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TEK

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  1. Like
    TEK reacted to Donovan Morningfire in force and destiny universal tree   
    There's already two separate core rulebooks in print for folks that don't want to play Force users in Star Wars.
     
  2. Like
    TEK reacted to Archlyte in Star Wars feel: The No No list   
    I'm currently playing in an SWRPG game and the GM plays music from other genres, makes references to regular world stuff, and in general doesn't seem to really like Star Wars all that much except for where the EU crossed over into anime-friendly concepts. It's making me feel like I was on to something with this thread as I am getting a very low percentage Star Wars experience in that game. 
  3. Like
    TEK reacted to Mark Caliber in Creating a Hutt Killer   
    Yeah.  My preferred weapon for hutts is a salt shaker. 
  4. Like
    TEK reacted to korjik in Two more days in the forest   
    If you put poison ivy in the game batman will show up shortly after.....

  5. Like
    TEK reacted to Mark Caliber in Two more days in the forest   
    Lets see.
    The last 10 times that I was in the woods I encountered . . . nothing.  I could probably go back 20 - 30 visits and report the same.
    Most fauna understand to give apex predators a very very wide berth.
    So unless there's a plot driven reason to have an encounter, I'd echo Whafrog's advise, "Bird chirp, squirrels chitter, but it's otherwise a quiet relaxing day, until it starts raining . . ."
  6. Like
    TEK reacted to Darzil in Ghosts of Dathomir, Toydarians, and You!   
    Not looked at the media recently ?
  7. Like
    TEK reacted to therealmimus in Ebb and Flow Control Upgrade   
    Hey all, 
    I have a point of contention with one of my players regarding the Ebb and Flow control upgrade (Bottom left control).
    The description is below:
    “The force power gains the ongoing effect. Commit Force Die until the end of the current encounter. For the remainder of the current encounter the force user must add force dice to all skill checks he makes. Each light and dark pip rolled adds either success or advantage to the check (the user’s choice). However, for each darkside pip rolled, the user suffers 1 strain and gains 1 conflict.”
    My first question: Can the force user use the committed force dice against incoming social checks? For example: A senator makes a leadership check against the PC to urge the PC to support him. Can the player apply force dice to generate threats or failures since the check is opposed?
    My second question: To commit the force dice, do you have to commit them on one turn, waiting until subsequent turns to gain the benefit of ebb and flow? Or, do you get the benefits of the control upgrade immediately?
     
    My interpretation is below but I'm getting kick back from my player. You can skip reading below if you want. 
     
    _________________________________________________________________________
     
    Interpretation of Ebb and Flow

     
    Ebb and Flow can be used in an encounter, or a pseudo encounter only.
    The devs state on the Order 66 podcast that this was a power designed for encounters only. In the text, the way the power reads corroborates this as most upgrades refer to “turns” and “the next turn”. Thus indicating that it is designed for use in encounters. However, there are situations where we may not have rolled for initiative but there is a short exchange of checks between two PC’s or a PC and an NPC. I’ll refer to these as Pseudo-encounters. They are situations where we could roll initiative to determine the outcome, but this would be two time consuming for the relative importance of the encounter. I would allow Ebb and Flow to be used in this situation but must be used in a manner congruent with my statements in point 3.
    Further, this would indicate that Ebb and Flow cannot be used in downtime activities or for checks that represent significant time going by. For example: E&F could not be used in a streetwise check to find a certain criminal contact because this “search” would take place over a long period of time (hours or days).
    To gain the benefits of Ebb or Flow, the character must first activate the power and then he gains access to its benefits on subsequent turns. This is true even when the force user commits a force dice using the control upgrade.  
     
    Concerning the bottom left control upgrade.
    The full description of the power is as follows “The force power gains the ongoing effect. Commit Force Die until the end of the current encounter. For the remainder of the current encounter the force user must add force dice to all skill checks he makes. Each light and dark pip rolled adds either success or advantage to the check (the user’s choice). However, for each darkside pip rolled, the user suffers 1 strain and gains 1 conflict.”
    The bottom left control upgrade can only be used to generate success or advantages on skill checks made when the force user is the active character making the check. (The committed force die cannot be used on inbound checks, ie. checks made by another character)
     
