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Everything posted by MenaceNsobriety
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I definitely agree that we need a Greedo pilot, but I think he should be a PS 0 (always shoots last), and be super cheap! Maybe as a Z-95 pilot? His ability: when you perform attacks, the defender may not be destroyed. Cost 10 I think Greedo should be "You always attack last regardless of pilot skill." Make him PS 3 and like 10 points in a Z-95. Greedo did not shoot first!!!
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Duncan won 100-16 according to his own comment on gold Squadron Facebook page Thanks
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Anyone know any details of the match between Nathan Eide and Duncan Howard?
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I want to say thanks to Major and all the rest for the updates. You guys are doing a great job of keeping everyone up to date. I wish FFG would do this so you don't have to but we would be in the dark without you.
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Tel Trevura with VI, the painbot and zuckuss would probably be fun as well
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CUBS WIN WORLD SERIES AFTER 108 YEARS!!!!!
MenaceNsobriety replied to TitaniumChopstick's topic in X-Wing Off-Topic
EPIC game!!!! All the years of maybe next year. Next year finally got here! -
Mid PS: Bridging the gap between instincts and learning
MenaceNsobriety replied to Blail Blerg's topic in X-Wing
Actually, yes. That would be a problem. How would this be a problem? One of the issues with low PS ordinance carriers is that it takes them a turn to setup their TLs after they get in range. The uboats were so effective in part because they could fire first turn in range with you not being able to do anything about it. The delay action would do the same thing for every low PS ordinance carrier. LRS is already a thing and is effectively better because you already have your TL. Uboats where effective because of how healthy they where in addition to not needing a TL. LRS comes with a major drawback of not being able to target lock at range 1-2 and there are only 3 ships that can equip it anyway. In this scenario you trade the extra health of the boats for an additional ship so your alpha is even more devastating. -
Mid PS: Bridging the gap between instincts and learning
MenaceNsobriety replied to Blail Blerg's topic in X-Wing
Actually, yes. That would be a problem. How would this be a problem? One of the issues with low PS ordinance carriers is that it takes them a turn to setup their TLs after they get in range. The uboats were so effective in part because they could fire first turn in range with you not being able to do anything about it. The delay action would do the same thing for every low PS ordinance carrier. -
Mid PS: Bridging the gap between instincts and learning
MenaceNsobriety replied to Blail Blerg's topic in X-Wing
I think one of the unintended consequences of your delay action would be buffing ordinance on lowPS ships. They could move then delay until their target moves in range then get their TL that they were out of range for when they moved. -
Performing actions not listed on the ships action bar was kind of the point of the card. I don't really see a problem with that. Ships are granted actions and tokens they normally don't have access to all the time.
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Imperial small ships don't need much help... Other than the Punisher but that is best forgotten.Thematically, of course. But I like that mechanic and have wondered why FFG hasn't put out a similar effect yet. Call it Stalk, 2 point EPT. Seems pretty straightforward - tail, closely. Hit closer. On high PS Aces this becomes a tool to hunt. It would be a cool condition card: "I Have You Now" After you acquire a target, assign the locked ship the "I Can't Shake Him" condition card. I thought of the card first and was struggling for a fitting title. I think anything that helps ships keep other ships in arc is a net positive. More attacks equals faster more exciting games.
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Imperial small ships don't need much help... Other than the Punisher but that is best forgotten.
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Rebel only. Small ship only. After a ship you have locked in range 1-2 performs an action or is assigned a token you may perform the same action or be assigned the same type of token. 2 points. Rebels get their first faction restricted EPT that helps with arc dodgers and more action efficient ships. Encourages target locks which is something that the designers seem to like with Rebels. Thought about putting in arc at range 1-2 but I like the TL better as it restricts it to one ship. I know it's probably to cheap but hey most rebel ships are over costed anyway.
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Thought Experiment On Upgrade Card Restrictions
MenaceNsobriety replied to Firespray-32's topic in X-Wing
I like this thought experiment. Lately I have been trying to make lists without using PTL because it can become such a crutch. It is hard to envision certain pilots or ships without PTL but once you try other cards and combos with them you may be surprised by how effective they are. -
You do realize that Trick Shot is not Primary weapon only right? It is very effective on dash with hlc.
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I am much more disappointed that they didn't put pattern analyzer in any of the wave 10 ships. I don't want to buy 2 hotr but want at least 3 PA's.
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Pair him with "Snap" PTL, R2 Astro, PA and autos. Dial in any 2 speed get a free boost then your 2 PTL actions and pattern analyzer gets rid of your stress. He always has full mod attacks. Both builds are very action efficient and I can't wait to try them out.
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Sure, at the DEFINITE cost of your defense. Have fun on those unmodified green dice. Can't use the condition if you die before you get to attack, but tell me again about how R3 is pilot skill dependent. R3 is PS dependent because if you use him on say a PS4 pilot and no one shoots after you an evade token does nothing. I like Hux but I also see your point about the ships that can carry him and taking him meaning no palp.
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I just wanted to chime in and say I love the app as well. I have it on all my devices and the Dropbox sync is amazing. Keep up the great work.
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Which top 5 things do you believe need to be looked at the most?
MenaceNsobriety replied to f0rbiddenc00kie's topic in X-Wing
My number 1 issue is support ships. It is really hard to spend a chunk of your 100 point list on a non-damage dealing ship (unless it has palp). I was thinking a Support ship Mod that divides the base cost of the ship by 2 and prevents you from attacking. It would have to exclude palp somehow as well since he sees plenty of play. I think Hawks both rebel and scum would love this. Manaroo may be a problem but she would lose EU and become far easier to kill. -
Because that FAQ entry would be inaccurate. The Kyle Katarn crew card is very clear. It specifies that when "you" remove a stress token from "your ship" you may assign a focus token to "your ship". The Wingman FAQ clarified that it was the ship that has Wingman equipped that is removing the stress token. As to why they chose Wingman and not any of the other abilities that remove stress from another ship, I don't know. It may be because Wingman is not an optional effect. If there is only a single friendly ship at range one when Wingman triggers, it loses a stress token whether you want it to or not. I am just a little annoyed they took a borderline useful crew and made him almost useless. With this ruling BMST completely takes a 3 point crew out of the game if it hits. You get damage and no focus!
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Why don't they just add Kyle to the FAQ and spell out how his ability works? They might as well change it to "after you perform a green maneuver and remove one stress from this ship, you may assign one focus token to this ship." It is stupid that wingman does not trigger Kyle on the other ship because he does not say how the stress needs to be removed.
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No one is talking about the newest Rebel crew option...Captain Rex. He is 2 points and gives you a focus token after missing an attack. I would like to hear some of your opinions about possible uses or builds. Rex and gunner is the obvious one but does anyone have something else in mind for him?
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Veteran. Instincts. Crack. Shot. VI will not turn a game because the effect starts before the game.VI is the best upgrade certain pilots can take but is a waste on everything else. Roll two hits with BMST and you have already done twice the damage of crack shot. CS is also an EPT so there is a lot more opportunity cost than just that 1 point (I know it has its uses). People that don't see the value in BMST must have not played Aces or Rebel Regen against a couple of slicers.
