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Posts posted by TBot
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24 minutes ago, TBot said:I like it. I also think its time for a tie fighter title. They need a boost. I saw an idea a long time ago that allows tie fighters to remain on the table until the end of the combat phase even if destroyed. Meaning, if they get ps killed they still get to shoot.
Also another idea for a tie fighter title would be one that lets you lower your pilot skill to 4 or 1. Id love to fly howlrunner and epsilon leader at ps 4 or 1.
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I like it. I also think its time for a tie fighter title. They need a boost. I saw an idea a long time ago that allows tie fighters to remain on the table until the end of the combat phase even if destroyed. Meaning, if they get ps killed they still get to shoot.
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5 hours ago, heychadwick said:Look for anything by Babaganoosh on Mission Control. Some are better than others, but he's pretty good.
Agree with Chadwick. Ive played "honor among thievs" several times. It always goes down to the wire. Its perfect with three people. If you have 4 people just put 2 people on the imperial team. If 6 people just put 2 on each faction.
heychadwick reacted to this -
Ive seen all the worlds finals but i just watched the 2014 video again tonight. How hot was that Falcon bait through the asteroids on the first round of combat? Paul is the man!
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Guri. Mindlink. Autothrusters. StarViper MKII.
30 points
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12 hours ago, Rinzler in a Tie said:Why Horton? I ask because this is the second list posted here with him in it.
Because ps10, because his pilot ability (reroll blanks at range 2 to 3), because extra munitions slot, because classic, because good dials are for noobs!
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Airen Cracken PS10 (23)
VI, cruise missles, guidance chips
Hortan Salm PS10 (33)
VI, proton torpedos, guidance chips, extra munitions, R2D6
Nym (PS10)
VI, cruise missles, guidance chips, auto blaster turret, extra munitions, genious, advanced sensors
Edit:Forgot bombletgen
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Well done sir. This is amazing. I absolutely love recklessness for A wings and that R4 seems like a wonderul addition for generic x wings. Id love to fly some of those interceptors they look fun as heck
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Thats the point I think.
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20 hours ago, Marinealver said:Well they weren't exactly released in the same wave. U-wing was a movie release and I consider those different from the rest of the wave as they often have different release date and different development cycles because of them. The playtesters that I know of have told me they get nothing on movie releases.
Also the Upsilon starts at 30 and the U-wing starts at 23. So if you want to go by point cost (which is all the rage now these days) the Upsilon is supposed beat the U-wing in all encounters. So that brings me to the conclusion you need to add more context to your list (as well as your post). What do you mean by better, better lists?
I think we can all agree that the Upsilon is decent and the U-wing is terrible. Now, I'm not saying that every ship needs to be competitive but I just found it weird that they are so similar and were released so close to each other and one of them clearly outclasses the other.
In FFGs defence they did try and make it stand out by giving it a very unique title. However it clearly is not effective. I hope they come out with a new title that makes it better because it is my favorite model.
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Why is the U-wing so bad compared to the Upsilon? They were released the same flippin wave! For 7 points more you get plus 1 attack, plus 2 hull, plus 2 shields, coordinate, 2 techs, ISYTDS.
Oh nm didn't realise the U-wing had a white 4 straight. U-wing is totally OP now.
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Love the look of that imperial hanger with the Lambda. Also, respect to your son for only owning 1 toilet seat.
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Reys pilot card. A great design that made arcs matter on a large turret ship.
Magnus Grendel reacted to this -
1 sienar test pilot with title
2 tempest squadron pilots with accuracy corrector.
59 points
Block with the sienar and joust with the tempest. They last suprisingly long with 3 green dice and a dedicated defencive focus or evade.
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Everything looks great. Wookie gunship is interesting to me especially if you dont use it like another biggs.
Scurg has lots of options and is dual faction. I feel like it is a little OP though. Im interested to see how a scum scurg list with minefield mapper will fair.
For example for 72 points you can get this:
Captain Nym
Cluster mines x2
Extra munitions
Havoc
minefield mapper
Karthakk Pirate
Cluster Mines
Extra munitions
Cad Bane
Thats a lot of evades for da boys thanks to Nyms ability. And those bombs should be potent from Cad
Agressor looks cool but is a pretty boring expansion.
My main complaint about the whole expansions is that the pegs for all 3 blisters were warped. None of them fit into each other. Not a biggy tho i got extras.
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2 hours ago, darthlurker said:Actually Omega Leader was the only ship I didn't lose throughout the seven rounds. Entering combat with focus and a TL and then getting focus+evade every turn afterwards makes him very difficult to damage. His output goes down against ships that roll lots of green dice, but on the other hand it makes it easy to switch targets and focus fire someone else if you need to. On several occasions I would even spend both the focus and TL to get full hits on a ship after blanking because the defender's focus was already spent to defend from Quickdraw's shot. I wouldn't call it gimping him as much as using him in a different way, and I've been consistently using Omega Leader (with juke and comm relay) since the ship came out.
As for the price I'm paying, the comm relays are effectively shield upgrades once I spend the evade (usually I wait until the last possible moment to spend it), and multiple uses of juke per turn are pretty devastating. It was common for me to do double attacks when my target of interest was behind me just to force my opponent to spend his focus on defense, and once in another tournament I even managed to get Quickdraw to fire four shots into an adjacent jumpmaster... all juked. It was beautiful.
It's effectively a crack shot that I would use maybe 10 times per game between the two of them, so I'd call it a bargain.
Love the list man. Congrats.
darthlurker and AngryAlbatross reacted to this -
19 minutes ago, darthlurker said:HCS lets me put Omega Leader on the table as a PS6

Oh gosh. Sorry. Thanks!
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5 minutes ago, Goseki1 said:Juking SF's! I like it
Correct me if im wrong but doesnt the wording on HCS make it so you cant assign backdraft an evade token since you have to place backdraft before omega leader?
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3 hours ago, Marinealver said:Which is why I find them less impressive than a proton rockets. Cruise missiles take so much longer to set up and you have to be doing a 4 or 5 straight to get that 5 dice attack. The range 2-3 makes it more of a lance than anything else.
Still for TIE bombers and even punishers doing a 5 or 4 K-turn then launching one off would be a neat trick. But that exposes you to too much fire.
The reason they are better than prockets is that at range one most ships have 4 attack dice anyways and dont need ordinance. A Range 2 to 3 target is a lot easier to aquire than a range one target as well.
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X-wings models are too beautiful to be hidden away in boxes. They must be stored in glass display cases. This makes it hassle free to say hello to all your ships every morning.
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37 minutes ago, MajorJuggler said:That would be Green Squad Leader, he has been flying that list now for the last 2-3 years. He has a good writeup of it here.
Cool thanks

Gun Boats are Beasts?
in X-Wing
Posted
Anyone else doin work with these things? Seems like the generics are where its at. Flew a 28 point Nu Squadron pilot with LRS, Prockets, Homing Missles, OS-1. I was able to unleash a homing in the first round of combat, then a procket in the second round of combat. Run away and reload and then get the LRS target lock and come back 2 turns later and unload again. Lovely cheap lil ships.