    Language for opposed checks - page 33 F&D “An opposed check occurs when someone is actively trying to prevent a character from succeeding, or when one character is trying to overcome or get past another. For example, a Force-sensitive Sentinel lies to an Imperial governor, claiming to know nothing about the ancient Jedi holocron that recently vanished from the governor’s collection. The Sentinel’s Deception check might be opposed by the governor’s Vigilance” “Opposed checks are most often applicable when a task involves directly opposing the task that another character is performing, or when a task involves trying to go unnoticed, undetected, or undiscovered by someone else.”
    “Like standard checks, opposed checks add purple and potentially red to the skill check’s dice pool. However, rather than simply being assigned by the GM, the difficulty of an opposed check is determined by a quick comparison of the opposing character’s relevant characteristic and skill ranks.”
    “Building the active character’s dice pool starts out following the same procedures as those for a basic dice pool. Based on the character’s relevant characteristic and skill ranks, green are added, and some may be upgraded into yellow. The opposition then introduces purple and red based on its own relevant characteristic and skill ranks. The higher of the opposition’s characteristic and skill values determines how many purple are added to the pool, while the lower value indicates how many of those dice are upgraded into red 
    To clarify
    The “active character” is the PC or NPC who’s turn it is. This is who is making the check.
    Line 2 of the control upgrade states “For the remainder of the current encounter the force user must add force dice to all skill checks he makes.”
     
    In conclusion, if another PC or NPC makes a check, on their turn and in an encounter, they are the active character and it is not the force user making a check. Therefore, no committed force die can be applied to their check.
  8. Like
    TEK reacted to edwardavern in What's the smallest hyperspace shuttle (about 20 or more enc) in the game?   
    What's the smallest hyperspace shuttle (about 20 or more enc) in the game?
    That one in your head is pretty good.  Why not use that?
  9. Like
    TEK reacted to Endersai in Creating a Hutt Killer   
    I echo the sentiments of the PCs being a bit silly and deserving their fate if they chose to start a fight. Are these new players to the narrative dice system? I'm getting a hint of d20itis at play.
     
    If they want to attack, beat them unconscious and have them wake up in the prison with an opportunity to escape and 20 obligation to the Hutt for sparing their lives, IMO.
  10. Like
    TEK got a reaction from Matt Skywalker in Circle of Shelter and Parry: A Two Character Story   
    Don't see a problem with this. Both characters would build up strain quickly plus having to stay engaged with each other would limit tactical options. In the op's case it is adding to the story. 
  11. Like
    TEK got a reaction from GM Hooly in Circle of Shelter and Parry: A Two Character Story   
    Don't see a problem with this. Both characters would build up strain quickly plus having to stay engaged with each other would limit tactical options. In the op's case it is adding to the story. 
  12. Like
    TEK reacted to Yaccarus in Creating a Hutt Killer   
    Sy Snootles killed Ziro the Hutt via a few shots from a blaster pistol.
  13. Like
    TEK got a reaction from Absol197 in Circle of Shelter and Parry: A Two Character Story   
    Don't see a problem with this. Both characters would build up strain quickly plus having to stay engaged with each other would limit tactical options. In the op's case it is adding to the story. 
  14. Like
    TEK got a reaction from Degenerate Mind in Circle of Shelter and Parry: A Two Character Story   
    Don't see a problem with this. Both characters would build up strain quickly plus having to stay engaged with each other would limit tactical options. In the op's case it is adding to the story. 
  15. Like
    TEK got a reaction from jayc007 in Circle of Shelter and Parry: A Two Character Story   
    Don't see a problem with this. Both characters would build up strain quickly plus having to stay engaged with each other would limit tactical options. In the op's case it is adding to the story. 
  16. Like
    TEK got a reaction from TheShard in Circle of Shelter and Parry: A Two Character Story   
    Don't see a problem with this. Both characters would build up strain quickly plus having to stay engaged with each other would limit tactical options. In the op's case it is adding to the story. 
  17. Like
    TEK reacted to jayc007 in Circle of Shelter and Parry: A Two Character Story   
    Personally I'd vote for it... especially since we see things like that in the movies / shows and it is a cool and jedi thing to do.
    Just don't let it be over used. One person helping and no more on parry and 2 or 3 and no more helping on reflect if the recipient of the reflect talent doesn't have any form of defense. How often have you seen Anakin and Obi Wan using reflect together to save a bunch of clones or the like? Narrativly speaking it works and would look cool!
  18. Like
    TEK reacted to ApocalypseZero in Force Push   
    An addition to add: Knocking someone down (Prone) at Range actually gives advantage to the victim. All Ranged Attacks against Prone targets incur a Setback die (and is not considered a Defense, so it stacks). The Knockdown Talent actually helps because it's for Melee combat, and attacking any Prone target with a Melee attack gains a Boost die. 
    On to the Topic: one counter to Force Push is for a victim to range attack from the ground. They don't have to stand up to shoot. In fact, from Prone, at range, taking Aim and Firing back at the Force User sounds like one of the best ideas. If they have a Saber, then you are hopefully farther away so they have to exhaust themselves to chase you down. If they are Ranged (with either Force Powers or Weapons) they have made it harder to hit that target.
  19. Like
    TEK got a reaction from Stan Fresh in Circle of Shelter and Parry: A Two Character Story   
    Don't see a problem with this. Both characters would build up strain quickly plus having to stay engaged with each other would limit tactical options. In the op's case it is adding to the story. 
  20. Like
    TEK reacted to KungFuFerret in Stim application limit   
    Actually I'd probably stick them with the Addiction Obligation, if this became a Standard Operating Procedure for one or more of the PC's.  If every situation starts with "Doc, dose me", I think it's entirely fair to have them start to deal with negative side effects of it.  Possibly even some dice penalties if it persists.    

