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About AlexGamz

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  • Birthday 02/22/1989

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  1. Hey everyone thanks for the help it has been helpful, I've been working on a backstory and all the pieces from what everyone has said You've all been super helpful
  2. For got to add something: Your Rebel Heroes in Imp assault, will be your pilots in X-Wing. So you can have Gaarkhan flying in a Auzituck Gunship, or Shyla in a Mandalorian Protectorate Starfighter, or Diala Passil in an A-Wing, or Verena Talos in a TIE Interceptor etc etc Players will be able to buy and upgrade their own ships and pilot score via an upgrade phase much like Imperial Assault. The exception is the Gozanti. The Captain Class player will not be able to buy a ship, however, they will be able to turn the Gozanti into a mobile fortress.
  3. As someone who has bought everything for both I can verify. Battle front was one of my favorite games growing up, loved the ground and space gameplay so when I got all the imp assault and xwing stuff I knew I wanted to mix and match. Also, This is something I started with the idea that I can get my local xwing player into. They all like imp assault but no one bought anything. So I thought why not.
  4. Some missions are ground, some are space. It's not 1 to 1 though, a ground mission doesn't always lead to a space mission and vice versa. For example: the first mission is ground and leads to one of 2 space mission. Depending on how those space missions go, you either dock for repairs only to run into an imperial batallion Or Your off flying into a lambda shuttle trying to board it to capture a captain.
  5. Hey again! We finished up the massive Imperial Class Deck for the X-Wing Portion of the game. We Think what we have is both powerful and useful to combat those crazy Rebel Class abilities we came up with. Our main goal was might and swarm. And you’ll be able to pick up on some of the choices we made to reflect. As with everything we are still in a working state so everything is subject to change. Imperial Class Deck · 0 xp: When Deploying a TIE Fighter, you may deploy up to 2 additional TIE Fighters of the same value for no additional cost. Furthermore, During the combat phase, when you perform an attack with a TIE Fighter, if there is a different TIE Fighter at Range 1-2, you may interrupt to perform a free attack with a that TIE Fighter. · 0 xp: Spend 2 threat: A nearby capital ship launches a Turbolaser Assault. At the start of the combat phase, perform an attack on any enemy ship. Roll 5 attack dice, the defender suffers all hits and critical hits. You may change one focus result to a hit. The defender adds 3 evade dice to their defense roll. Exhaust this card. · 1 xp: When Deploying a unique pilot, you may reduce its pilot score by a maximum of 3 to a minimum of 1 to reduce the threat cost to deploy that pilot. · 1 xp: Spend 1 threat: if an attack misses you may gain target lock on the defender. · 1 xp: Activate this card at the start of the Combat Phase. During that combat phase, after an attack you declare is resolved, the defender receives one stress. Deplete this card. · 1 xp: When an non-unique imperial ship receives a stress token, it also receives an Evade token. It may not receive more than one Evade Token this way. · 2 xp: treat all imperial ships as having a +1 to pilot score. This does not affect score cost. · 2 xp: During Set Up, you gain may add VT-49 Decimator, with pilot Patrol Leader to the list. It cannot be placed within rang 3 of enemy ships. · 2 xp: All TIE ships gain a free Twin Ion Engine Mk. II Modification · 2 xp: You may spend 1 threat per die to either reroll or force an opponent reroll. Exhaust this card. · 3 xp: Any Imperial Ship with a pilot score of 6 or above may increase their primary weapon value by 1 · 3 xp: When a friendly ship is defeated, you gain threat 2 threat. · 3 xp: spend 5 threat: All