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battlestarbill

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About battlestarbill

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  1. So I didn’t even realize I can now fit 7 RZ1s in a list now New Squadron (28) Phoenix Squadron Pilot [RZ-1 A-wing] (2) XX-23 S-Thread Tracers Points: 30 (28) Phoenix Squadron Pilot [RZ-1 A-wing] (2) XX-23 S-Thread Tracers Points: 30 (28) Phoenix Squadron Pilot [RZ-1 A-wing] Points: 28 (28) Phoenix Squadron Pilot [RZ-1 A-wing] Points: 28 (28) Phoenix Squadron Pilot [RZ-1 A-wing] Points: 28 (28) Phoenix Squadron Pilot [RZ-1 A-wing] Points: 28 (28) Phoenix Squadron Pilot [RZ-1 A-wing] Points: 28 Total points: 200
  2. Single modded wedge has a good chance to land that ion. If he does there’s a good chance to capitalize on it with the rest of the list
  3. Ion torps on wedge seems solid. Any thoughts on thread tracers for jake?
  4. I assume you just leave the 4 points for the bid, or is there other uses for those points?
  5. Do you think the list you posted about from your hyperspace trial still has legs? The wedge, thane, Luke and Jake
  6. I agree with pretty much all of this! When 2.0 was first dropped I was on the rebel train but couldn’t quite get excited for anything. Now after working my way threw all of the factions I’m basically back we’re I started with rebels but with much more appreciation for the ships and how they operate. Favourite list so far is wedge Luke ap5 with torps. Something satisfying about 2 double modded torpedoes screaming into something. Doesn’t win every game but still fun to play regardless of a win or a loss
  7. I spoke with dee yun about the interaction and the judges are allowing It. Also it’s bloody good fun to use
  8. I would say del over seyn for this list. If your flying extended I could see the marksmanship seyn combo, but the defensive re roll for the whole squad is to good to give up in my opinion
  9. More just preference really. I’ve not had success with mauler. The range One of mauler is great but I like the potential for having the 3rd die at range 2-3. That and people will sometimes spend actions to deny that 3rd die but in return not have mods.
  10. You could take howl, Mauler and scourge but to do it you have to drop Wampa down to night beast. In my opinion it feels bad losing the blocking potential of the i1.
  11. In hyperspace you don’t have access to the academy pilot. This is my current hyperspace version: New Squadron (44) "Howlrunner" [TIE/ln Fighter] Points: 44 (30) "Scourge" Skutu [TIE/ln Fighter] Points: 30 (40) Iden Versio [TIE/ln Fighter] Points: 40 (29) Gideon Hask [TIE/ln Fighter] Points: 29 (29) Del Meeko [TIE/ln Fighter] Points: 29 (28) "Wampa" [TIE/ln Fighter] Points: 28 Total points: 200
  12. I’m not sure what the power level would be compared to the other stuff out there but it would be nice to see tie swarms back on the table.
  13. i agree when running leia and 2X that K2 should be on there.
  14. you could do 7 barons with 2 tracers or this: New Squadron (28) Baron of the Empire [TIE Advanced v1] (2) XX-23 S-Thread Tracers (1) Ruthless Points: 31 (28) Baron of the Empire [TIE Advanced v1] (2) XX-23 S-Thread Tracers (1) Ruthless Points: 31 (28) Baron of the Empire [TIE Advanced v1] (5) Proton Rockets (1) Ruthless Points: 34 (28) Baron of the Empire [TIE Advanced v1] (5) Proton Rockets (1) Ruthless Points: 34 (28) Baron of the Empire [TIE Advanced v1] (5) Proton Rockets (1) Ruthless Points: 34 (28) Baron of the Empire [TIE Advanced v1] (5) Proton Rockets (1) Ruthless Points: 34 Total points: 198
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