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TBot

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  1. I was able to test this out 2 weekends ago. 1 buddy had 75 points of scum and the other buddy teamed up withe 100 points of rebel. They managed to capture two containers, when it came time to flip the 2 crew cards to see who was captured it was Lando and Baze Imperials for the win Game MVP was Ten Numb who soloed the last 2 imp ships. Their token stacks couldn't do anything to the uncancellable mangler cannon crit.
  2. Epic Mission: The Rescue of Jyn Erso (In 3-D!) Narrative: Rebel spies have obtained intel that the Imperials have Jyn Erso detained in a cargo container at an Imperial guarded Fueling Station. The Rebels desperately want to rescue Jyn in hopes that she can help the Rebels find her father; Galen Erso; the chief engineer of the Death Star. Luckily for the rebels, the Empire is unaware of Jyn’s true identity, so there is not a heavy presence of imperial ships nearby. Unfortunately for the rebels, there is more than one cargo container and they don’t know which one Jyn is in. Special Setup Rules: See Map: 1. This scenario is played on a 6x3 surface. 2. Rebel first place 3 asteroids in the green square. Then the imperials place the remaining 6 asteroids in the green square. Asteroids must be at least range 1 from other asteroids. 3. Deploy ships normally according to pilot skill and initiative. Rebels deploy 175 points in the Blue, Imperials deploy 150 points in the Red. 4. Place the three laser towers as shown on the map. 5. Place the three different colored cargo containers as shown on the map. (I’ve used the City Walls and Settlements from Catan to represent the cargo containers) 6. Place the Tantive IV as shown on the map. 7. Shuffle the Jyn Erso crew card and 2 other crew cards you don’t want to use in squadbuilding. Place them face down and cover them with 3 different colored markers that match the colors of the 3 cargo containers. Special Gameplay Rules: 1. Capturing a container: A rebel ship may capture a container by having its ship base overlap the container, or its maneuver template overlap the container. The ship cannot have a focus or an evade token on the turn it captures the container. Then place the container on the Pilot’s card. If that ship is destroyed, place the container centered under where its ship base was. Imperials can only capture containers that were already stolen by the Rebels. 2. Middle Laser Tower: At the end of the combat phase the tower may fire once at any rebel ship at range 1-3. Range bonuses apply normally for attacker or defender. This tower has a 360 degree firing arc. The tower has 2 Attack, 0 Agility, 3 Hull, 3 Shields. Critical hits against the Tower are treated as a Direct Hit. If a ship overlaps a tower, use the same rules as overlapping another ship. Additionally, the ship that overlapped the tower rolls one attack dice to see if it suffered a hit or crit damage. 3. Side Laser Towers: At the end of the combat phase these towers may fire once at any rebel ship at range 1-3. Range bonuses apply normally for attacker and defender. These towers have a 90 degree firing arc (to check arc, you can use a laser and measure corner to corner of the tower). The Imperial player may rotate these towers 90 degrees once per round, after all dials have been placed. These towers have 3 Attack, 0 Agility, 3 Hull, 2 Shields. Critical hits against the towers are treated as Direct Hits. If a ship overlaps a tower, use the same rules as overlapping another ship. Additionally, the ship that overlapped the tower rolls one attack dice to see if it suffered a hit or crit damage. 4. Tantive IV: At the end of the combat phase the Tantive IV may fire once at any Imperial ship at range 3-5. Normal range bonuses apply for defenders. The Tantive IV does not move, use energy, abilities or actions. The Tantive IV has 4 Attack and can not be targeted by the Imperials. 5. Docking to the Tantive IV: If the rebel ship carrying a container has its base overlap the Tantive IV or its maneuver template overlap the Tantive IV, the container is considered secured on the Tantive IV. That ship will lose its action on the current turn and may then maneuver as normal on the following turn. That ship does not roll for damage if the base overlaps the Tantive IV. 6. Tantive IV Escapes to Hyperspace: The Tantive IV will escape to hyperspace if one of the following conditions occur: A. It has reached the end of round 15 B. All rebel ships are destroyed C. All containers have been secured When the Tantive IV escapes to hyperspace, reveal the crew cards that match the containers that were secured by the rebels. 7. Raider Reinforcement: The Raider will enter the battlefield immediately when one of the following conditions occur: A. One of the containers has been secured on the Tantive IV. B. The rebels have all three containers in possession. The Raider will enter the battlefield horizontally on the Imperial board edge. Move or rotate the Raider so that it is not overlapping any ships. At the end of the combat phase the Raider may fire once at any Rebel ship that is on the same map as the Raider. Normal range bonuses apply for attacker and defenders. The Raider does not move, use energy, abilities or actions. The Raider has 4 Attack and can turn one focus result into a Crit. The Raider cannot be targeted by the Rebels. Objective Rebels: Secure as many containers as possible and dock to the Tantive IV to flee to hyperspace. The Rebels win if one of the crew cards revealed is Jyn Erso. Objective Imperials: Prevent the rebels from securing containers. The Imperials win if none of the crew cards revealed is Jyn Erso. Banned Cards: Jyn Erso Crew, Han Solo Pilot (HOTR), Dash Rendar Pilot, Burnout SLAM, Disclaimer: I tailored this mission so that I could incorporate 2 mats, the 3D laser towers, the 9 3D asteroids, and the Raider/Tantive since I have recently added all of these to my collection. Feel free to tailor this mission to your likings and to your collection’s limitations (You could do this on a 3x3 and use cardboard for the towers/Epic ships.) My intent of this mission was to balance it so that the rebels would likely get at least 1 container and possibly 2 containers secured. I would consider this mission unbalanced if the rebels secure 0 containers or 3 containers. (Of course that may happen regardless if someone flies poorly/perfectly). I welcome any suggestions and criticisms. *Fun fact: This is the first time I’ve touched my Catan box since I discovered X-wing.
  3. Intensity works great with Poe i think. You could potentially flip it twice a round since Poe usually doesn't need to spend the focus. Also at the start of the match you could use comm relay to have an evade token in the first exchange.
  4. haha gotta catch em all! Don't knock how the CR90 looks until you see it in person. Its my favorite looking ship I own. Its the only ship that has engine burns on the aft, and it looks amazing i wish they did it on more ships. Also it is just so iconic because one the best star wars scenes (in my opinion) takes place on it. (Rogue one: Vader Killing Spree Scene)
  5. I remember when I first started and I only wanted a few ships for the rebels and few for the imperials. I remember scoffing at how expensive the EPIC ships were. It was in these early times I remember trying to decide between adding a B-wing or an A-wing....I eventually decided on the B-wing but of course I then found myself going back to the store a month later and picking up the A-wing. I soon realized that I was going to own at least 1 of every small and large ship. Then came the day when I realized I needed at least 1 EPIC ship so i was deciding on either the Transport or the Tantive. Fast forward a few months and I think you know what happened. My point to the OP is: it doesn't matter. If you're already considering buying an epic ship, you're going to own all the epic ships.
  6. OMG THOSE TEMPLATES???!!!!!
  7. It baffles me that this happened...You're on camera! Did he just forget it was a live stream?
  8. TBot

