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Mark Caliber

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    Mark Caliber reacted to P-47 Thunderbolt in Whups Did it again! New Rule Change for the Defiant Core team: Grenades!   
    Concussive in this case simply means the explosion's shock-waves. All explosions have a concussive quality, even if they don't possess the "Concussive" weapon quality.
  2. Like
    Mark Caliber reacted to Sturn in Whups Did it again! New Rule Change for the Defiant Core team: Grenades!   
    Tell that to my drill sergeant. Soldiers are still trained to throw them accurately. A frag grenade landing 10m from it's target is going to be immensely more effective then one dropped 30m from it's target. Dropping a frag grenade in the enemy foxhole is extremely more effective then dropping it just outside the foxhole. Etc.
  3. Like
    Mark Caliber got a reaction from SuperWookie in How do you handle PCs/NPCs that don't speak Galactic Basic?   
    I disagree.
    Ep VII - IX were so horribly ill conceived, poorly written, and internally inconsistent that its both laughable and irresponsible to consider them as reasonable sources in regards to a discussion regarding the Star Wars universe.  Especially for the FFG materials which cover the Star Wars story immediately previous to Ep 7-9.
    Those movies are so . . . different from what we understand that you might as well consider it a completely different subject matter.  It's about as relevant to our discussion as a Star Trek reference would be to this game.
     
    And while I'm not the Original Poster, I am a GM who is actively GMing an FFG Star Wars RPG game (sort of . . . I've modified the rules quite a bit.  To be fair, the FFG rules are still "mostly" intact).
     
    There's also the problem that I've never seen the Last Jedi and ergo have no idea what you're talking about.  So you may as well be referencing one of the comic's that came out that I also didn't read.
     
    Getting back to the advice bit of this thread; One things about Star Wars is that there's about as much garbage out there as there is gold.  You can (and I have) take something utterly horrible and you may be able to mine something useful out of it.  In my own campaign the Givin and Yag'Dhul are one such example.  My first thought about the planet and the species were not complimentary and I nearly rewrote the entire system from scratch.
    However, after careful thought I realized that there was some interesting concepts being explored and decided to keep it (mostly) intact.  It allowed the players to deal with some truly bizarre Givin and I think it was beneficial to introduce some unique social obstacles for the PC's to wrestle with.
    As far as dealing with foreign languages, part of the question that you have to ask yourself as a GM is how much do I want to deal with this hassle?  I think my tolerance is a bit higher so I don't avoid foreign language barriers.  But if you consider the flavor of FFG Star Wars, that's not something the writers would think would be interesting so language isn't dealt with in the RAW.  Right up until you get to the "Understands Binary" Talent.  Each RPG group is different and do what works well for your group.
    As a GM, make a decision.  But I think my previous counsel and advise is sufficient for this thread.
  4. Like
    Mark Caliber got a reaction from SuperWookie in How do you handle PCs/NPCs that don't speak Galactic Basic?   
    Watch Luke carefully.  Unless he's in his X-Wing reading off the prompter, all of his interactions with R2 are based on assumptions that he makes and he exclusively issues orders to the droid.  The only character who actually knows what R2 is actually saying is C-3PO.
    In fact C-3PO makes it evident that R2 is making statements well outside what the other characters try to understand.
    So my opinion is that actually NO ONE understands a thing that R2 says most of the time.  
  5. Haha
    Mark Caliber got a reaction from CloudyLemonade92 in How do you handle PCs/NPCs that don't speak Galactic Basic?   
    Last Jedi?  Was that one of those Comic book series that came out in the 80's or 90's?
    I haven't bothered with those so that's a rather dated reference.  Plus, I'm wiling to ignore some of the more . . . weird references like the Star Wars "Holiday Special."  
    Technically the Yuuzhan Vong are "cannon" but that doesn't mean that I need to pay attention to them or include them in my head cannon.
    Although I did include the Givin species in my campaign . . .  (I had fun with that but the players wished that I'd given them a pass).
  6. Like
    Mark Caliber got a reaction from CloudyLemonade92 in Whups Did it again! New Rule Change for the Defiant Core team: Grenades!   
    I'm coming to similar conclusions.  This sounds like a good idea for me to snick.
    Another good idea for me to implement and it makes sense because throwing grenades IRL are an Athletic feat.
    IRL, I am an amazing shot with both pistols and rifles but can't throw a grenade to save my life!  So from my perspective this adaptation makes a lot of sense!
     
