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MenaceNsobriety

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Posts posted by MenaceNsobriety


  1. 36 minutes ago, clanofwolves said:

    Well, I humbly disagree, Biggs is still Rebel's crutch around here.

    And, Imps don't have a fighter with double tap primary weapon btw....unless I'm missing a ship.

    ....just blathering am I; carry on.

    Imperials have the TIE/d title as their double tap. It's worse in some ways and better in others but overall a /D Vessery can probably out damage Corran.


  2. 22 minutes ago, KommanderKeldoth said:

    Yeah I think we can all agree that the JM5K was the worst designed ship in the game.  I love FFG and the X-wing design team in general and on the whole they do a really good job with this game.  Nobody's perfect though.  I couldn't do any better myself.

    In handsight, all that needed to change was dropping the EPT on the generic (which didn't make sense on a PS3 anyway) and make the dial worse (make it more asymmetrical by adding some red on one side) to justify its cost.

    Yeah that is the thing that has always bugged me about the JM5K. I like the asymmetric dial but right turns should have been red and left turns white. It also should only have a red sloop left and no right sloop. As it is the weird dial hardly changes impacts how the ship is flown.


  3. 41 minutes ago, Cgriffith said:

    That's not a solution. All you're asking for is a very upset customer base and NPE, especially for those individuals whom have more than 1 of the model kits; you are suggesting taking a thirty dollar ship and making it worthless, and most people have at least 2 if not 3 of them; the jumpmaster is the backbone of the Scum faction the design was overdone undoubtly but trying to remove it, readjust point values is not the answer. The ship has seen 4 different errats effect the ship the latest being (Manaroo a pilot) ~ 

    They are not going to say our bad; without the JM5K you lose have the list made for both casual and competitive play; and how do you suggest they track all the orders? proof of purchase, okay I'm sure everyone has those, oh wait the honor system. Mindlink doesn't need an errata, and the Jumpmaster doesn't either and this is from someone who doesn't own a single Scum ship

    The biggest reason I suggested this is because the Jumpmasters are SO much better than anything in the same price range it will distort the whole faction going forward. If they make a good ship that is priced correctly then it will hardly be used because of the JM5K. I don't have anything against the ship itself or mindlink. In fact I love Mindlink on my G1-A swarm list and would be sad if it got hit.


  4. FFG just needs to say "our bad" and fix the JM5K instead of all these other cards that aren't the problem. Make new pilot cards with a higher point cost or a new dial with the left turns white, left sloop red, right turns red and no right sloop. Make an online order form where you order the new cards/dial and just pay shipping then ban the old ones.


  5. I am actually pretty okay with bombs at the moment but not many people play them in my local meta. If anything needs to be done it should be Advanced Slam gives a stress when used. It's not much of a de-buff but I believe it would be enough. It would be the same for the initial bombing run but it makes getting out more tricky and predictable.

    Also the counters to K-wings already exist. They HATE Ion with a white hot passion so if K-wings start to dominate the meta people may consider ICT over TLT for once. TIE/D with Ion is really good against K-wings as well. We have the tools to deal with Bomber lists.


  6. 2 hours ago, Stevey86 said:

    Advanced Proton Torpedoes.

    They are the **** on Wedge.

    I used to run him with them and Crack Shot, R7-T1, Experimental Interface.

    There's a lot of things that'll kill in one shot. :P

    Yeah it's priceless to watch the face of someone that didn't know what was coming when you dump 5 pretty much guaranteed hits into something. I dropped Omega Leader in one shot after Wes(adaptability) stripped her TL and it was beautiful.


  7. Pretty varied really. Everyone around these parts pretty much just flys what they feel like. Last kit tournament was a week ago and only one "meta" list in Fangaroo. We had B-wings, Hwks, /D defenders, Horton and lots of other crazy stuff. We all like to come up with our own lists instead of copying the latest hotness.


  8. 1 hour ago, Stevey86 said:

    A Couple of things I was toying around with to help out the E and X:
     

    3 point generic astromech

    Once per round when attacking, you may roll 1 fewer attack die to recover 1 shield (up to your shield value)

     

     

    Lightweight Torpedo (1 point)

    2 attack, range 1-3

    Discard this card to perform this attack.

    Your hit results cannot be cancelled by defence dice.

    The defender may cancel critical results before hit results.

    You cannot modify your attack dice.

    I really like both of these suggestions but I think the astromech should be 2 points and "X-wing, E-wing only". Everyone knows that both those ships are way over costed without regen of some kind. This Astro would be great on generics but the named pilots probably still go with unique droids. 

