-
Content Count
647 -
Joined
-
Last visited
Posts posted by TBot
-
-
Two taps from black market slicer tools kills inqy
-
2 hours ago, Malabor said:I'm a new player to the game. I learned about it at Celebration this year, and since watching a game and seeing the sheer badassery of the mini's, my girlfriend and I were immediately hooked. I mean, like, I'm quickly becoming addicted to X-Wing. So much so that we've build a custom gaming table in our house, just so we can keep the mat set up all the time.
I find myself being overwhelmed with the amount of Star Wars awesomeness that this game has. Finally, a chance to play some of the coolest ships from the stories that I've been a fan of since childhood. We can go head to head over and over and never play the same game twice. It's pretty freaking awesome.
That being said, I have two comments to make. One, does anyone else feel this way? I know I still have a lot to learn and many more games to play, ships to acquire, lists to build, etc. before diving into the competitive scene, but even when I'm not actually playing....I'm still thinking about playing. Am I alone in this "obsessive" x-wing addiction or have I found a home where we can all collectively drool over our new toys?
My second question is, and this may blow up in my face, but why all the negativity? I know it's a competitive game, but it seems like there's a terrible amount of negativity involved in this community lately. "this ship is too powerful!" "nerf this!" "Fix this, it sucks" "This card is broken!" Come on, people, don't you think that FFG playtested the CRAP out of these cards and ships to make sure that everything was legit? I feel like so many people are bitc#ing just for the sake of bitc@ing. It's a tough game with many layers of tactics and foresight. OR it's a game where you push little ships around and roll dice. Either way, it's a ton of fun and if one looks at each "broken" situation as a challenge then really the key is to..."Fly Better".
*steps down off of soap box, goes back to being a newbie squid*
Welcome to x-wing. It is a wonderful game. If you want to enhance your experience i recommend buying acrylic templates. It just feels so much better. Once i got them i regretted waiting so long. And i can never go back now.
Also i recommend either buying accrylic tokens or painting the ugly brown sides of all the tokens with bright sharpie paint pens.
Finally, if you can find them online, the battlefield in a box 3d asteroids just make the game even more amazing.
Happy piloting!
-
Rey is my favorite pilot in the game. I agree with your assesment that Han isnt necessarily the funnest pilot to fly against. I think Rey is a little more fun to play against because her arc matters and the 3 bank is a little predictable. Also to reinforce what others have said, there are a lot of fun upgrades and fun t70 pilots in the pack.
-
Congrats. Nice writeup.
-
5 minutes ago, Lobokai said:Well like I said at the end, it was a positive experience and I had fun... but after any gaming event, I want to see what I learned and how I could have done better. IMO I made 10 mistakes. Many easily preventable.
I'm not down on myself or the event... just sharing
Great writeup and thanks for sharing
-
-
-
Pumped for rebel scurg! Hope it pairs well with my ReyRey
-
Thanks for streaming this. Holy smokes is jabba and glitterstim good in epic. Is zuckuss that bad if the croc only gets one shot a round? Not too sure.
Also i liked that fancy trick you tried to pull with the shadow caster on turn 1
-
I made a 4x6 table. Its perfect for xwing because when u put 2 mats on it you have 6 inches left on each of the sides for cards.
Darth Meanie reacted to this -
-
-
4 minutes ago, Swedge said:so if i have a 3 agility ship is it better probability wise to take a focus or an evade.. and as a follow up at what agility is the crossover point? Thanks...
Each dice has a 2/8 chance of rolling a focus result.
So if you roll 4 green dice the expected outcome is 1 focus result.
-
Tlts are lame. So are pwts. Nerf them to range 1-2
-
10 hours ago, citruscannon said:I was particularly excited about the upcoming Vaksai and Starviper title cards, and I was thinking about what kind of title might work for TIE interceptors. Specifically the issue is that it shouldn't compound with RGP, and to be honest, shouldn't give similar benefits, shouldn't always eclipse it, and if anything, make them more fragile.
Key aims:- The upgrade should give at best a marginal boost to Carnor Jax, and Soontir Fel, and
- The upgrade should give a heavy boost to all ps 4-7 Interceptor pilots, which does not involve increased maneuverability, hull, shields or any kind of improved evasion.
- The upgrade should make these ships easier to kill outright than an RGP Autothrusters/Stealth device ship, but give improvement in some other category
- You should not be able to fit 4 interceptors in a squad if they take autothrusters.
- Saber Squadron should feel outrageously elite
Rationale:
I thought that perhaps along the line of these pilots being " the very best TIE unit in the Empire" at the time they started using blood stripes, giving them the benefits of extremely high PS, without any way of adding enough hull to make it overpowered could be a great way of creating some exciting options for the interceptor. These ships become pure arc dodgers, but suffer all the problems of being 3 hull ships with no stealth devices.
