Jump to content

TBot

Members
  • Content Count

    647
  • Joined

  • Last visited

Everything posted by TBot

  1. Then i want AT-AT with jetpack
  2. Not happy with fenn and Bobba for wave 1?
  3. The biggest winner of 2.0 is Iden versio aka Mutombo. Cant wait to wave the finger and say "no no no no no no" when Fenn rolls 5 hits on Howlrunner and Howlrunner blank out on greens.
  4. The biggest winner of 2.0 is Iden versio aka Mutombo. Cant wait to wave the finger and say "no no no no no no" when Fenn rolls 5 hits on Howlrunner and Howlrunner blank out on greens.
  5. TBot

    Fang Preview is up!

    This makes me sad. I hope you are wrong. Its a great card for aces. Especially vader.
  6. Dont need another x and dont need another u. Not enough room in my rebel display case. However kinda interested in pilots.... Ffg said there would be a way to get all the upgrades of a wave without buying ships. Does that mean i could buy a wave 1 baggie and get saw/tubes pilots?
  7. I agree boost -> Lock or barrel -> lock is good. I just dont see myself using it very often as i will already have a lock from LRS or i wont be able to do it because im range 1. I just hope they dont overprice the E wing due to having the LRS and having the linked action because together they arent very synergistic.
  8. Hopefully im wrong but i dont see myself using the linked action (Barrel Roll -> Lock / Boost -> Lock) very often. You are going to take the long range scan on turn 1. So on the first engagement you are only gonna do 1 action because you already have the lock. Unlike the tie punisher that can Boost -> Lock which should be handy. Also since you can not lock at range 1 it is even more unlikely that you will use this linked action. Thoughts? Edit: on second thought balance wise maybe it is for the best. A reposition plus a linked focus plus the lock from round one and suddenly we are back to 1.0 shenanigans.
  9. TBot

    Reaper Article!

    No more shield bonus from optimized prototype for Soontir
  10. -2 generic xwings, AP5 and Corran -Iden, Howlrunner and 5 academy ties -2 generic x, generic hwk with perceptive copilot, moldy crow ion cannon turret, generic y wing with ion cannon turret, seismic charge -Soontir with optomized prototype, OGP with Krennec, 3 academy ties -Boba & Moralo with docked Z
  11. So is it safe to say there is only one pilot card and cardboard of each pilot? So to run 4 Initiative 2 B Wings when you already own the plastic for 4 B wings, you need to buy 4 conversion kits or 1 conversion kit and 3 more 2.0 bwing blisters?
  12. Thank you. Man thats hard to see.
  13. How do we recharge cards like Leia?
  14. Thats true its kind of a win win if they do or dont use their linked actions
  15. I guess the opponent could stress themselves with linked actions and red maneuvers...
  16. A sloane swarm sounds fun but the correct counterplay would be to ignore the ties and kill sloane first. Much like you would do with 2 x7 defenders and palpshuttle. The problem with replacing howlrunner with Sloane, is if they go for sloane first you will get no rerolls ever and no benefit for from sloane.
  17. TBot

    The Imperials in 2.0

    Cant wait to fly Iden Versio and HowlRunner with 4 tie fighters Im dying to know what upgrades i can slap on them or what other named ties would go wiith them.
  18. Good write up. I did the same thing. I Agree with your point that vader is squishy if he rolls blanks. But so was luke and wedge and all the tie fighters. It made for a fast and intense game. I quite liked it. In my opinion 1.0 suffered from hyper defense. (Which lead to hyper offence) It was very disheartening to send 4 hits to a ship and them take no damage. I very much like that Vader cant just token stack and shake off a big hit. The best way to avoid damage in 2.0...? STAY OUT OF ENEMY ARCHs
  19. TBot

    Blackout! Fun fun fun!

    Cant argue with you there. There are some baloni OP cards and ships. However i am really enjoying the reasonable ships and cards that came with the new wave. Everything in the silencer pack is fun and balanced. flight assist astromech is a tremendous 1 point card. Its getting my 4 xwing lists on the table winning games. As long as you have friends that can agree that some cards are BS and a complete NPE you can have a really good time. We never used Biggs ever as a gaming group. Neither Kylo crew or kylo pilot Upsilon. We had HLC Dash on the board once before we decided he was a no go. Trajectory simulator? No thanks. The list goes on. All hail the fun and resonable cards/ships!
  20. Blackout: title, autos, trickshot, adv sensors, adv optics. It seriously forces u into a ridiculous playstyle. (Fly straight at the asteroids) And if you play it well you will be rolling 4+ die on offence and defence everytime. More dice more fun! Love this ship! And the defender loses 2 green die. One of the funnest ships designed recently IMO. No bombs, no turrets, no missles, no problems.
  21. Gotcha thanks. Just wondering if i was missing something.
  22. I dont understand sensor cluster and crossfire formation. They cant both be used. Shouldnt you spend those points on deflective plating?
  23. Oh boy such a good ability especially at ps 11. I guess that would work on a double tapping ghost or Dengar too.
  24. Captain Kagi baby! Messes with LRS reeeeeal bad.
  25. TBot

    Gun Boats are Beasts?

    Due to how cheap these are, LRS, and how good missles are, I feel like these ships would still be decent even if they didnt have the SLAM action
×
×
  • Create New...