enemy ships receive 1 stress. Deplete this card · 3 xp: If a non-unique pilot can equip a Title, you may choose to. If that Title grants you an upgrade slot you may use one of the following: EPT: Ruthlessness, Predator, Juke Astromech: R2 Astromech, R3 Astromech Torpedoes: Proton Torpedoes, Plasma Torpedoes Missiles: Homing Missiles, Proton Rockets Cannon: Flechette Cannon, “Mangler” Cannon Turret: Autoblaster Turret, Synced Turret Bomb: Seismic Charges, Proximity Mines Crew: • Rebel Captive, Tactician, Operation Specialist Salvaged Astromech: Overclocked R4, Unhinged Astromech Systems: Accuracy Corrector, Collision Detector Modifications: Stealth Device, Vectored Thrusters, Guidance Chips Illicit: Glitterstim, Dead Man’s Switch Tech: Primed Thrusters, Weapon Guidance · 4 xp: Spend 2 threat: You may add one die result of your choice, to any one roll. Exhaust this card. · 4 xp: Spend 6 threat: All enemy ships gain one Ion Token and one Weapons Disabled token. Deplete this card. · 4 xp: all Imperial ships gain +1 shield and +1 hull · 4 xp: Deplete this Card, roll 1d4 or choose from the table below, deploy that Bounty Hunter. If pilot is already in use due to mission parameters, you may not choose that ship. D4 Pilot/Ship Upgrades Additional Conditions 1 (Scum) Boba Fett/ Fire Spray-31 Elite Pilot Talent: Expertise Cannon: Heavy Laser Cannon Bomb: Seismic Charges Missiles: Concussion Missiles Mod: Countermeasures Torpedo: Proton Torpedo Title: Slave-1 Spend 1 threat: before deployment, Boba Fett gains the Boba Fett Crew Card with the additional condition; if Boba Fett Crew Card is face down, Spend 1 Threat to flip Boba Fett Crew Card Face Up 2 Bossk/ YV-666 Elite Pilot Talent: Rage Cannon: “Mangler” Cannon Cannon: Ion Cannon Missiles: Concussion Missiles Mod: Maneuvering Fins Title: Hound’s Tooth Spend 2 threat: before deployment, Bossk gains the Bossk Crew Card. 3 Dengar/ Jumpmaster-5000 Elite Pilot Talent: Deadeye Torpedo: Adv. Proton Torpedo Torpedo: Proton Torpedo Salvaged Mech: Unhinged Astromech Title: Punishing One Illicit: Glitterstim Spend 3 threat: before deployment, Dengar gains the Dengar Crew Card. 4 IG-88B/ Aggressor Cannon: Heavy Laser Cannon Cannon: Tractor Beam System: Adv. Targeting Computer Spend 5 threat: before deployment: Gain IG-88C Pilot Ability. Furthermore, any small or large ship in deployment gains IG-88D crew card. Additionally, we came up with Pilot abilities for each of the Rebel Heroes in Imperial Assault. We also included the three new hereoes, Drokkata, Jerrod Kelvin, and Ko-Tun Feralo. Those are the most WIP out of all of them. Diala Passil · You may spend one focus to reduce the defender’s agility by 1 Fenn Signis · You gain a free •Lone Wolf Elite Pilot Talent Gaarkhan · After you perform a maneuver that would overlap, or pass through an enemy ship, if you are able, preform a free boost, receive one stress and damage card. The enemy receives one face up damage card. · You may purchase the Auzituck Gunship for -$400 Gideon Argus · After you preform a target lock action, you may remove one stress from a friendly ship at range 1-3. Jyn Odan · You gain a free Opportunist Elite Pilot Talent · When determining available ships to purchase, you may include Imperial ships Mak Eshka’rey · Your primary weapon attack range is 1-5. While attacking beyond range 3, the defender gains 2 defense die for the range bonus in place of the standard 1. Biv Bodhrik · May assign the “A Debt To Pay” Condition Card to any enemy ship. Once that ship is destroyed, you may move “A Debt To Pay” to another ship. You may not move it unless the current holder is destroyed. Saska Teft · Action: If you are not stressed, you may receive 2 stress to make one enemy ship at range 1-3 receive a weapons disabled token. · Your upgrade bar gains the Tech icon Loku Kanoloa · If you have a target lock on the defender, your shots cannot be obstructed when firing through an obstacle. MHD-19 · Action: Receive 1 stress and 1 Weapons Disabled Token, discard one facedown