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iJiminy

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About iJiminy

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  • Birthday 04/18/1986

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    United Kingdom
  1. They didn’t announce it separately, but they did put up an ‘available now’ post on the 7th covering everything that was released that day. Maybe that’s how they intend to handle multiple release announcements now? *shrug*
  2. What preorder bonuses were you supposed to have? Haven’t seen anyone else talking about them so far.
  3. Currently reading that myself having never played the board game. I’m enjoying the story, but have found myself thinking that due to how much of it is background, and setting, information I probably wont need to give it a second read (especiallly after my copy of Worlds of Android arrives).
  4. So an official hardback book published by FFG isn’t the top secret project you’ve been working on for them then? **** 😕
  5. I believe that’s not a typo... All the invocations that appear in their curriculum are there due to privileged access. The Shrine Keepers are not true Shugenja so it’s in keeping with their fluff.
  6. iJiminy

    Intro Adventure?

    The Gencon characters all had an extra 100XP of progression added to them, so they’re pretty beefy. New characters would most likely struggle with the final encounter if they faced it as written.
  7. It’s a little odd, but given how both Swift and Toughened are used by the pre-gen characters from the Gencon demo the intention seems to be that they are available to players.
  8. The Runemaster sidebar on page 71 deals with this. If you’re playing a Runemaster you take the Mage career, replacing Arcane with Runes and the starting implement with a lesser rune. The Scholar, on the other hand, does not start with one it seems.
  9. I wasn’t able to resist picking up the PDF ahead of the UK release... And I regret nothing.
  10. The book also says that the skill point the Archetypes have should cost 5 XP unless it’s a skill asssociated with the characteristic they start with a rating of 3, in which case it should cost 10 XP. All things considered they’re a bit of a mess :-/
  11. This is something I’ve been considering as well. Dragonholt sounds like it’ll convert into a Genesys campaign easily enough, but I wonder if there are any other gems to be found in the other Runebound products.
  12. iJiminy

    Dragon Age

    I've been working on some staple spell conversions, using the Gencon pregen spells as a template, and wanted to see what people though. Fire Ball Magic Action: Attack Concentration: No Skill: Elemental Additional Effects: Blast, Fire Fire Ball is a magic attack, and follows all the normal rules for a combat check. Choose a target at short range and make a Hard (3D) Elemental check. If the check succeeds, the attack deals damage equal to the character's Intellect +1 damage per uncanceled success, and has the Blast and Burn qualities with a rating equal to the character's ranks in Knowledge (Magic). The attack has no set Critical rating, so you may only inflict a Critical Injury with a Triumph. Before the character casts this spell. You may choose to add any of the following additional effects, increasing the difficulty of the check correspondingly. Deadly (+1D): The attack gains a Critical rating of 2.The attack also gains the Vicious quality with a rating equal to the character's ranks in Knowledge (Magic). Empowered (+2D): The attack deals damage equal to twice the character's Intellect. If the Blast quality is activated, it affects all characters within short range, instead of engaged. Range (+1D): Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time. Flame Blast Magic Action: Attack Concentration: No Skill: Elemental Additional Effect: Fire Flame Blast is a magic attack, and follows all the normal rules for a combat check. Choose a target at short range and make an Average (2D) Elemental check. If the check succeeds, the attack deals damage equal to the character's Intellect +1 damage per uncanceled success, and has the Burn quality with a rating equal to the character's ranks in Knowledge (Magic). The attack has no set Critical rating, so you may only inflict a Critical Injury with a Triumph. Before the character casts this spell. You may choose to add any of the following additional effects, increasing the difficulty of the check correspondingly. Close Combat (+1D): May select a target engaged with the character. Deadly (+1D): The attack gains a Critical rating of 2.The attack also gains the Vicious quality with a rating equal to the character's ranks in Knowledge (Magic). Empowered (+2D): The attack deals damage equal to twice the character's Intellect. Range (+1D): Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time. Flaming Weapon Magic Action: Augment Concentration: Yes Skill: Elemental Additional Effect: Fire Select one target engaged with the character (including themself), and make a Hard (3D) Elemental check. If the check is successful, until the end of the character's next turn, the target increases the ability of any Melee attacks they make by one, and they gain the Burn quality with a rating equal to the character's ranks in Knowledge (Magic). A character may not be affected by more than one Augment spell at the same time. Before the character casts this spell. You may choose to add any of the following additional effects, increasing the difficulty of the check correspondingly. Additional Target (+2D): The spell affects one additional target within range of the spell. In addition, after casting the spell, you may spend 1 Advantage to affect one additional target within range of the spell (and may trigger this multiple times, spending Advantage each time). Range (+1D): Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time.
  13. iJiminy

    Dragon Age

    I've been toying around with the idea of a Dragon Age conversion myself, and would more or less take the same approach as you for the same reason. I'd take it one step further though, and in addition to using the backgrounds from the DACRB as archetype/species, I'd also port over the same class restrictions they have as well. So the Apostate (Elf) from your previous example could only take the Mage class. This would limit some of the player's freedom, but it keeps the conversion true to the spirit of the base material, so I feel the trade off is worth it.
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