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jaqenZann

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  1. Like
    jaqenZann got a reaction from zooeyglass in Question about Knight of the Inner Circle (Spoilers for TCU - For the Greater Good)   
    4.  Wouldn't taking the test and drawing a token have the possibility of changing the game state because of token effects?
  2. Like
    jaqenZann got a reaction from Pete_Steel in Rules: Skill Cards clarifications   
    Skills aren't ever "played" and put into play, as the rule says.  The important thing to note is that committing to a test is different from playing them.  You commit them directly from your hand to a skill test, and they get discarded when the test finishes.  So they have to stay in your hand until you use them during a test.
    Also, a note on 3. - You can commit multiple cards to a skill test you are taking, but you can only commit one to a test a different player is taking.
    Hope that's clear.
  3. Like
    jaqenZann got a reaction from Carthoris in Chaos bag between campaigns   
    The rules, as far as they exist for this, just say carry over each investigator's deck, trauma, and experience.  I don't think the chaos bag carries over.  The tokens are in the bag are such an integral part of how each campaign plays, I don't think you would ever want to play a campaign with the tokens from a different campaign.  I've heard people say bumping up the difficulty of the bag is a good idea, though, since the decks are powered up, even with some trauma.
    EDIT: This is actually covered in the FAQ now:  "The chaos bag is reset.  This includes all additional chaos tokens that were added to the chaos bag throughout the original campaign."
  4. Like
    jaqenZann reacted to Soakman in Survey results are in; see the class rankings   
    The data collection is interesting, but I disagree with the conclusions. 
    I think that, in general, survivor cards are more powerful on average than same cards of equal experience value. The lack of lvl 5 cards is actually a boon to survivors and allows them to pack more upgraded cards (so more consistent use of experience cards) than card pools like guardian that encourage the player to take 2 copies of two lvl 5 cards and there goes 20 experience. You can get probably 7+ really decent cards instead, which give you more consistent plays rather than relying on drawing your lvl 5 cards.
    Additionally, I think survivor has one of the STRONGEST lvl 0 card pools available. Certain investigators just would not work without access to survivor card pool. Namely, Calvin and Preston. If you tried to design these characters without access to the survivor card pool, they would be a complete bust and nearly unusable. 
    Survivor also has the CHEAPEST cards in the game meaning they are almost never pressed for resources and do not waste actions gaining resources and adding resource generating cards to their card decks. If anything, I would prefer to see more survivor card draw options as you can usually play multiple cards in a turn with no problem. Cards that generate resources are GREAT!... but only if you actually need them. There are a ton of 0 cost surivor cards. There are something like 28 cards that cost 0 or 1 resource to play in survivor currently. 
    I feel like the conclusion here is that people like to feel extremely good at one thing instead of versatile and prepared to be better at a variety of things.
    Note that mystic and rogue are also lower in the 'favorite' class. Both of which focus on versatility over a direct raw 'extremely good at this one thing' approach.
    Personally, I love being able to handle all sorts of situations, Rogues and Survivors are my favorite card pools generally. And I know the data you gathered is not going to fit everyone's preferences, but I don't think these pools are 'weak' or done 'poorly.' I think they just do things differently than what the majority of people appear to enjoy most. 
    But if you like having the flashy Lightning Gun, or the giant Deduction/Deciphered reality kind of moments, you can have those (by playing those factions). But the aim of a suvivor isn't to 'get all the clues' or 'kill all the things'... it is to survive efficiently with or without friends to pull your weight. Which, in my opinion, they do admirably well at.
    And to your last question: Yes, I DO like the fact that there are no lvl 5 survivor cards. It means I can buy more cards with the same xp as the rest of the team and see them in my hand more frequently. And there is no way exile mechanics would even be considered if you felt that you had to spend 5 experience on a single card because it is 'better' than the rest of the pool. You would not feel as if you could exile anything without great loss. I think the survivor pool is interesting and excellently designed, to be honest. I appreciate your efforts, but they have done nothing to dissuade me, and at the most simply make me feel like there are a majority of players who prefer a different playstyle than I do. Which is great! But does not require a rework of the faction.
  5. Like
    jaqenZann got a reaction from Soakman in Guardians of the Abyss: Interpreting Tablet   
    I think flashlight would work normally.  As you say, it is not affecting your skill value, it's actually changing the target value of the test.
  6. Like
    jaqenZann got a reaction from Ompakim in Invocation 2018   
    Oops, I missed responses, no need to repeat...
  7. Like
    jaqenZann got a reaction from Donel in Exploration deck in Boundary Beyond - shuffle?   
