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joeshmoe554

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  1. joeshmoe554

    Future remote ideas

    Decoy Buoy - This remote may be assigned lock tokens. After a lock token is assigned to a friendly ship at range 0-2, if there are less than 2 lock tokens assigned to this remote, transfer the lock token from that friendly ship to this remote. This would probably be pretty pricey, but it would make for a pretty cool support device.
  2. joeshmoe554

    DFS-311 and Networked Calculations

    That all sounds good to me. I can't say if it is the rules as intended since I am not one of the game's developers but it definitely fits the rules as written.
  3. joeshmoe554

    Template Tray w/lid

    I built this a while back. It doesn't have a lid but it does a good job of holding all my maneuver templates and taking up a very small amount of table space.
  4. joeshmoe554

    Locking Friendly Ships

    From the Vulture Droid Expansion rules insert: https://nathanxwing.home.blog/2019/03/21/dont-stress-over-strain-and-other-new-rules/ Since a lock token is a red token, it cannot be assigned to a remote and therefore a remote cannot be locked.
  5. joeshmoe554

    Locking Friendly Ships

    and Remotes, you can't lock Remotes.
  6. joeshmoe554

    Collision Detector

    Collision Detector ignores the obstacle for the rest of the round so it will not obstruct your attacks, not make you roll for damage (Asteroid or Debris), not make you lose your action (Asteroid or Gas), not give you a stress (Debris), and you can even attack when you are sitting on top of it (Asteroid). So almost like Qi'ra except that you can absolutely, unequivocally, and without question can attack while you are overlapping it.
  7. I created an online complete rules reference for my local area as a direct result of the docking and undocking rules being found exclusively inside the relevant expansion inserts.
  8. This is from the Rules Insert. "System Phase: The DRK-1 probe droid’s controlling player may choose a 2-left-bank, 2-straight or 2-right-bank template and any set of the DRK-1's guides. The player then relocates the remote, placing the DRK-1 at the other end of the template. It can be placed overlapping an object this way.If the DRK-1 overlaps a ship, use the position marker to denote the ship’s position, then place the ship on top of the remote." It seems pretty clear that it can overlap a ship and it is considered to overlap that ship, but they don't say if that would or would not trigger the same ability that a ship overlapping the probe would.
  9. joeshmoe554

    Paige Tico / "Deathfire" contradiction

    There are a few rulings in that thread that baffle the mind, but this is clearly the worst of them all. Hopefully they will reverse it at some point and errata the relevant cards if they want them to work that way.
  10. joeshmoe554

    Sidious and Palpatine

    So this has bugged me for a while with the Squad Builder, but a double sided card is one upgrade and not two. If I equip S-Foils on a T-65 X-Wing it should either allow me to equip Daredevil or not, it should not depend on which side of the card I equip in the Squad Builder. Anyway, this issue has now created an even more fun bug in the Squad Builder since you can now equip Darth Sidious and Chancellor Palpatine not only in the same list, but on the same ship. I'm not sure how useful this would be, but I have the feeling that it is not as designed.
  11. joeshmoe554

    Delta 7B Title and Shield/Hull Upgrade

    No problem, I edited my post the moment I saw yours. It does mean I'll have to modify my squadbuilder sadly.
  12. joeshmoe554

    Delta 7B Title and Shield/Hull Upgrade

    I would classify that as a bug, but it's really hard to say what is working as designed or what is broken in the official app. Nevermind
  13. joeshmoe554

    Talon Roll Ruling required, FFG

    You only rotate the ship if it fully completes the Talon Roll maneuver, and since you rotate the ship before placing it when executing a talon roll, you need to rotate the ship to determine if it completes the Talon Roll maneuver in order to determine whether or not you rotate the ship.
  14. joeshmoe554

    Does Han(pilot) Ability Work With C-3PO?

    Why would Han being a modification affect the timing of his ability? C-3PO is a dice modification, yet his ability takes place outside of the dice modification step since he triggers before rolling the dice just as Han triggers after rolling dice. The timing of Han's ability should place it before the dice modification step and before the defender has a chance to reroll your dice. Also, given the timing of the abilities, I'm pretty sure Han's reroll should occur before C-3PO adds his die since the ability queue should behave like so: Before rolling Dice we trigger C-3PO adding his ability Guess evade count (3PO) => Roll Dice => Add evade result if correct. (3PO) After your roll the dice, Han would trigger adding his ability to the front of the ability queue. Han your dice (Han Solo) => Add evade result if correct. (3PO) C-3PO still states that you add an evade result if you rolled the right number of evades, not if you have the right number of evades and since Hanning is not a dice roll (reroll still debatable) it shouldn't affect whether or not C-3PO adds a die, but he should be able to reroll the dice before C-3PO's result is added.
  15. joeshmoe554

    Old Luke as crew upgrade for Resistance

    That would work just as well. Since it says "At the start of the End Phase" it will occur before anything else in the End Phase including any force recovery, but I don't think there would be any downside to using the End of the Engagement Phase. As long as Luke dies near the end of the movie round from overusing the force, it fits the spirit of the card. 🙂
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