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TBot

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Posts posted by TBot


  1. 1 hour ago, JasonCole said:

    1 conversion kit + 1 starter set = stuff for 4x T-65 xwings, which is the max that can be flown at this point in a 200 point dogfight. Ironically, the models are the one thing you DON'T actually need to play this game, and they're the only things that carry over from v1.0 to v2.0.

    This only gives you stuff for 3 x-wings. And I am chapped about it.


  2. 5 hours ago, Sergovan said:

    Whipser + sloan

    Alpha x 3

    Wampa

     

    Keep Whisper cloaked until a ship dies and gives out stress. Then focus fire into it. You have to kill whisper off to remove sloan but it is really hard to do while cloaked.

    Looks solid. You could add stealth device with remaining points...


  3. 2 hours ago, ScummyRebel said:

    It probably won’t happen until later waves.

    Remember, the ace pack of Saw’s renegades wasn’t technically a rerelease of the same model, so I think it’s more likely they’ll just keep those components within it.

    And the reaper they definitely won’t be doing a card pack for because it was a net new ship.

    Thanks for the reply. I forgot to mention Han solo gunner too. Dont know if i can justify a third falcon


  4. Is this still a thing? I dont need another x and u model. But would like Saw pilot and crew. Also would like death troopers but not really sold on buying a Reaper. I saw that they put some extra pilots in the conversion kits. Was that what FFg was referring to when they said there would be a way to get wave 1 cards without rebuying ships?


  5. 6 minutes ago, RunnerAZ said:

    What kind of bids are people seeing out there?  Having Boba move after other I5's is super helpful, especially with the boost.

    Im eyeing 195 right now. Boba tricksot, guri predator, Palob moldy crow. 195 points.

    Would love to load up boba some more but i feel like adding palob would give the list more teeth. Stealing a green token from a defender is too appealing.


  6. 1 hour ago, ObiWonka said:

    I went 4-0 yesterday, making the top 4 cut, then losing to another Boba. Boba is awesome, I love medium bases, and I'm SO glad Firesprays are finally the well-rounded ships they were supposed to be!

    Yes all the hype is real. That medium base plus the 1 hard turns makes it amazeballs


  7. Boba wrecked in 2 games last night. The ability to reroll attack and defense on all attacks and defenses in a round is crazy. Sometimes had to use the boost to get the range 1s. But sometimes didnt need to and was able to focus. Also had maul to provide that extra force charge. Veteran tail gunner procked in both games. Ion bombs hit in both games. The guy can tank hits and dish hits out. He feels like he has everything. The complete toolbox. In a 2.0 environment he feels very 1.0. Had a great time. Expecting a point increase. 

    I backed him up with Guri who also did pretty decent. But Boba definently stole the show.


  8. 28 minutes ago, Jaden Corr said:

    Agreed, it’s nothing jawbreaking. Yet the double sidedness means nothing actually, does it? With a 1 on one side and a 1 on the other, I can still only use 1. And with R3 I definitely need two of each.

    Thats a good point never thought of that. Im using the old locks anyways. I dont like the number things in the bases.


  9. 11 minutes ago, ficklegreendice said:

    Well, it's a relative term

    They're costed fine, but in a second edition setting very few pilots can make them worth it. 9 points are steep as **** for very unreliable damage unless you can guarantee some mods, which generally seems to be a losing proposition when you could just get more reliable (and simply more numerous) ships instead

    Unless you specifically build to include them, I wouldn't bother

    Fair enough. It is expensive to get the double mods for them and pay for the torps


  10. 4 hours ago, ficklegreendice said:

    Protorps are ridiculously expensive at 9 points, 

    I've made like two lists were you can get them on reasonable pilots (basically Biggs, Torp dutch or wedge, then cracken or ap-5, the garven or Thane respectively

    Garven Dreis (X-Wing) (47)
    Servomotor S-Foils (0)

    Biggs Darklighter (48)
    R5 Astromech (5)
    Servomotor S-Foils (0)

    Airen Cracken (36)
    Concussion Missiles (6)

    "Dutch" Vander (42)
    Ion Cannon Turret (6)
    Proton Torpedoes (9)

    Total: 199

    Also made Luke (torps), wedge (torps), ap-5 (exists soley to focus wedge), and Sabine shuttle (she seems really good at 38 points)

    But unless you build hard around them, there's almost never any room for them ?