    Any new USEFUL generic Astromechs would be great as the current options are severely lacking.


  9. If the card packs were all pre-set like they are now then I would be all for it. If they were random cards with variable rarities then I would have never bought into the game. I have played many card games over the years and always quit when I decided I was not willing to invest $300+ in a new set. It have already given up on Destiny because of this. One of the many reasons I love this game is I know exactly how much I am going to spend on a new wave.


  10. I have a hypothetical question about Mindlink. If Attanni Mindlink was not Scum only would it see much play for the other factions? We were debating this at my local store the other day and I wanted to get some more opinions. 

    I believe Scum is really the only faction that can utilize it to its fullest potential but Empire could also make decent use of it. Rebels just don't have good enough dials to handle the stress sharing so I don't think they could effectively use it other than maybe an A-wing swarm(Jake would be great tho).


  11. 1) You have to be very careful if using a single action ship like Rex as a flanker. He can easily be caught out and killed while the rest of your ships are not in a position to capitalize.

    2)I typically go with focus down Biggs unless you have enough ordnance to kill the stresshog in one turn. Dealing 4 damage to the hog while Biggs lives won't really gain you much because the next turn you are going to have to shoot Biggs anyway while the hog double stresses like normal.


  12. I believe that Sabine crew is fine as is but I do have issues with SLAM and Advanced Slam. It's much to easy to Slam around the broad all game with no downside other than not shooting a crappy 2 dice turret. Advanced Slam should give you a stress token when used. That way if you want to Slam every turn your options are going to be FAR more limited. If the K-wing had to start every maneuver with a green to clear stress they would have a much more difficult time landing bombs where they need to go plus it makes other stress mechanics a real pain for K-wings. 


  13. 2 hours ago, Sekac said:

    No, he couldn't take an EPT droid, VI or Adaptibility, and another EPT. That's specifically why I suggested an EPT at PS 6+. There is no way Biggs could use it.

    Hobbie, unfortunately is dead. He'd be useable if he had an EPT and still had his droid slot free, but FFG dropped the ball, as they have every time before and after integrated astromech when they try to give something to X-wings.

    You said title in your first post not EPT. Either way there are easier fixes for the X-wing than restrictions on pilot skill. They can buff attack power and mobility without overpowering Biggs or they can simply make a title that gives you a free evade at the start of combat if no friendly ships are at range 1 if they wanted to buff its defense. It's not really that hard to work around Biggs if they want to. Since Rogue One was just released on DVDs I'm hoping they drop a Scarif Veterans tie-in sometime soon.


  14. 2 hours ago, Thormind said:

    Are they doing preview every weeks?  Is the article about the System Open the only thing well get this week?

    They do not do previews every week. We can go for a couple of months without any news. There will most likely not be any thing else substantial until a few weeks before wave Xl hits.

     


  15. 4 hours ago, Sekac said:

    This point frustrates me beyond belief every time I see it. It is categorically false and is just a lazy cop-out excuse for why they keep failing to fix the X-wing.

    It would be extremely easy to fix the X-wing without making Biggs beyond broken, they just haven't done it. Making a non-unique title for PS 4 and lower X-wings, and/or an EPT for PS 6+ X-wings would both neatly sidestep any benefit to Biggs. I find it EXTREMELY unlikely that this hasn't occurred to FFG since they've used PS restricted upgrades.

    If the designers ever actually gave that as a reason there exist only 2 possibilities. They are either A) lying, or B) accidentally admitting being bad at their jobs. Because that excuse holds absolutely no water.

    Nothing against you OP, I just wish the community at large would stop perpetuating this flawed logic and giving the design team an out for not getting it right. 

    What about Hobbie? He shouldn't be locked out of the fixes just because of Biggs! Plus Biggs could take the EPT droid then equip whatever ps6+ fix there was.

    p.s. I hate the pilot skill limited fix ideas. All the X-wings need help. 


  16. The PS7 will definitely have one. The PS5 will probably have one as well considering the pack comes with multiple EPTs. I doubt either generic gets one but the inclusion of Intimidation gives me hope the PS3 might since it's better on low PS pilots.


  17. 7 minutes ago, Stevey86 said:

    Slave 1 also adds Illicit (if you don't already have one)

    Firespray only mod, adds 2 system slots

    Firespray only system, at the start of the combat phase, if there are no enemy ships in your firing arc at range 1-3 you may perform a free boost or barrel roll action.

    The last one is just insanely powerful and broken. You would never have to worry about being arc dodged or dialing in the wrong maneuver. Firesprays are a little behind the curve but not that much. 

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