    The way I would interpret the rules is that you only shuffle the exploration deck if you've drawn and set aside a location that didn't meet the criteria for putting it into play.  Then you shuffle those cards into the deck.
    If you just draw a single location and can put it into play, or just draw a treachery, you don't shuffle.
  8. Like
    jaqenZann got a reaction from General Zodd in Exploration deck in Boundary Beyond - shuffle?   
    The way I would interpret the rules is that you only shuffle the exploration deck if you've drawn and set aside a location that didn't meet the criteria for putting it into play.  Then you shuffle those cards into the deck.
    If you just draw a single location and can put it into play, or just draw a treachery, you don't shuffle.
  9. Like
    jaqenZann got a reaction from Krysmopompas in Exploration deck in Boundary Beyond - shuffle?   
    The way I would interpret the rules is that you only shuffle the exploration deck if you've drawn and set aside a location that didn't meet the criteria for putting it into play.  Then you shuffle those cards into the deck.
    If you just draw a single location and can put it into play, or just draw a treachery, you don't shuffle.
  10. Like
    jaqenZann reacted to CSerpent in Player Archetypes/Arkhamtypes   
    Nihilist Storyteller.  I'm less worried about winning than it being exciting.  I don't play at harder levels (yet) because I feel like that would just be frustrating.  But I love the characters with unique play -- Calvin, Sefina, Lola (though I hate building her), Norman.  I shy away from most Seekers and Guardians because their play is generally Investigate/Fight, while I'm more interested in "How can I possibly get  the clues and kill (or avoid) the monsters?"  And as a fan of the source material, I take pride in not shooting my way out of situations.  I'd rather run away with just a lingering shred of sanity.  I do appreciate Seekers as the class closest to the source, and Norman especially so.
  11. Like
    jaqenZann got a reaction from Carthoris in Wow, they always do intersting stuff with Survivors   
    Trauma doesn't prevent Rise to the Occasion.  His base is still 0/0/0/0, even if it's being modified by the trauma.  
    I can imagine Amnesia being just awful for him.  Maybe not Stubborn Detective bad, but still pretty bad.  The times I got destroyed were because of no Fire Axe.  When he had it, he was unstoppable.  I definitely needed to be able to deal more damage.  Waylay would have been great, I will have to think about that next time.
  12. Like
    jaqenZann got a reaction from Carthoris in Wow, they always do intersting stuff with Survivors   
    I've tried him solo through Carcosa on Standard.  He did very well on the first 3 scenarios, including interviewing 3 and killing 4 in Last King.  He did not however make it out of the asylum, thanks to some really terrible luck that most investigators would have struggled with.  I've read that someone else did better than I did and finished Carcosa.
    Folks have said the ideal spot to have him is 4/4/4/4, and that's probably true, makes him strong, but still with some room if things go worse than expected.  Before he gets there, he has all of the fail effects.  He's a little strange in that the cards he really wants change a lot from early in the scenario to late.  He's very different to play and build for, and things can go very wrong, but I think he's been pretty good, and man is he fun to play.
  13. Like
    jaqenZann reacted to CSerpent in Return to Night of the Zealot missing card.   
    It wouldn't truly be a Return to the Night of the Zealot without the return of a missing card that just has an unexpected back.
  14. Like
    jaqenZann reacted to Network57 in Finn Edwards loadout   
    I think it's phrased that way so that if Survivor or Seeker ever get any Illicit cards, that Finn can grab those and not count them towards the 5.
  15. Like
    jaqenZann got a reaction from Soakman in Chaos bag between campaigns   
    The rules, as far as they exist for this, just say carry over each investigator's deck, trauma, and experience.  I don't think the chaos bag carries over.  The tokens are in the bag are such an integral part of how each campaign plays, I don't think you would ever want to play a campaign with the tokens from a different campaign.  I've heard people say bumping up the difficulty of the bag is a good idea, though, since the decks are powered up, even with some trauma.
    EDIT: This is actually covered in the FAQ now:  "The chaos bag is reset.  This includes all additional chaos tokens that were added to the chaos bag throughout the original campaign."
  16. Like
    jaqenZann got a reaction from rsdockery in Father Mateo's Signature Cards   
    I think the difference is that the keyword makes the sealing cost.  Since the Codex's Seal keyword is a cost, if it can't be paid, the card can't be played.
    The Serpents sealing is just an effect.  The card can come into play, but the effect fizzles.
    EDIT: Somehow I skipped many messages, this is already resolved... oops.
