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TEK

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  1. Like
    TEK got a reaction from MonCal in Astromech with a Mech Suit: What's the Weirdest Thing Your Party Has Done?   
    Not sure if this fits the theme the op was looking for.
    Once had our party captured when they got into argument that end with three PC's running out of strain by poking, slapping and insulting each other. They got captured when a few guards noticed them. Three stooged our way to prison. The whole thing stared when one pc wanted to sneak by while the other wanted a direct attack on the guards. Got to give them credit for role playing there intellect 1 characters so well. Four member party with two pc had intellect 1 slapping and trying to insult each other and a third trying to get them to stop. The fourth stayed out of it. From a certain point of view this was social pvp at it's best, you haven't lived until you have heard gamorrean your mom jokes used to inflict strain on a party member. Needless to say we decided to try a new campaign and new characters soon after.
  2. Like
    TEK got a reaction from Kirdan Kenobi in Astromech with a Mech Suit: What's the Weirdest Thing Your Party Has Done?   
    Not sure if this fits the theme the op was looking for.
    Once had our party captured when they got into argument that end with three PC's running out of strain by poking, slapping and insulting each other. They got captured when a few guards noticed them. Three stooged our way to prison. The whole thing stared when one pc wanted to sneak by while the other wanted a direct attack on the guards. Got to give them credit for role playing there intellect 1 characters so well. Four member party with two pc had intellect 1 slapping and trying to insult each other and a third trying to get them to stop. The fourth stayed out of it. From a certain point of view this was social pvp at it's best, you haven't lived until you have heard gamorrean your mom jokes used to inflict strain on a party member. Needless to say we decided to try a new campaign and new characters soon after.
  3. Like
    TEK reacted to whafrog in A new trilogy in the works?   
  4. Like
    TEK reacted to Kevlar - Draugtroll in Sharing 96 maps of Star Wars planets - now with a custom galaxy map!   
    Thought i'd share the planetary maps i made and use for my campaigns. If you find them useful please check the link for updates as i'll keep adding new planets to the folder.
     
    Check the link below for the maps.
    https://drive.google.com/drive/folders/0Bz3WUbD79xrdYUJsV3VYM2dLUHc?usp=sharing
     
    An example:

     

    Every planet can be found on this custom galaxy map i've made:

  5. Like
    TEK reacted to McHydesinyourpants in Creating a Hutt Killer   
    Personally I would leave them to deal with their consequences.  I would nuke the party with the super tough Hutton profile. It will teach them a lesson. Remember,  reducing the entire party to 0 wounds doesn't have to mean a TPK. It just means Tremonti beat them all and wounded them severely.  The next stage of your game can be the further consequences.  I'm not familiar with Long Arm of the Hutt so I don't really have context but I would make the next part of the game be about the party being indentured to Teemo. 
  6. Like
    TEK got a reaction from Degenerate Mind in Astromech with a Mech Suit: What's the Weirdest Thing Your Party Has Done?   
    Not sure if this fits the theme the op was looking for.
    Once had our party captured when they got into argument that end with three PC's running out of strain by poking, slapping and insulting each other. They got captured when a few guards noticed them. Three stooged our way to prison. The whole thing stared when one pc wanted to sneak by while the other wanted a direct attack on the guards. Got to give them credit for role playing there intellect 1 characters so well. Four member party with two pc had intellect 1 slapping and trying to insult each other and a third trying to get them to stop. The fourth stayed out of it. From a certain point of view this was social pvp at it's best, you haven't lived until you have heard gamorrean your mom jokes used to inflict strain on a party member. Needless to say we decided to try a new campaign and new characters soon after.
  7. Like
    TEK got a reaction from Felswrath in Astromech with a Mech Suit: What's the Weirdest Thing Your Party Has Done?   
    Not sure if this fits the theme the op was looking for.
    Once had our party captured when they got into argument that end with three PC's running out of strain by poking, slapping and insulting each other. They got captured when a few guards noticed them. Three stooged our way to prison. The whole thing stared when one pc wanted to sneak by while the other wanted a direct attack on the guards. Got to give them credit for role playing there intellect 1 characters so well. Four member party with two pc had intellect 1 slapping and trying to insult each other and a third trying to get them to stop. The fourth stayed out of it. From a certain point of view this was social pvp at it's best, you haven't lived until you have heard gamorrean your mom jokes used to inflict strain on a party member. Needless to say we decided to try a new campaign and new characters soon after.
  8. Like
    TEK reacted to Felswrath in Astromech with a Mech Suit: What's the Weirdest Thing Your Party Has Done?   
    In character creation, one of my players decided that his Duros is allergic to clothing and must be a nudist as a result. On top of this the character has the same physic of the player's girlfriend's brother! We never let him live this down! Admittedly the clothing allergy has gone away since creation.
  9. Like
    TEK reacted to masterstrider in New Player Soresu Defender build questions.   
    Play the character, not the game.
  10. Like
    TEK reacted to EliasWindrider in Willpower/discipline talents   
    Niman-disciple/sentry/force sensitive emergent is a pretty good combo. Sentry has a talent called constant vigilance, which lets you always use vigilance (i.e willpower) fore initiative checks, between sentry and emergent you will have 4 ranks of uncanny reactions so with a 6 for willpower you're rolling 10 positive dice for initiative checks, unless someone gets more triumphs than you you're almost always going to score the top initiative slot for your party to use, Niman technique also let's you use willpower for lightsabers, and you're going to be awesome at using move hurl, and you'll have force of will from force sensitive emergent to be awesome at any one skill check per session.
  11. Like
    TEK reacted to whafrog in Pacing Modes   
    Agree that it's challenging, but I'm not sure over-defining helps.  I tend to run "running combats", which presumably slots in somewhere between "Crawl" and "Slow", so the taxonomy doesn't help me.  And on that note...
     I also don't like the descriptive terms.  If combats are "Crawls", or dialogues are "Slow", who would want to engage in them?  Those should be the most exciting parts of the session, the parts where information is gathered and revealed, tables turned, fates written, and foreshadowing becomes tangible.  Time Compression is when things are wrapped up, wounds are licked, finances arranged, beer is cracked and pizza ordered, and, in my world at least, the shopping is done.
     