    Thanks!
  7. Like
    Mark Caliber reacted to CloudyLemonade92 in Whups Did it again! New Rule Change for the Defiant Core team: Grenades!   
    Here's the homerule for grenades I have at my table.
    Grenades can now be thrown up to medium range instead of only short range, using the rules for a Ranged (Light) attack, but with 1 added difficulty die.
    Eg. 1 Purple for short range, 3 for Medium.
    On a successful check, all engaged beings to the original target automatically take full damage. On a failed check, one may trigger Blast as normal, dealing damage to the intended target and those engaged equal to the Grenades Blast rating.
    Further, to make Grenades more accessible to more styles of play, and be an option for more than just Ranged (Light) practitioners, a Grenade or Thrown weapon may be rolled with an Athletics skill check. However, due to it not being a combat skill the user may not benefit from aiming, and successes on the check do not add further damage.
    Talents that increase a thrown weapons range still apply as normal, and also reduce the difficulty of the Medium throw (3d) to the regular 2. This also means a thrown weapon can be used at long range, but with +2 difficulty.
  8. Haha
    Mark Caliber got a reaction from Desslok in How do you handle PCs/NPCs that don't speak Galactic Basic?   
    (Tongue in cheek)
    Who?  
  9. Like
    Mark Caliber got a reaction from whafrog in Whups Did it again! New Rule Change for the Defiant Core team: Grenades!   
    Yes.  I'm at 10 or 11 cannon changes now.
    I disagree.  Extreme Range is, I shouldn't be able to hit this but let me try anyway . . .  That also lets me convert Extreme Range into a six purple contested roll while permitting a Very Long range attempt at 4 purple (instead of 5 purple).
    You may also remember that I have some incredibly capable PC's running around and a 4 purple shot isn't that much of a challenge.
     