    There is actually a great example of how this can be replicated, even for "perfectly legal drugs" in Babylon 5.   The head doctor for the station, Stephen Franklin, is a workaholic, and also one of the few people highly trained in alien biology/medicine.  So he constantly feels like he has to keep working, because if he doesn't someone could die.   So he takes "stims", which is exactly that, a stimulant.  In small doses, used occasionally, they are perfectly fine.  But when used regularly, as he was using them, they become addictive.   It was a great subplot for the character, that spanned several seasons of the show.   

    I would take a page from that playbook on how to handle this.  

    As to when they could use it, I'd say in and out of encounters is fine.  There are plenty of examples of performance enhancing drugs in every avenue of life.  The show The Expanse, showed an example of using a drug before beginning an interrogation, as the drug allowed the user to notice small tells and the like.   
  21. Like
    TEK reacted to 2P51 in Stim application limit   
    I don't allow it during narrative play, has to be an encounter.  Doesn't necessarily mean only combat but it has to be an encounter, so for just going out shopping I wouldn't allow it.  In regards to the bunker assault, if they are launching the attack and you are allowing them to have the prep time I see no issue dosing everyone.
  22. Like
    TEK reacted to awayputurwpn in Circle of Shelter and Parry: A Two Character Story   
    My view of this is that it's once per hit for you. The talent Parry doesn't need any clearer wording because it can only  normally be used by the target individual. But Circle of Shelter changes how the Parry talent works, and thus, IMO you should be able to double-Parry an attack in this case. They're both paying strain, so nothing's happening for free anyway.
  23. Like
    TEK got a reaction from Matt Skywalker in Carbonite & Hibernation Sickness Rules?   
    I would handle hibernation sickness by assigning critical wounds. For example the one that causes blindness and one that lowers intellect and cunning. Sorry I do not know the names without my book handy. However I would have the crits heal on there own, after all Han seem to heal in a day or two during ROTJ.
  24. Like
    TEK reacted to Tramp Graphics in Holocrons In Your Campaigns   
    Yeah. I prefer the canon ones myself. 
  25. Like
    TEK reacted to MonCal in Ghosts of Dathomir, Toydarians, and You!   
    A Toydorian is a Toydorian. being a PC or not is irrelevant.
    Seems like a good addition given that they ARE immune to the force. In a game where force users are EVERYWHERE (too common  for my tastes; it looks like the clones were quite unreliable implementing Order 66...) it can be nice, even if not overpowered as an ability. 
    I would use it for PC. 
    I would also burn their planet down along with Midiclorians, Greedo's lousy shot, Han Solo stepping on Jabba and the Millenium Falcon survivng a planet crash, since I do not find them interesting at all and/or find that they detract from the felling of SW, but hey.  Well, I do not hate Toydorians at that level in the phantom menace (I liked them there in fact, one of the few good things of that movie) but the ones that appear in the clone wars cartoons are very poor as a culture and do not add anything to the storyline.
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