  12. Like
    TEK reacted to Concise Locket in Star Wars feel: The No No list   
    My overall operating philosophy on keeping this game feeling like a Star Wars movie:

    I look at the films that Lucas and company ripped off - Akira Kurosawa/samurai movies, monster movies, 1950s "jungle adventure" movies, Spaghetti Westerns, 1950s-1970s mobster/noir movies, and World War 2 commando or spy movies - and I emphasize that Star Wars is a space fantasy setting with a simple good vs. evil morality. If I'm running an adventure and it doesn't neatly fit into one of those categories, I'm doing something wrong.
    Star Wars is a mash-up of Golden Age and early-to-mid New Hollywood tropes as well as ethics that a child can easily digest. This is not a bad thing. Bad guys can have interesting motivations and can be redeemed but when we start thinking "Well, Jabba the Hutt is sort of right..." you're falling out of Star Wars territory and into Trek territory. Evil is not mundane or banal, as it is in the real world. Every character fits comfortably in the D&D Alignment Chart though they have the freedom to change as long as they are willing to be redeemed... or to fall from grace in an interesting way. Han Solo started out as a drug-running mercenary but evolved into a freedom fighter. That arc is part of his character as he's a Rebel officer for two of the three films. Anakin Skywalker is the inverse of this in the prequels.
    Edge of the Empire gives players the tools to play selfish, disreputable and flat-out immoral characters but there should be no confusion that what they're doing is unethical. I don't have a problem with Edge players playing an evil gangster. I do have a problem when they start justifying their actions as "good." Jabba the Hutt isn't a criminal and a murderer because Mama the Hutt didn't love him enough or Uncle Ziro got handsy. He's just selfish and wants to protect what he's got. Lean into the evil, don't justify it. 

    Rogue One really opened up the toolbox for playing a Rebel. Not everyone fighting the Empire is a scrappy white knight. While they're still on the side of "good," the method by which goals are reached are sometimes in conflict with Mon Mothma's noble vision. I'm okay with a player killing a potential leak or assassinating a high-level target, like Cassian. I'm not okay with a player (inadvertently) killing civilians like Saw Guerra.
    Conflict and the dark side are important part of Force use as they act as both story and mechanical checks against abuse. Force powers are expensive but they're also powerful abilities that a character gets to keep, unlike, say, a ship. And when your only tool is Force choking the opposition, every problem becomes a neck to be choked. Players who want to play as Force sensitives have got to be willing to keep their worst instincts in check, else the game becomes very boring, very fast.
  13. Like
    TEK reacted to Ni Fang in Unlimited Power -- Sourcebook for Mystics   
    I cant use facebook so I cant get on the hype train; however that Coruscant taxi accident concerning some Sith, a few Jawas, a Hutt and two Jedi was NOT my fault {Snowbund was drunk}
    I cant wait until they make a sourcebook Drunkards Guide to the Galaxy; I'd snap that up in a heartbeat
  14. Like
    TEK reacted to Stneu73 in keeping the game going   
    I've found (and been given the advice of) put them in situations that a die roll or killing someone won't fix. Give them time limits. Make combat a roadblock and not the main point (they have to disable the hyperdrive core by x and the more encounters the less time they have). Make them inclined not to kill. (the more people they kill on a mission the less cooperative the person at the core of the mission is)
     