    Happy Friday

    2x Academy Pilot Tie Fighters 2x Tempest Squadron Tie Advance w/ Accuracy corrector 1x Carnor Jax Tie Interceptor w/ stealth device, autothrusters & PTL
  9. Inquisitor's ability is only for Primary Weapon Attacks. His ability does not work with secondary weapons.
  10. Ahh OK thanks for the answer man. That was very thorough!
  11. Can someone explain the difference between these two events? Is the only difference that a regional win will qualify you for Nationals/Worlds, and a store championship doesnt? Are there usually bigger turnouts for a regionals over a store championship? Are the prizes better or the same for both events?
  12. What strategy would you have used to beat Justin's list with Nands list? That seemed like just a brutal matchup for Nand.
  13. You are brave for learning Epic at the same time as standard.
  14. Sad Nathan missed the cut by 30 MOV
  15. The scariest moment I've had in x-wing is almost losing your pilot in HOTAC. It creates some exciting adrenaline filled moments. That is what made me think of posting the thread. Games could be more exciting if something more was on the line. I was just curious if anyone had done anything to up the ante.
  16. POGS might have been the dumbest game ever. People liked it though because of the thrill of winning others stuff. They were cheap and worthless. However, they were expensive as **** to kids who had to save up their allowance to buy them.
  17. That would be very interesting indeed
  18. Has anyone ever played x-wing for keeps? Back 25 years ago when I used to play POGS, if you lost the game you lost your POGS to your opponent. Has anyone played a high adrenaline game where if they lost the game they had to give their opponent their list?
  19. I wonder if the other rebel list would have faired better. Since braylen could have stressed dengar and turned experise off
  20. TBot

    Still no FFG News????

    Oh boy....looks like we are in for a treat!
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