    First, I'm actually modelling the grenade rules from GURPS, which I mentioned at the table this week, and based on player feedback they're willing to give it a go.  It also models real life better.
    Shrapnel damage is as I've already described and consistent with existing damage rules.  Roll a bunch of green dice and all of the uncancelled successes yield 1 point of damage (less soak after the fact of course).
    So if you happen to be in the same square as a grenade, you'll take a lot of concussive damage but if you're further away, no worries.  However IRL the real problem with frag grenades has always been the shrapnel.
    And while I've been 'content' with the grenade rules according to the RAW, the players all expressed sufficient displeasure and requested that grenades have a wider AOE.
    It's not a player complaint that I find unreasonable.
  10. Like
    Mark Caliber reacted to whafrog in Ditching Talent Trees   
    I've ditched them for a while now, hugely liberating.  Some great people converted all the SW talents, it's here:
    https://community.fantasyflightgames.com/topic/265863-genesys-talents-expanded/
    It's a great catalogue, but for me it's still a WIP.  I have started to go through all the Talents and if they don't directly update a dice pool, attribute, or secondary attribute (soak, crit reduction, etc) I tend to ditch them.  None of my players can keep track of all the weird talents anyway, most of them only apply in very conditional situations.  So if it can't be accounted for on the one-page character sheet, or the second page of weaponry, I have little use for them.
    Really you can distill useful Talents down to a few things:
    Adds a boost die to one or more skills Removes a setback from one or more skills Makes one or more skills career skills Increases WT or ST or Soak or reduces crits Affects combat (eg:  Lethal Blows) A few rare ones that have good flavour and the player is likely to remember, eg:  Reconstruct the Scene For the rest, they are either gone, or anybody with a specific skill rank can do them, eg:  Scathing Tirade is available at Coercion rank 2.
  11. Haha
    Mark Caliber reacted to P-47 Thunderbolt in Whups Did it again! New Rule Change for the Defiant Core team: Grenades!   
    IN THE SHIP!? O_O
    I hope you're going to throw a bunch of maintenance and needs for new parts (and bedding, and cushions, and decorations, and paint jobs, and a new dejarik table, and the list goes on) on them if they start chucking around frags.
  12. Like
    Mark Caliber got a reaction from DarthDude in Rise of Skywalker on Disney+ May 4th   
    Yeah, I saw this trailer in the theater recently and my reaction was "Oh God, Noooooooooooooooooooooooooooooooo!"
    Based on this trailer I think this movie is going to suck.  Probably worse than the last one.
  13. Like
    Mark Caliber reacted to kaosoe in Party going to prison. What to do with the droid PC?   
    Ep VI handled this pretty well. Nytwyng is on the money. Droids are dead useful and can easily be recommissioned. if it came down to "why didn't they memory wipe me?" just have the equipment conveniently be broken or put him on the "schedule" which adds a nice little timer element.
  14. Like
    Mark Caliber reacted to Nytwyng in Party going to prison. What to do with the droid PC?   
    Since you naturally want to keep the player involved, fit the droid with a restraining bolt, and have it working in janitorial and/or the prison mess hall because they’re short handed. Maybe the prison staff was ordered to wipe the droid’s memory first, but didn’t because the staff likes watching the droid and the other PCs suffer under the droid’s indignity. Or wipe him, but allow the players to flip a Destiny point to have a backup that can be installed.
  15. Like
    Mark Caliber reacted to Donovan Morningfire in R2 Unit player character   
    I've had a few of astromechs (a couple R2-series and an R5-agromech) as PCs in some of the campaigns I've been in.
    In each instance, the player used the droid species as written, choosing career/spec combos that best suited what being an astromech would entail.  All but one of them were Technicians, with Mechanic being seen as something of the "go-to" for a proper astromech, though the R5 chose Modder to account for him being dedicated to the party's ship.
    As for gear, in all cases the standard rules for purchasing equipment were followed, though for the droids the bulk of their gear (which always included a tool kit) was designated as "integrated."  Most of them wound up taking a hold-out blaster with stun-only capability to reflect an electroshock prod (such as what Chopper of Rebels so enjoys using) to give them a ranged combat option.
  16. Like
    Mark Caliber got a reaction from Xcapobl in R2 Unit player character   
    No, but it looks like an intriguing idea to run an Astromech PC.  Not that I'll have the chance as I'm the GM.
    I have put together two astromech NPC's using the PC rules and it looks feasible.
  17. Confused
    Mark Caliber got a reaction from CloudyLemonade92 in How much XP for one-shot characters?   
    End game?
    My players STARTED with +650 (in the beginning).
    And I just introduced a brand new player* and gave her +850 (Kinda to get her close to the rest of the PC's who are averaging 1,400 exp).  She did just fine with character creation.
    And things are JUST beginning to get good!
    End game?  Seriously?
    Nah.  You guys are seriously missing out if you think 500 exp is the "end."
    * Brand new to Role Playing Games.  Not just FFG, but an RPG newb!
  18. Confused
    Mark Caliber got a reaction from CloudyLemonade92 in How much XP for one-shot characters?   
    For a one shot?  +500 exp minimum.
    It also depends on what kind of one shot scenario you're planning but 500 at the least.  
  19. Like
    Mark Caliber got a reaction from Bellona in How much XP for one-shot characters?   
    End game?
    My players STARTED with +650 (in the beginning).
    And I just introduced a brand new player* and gave her +850 (Kinda to get her close to the rest of the PC's who are averaging 1,400 exp).  She did just fine with character creation.
    And things are JUST beginning to get good!
    End game?  Seriously?
    Nah.  You guys are seriously missing out if you think 500 exp is the "end."
    * Brand new to Role Playing Games.  Not just FFG, but an RPG newb!
  20. Confused
    Mark Caliber got a reaction from DurosSpacer in How much XP for one-shot characters?   
    End game?
    My players STARTED with +650 (in the beginning).
    And I just introduced a brand new player* and gave her +850 (Kinda to get her close to the rest of the PC's who are averaging 1,400 exp).  She did just fine with character creation.
    And things are JUST beginning to get good!
    End game?  Seriously?
    Nah.  You guys are seriously missing out if you think 500 exp is the "end."
    * Brand new to Role Playing Games.  Not just FFG, but an RPG newb!
  21. Confused
    Mark Caliber got a reaction from DurosSpacer in How much XP for one-shot characters?   
    For a one shot?  +500 exp minimum.
    It also depends on what kind of one shot scenario you're planning but 500 at the least.  
  22. Haha
    Mark Caliber got a reaction from Xcapobl in Playing a Female as a male   
    On a related topic;
    As a Human how would you handle portrayal of a Trandoshan NPC?
    There is no way MY voice could emulate the gutteral grunts & hissing of that species and I have no way of comprehending that Trandoshan words might sound like.
    Another thought would be to describe NPC's as 3rd person entities and to be descriptive.
    "The female Trandoshan, glowers angrily and reaches toward her massive looking blaster pistol while hissing and warbling at you in an aggressive tone."
    or
    "The female Trandoshan gently lays her meaty hand on Griff's shoulder and draws him in close, while either purring softly or gargling a throatful of smooth stones in her throat.  She lowers her head trying to meet Griff at an eye to eye level and slowly exhales a breath that stinks like seven day dead rodents with a very toothy smile."
    I definitely couldn't vocalize either of these verbal interactions so that's one way to handle this issue.
    In short BE Descriptive.  Be Ee Descriptive!
     