damage card or, receive 3 stress and 1 Weapons Disabled Token and discard a faceup damage card Verena Talos · When defending at range 1, you may roll one extra defense dice. · When determining available ships to purchase, you may include Imperial ships. Davith Elso · When attacking, if you deal damage to the target, you gain a free Stealth Device Modification Upgrade until the next activation phase. Murne Rin · Action: receive 2 stress, choose an enemy ship at range 1-3, you may force that ship to attack any target in it’s primary firing arc, with its primary weapon. · When determining available ships to purchase, you may include Imperial ships. Onar Koma · Friendly small ships cannot be the target of an attack if they can target you instead · When determining available ships to purchase, you may include Scum ships. Shyla Varad · Gain free Harpoon Missile Card with an ordinance token · When determining available ships to purchase, you may include Scum ships. · You may purchase the Protectorate Starfighter for -$500 Vinto Hreeda · While attacking, if you deal a damage card, you may perform a primary weapon attack upon against a different ship. You cannot perform another attack this turn. Drokkatta · Your Upgrade Bar gains a Bomb Icon. When a bomb you placed detonates, choose one ship at range 1 of the bomb token. That ship receives one damage. · You may purchase the Auzituck Gunship for -$400 Jarrod Kelvin · At the start of the Combat Phase, you may receive a Weapons Disabled Token. If you do you may add additional Evade Dice up to your primary weapon value. · You gain a free J4X-7 Astromech Card o J4X-7: does a thing. Ko-Tun Feralo · Your Upgrade bar gains your choice of one of the following: Cannon, Turret · When you select the upgrade of your choice you gain the corresponding card for free. Cannon: Ion Cannon Turret: Ion Cannon Turret If anyone has any feedback we’d love to hear from anyone! Untill next time amigos, May the Force Be with You
  6. Hey again! We finished up the massive Imperial Class Deck for the X-Wing Portion of the game. We Think what we have is both powerful and useful to combat those crazy Rebel Class abilities we came up with. Our main goal was might and swarm. And you’ll be able to pick up on some of the choices we made to reflect. As with everything we are still in a working state so everything is subject to change. Imperial Class Deck · 0 xp: When Deploying a TIE Fighter, you may deploy up to 2 additional TIE Fighters of the same value for no additional cost. Furthermore, During the combat phase, when you perform an attack with a TIE Fighter, if there is a different TIE Fighter at Range 1-2, you may interrupt to perform a free attack with a that TIE Fighter. · 0 xp: Spend 2 threat: A nearby capital ship launches a Turbolaser Assault. At the start of the combat phase, perform an attack on any enemy ship. Roll 5 attack dice, the defender suffers all hits and critical hits. You may change one focus result to a hit. The defender adds 3 evade dice to their defense roll. Exhaust this card. · 1 xp: When Deploying a unique pilot, you may reduce its pilot score by a maximum of 3 to a minimum of 1 to reduce the threat cost to deploy that pilot. · 1 xp: Spend 1 threat: if an attack misses you may gain target lock on the defender. · 1 xp: Activate this card at the start of the Combat Phase. During that combat phase, after an attack you declare is resolved, the defender receives one stress. Deplete this card. · 1 xp: When an non-unique imperial ship receives a stress token, it also receives an Evade token. It may not receive more than one Evade Token this way. · 2 xp: treat all imperial ships as having a +1 to pilot score. This does not affect score cost. · 2 xp: During Set Up, you gain may add VT-49 Decimator, with pilot Patrol Leader to the list. It cannot be placed within rang 3 of enemy ships. · 2 xp: All TIE ships gain a free Twin Ion Engine Mk. II Modification · 2 xp: You may spend 1 threat per die to either reroll or force an