-
Content Count
463 -
Joined
-
Last visited
Posts posted by MenaceNsobriety
-
-
When your final match in a tournament comes down to an X-wing vs a TIE fighter and the winner makes the cut. It was a T-70 and SF but still thematic and every maneuver was critical. I lost but it was still probably the most fun and exciting game I have ever played.
-
If you hate fun go ahead and play Kylo crew. I personally refuse to play casual games against Kylo. I would rather go home than than play against Emo Vader.
-
I think just about everything in both packs are pretty solid with two exceptions. First is Sugi crew is WAY to good for the cost. Combined with Glitterstim or Attanni and she might as well give a re-enforce token to everyone at range 1. So she should either be something like 4 points or once per round at one point. Defensive upgrades always cost more for a reason(well they should but they kind screwed up with Latts there lol) Second is Wing Leader needs a timing trigger. I think it probably works best if you add "at the start of the compare dice results step..."
-
58 minutes ago, devotedknight said:Is there any advice on how to defeat the Rey, Finn, Jan Ors Build with Imperials?
You have heard of Kylo Ren Crew right? I used to love flying Rey with various wingmen but had to put her away because my local scene is swimming in Kylo crew. He is a brutal NPE and sucks the fun out of games but you will not find a harder counter to two ship lists.
-
25 minutes ago, wurms said:
Prevents action mines being dropped on these poor 3 and 4 hp ships. Single mod aces have to choose Autothrusters or this. Interceptors gets benefit of both. Bombers will have to get creative with intel agent to know where you are going, or bombadier to extend range of bomb drops, or else just land just outside range 2 and drop a mine in front of the ace. Actually making bombers use a bit more skill.
I suggested this exact upgrade a couple of months back and people roasted me for it lol. I think it should be a title that lets you equip another title. Also 2 points is better.
AngryAlbatross reacted to this -
Just now, Kdubb said:if you are looking for a drop on reveal bomb and you have the two bomb slots, do you ever consider the other options? I'm pretty sure bomblet generator is the only thing you are considering ever again in that case.
Maybe Ion bombs or Thermals depending on if you want the control element but it pretty much invalidates Seismic charges for anything with an open bomb slot.
Rakky Wistol and haslo reacted to this -
45 minutes ago, Rakaydos said:4 mines. Extra munitions arnt bombs, and each bomb can only be discarded once by the single effect of Minefield Map.
I believe this is how it works but even if it is wrong who cares? I would gladly let my opponent waste 30 points on bombs that are never going to hit me. A decent player should be able to make it out of the range 3 box taking no more than 5 damage max and that is if you roll all hits. After that you have a full list against what? 3 naked Scurrgs or Punishers. I would take that matchup any day of the week.
Turbo Toker reacted to this -
-
52 minutes ago, Babaganoosh said:Yeah, and I'm also looking at the imperial hi PS ships such as the glaive SP, and gamma vet. the rebels just haven't gotten those high ps generics with EPTs for some reason. They do have k wings, though. The SLAM action might be tough for other factions to deal with.
I was trying to keep my Rebel squad thematic to your audio drama series but I think that may be to much of a handicap since the X and Y pilots top out at PS4 with no EPT. You could always help us out and add the EPT to the Red, Grey and Dagger squad pilots! Lol
-
8 hours ago, Babaganoosh said:attani and jump masters are being evaluated for balance. I'm not sure yet that they will need attention given the constraints of scenarios and the lack of unique pilots, but these are very much on my scopes
I'm glad you are looking at this. I noticed when trying to build rosters that Scum already have a PS advantage and many more EPT carriers. Rebels are at a huge disadvantage because they have exactly 1 generic with an EPT and it is a PS3.
-
I once suggested a similar fix for X-wings.
Basic programing update. Mod 0 points. Rebel only. X-wing only.
Before setup place one non-unique astromech upgrade on this card(without paying the Squad cost). Your equipped astromech gains the ability of this non-unique astromech in addition to its own.
You may equip an additional modification.
-
4 hours ago, LagJanson said:However... Quadjumpers - these are good to go? It's a more modern era type ship... Anyway, just conversation really. I'm not advocating for or against the ban of any Scum. It's not my call and I respect the rules of the scenario.
I was very surprised not to see Attanni Mindlink on the Ban list. That is something you may need to reconsider as it will make a massive difference in some of the higher point games. Just my thoughts.
Got my ticket yesterday and I am very much looking forward to it!
-
4 minutes ago, ozmodon said:What if range modifiers were doubled. Just as a Kylo ability, showing his aggressiveness.
You mean like Talonbane Cobras ability?
-
There is not really a way to discard EM since Boba and munitions failure just hit the token on EM(it's in the FAQ I believe). Many people don't put the extra munitions token on the EM card itself but it does get one since it is a torp.
LordFajubi reacted to this -
14 minutes ago, drail14me said:When do these release? I'd read late 2nd Qtr and that's now. Only 3 weeks till 3rd QTR
I would say early release at GenCon in August and full release some time in late September
Engine25 and Punning Pundit reacted to this -
The Wookie ship will be just like all the most recent rebel ships. It will only be viable based on pilot abilities not the chassis or cost. Of the two pilots I believe the PS 5 may have a place in some lists but doubt it will be very widely used. Selflessness is the star of the pack. Making opponents split fire is a big advantage.
-
32 minutes ago, JediRush24 said:I'm still thinking backward on this maybe, but seems like if you place the evade token next to the ship, no boost or barrel roll
The token is not important. If jake performs the focus action it satisfies his ability regardless of if the token placed on him is a focus or an evade.
-
I think Thrawn should be something like Dengar's pilots ability. "Once per round, After an enemy ship inside your firing arc at range 1-3 performs an attack, a friendly ship at range 1 may perform an attack against that ship." Two crew 7 points
-
23 minutes ago, AlexW said:Corner case, but a ship with Intensity that gets tractor beamed (and then moved) ends up with a free evade/focus, correct?
No. Tractor beam is not a boost or barrel roll action. Intensity needs the action to trigger not the reposition.
Marinealver reacted to this -
Why do European nationals get the awesome R2 templates and US nats get these crappy ones?
Oh and FFG if you like money you should really mass produce those R2-D2 templates and sell them. I would pay double the normal template price for those.
-
X-wing is FFGs cash cow so I doubt very seriously they are sick of it. Like others have said we are just in a lull between releases
stormblest reacted to this -
That was my take on it as well but I wanted to get a second opinion. Thanks
-
What happens if the first shot of a TLT kills Tel pilot for the first time? Does Tel reset his damage before or after the second TLT shot?
-
5 minutes ago, Eruletho said:You are a gentleman and a scholar. Thank you!

Blog: Store Championship and imperials in the meta
in X-Wing
Posted
I think you are right. The Empire has tons of great ships with excellent pilot abilities but are held down by the few outliers to the power curve. If Jumpmasters and Advanced SLAM are taken care of in an FAQ then Imperials will be in a great place. The Empire lacks some of the obviously OP crap(other than Kylo) that the other factions have but overall they are solid.