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clivecrous

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  1. I have resolved my above issues by re-installing the game on my primary hard drive [which has very limited space on my macbook], I had a separate, secondary, SteamLibrary on my "stay in" "flush with side of macbook" SD card -- on which _ALL_ my steam games, except Road to Legend, are installed and run from. It seems RtL hates that secondary drive on a Mac for some reason (???) I'll blame Unity rather than FFG though based on the type of errors I'm seeing in the logs.
  2. Another way to predictably corrupt the game, as mentioned above in (1), is after a fresh install to start the goblin (tutorial) campaign (or presumably any other campaigns) and as soon as you enter the town, press "quit" before doing anything, it'll result in a black screen and you have to force quit the game and from then onwards everything is corrupt, you cannot start or load a campaign. In fact, I've never managed to successfully load (or see a saved) campaign - ever.
  3. I fairly frequently forget to mark groups as defeated (I'm not the young man I was!), but I've never had this issue... At what point in the round are you marking the group as defeated? Are you making the group as defeated when a dialog is on the screen? I've tried to get this to happen based on your post but I'm struggling to do so. Is this happening after the previously mentioned issue? Is it happening only on a saved game for a campaign or on all new campaigns? This is something I've never personally come across... What version of MacOS are you running? Have you tried a clean re-install? I'm running El' Cap I'm able to reproduce it every time. -- EDIT -- don't fixate on the monster movement out of sequence, that was an _example_ that was one event I noticed out of place, related or not, this has happened many times though, seemingly randomly, that's the only event I noticed since I started watching and trying to figure out "what I'm doing". Yes I've tried re-installing (many times). The two errors are completely independent of each other and reproducable by themselves, in fact, it's impossible to reproduce (2) after (1) because after (1) surfaces it's impossible to get inside any games any more, new or old, without deleting and re-installing the game (it's the save games that are corrupt, see log below). The log file contains the following error message when the game becomes unresponsive due to reason (1): SerializationException: serializationStream supports seeking, but its length is 0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0 at FFG.RtL.GameData.ReadFromDisk (System.String filePath) [0x00000] in <filename unknown>:0 at FFG.RtL.RtL_SavedGameController.LoadPage () [0x00000] in <filename unknown>:0 at FFG.RtL.RtL_SavedGameController.Show () [0x00000] in <filename unknown>:0 at FFG.RtL.RtL_MenuTransitioner+<CoroutineBlackFadeTransition>c__Iterator65.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) There are also many errors like this: IOException: Sharing violation on path /Volumes/SideCar/SteamLibrary/steamapps/common/Descent Road to Legend/Road to Legend.app/Contents/SavedGames/0/SavedGameA at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at FFG.RtL.GameData.WriteToDisk (FFG.RtL.SerializedGame game, System.String filePath) [0x00000] in <filename unknown>:0 at FFG.RtL.GameData.Save (Boolean writeToDisk, Boolean saveBackup, Boolean isMidGameSave) [0x00000] in <filename unknown>:0 at FFG.RtL.Actions.SaveGame.OnEnter () [0x00000] in <filename unknown>:0 at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0 at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0 at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0 at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0 at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0 at HutongGames.PlayMaker.Fsm.LateUpdateState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0 at HutongGames.PlayMaker.Fsm.LateUpdate () [0x00000] in <filename unknown>:0 at PlayMakerFSM.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) And like this: IOException: Sharing violation on path /Volumes/SideCar/SteamLibrary/steamapps/common/Descent Road to Legend/Road to Legend.app/Contents/SavedGames/0/SavedGameA at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at FFG.RtL.GameData.WriteToDisk (FFG.RtL.SerializedGame game, System.String filePath) [0x00000] in <filename unknown>:0 at FFG.RtL.GameData.Save (Boolean writeToDisk, Boolean saveBackup, Boolean isMidGameSave) [0x00000] in <filename unknown>:0 at FFG.RtL.RtL_Campaign+<CoroutineProcessDayChanged>c__Iterator26.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) FFG.RtL.<CoroutineTravelToDestination>c__Iterator25:MoveNext() (Filename: Line: -1) Here is a screenshot of what it looks like after I've bought an item, the "Item Bought" (green) never goes away, and nothing else can ever be bought or sold nor can you leave this screen or area: https://www.dropbox.com/s/9bo8hkvtlyld08h/Screenshot%202016-10-26%2000.15.36.png?dl=0(sorry it's a link and not embedded, this forum won't let me embed this image) The above is a brand new game, directly to a shop, first attempt at purchase (does the same also if selling is the first thing tried). [EDIT 2] !! it appears the two _ARE_ in fact related, it looks like the game attempts to save, resulting in failures (see related logs above, similar/same errors) when you purchase something.
  4. On Mac OSX (Steam version of the game) v1.2.1 (247) Two issues which make this unplayable: 1) If ever you do anything out of sequence (for example I once forgot to mark a group as defeated, I did so later in the turn, out of sync) then it can reach a state where everyone's turn is ended, but it does not actually end the turn. You are hung in a place where all groups and heroes have moved and have the green "tick" indicating they are done, but no new round starts. If you then quit the game, your save game is corrupt and you are COMPLETELY UNABLE to: a) Load any campaigns b) Start a new campaign Neither of the above are now possible any more, you end up on a completely black (and blank) screen where nothing appears and nothing can be done if you attempt, in any way, to view the list of current games (either through "new" or through "load") 2) No items can be bought or sold. If you attempt to sell, or buy an item the "buy item" graphic (after clicking buy and making the purchase) stays there preventing you from being able to click on anything else - the same happens when you try sell. I looked on the Android version of this game and the "buy" or "sell" shields should fade away allowing you to purchase or sell your next item. This does NOT happen on the OSX build of the game so you're again, completely stuck in a place where you cannot leave or do anything. I wish I'd known the above before buying Delve on OSX (steam) for my laptop. I would rather have bought it on android (my phone) had I known the OSX version is unusable
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