opponent reroll. Exhaust this card. · 3 xp: Any Imperial Ship with a pilot score of 6 or above may increase their primary weapon value by 1 · 3 xp: When a friendly ship is defeated, you gain threat 2 threat. · 3 xp: spend 5 threat: All enemy ships receive 1 stress. Deplete this card · 3 xp: If a non-unique pilot can equip a Title, you may choose to. If that Title grants you an upgrade slot you may use one of the following: EPT: Ruthlessness, Predator, Juke Astromech: R2 Astromech, R3 Astromech Torpedoes: Proton Torpedoes, Plasma Torpedoes Missiles: Homing Missiles, Proton Rockets Cannon: Flechette Cannon, “Mangler” Cannon Turret: Autoblaster Turret, Synced Turret Bomb: Seismic Charges, Proximity Mines Crew: • Rebel Captive, Tactician, Operation Specialist Salvaged Astromech: Overclocked R4, Unhinged Astromech Systems: Accuracy Corrector, Collision Detector Modifications: Stealth Device, Vectored Thrusters, Guidance Chips Illicit: Glitterstim, Dead Man’s Switch Tech: Primed Thrusters, Weapon Guidance · 4 xp: Spend 2 threat: You may add one die result of your choice, to any one roll. Exhaust this card. · 4 xp: Spend 6 threat: All enemy ships gain one Ion Token and one Weapons Disabled token. Deplete this card. · 4 xp: all Imperial ships gain +1 shield and +1 hull · 4 xp: Deplete this Card, roll 1d4 or choose from the table below, deploy that Bounty Hunter. If pilot is already in use due to mission parameters, you may not choose that ship. D4 Pilot/Ship Upgrades Additional Conditions 1 (Scum) Boba Fett/ Fire Spray-31 Elite Pilot Talent: Expertise Cannon: Heavy Laser Cannon Bomb: Seismic Charges Missiles: Concussion Missiles Mod: Countermeasures Torpedo: Proton Torpedo Title: Slave-1 Spend 1 threat: before deployment, Boba Fett gains the Boba Fett Crew Card with the additional condition; if Boba Fett Crew Card is face down, Spend 1 Threat to flip Boba Fett Crew Card Face Up 2 Bossk/ YV-666 Elite Pilot Talent: Rage Cannon: “Mangler” Cannon Cannon: Ion Cannon Missiles: Concussion Missiles Mod: Maneuvering Fins Title: Hound’s Tooth Spend 2 threat: before deployment, Bossk gains the Bossk Crew Card. 3 Dengar/ Jumpmaster-5000 Elite Pilot Talent: Deadeye Torpedo: Adv. Proton Torpedo Torpedo: Proton Torpedo Salvaged Mech: Unhinged Astromech Title: Punishing One Illicit: Glitterstim Spend 3 threat: before deployment, Dengar gains the Dengar Crew Card. 4 IG-88B/ Aggressor Cannon: Heavy Laser Cannon Cannon: Tractor Beam System: Adv. Targeting Computer Spend 5 threat: before deployment: Gain IG-88C Pilot Ability. Furthermore, any small or large ship in deployment gains IG-88D crew card. Additionally, we came up with Pilot abilities for each of the Rebel Heroes in Imperial Assault. We also included the three new hereoes, Drokkata, Jerrod Kelvin, and Ko-Tun Feralo. Those are the most WIP out of all of them. Diala Passil · You may spend one focus to reduce the defender’s agility by 1 Fenn Signis · You gain a free •Lone Wolf Elite Pilot Talent Gaarkhan · After you perform a maneuver that would overlap, or pass through an enemy ship, if you are able, preform a free boost, receive one stress and damage card. The enemy receives one face up damage card. · You may purchase the Auzituck Gunship for -$400 Gideon Argus · After you preform a target lock action, you may remove one stress from a friendly ship at range 1-3. Jyn Odan · You gain a free Opportunist Elite Pilot Talent · When determining available ships to purchase, you may include Imperial ships Mak Eshka’rey · Your primary weapon attack range is 1-5. While attacking beyond range 3, the defender gains 2 defense die for the range bonus in place of the standard 1. Biv Bodhrik · May assign the “A Debt To Pay” Condition Card to any enemy ship. Once that ship is destroyed, you may move “A Debt To Pay” to another ship. You may not move it unless the current holder is destroyed. Saska Teft · Action: If you are not stressed, you may receive 2 stress to make one enemy ship at range 1-3 receive a weapons disabled token. · Your