     
  23. Like
    Mark Caliber got a reaction from Rimsen in Vehicle Combat: Firing Multiple Forward Facing Weapons   
    In Mech Warrior/BattleTech there is the concept of an Alpha Strike! which is a cool concept in theory . . .
    But as a GM, I don't allow characters to use more than one weapon system at a time.  (Also the Master Pilot talent isn't available to my players).
    In 'verse, I haven't seen any vehicles that were designed to do that.  And for the same reason you shouldn't do an Alpha Strike in BattleTech you shouldn't do one in Star Wars.
    We basically have three types of weapons (bear with me here) in Star Wars: Lasers/Blasters, Ion Weapons, and Guided weapons (Missiles and Torpedoes).  These three weapons behave differently. 
    Missiles and Torpedoes (for practical purposes) require a target lock before releasing them effectively.  While the other direct fire weapons don't need that.  However the Direct Fire weapons need to be aimed, quite unlike the guided weapons.
    And the Ion Weapons and Lasers travel at different speeds (Ion Beams have historically been slower).  So if you're aiming weapons for an Alpha Strike and you're leading for the Blasters, then you'll miss with the Ion Cannons, (and visa versa).
    So from a perspective of targeting, Alpha Strikes aren't viable.  (Mech Warrior mechanically represents this well too as Alpha Strikes are rarely employed because each weapon system had a different drop and aim/lead points.  In Mech Warrior the only time you should use an Alpha Strike is when you have a relatively close and immobile opponent).  Star Wars has the same issue with it's three primary weapons too, IF Alpha Strikes were possible at all.
    The other issue is that the three weapons in Star Wars do different things.  Blasters affect HT and Ion Weapons affect SS.  If you want to capture a ship, firing blasters is risky, and you shouldn't fire them while employing Ion Cannons!  And conversely if you're trying to blow up the opponent, adding Ion Damage won't help.
    So for very practical reasons, no.  A single pilot can't Alpha Strike with all of their weapons.
  24. Haha
    Mark Caliber got a reaction from Tramp Graphics in How do you handle PCs/NPCs that don't speak Galactic Basic?   
    In reviewing the rebuttals to my latest post, I have to apologize.
    I used some pretty big words in there and it's obvious that I lost all of you.
    Merriam Webster's Dictionary might help you with that.
     
     
  25. Haha
    Mark Caliber got a reaction from Tramp Graphics in Underwater Starships   
    Physics.  
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