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bamhvac

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About bamhvac

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  • Birthday 07/17/1981

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  1. Say I jam up the middle towards a cloud with my torrents. Opponent has decided to joust my torrents(for whatever reason, this has happened) through a gas cloud but I have approached in a way that I am using the gas clouds to keep my torrents alive so that next turn I just cruise through that cloud for the block and now my Jedi are flanking behind blocked ships that didn't have actions. It's all in how you use the obstacles. In a recent HT I faced off against beef and used a gas cloud in the way I originally described above. I lined up Mace behind a cloud while my opponent was slow rolling I was moving in with mace(still behind the cloud), he took 4 shots at mace range 2 and took 1 shield. Targeted Cassian, Anakin took and obstructed shot, Mace took an obstructed shot, 2 torrents plugged him for 2 unobstructed shots and I took 6 off Cassian that turn. Next turn he was dead before he had a chance to shoot. Can they help your opponents? Yes. Can they help you? Yep! I don't think most people know how to use them to their advantage.
  2. Were you flying Anakin and Mace with him? Just curious I have been wanting to try a variation of that but I dropped to Obi-Wan to fit Palpatine on Wolfee. Don't know if it will be worth it but ya know passive mods on everyone is nice.
  3. Depends on the points update honestly. Torrents are a 25 point WORKHORSE! It will be hard to replace 2 of those with 1 ship even with Padme's ability.
  4. I like the gas clouds. This is personal preference. I like to try and get my opponent turned towards one of my Jedi as I hide behind the gas cloud and they waist shots only to be flanked by the other Jedi and picked at by the Torrents. Again this is personal preference and you need to figure out what works for your style of play.
  5. Like he said above split your Jedi. I have been flying this but with R2 on Anakin instead of the R4s. The Torrents are sneaky still tend to put damage through because people focus on the Jedi so much. This list struggles against Imperial aces that have a bid in my experience pretty strong against everything else. Like is stated above most games will go to time.
  6. Probably not, but I wouldn't rule out an appearance in something like the mandolorian
  7. 4 Cartel Executioners. All with predator & 2 with prockets. I haven't actually tested it but on paper it should work if you line up the bulls-eye arcs. It's then 16 dice and he gets no mods on defensive dice(that includes reinforce). The problem with this is it probably won't do much to any other list.
  8. This build is for Hyperspace. The proximity mines are the key here. They are the damage that a 3rd ship would put out. I have had decent success so far going 5-1 including 3-0 in a Friday night tournament with 18 people. Hard counter for this apparently is supernatural reflexes Luke and a 120 point Han. Though I do think a rematch on that one could possibly go the other way in my favor. There is a 9 point bid using trickshot. I left some room not so much for a bid but for the upcoming point increase. Boba -trickshot -slave 1 -proximity mines -perceptive copilot Frost -trickshot or predator -marauder -han gunner -proximity mines -rigged cargo chute https://raithos.github.io/?f=Scum and Villainy&d=v5!s!103:133,-1,-1,54,70,-1,-1,161:U.-1;106:133,-1,-1,-1,70,96,-1,153:U.85&sn=double firespray&obs=
  9. I am finding with the right pilots and load-out double Firesprays are very competitive. Especially in hyperspace format.
  10. Useful against some lists more than others. Also easy to drop if there is a large point increase for Boba and Maurader.
  11. I use both Kavil and Boba in the same list, Han goes on Kavil. Dengar on Boba and I put IG on him also for the double calculates.
  12. Lando + Han Gunner doesn't work. It's a red action for Han and Lando can't be stressed to use his ability.
  13. I have been running Dengar on Boba. It's a great card when I remember to use it.
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