upgrade bar gains the Tech icon Loku Kanoloa · If you have a target lock on the defender, your shots cannot be obstructed when firing through an obstacle. MHD-19 · Action: Receive 1 stress and 1 Weapons Disabled Token, discard one facedown damage card or, receive 3 stress and 1 Weapons Disabled Token and discard a faceup damage card Verena Talos · When defending at range 1, you may roll one extra defense dice. · When determining available ships to purchase, you may include Imperial ships. Davith Elso · When attacking, if you deal damage to the target, you gain a free Stealth Device Modification Upgrade until the next activation phase. Murne Rin · Action: receive 2 stress, choose an enemy ship at range 1-3, you may force that ship to attack any target in it’s primary firing arc, with its primary weapon. · When determining available ships to purchase, you may include Imperial ships. Onar Koma · Friendly small ships cannot be the target of an attack if they can target you instead · When determining available ships to purchase, you may include Scum ships. Shyla Varad · Gain free Harpoon Missile Card with an ordinance token · When determining available ships to purchase, you may include Scum ships. · You may purchase the Protectorate Starfighter for -$500 Vinto Hreeda · While attacking, if you deal a damage card, you may perform a primary weapon attack upon against a different ship. You cannot perform another attack this turn. Drokkatta · Your Upgrade Bar gains a Bomb Icon. When a bomb you placed detonates, choose one ship at range 1 of the bomb token. That ship receives one damage. · You may purchase the Auzituck Gunship for -$400 Jarrod Kelvin · At the start of the Combat Phase, you may receive a Weapons Disabled Token. If you do you may add additional Evade Dice up to your primary weapon value. · You gain a free J4X-7 Astromech Card o J4X-7: does a thing. Ko-Tun Feralo · Your Upgrade bar gains your choice of one of the following: Cannon, Turret · When you select the upgrade of your choice you gain the corresponding card for free. Cannon: Ion Cannon Turret: Ion Cannon Turret If anyone has any feedback we’d love to hear from anyone! Untill next time amigos, May the Force Be with You
  7. Personally, I would take all the hunters, sing ,bane, santy, embo, Lon and zuck. Would be so nice
  8. Lastly there was 3 campaign Ideas to choose from, one centered on Mandalorians, one centered on Geonosis, and one centered on Wedge being rescued from Soontir. Rescuing Wedge Antilles from the Imperial Academy on Myomar, and deactivating a battle droid facility on Geonosis both weighed in at 24% of the vote each. But the Call of Mandalore was heard and answered by 52% of voters
  9. The community has spoken about being reissued figures and cards normaly only obtainable through campaign packs here is the break down of that Weequays are in the most demand with 23% Followed by Heavy Stormtroopers with 18% HK Droids are not far behind with 16% Another Rancor is wanted by 11% those who voted each More Gamorreans (yes please, mine were broken ☹) and Ugnaughts are desired by 6% each Snowtrooper and Bespin Wing Guard are at 5% each Another Nexu and Tusken Raiders are wanted by 3% each A Wampa and Probe Droids are at 2% each
  10. Rebels had the closes fight, it was very evenly spread out for the most part, with it still being neck and neck To no surprise, Yoda won out with 22% Followed closely by Captain Rex, who over took Yoda at one point, he has 17% Sabine Wren & Garazeb "Zeb" Orrelios, and Dash Rendar have 9% of the vote each Rogue One Heros, Jyn Erso, Baze Malbus & Chirrut Îmwe, share the same amount of votes as Ewoks, with 8% each Bothan Infiltraitors try to steal the plans for DSII with only 6%, I sense many lives are about to be snuffed out. Saw Gerrera has 5% Concord Dawn Protectors, Commando Leia, Judder Page & Commandos, bearded Rogue One Troopers, Mon Mothma (read Martha), and Rahm Kota each have 2% of the vote
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