    Also when are you doing this?
    Cause Sign me up!
  15. Like
    TEK reacted to TheShard in keeping the game going   
    I've been itching to play an epic uber xp game. I want to be a jedi fighting sith abominations and waves of storm troopers!
    Give me a 1000xp to start please!
  16. Like
    TEK reacted to Archlyte in My formula for Edge Game   
    Thank you for your post thesaviour. I agree with your principle but I am kind of tired of the character salad and I would like to get something going with this next campaign that is a bit more focused. I do agree completely and think that is a great point about the party seeking out NPCs for what they need to get done, but I don't think my way of doing this gets rid of that. I am not trying to have some sort of a guideline to construct a well-oiled machine, I just don't want oil and water. 
  17. Like
    TEK reacted to Archlyte in My formula for Edge Game   
    My idea there was to help to steer the players into the net a little better while keeping it a wide net. I had some problems in a previous game with PCs that were really incompatible with one another and with the theme of the game, so this was my attempt to try and give them a rough guideline of what will work. I wanted to keep out wild oscillations I choice like the Evil Force User + Jedi Protector + Droid Assassin.
    I also wanted the players to still be able to construct their characters and the group, but I was trying to get that to look like something that would fit the bill without too many duplicates. The exception would be an AoR Fighter Squadron or Ground Forces game, or FaD Jedi game. But for Edge I wanted to help get a group concept idea before individual characters ideas. They pick archetypes, we look at that combo, and then go from there. 
  18. Like
    TEK got a reaction from Archlyte in My formula for Edge Game   
    I like it, can you explain the archetypes in a little more detail? 
  19. Like
    TEK reacted to Yaccarus in My formula for Edge Game   
    I thought you meant OOC or pre-game swearing. And I, too, would get a bit salty over non-Star Wars words being said “in character.”
     
    Also, I’m okay with “Yacc.” It was a surprise to be sure, but a welcome one.
  20. Like
    TEK reacted to Archlyte in Star Wars feel: The No No list   
    I wonder though if by corpse looting what the other poster was referring to was playing the game out like a computer RPG where you of course loot every body because it is one of the few points of interface with the world. In computer games you can't interact with anything except that which is coded for you to be able to take/move/destroy. Some people play like they are in a computer game and like that very mechanical exploration and resource management play style. One of the great things about TTRPG is that you have a complete interface with the environment. 
  21. Like
    TEK reacted to 2P51 in keeping the game going   
    Define 'kills everything'.  At 800xp everything should be Inquisitors, and Death Troopers, and Acklays, etc.  The characters are true movie level heroes and should be facing movie level threats in each combat.  The mechanic checks should be taking multiple rounds and involve trying to get 'the mains back on line' in the breached reactor room that's inflicting a high level hazardous environment penalty on them. 
    There are shelf lives to characters in RPGs but this system does a pretty good job of managing to keep characters glass cannons.  Even with a lot of focus on being tough it is still possible to hurt them I think.
  22. Like
    TEK reacted to Dr Lucky in Why mandalorian ships named after tatooine beasts?   
    Some animals are just cool and intimidating, no matter where they are from. How many sports teams in the US are named after tigers? It's not like there are tigers around here - but they are good inspiration regardless of the geography involved.
  23. Like
    TEK reacted to SEApocalypse in Circle of Shelter and Parry: A Two Character Story   
    If double dipping with circle of shelter would not have been the intention, they would have ruled this out. The talent is not only expensive (20xp, dead end in the tree), but it is as well in a spec which is all about protecting other force users. It a spec in the FaD core, so the assumption that most PCs will have parry is a reasonable assumption, they still formulated circle of shelter and parry in a way that allows combining. The three is on top otherwise rather lackluster, which would be not uncommon for specs with a some outstanding talents included. 

    Now as in parry talent itself there is this "once per hit clause" we might still assume that double dipping is not intended .  I would still not be surprised if the intention was once per source of parry, but it is written at it is, so I have to assume it is ruled out.
     
    Now that on the other hand is underestimating the power of Soresu masters in FaD. Once you have 7 ranks of parry + a soak of 8, you pretty much become unhittable until you reach your strain limit. 
    A Soresu master is not a guy who has just 300 XP in that one single spec, but rather someone with over 1000 xp in a lot of trees and force powers. Defense builds work in this game. 
  24. Like
    TEK reacted to HadesHerald in Can We Talk About This?   
    WHY IS EVERY KARKING SHIP NAMED THE MYNOCK?
    That is all.  Thank you.
  25. Like
    TEK reacted to Degenerate Mind in Star Wars feel: The No No list   
    Jesus Christ, that GM is utter garbage. Even my waifu isn't that trash. Why haven't you abandoned that game like a deformed Spartan baby yet?
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