Suggested card:
How is this balanced?:
The method to the madness of such crazy PS here is a dual penalty. The upgrade costs 0 but you MUST spend 6 to use the title, and your only mod spot will probably end up being autothrusters or you're going to be splatted by PWTs in no time flat. This effectively levies a mandatory 8-9pt cost on top of the pilot cost to use the title, with the second penalty being the loss of using both SD and AT. Yes, your interceptor is wildly skillful, but it's also a whopping 35ish points for 3 hull with no stealth device. You probably get an offensive boost from your second EPT, like predator or expertise or outmaneuver, but the loss of the SD or shield is going to sting very badly.
This means the absolute minimum cost of one of these ships is 27 points, and 29 with autothrusters, which leaves little room for abuse of the generic saber squadron pilot. The strength of the ships becomes their high PS, which natively puts them above every other ship typically seen in the game, barring a VI vader. Most importantly, you can fly a canonical 3-ship saber squadron that packs a punch. The 1ps higher means there is a strong incentive to Soontir to take the title, but he does become more fragile in return for better offense, crucially, this upgrade doesn't make him invincible, but a little more survivable against ps9 aces. He still is probably the best pilot choice of all the interceptors with the extra focus token, on par with carnor. Carnor mind you probably prefers the old title in some squads, as survivability (and AT+SD) is what he needs, not more offense.
Interested in your thoughts if you think this has some merit or is ludicrous. I get that initially it may look horribly OP, but consider the point cost penalties and modification slot penalties. You are still super sensitive to stress and bombs. You've only got 3 hull, Palp just isn't as powerful anymore. One block and you're still toast, if not more so. But there is the strong possibility that all of a sudden, you feel like you're flying a 181st interceptor.
Also fixes Fel's Wrath ;). With apologies to Darren Tan for altering his artwork.This is excellent! I do think that the ps 10 bump should only be for activation phase, not combat phase.
-
Can the xwing take this title too please. Just say no bigss.
-
-
-
2 minutes ago, Hrathen said:I will see your 9 dice and raise you to 10 (with three points to spare)
Kylo Ren — Upsilon-class Shuttle 34S warm Leader3 Ship Total: 37
Academy Pilot — TIE Fighter12 Ship Total: 12
Academy Pilot — TIE Fighter12 Ship Total: 12
Academy Pilot — TIE Fighter12 Ship Total: 12
Academy Pilot — TIE Fighter12 Ship Total: 12
Academy Pilot — TIE Fighter12 Ship Total: 12
Range 1 (5 dice Kylo) + 5 from Swarm Leader
That doesn't mean it is a good list
PTL to get TL & Focus?
-
6 minutes ago, Jo Jo said:Not an improvement but 5 or 6 dice out of an A-wing is pretty funny:
Jan Ors (25)
Intensity (2)
Twin Laser Turret (6)
Intelligence Agent (1)
Moldy Crow (3)Red Squadron Veteran (26)
Intensity (2)
Comm Relay (3)
Autothrusters (2)Jake Farrell (24)
Swarm Leader (3)
Chardaan Refit (-2)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)Total: 100
intensity is useless on Jan unless you give her vectored thrusters or Engine upgrade
-
1 hour ago, Vulf said:I wish someone had rescued Rogue One from that director.
Not a fan? Personally I loved it. As a fan of x-wing miniatures, that epic battle above Scarriff had me jumpin in my seat. Also, I found it refreshing to see storm troopers hit their mark. Also, that final scene with Vader and then Leia, was absolutely goosebumps inducing.
-
45 minutes ago, Kdubb said:Which is actually a big reason it's impossible for them to price everything correctly. The pricing scale in the game is too tight, and a number of cards have been caught in the middle of two numbers and will either be over costed or under costed no matter their placement. I struggle to see many of the Mid PS generics falling under this point though, and as I mention in the thread I started yesterday on the subject, we see very healthy usage from the likes of the Green Squadron Pilot as well as the Obsidian (in the past) and Black Squadron Pilots, while the low PS generics of those ships still see use as well. Yet FFG has not maintained this proven model with future releases, which has been quite maddening to me every time I see a new Mid PS generic that does not follow the model.

I agree. Its impossible to price perfectly because cards are caught in the middle of two numbers. I also think there are ships that are caught in the middle of 2 attack numbers (2 attack is too low, 3 is too high) but thats a whole other can of worms.
-
Thanks gents, it was a blast, it lasted about 3 hours. The rebels & scum just barely got 2 cargo containers to the Tantive. It felt pretty balanced, and the desired outcome was achieved (1 to 2 containers secured). It was really exciting at the end, it felt like the rebels/scum had won because they captured 2 containers, but when Jyn was not revealed it was the Imps that were victors!
Ill give it another go soon and see if any tweaks are needed. I'd be happy to hear suggestions.
-
I should give Babaganoosh a shoutout for this mission as it borrowed several ideas from his excellent mission.
Can't remember the name of the mission but it has rebels and scum stealing a package from the imperials and at some point the scum turn on the rebels.



2017 Store Championships
in X-Wing
Posted
Wooo crazy A squad