  17. Like
    jaqenZann got a reaction from Jobu in Father Mateo's Signature Cards   
    I think the difference is that the keyword makes the sealing cost.  Since the Codex's Seal keyword is a cost, if it can't be paid, the card can't be played.
    The Serpents sealing is just an effect.  The card can come into play, but the effect fizzles.
    EDIT: Somehow I skipped many messages, this is already resolved... oops.
  18. Like
    jaqenZann reacted to CSerpent in Armitage!!!   
    "Ss... se... eth...?"
    So lose an action cause the rails are broken
    You shut me down with an Elder Thing token
    But yo, I'm out, cause Silas is gone.
    I banished him with the Necro-nawm-i-cawn
    Iääääääää!
    Cause what's unseen you cannot hit
    Unless you get
    a spell that's esoteric
    Schemin on the Broods of Yog-Sothoth
    I'm tryin to tell you now it's Armitage!
  19. Like
    jaqenZann reacted to Jobu in Armitage!!!   
    I can't stand it, I know Whateley planned it
    But I'm gonna set it straight, this Key and Gate
    I can't stand rocking when I'm in here
    Because your outer sphere is so outta here
    So while you sit back and wonder why
    I gotta ******* journey through this countryside
    Oh my, outer god, it's a mirage
    I'm tellin' y'all it's Armitage
    Anyone want to improve or take a crack at the second verse?  Bonus points if you work in "N’gai, n’gha’ghaa, bugg-shoggog, y’hah; Yog-Sothoth, Yog-Sothoth"
  20. Like
    jaqenZann got a reaction from rsdockery in Wow, they always do intersting stuff with Survivors   
    Trauma doesn't prevent Rise to the Occasion.  His base is still 0/0/0/0, even if it's being modified by the trauma.  
    I can imagine Amnesia being just awful for him.  Maybe not Stubborn Detective bad, but still pretty bad.  The times I got destroyed were because of no Fire Axe.  When he had it, he was unstoppable.  I definitely needed to be able to deal more damage.  Waylay would have been great, I will have to think about that next time.
  21. Like
    jaqenZann got a reaction from Duciris in Teamwork question   
    The official FAQ says "Another investigator cannot control another investigator's signature cards" (under Definitions and Terms, Signature Cards).  So you can't pass them with Teamwork.
  22. Like
    jaqenZann got a reaction from Jobu in Wow, they always do intersting stuff with Survivors   
    Trauma doesn't prevent Rise to the Occasion.  His base is still 0/0/0/0, even if it's being modified by the trauma.  
    I can imagine Amnesia being just awful for him.  Maybe not Stubborn Detective bad, but still pretty bad.  The times I got destroyed were because of no Fire Axe.  When he had it, he was unstoppable.  I definitely needed to be able to deal more damage.  Waylay would have been great, I will have to think about that next time.
  23. Thanks
    jaqenZann got a reaction from Soakman in Teamwork question   
    The official FAQ says "Another investigator cannot control another investigator's signature cards" (under Definitions and Terms, Signature Cards).  So you can't pass them with Teamwork.
  24. Like
    jaqenZann got a reaction from Adira in Wow, they always do intersting stuff with Survivors   
    I've tried him solo through Carcosa on Standard.  He did very well on the first 3 scenarios, including interviewing 3 and killing 4 in Last King.  He did not however make it out of the asylum, thanks to some really terrible luck that most investigators would have struggled with.  I've read that someone else did better than I did and finished Carcosa.
    Folks have said the ideal spot to have him is 4/4/4/4, and that's probably true, makes him strong, but still with some room if things go worse than expected.  Before he gets there, he has all of the fail effects.  He's a little strange in that the cards he really wants change a lot from early in the scenario to late.  He's very different to play and build for, and things can go very wrong, but I think he's been pretty good, and man is he fun to play.
  25. Like
    jaqenZann got a reaction from CSerpent in Wow, they always do intersting stuff with Survivors   
    I've tried him solo through Carcosa on Standard.  He did very well on the first 3 scenarios, including interviewing 3 and killing 4 in Last King.  He did not however make it out of the asylum, thanks to some really terrible luck that most investigators would have struggled with.  I've read that someone else did better than I did and finished Carcosa.
    Folks have said the ideal spot to have him is 4/4/4/4, and that's probably true, makes him strong, but still with some room if things go worse than expected.  Before he gets there, he has all of the fail effects.  He's a little strange in that the cards he really wants change a lot from early in the scenario to late.  He's very different to play and build for, and things can go very wrong, but I think he's been pretty good, and man is he fun to play.
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