    Out of curiosity why do you think proton torpedoes are ridiculously expensive? In 1.0 Harpoon Missiles plus extra munitions was 12 points (6 points x 2 to convert to 200 point scale) And we all know how potent harpoons were even without the condition.


  11. 4 hours ago, ficklegreendice said:

    Idea!

    Corran Horn + R3 Astromech + Fire-Control System + Elusive / Kyle Katarn + Perceptive Copilot + Moldy Crow / Wedge Antilles + Predator (servos obv) / 

    [197] - eu for Kyle?

    Kyle focus is real good for wedge mods or defensive corran mods. Moldy is no slouch in combat, either 

    I like this list, just sad there is no room for proton torps :(


  12. 3 hours ago, ThinkingB said:

    He's too expensive at the moment. He's basically as expensive as Luke when fully built and I think that Luke is just a tad bit more straightforward to fly for that cost range. He's not weak, but he just really needs to be about 10 points cheaper or so along with the rest of the E-Wings. 

    I like the idea of building a high PS joust list around Corran with ships like Biggs, Evaan, Benthic, and others helping him out. Trajectory simulator is scary though and makes me not want to put this on the table. I can outjoust the punisher with 3 high PS ships with munitions, but having to worry about my stealth device popping before Corran shoots isn't very fun. 

    As far as talents go on him, I think it's up in the air. Elusive, Marksmanship, Predator, and Lone Wolf seem like they fit well with him; Swarm Tactics if you plan on Jousting with him. I feel like Advanced Sensors, R4 Astromech, and Proton Torpedoes should be stapled to him because repositioning before movement is a must for beating swarms. Just some coffee thoughts.

    Ooooof. Good catch. Didnt even think about traj sim bombs popping corrans stealth device.


  13. Havent seen much talk about him. He is more expensive, his ability got nerfed, r2d2 got nerfed. However he gained long range scanners, a hull, boost action, linked target locks, a better dial,  his initiative is only lower than fenn/vader/soontir/Han/Dengar/ Wedge, and proton torps have been buffed. 

    He is a premium alpha striker with a double modded proton torpedoe attack and then the potential double tap at the end of the round. However his main problem is that he really wants his focus for offense to make sure that he gets 4 hits on the torpedo. Which creates a problem for defense. He will die fast with 3 green unmodded dice. So how do we keep corran alive while stile using his focus for offense?

    CORAN UNTOUCHABLEHORN (198)

    Corran horn (105)

    -Elusive, R3, proton torps, advanced sensors, stealth device

    Evaan Verlaine (45)

    -ion cannon turret, selfless

    Biggs (48)

     

    Evaans ability plus stealth device gives corran 5 agility. Then biggs can leach a hit or crit and Evaan can leach a crit. Also elusive grants him 1 re roll. Its gonna be mighty hard to get a hit through on corran and pop the stealth device. Does this list have any legs? Is corran any good? Can his double tap and torpedoes make up for his parteners weak offense?

     


  14. 18 minutes ago, Slugrage said:

    Not reading the whole thread here... but I have full copies of all the v2 and my experience in using Afterburners is that it ranks in somewhere (for my style of play, YMMV) as between "Meh" and "Sure, why not". They're overcosted for my lists, but again... sure you may get more mileage out of them. But as a whole, they're pretty much relegated to one of the last things I'd consider putting in a list now.

    It is a very overpriced card on most ships. On the right ships i feel it is undercosted. This seems like an autoinclude on I6 ships like vader or wedge to me. Twice per game after you know everyones position you can boost to get you out of kill boxes even while stressed. Anyone who has played or played against soontir knows how hard he is to pin down with a boost and barrel roll at PS 9. In some instances it could be like spending 8 points for 8 shield upgrades. (Good deal right?) Assuming that boost gets you out of a kill box twice.

     

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